Block-Ness-Rules-USA

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

Game rules

Laurent Escoffier
8+ 15 Simon Douchy
min
2-4 3D Modelling : Dominique
Breton
Introduction Game Contents
1 Loch board
The Block Ness monsters are finally rearing their heads 4 monsters in different colors made up of 12 parts
but there’s just one problem - the loch isn’t big enough Ž1 head
for everyone! Be as strategic as you can by using the Ž10 body
space on the lake to your advantage and be segments
the last one to elongate your monster to Ž1 tail
win.The winning monster will be loved
by tourists and may also win you a
front page in the local newspaper!
Object of the game
Make your monster as big as you can by placing as many segments as
possible on the board following placement rules.

Setup and first round A


Remove the Loch board from the box. Each player picks one color of monster to play with and places
the 12 corresponding body segments in front of them. This is their reserve pile. A
Place the Loch board onto the cardboard insert from the box and place the board so that it is in the
middle of all the players. B
Each player takes the starter body segment from their reserve.This should be the
segment that is lowest in height and it is purposefully different for each monster. Starter segment of each monster.
The youngest player starts. They place their starter
segment wherever they wish within the dark blue area in
the center of the loch where the water is deepest. C
Attention throughout the game, the monsters’ segments
Attention:
must be placed horizontally or vertically on the loch,
never diagonally. Once they have been placed on the
loch, segments must stay in the same place until the end
of the game.
Example of setup for a 4 player game.
The first player attaches their monster’s head and tail to their starter
segment. The head and tail are always placed on the two ends of the
monster. D
B
In clockwise turns, the other players must each place their starter
E
segment, in the dark blue area in the center of the loch, and attach their E
monster’s head and tail to it. E

How to play D C D E
The playing area on the loch board depends on the number of players:
for a 2 player game, only play on the dark blue area. F1
for a 3 player game, play on the medium blue and dark blue areas. F2 F1
for a 4 player game, use the entire surface of the loch. F3 F2
Starting with the first player and continuing in clockwise turns, each player
F3
chooses a segment from their reserve and uses it to make their monster
longer according to the following rules:

2
 A new segment should be placed with one end on one of the 6 spaces that is adjacent to the monster’s head or tail. The other end of
the segment must sit on a free space on the playing area. This end becomes the new extremity of the monster: the player must move the
monster’s head or tail to that extremity depending on which side of the monster has been elongated.

To make their monster longer, the Example: the orange player places their Example: the player places their new
orange player must choose from new segment by their monster’s head. 1 segment by their monster’s tail. 2
one of the 6 spaces colored in They move the head to the newly added They move the tail to the end of the
orange to place their next segment. segment at the end of the monster’s body. newly added segment.

A player can place a segment that crosses over their own head or tail as If they are able, a player can cross over one of their own
long as they move their head or tail to the new segment during their turn. segments.

Example: the orange player makes their monster longer by adding a Example: the black player passes over their own segment with their
segment that passes over the space its head was just on. next segment.The monster does a half turn over itself.
A player can cross over one or more of their opponents’ segments.
Example: here, the purple player can make their Here are two possible examples:
monster longer by extending the end with its head The purple monster crosses an orange segment The purple monster crosses an orange segment
in different ways and one of its own segments. 1 and a green segment. 2

2
1
3
A player cannot place their new segment Monsters cannot cross over an A player may not cross over a segment that
under another segment, including one of their opponents’ head or tail. is the same height as the one they are placing.
own, even partially. Example: even though it would be physically Example: even though it would be possible, the
Example: even though it would be physically possible, the black player cannot pass over green player is not allowed to cross over the
possible, the black player cannot place their the orange monster’s head. orange segment that is same height as their
segment under the orange monster’s segment. own.

When a player cannot place a segment on the loch, they are blocked and skip their turn. Sometimes a blocked player can play again later in
the game thanks to a head or tail being moved by an opponent.

End of the game


The game ends when all the players are blocked or everyone has placed all their segments
on the loch. The player with the least segments remaining in their reserve wins the game!
In the event of a tie, the winner is the player
whose monster has the tallest head.
If a tie persists, the players who are tied share
the victory.
Example: at the end of the game,
the orange and black players
have 2 segments each remaining.
The purple and green players
each have 1. The green player
wins because their monster has
the tallest head.

Expert variation
These rules are identical to the original rules, with the following exception:
Segments have to be placed exactly 2 spaces away from the head or tail of
monsters (horizontally or vertically) as indicated on the illustration, opening
up new placement strategies!
Example: from their starting position, the orange player must choose where to place
their next segment from the 6 spaces shown.

© 2021 Blue Orange Edition, France, all rights reserved for all countries. Block Ness and Blue Orange are trademarks of Blue Orange Edition,

4 France. Distributed under license by Blue Orange USA, 1415 Oakland Blvd., Walnut Creek, CA, USA 94596. www.blueorangegames.com

You might also like