Storytelling Online Greenlight Review Part One
Storytelling Online Greenlight Review Part One
Storytelling Online Greenlight Review Part One
Payne
Steven Payne
within his laboratory, but it is revealed that he isnt abusing them, but giving them a whole new look.
Step
Outline
Scene
1
The
deliveryman
arrives
at
Frankies
house.
The
cloud
of
an
impending
storm
is
suspended
above
the
house.
Parcel
in
hand,
he
rings
the
doorbell.
The
door
opens
to
reveal
Frankie,
a
small
child,
standing
at
the
deliverymans
feet.
The
deliveryman
gives
the
parcel,
riddled
with
air
holes,
to
Frankie.
The
box
reads
Shermer
Pets
and
Animal
Supplies
LTD.
Frankie
pushes
the
parcel
into
the
hallway
as
the
door
closes
behind
him.
Scene
2
Frankie
maneuvers
the
box
into
his
laboratory.
Rain
begins
to
trickle
down
the
windows.
Once
inside,
Frankie
opens
the
box
and
he
is
seen
removing
an
animal
from
the
box.
The
exact
variety
of
animal
is
obscured
by
the
darkness.
He
straps
the
animal
into
a
large
leather
chair.
The
chair
slowly
tips
back,
creaking
as
it
goes.
Frankie
pushes
a
set
of
metal
drawers
on
casters
beside
the
chair
and
then
uses
a
stepladder
to
climb
upon
the
chair,
leaning
over
the
animal.
Frankie
is
seen
reaching
out
of
shot,
picking
up
various,
obscured
instruments
and
operating
on
the
animal.
Scene
3
Frankie
hops
down
and
maneuvers
a
large,
cylindrical
device
behind
the
chair.
He
frantically
connects
a
series
of
wires
to
a
large,
transformer-like
device.
Frankie
throws
a
large
lever,
but
the
final
result
is
anticlimactic.
Frankie
throws
the
lever
repeatedly,
only
to
find
the
cable
leading
to
the
power
source
curiously
chewed
apart.
Lightning
flashes
through
the
windows
as
a
large
gust
of
wind
blows
them
open,
giving
Frankie
an
idea.
He
wraps
another
series
of
wires
around
the
handle
of
an
old
umbrella,
which
he
then
positions
outside
the
window.
Frankie
throws
a
switch
simultaneously
with
the
lightning
striking
the
umbrella,
which
causes
the
transformer-like
device
to
burst
into
life.
Another
series
of
switches,
knobs
and
levers
are
triggered,
causing
the
cylindrical
device
to
power
up,
emanating
a
loud,
whirring
sound.
Scene
4
A
lever
is
thrown,
triggering
the
machines
to
power
down
in
unison.
A
light
bursts
on
above
the
chair.
The
chair
rotates,
revealing
the
animal
to
be
perfectly
unharmed
hamster,
sporting
a
flamboyant,
bouffant-like
hairstyle.
The
room
lights
up,
revealing
the
implied-Gothic
setting
to
actually
be
a
salon,
specifically
for
pets.
Photographs
of
past
customers
line
the
far
wall.
Frankie
throws
one
final
lever.
Steven Payne
Scene
5
The
lever
triggers
a
bright,
neon
sign
to
light
upon
the
side
of
Frankies
house,
that
simply
says
Frankies
Place.
Logline
An
eccentric
child
beautifies
all
creatures
great
and
small
in
a
manner
that
is
initially
perceived
to
be
macabre.
Script
Act I. Scene I. EXT. Frankies House The house is of a grand, Gothic construction, curiously wedged between a pair of typical Victorian terraced houses. ESTABLISHING SHOT of FRANKIEs house, a delivery van is seen pulling into shot. CUT TO Front Door. In keeping with the aesthetic of the house, the door is a hulking mass of twisted iron and wood. The door is seen from the perspective of the DELIVERYMAN, he can be seen holding a box. The holes in the box indicate it is used for transporting animals. A pearlescent button is set within an ornate iron base. Assuming it to be the doorbell, the deliveryman presses it. A deep, heavy tone rings out, followed shortly by the sound of footsteps, growing louder as they shifted closer and closer to the door. The door rattles as locks are opened and the door emits a piercing creak, as it slowly swings open. HOLD SHOT, showing the distant corridor. PAN DOWNWARDS to reveal a small child looking up at the deliveryman. He is clothed in an oversized lab coat and safety goggles resting upon his head. CLOSE UP of the child signing the deliverymans clipboard. His signature reveals his name to be Frankie. CUT TO a sideways shot of Frankie and the delivery mans legs. The deliveryman passes the box to Frankie. His legs buckle under the weight, and the box falls to the floor, leading Frankie to push the box through the front door.
Steven Payne
Act II. Scene II. INT. Frankies Laboratory Frankie places the box upon the counter in his laboratory. Rain can be seen and heard trickling down the windows. LOW, MID SHOT of Frankie opening the box, the contents obscured by the low lighting and low viewing angle. CUT TO Frankie spinning a large, leather chair around, somewhat maniacal with glee. The back of the chair faces the camera, positioned at a angle, further obscuring the true identity of the animal. Frankie fastens the animal in the chair. CLOSE UP of Frankies foot raising the chair using a foot pump. Frankie moves a set of metal drawers beside the chair. It is implied that there are tools place upon the top. Frankie climbs upon the chair and stands over the animal. CLOSE UP of Frankies face, from the POV of the animal. He lowers his goggles and reaches off screen and can be heard fumbling for the correct instrument on the drawers. CUT TO REAR SHOT of Frankie, leaning over the animal. His body continues to obscure the animal, as well as the tool and the process occurring. Only whirring sounds can be heard as he makes progress. Shadows of Frankie operating on the animal can be seen projected upon the far wall. The items in his hands and the actions being performed are seen to be more macabre and sinister than reality. CUT BETWEEN shots of Frankies face from the POV of the animal and shots of his hands, reaching for various bottles and instruments. The shots transition with the flickering and claps of lightning. CUT TO Black, in time with the transitions. Scene III. Frankie hops down from the chair, darkness still concealing the animal. MONTAGE showing Frankie maneuvering a cylindrical device behind the chair and connecting cables to a large, transformer-like device. CUT TO Frankie standing on a stack of boxes, his arm primed to throw a large, iron lever.
Steven Payne
CLOSE UP of the lever being thrown. MONTAGE of shots of dials struggling to turn and lights faintly flickering. Sounds of machinery powering down can be heard as the device fails to power up. Frustrated, Frankie repeatedly slams to the lever into the on and off positions, until his eyes catch something. CAMERA PANS SLOWLY, following the trail of a connecting cable. The cable has been curiously chewed in half, much to the frustration of Frankie, still holding firmly onto the lever. Lightning flashes, grabbing Frankies attention and planting an idea in his head. A large set of windows is blown open by the strong wind shaking the house. Frankie is seen frantically rummaging within a cupboard. He leaves with an old umbrella in hand. CLOSE UP of Frankies hands, wrapping the mangled, exposed cable around the handle of the umbrella. CUT TO Frankie leaning out of the window. He fastens the umbrella to the ledge. (Alternatively, Frankie could be holding the umbrella as lightning strikes, electricity comically surging through him as it powers up the device.) CUT TO shots of dials flickering on and lights getting gradually brighter. The cylindrical device begins to shake and whirr. CUT TO side on view of the chair, the chair and animal seen as a silhouette in the foreground, as a shadow on the wall shows the device shaking above the animals head. The animal can be seen twitching and shaking. Act III. Scene IV. The lever used the trigger the machinery is seen reverting to its original position, triggering the various devices to gradually power down. REAR SHOT of the chair, in the centre of the scene. A spotlight above the seat turns on abruptly. Frankie skips towards the chair, maniacally pushing the cylindrical device aside as he forcefully spins the chair around, in a somewhat flamboyant fashion, the straps unbuckling as it goes.
Steven Payne
CLOSE UP of the chair slowing down to a stop, facing the camera, as the identity of the animal is finally revealed to the audience. Sat in the chair is a small hamster, completely unharmed. It is found to be sporting a pristine, bouffant haircut and plastered in vivid, 50s style make-up. The camera PULLS BACK from the chair, as the rest of the room begins to light up, one light at a time. The room is revealed to be an illustrious salon, laden with pastel coloured surfaces and kitsch dcor. The instruments are revealed to be nothing more than the tools of a beautician, and the cylindrical device above the chair is simply a hood-style hair dryer. The camera PANS TOWARDS the far wall, which is lined with photographic examples of Frankies previous work, depicting various animals with various looks. Much like those found in practically every salon. Frankie throws one final lever. Scene V. EXT. Frankies House The camera PULLS BACK from the house, as a bright neon sign flickers to life. The sign, written in a garish, handwritten-style font simply says the words Frankies Place. The camera continues to PULL BACK, as the shot FADES TO BLACK.