Monk

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3 Monk (Way of Mercy)


Su Ji-Han
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LEVEL & CLASS PLAYER NAME
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Far Traveler Human 900 Add: 2,700


BACKGROUND RACE EXPERIENCE Next Level
CHARACTER NAME

F AC DESCRIPTION
● +2 STR 0
PRO

INT
13 Armor Unarmored Defense (Wis)

24 +2 16
Set Max HP
STRENGTH ● +5 DEX +3 WIS
Shield

0 +2 CON
RESISTANCES
-1 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
3 Dex Medium Armor Heavy Armor

Magic
10 Misc
Temporary Hit Points: Misc
DEXTERITY
+3 ARMOR

+3 CURRENT HIT POINTS Heal INITIATIVE


INSPIRATION

16 SUCCESSES LEVEL DIE USED ENCUMBERED


Show 2nd DC
3 d8+2 40 ft

CONSTITUTION SAVING THROWS FAILURES


50 ft 13 ABILITY
SAVE DC
WISDOM

+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+5 Acrobatics (Dex)

PRO
● Light Medium Heavy Shields
PRO

14 +3 Animal Handling (Wis) WEAPONS


FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
0 Arcana (Int) > Ki 3 SR Shortsword
INTELLIGENCE 0 Athletics (Str) >
LANGUAGES TOOLS & OTHERS

0
-1 Deception (Cha) > Common Artisan's tool or musical instrument

0 History (Int) > Draconic Herbalism kit


● +5 Insight (Wis) Elvish
10
> Gaming set or musical instrument

-1 Intimidation (Cha) >

0 Investigation (Int) >


WISDOM
● +5 Medicine (Wis) >

+3 0 Nature (Int) LIMITED FEATURES SR LR Dawn PROFICIENCIES


● +5 Perception (Wis)
16 -1 Performance (Cha) ACTIONS BONUS ACTIONS REACTIONS

-1 Persuasion (Cha) > Hand of Healing Martial Arts (with Attack action)< Deflect Missiles <

CHARISMA 0 Religion (Int) > Flurry of Blows (after Attack action)


< <

-1
● +5 Sleight of Hand (Dex) > Patient Defense < <

● +5 Stealth (Dex) > Step of the Wind < <

+3 Survival (Wis) > < <


8 > < <
Tool
SKILLS ACTIONS

ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE

15 PASSIVE WISDOM (PERCEPTION) Quarterstaff ✔ Dex Melee +5 1d6+3 Bludgeoning


>
Versatile (1d8)
DESCRIPTION

Unarmed Strike ✔ Dex Melee +5 1d4+3 Bludgeoning


>

SENSES Shurikan x10 ✔ Dex 20/60 ft +5 1d4+3 Piercing


>
Finesse, thrown
NAME TOTAL NAME TOTAL

>
Reload Reload

>

AMMUNITION AMMUNITION ATTACKS: WEAPONS & CANTRIPS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Dragon Head by spikeilustra; Design inspired by Wizards of the Coast character sheet
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Monk (Way of Mercy), level 3:
◆ Martial Arts (Monk 1, PHB 78) [1d4]
Monk weapons: any simple melee (not two-handed/heavy), unarmed strike, shortsword
With monk weapons, I can use Dex instead of Str and use the Martial Arts damage die
When taking an Attack action with these, I get one unarmed strike as a bonus action
◆ Unarmored Defense (Monk 1, PHB 48) PERSONALITY TRAITS
Without armor and no shield, my AC is 10 + Dexterity modifier + Wisdom modifier
◆ Ki (Monk 2, PHB 78) [3× per short rest]
I can spend ki to fuel special actions (see third page)
I need to meditate for at least 30 min of a short rest for that short rest to restore ki
◆ Unarmored Movement (Monk 2, PHB 78) [+10 ft] IDEALS
Speed increases and eventually lets me traverse some surfaces without falling as I move
◆ Deflect Missiles (Monk 3, PHB 78) [1d10 + 3 + Dexterity modifier; 1 ki to throw]
As a reaction, I can reduce ranged weapon attack damage done to me
If the damage is negated, I catch and may throw it back (20/60 ft) as a monk weapon
◆ Hand of Harm (Way of Mercy 3, TCoE 50) [1 ki point; 1d4 + Wisdom modifier necrotic
BONDS
damage]
When I hit a creature with an unarmed strike, I can spend 1 ki point to deal extra damage
Only once per turn;
◆ Hand of Healing (Way of Mercy 3, TCoE 49) [1 ki point; heal 1d4 + Wisdom modifier]
As an action, I can spend 1 ki point to touch a creature and restore a number of its HP
FLAWS
When I do Flurry of Blows, I can do this instead of one unarmed strike (no extra ki cost)
◆ Implements of Mercy - Medicine (Way of Mercy 3, TCoE 49)
I gain proficiency in the Medicine skill and with the herbalism kit.
Feature Name: All Eyes on You

My accent, mannerisms, figures of speech all mark me as foreign.


Curious glances are directed my way wherever I go. A nuisance, but I
also gain the friendly interest of the curious. I can parley this
attention into access I might not otherwise have, for me and my
companions. Nobles, scholars, merchants, and guilds, might be
among the interested.
BACKGROUND FEATURE

Human (+1 to two different ability scores of my choice)

Skills: I gain proficiency in one skill of my choice.

Feat: I gain one feat of my choice.

CLASS FEATURES RACIAL TRAITS Racial Options

ADVENTURING GEAR # LB ADVENTURING GEAR # LB ADVENTURING GEAR # LB


CP
> Gaming set or musical instrument > > Traveler's clothes 4
> Poorly wrought maps > > Piece of jewelry worth 10 gp
> > > Belt pouch (with coins) 1 SP
> > > Quarterstaff 1 4
> > > Shurikans 10 0.25
EP
> > >
> > >
>
>
>
>
>
>
5 GP

> > >


PP
> > >
> > >
WEIGHT CARRIED
> > >
11.6 lb
> > >
ENCUMBERED
> > ATTUNED MAGICAL ITEMS
51 - 100 lb
> > >
HEAVILY ENCUMBERED
> > >
101 - 150 lb
> > > PUSH/DRAG/LIFT
SUBTOTAL SUBTOTAL SUBTOTAL 11.5 151 - 300 lb
Add Equipment EQUIPMENT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
Monk features:
◆ Lose Unarmored Defense, Martial Arts, and Unarmored Movement with armor/shields > FEAT: Crusher Human bonus feat
◆ Flurry of Blows (Ki Feature, PHB 78) [1 ki point] Increase your Strength or Constitution by 1, to a maximum of 20.
After taking the Attack action, I can make 2 unarmed attacks as a bonus action Once per turn, when you hit a creature with an attack that deals
◆ Patient Defense (Ki Feature, PHB 78) [1 ki point] bludgeoning damage, you can move it 5 feet to an unoccupied
As a bonus action, I can take the Dodge action space, provided the target is no more than one size larger than
◆ Step of the Wind (Ki Feature, PHB 78) [1 ki point] you. When you score a critical hit that deals bludgeoning
As a bonus action, I can either Dash or Disengage; My jump distance doubles when I do so damage to a creature, attack rolls against that creature are made
> with
FEAT: advantage until the start of your next turn.
Crusher
◆ Increase your Strength or Constitution by 1, to a maximum of 20.
◆ Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you
can move it 5 feet to an unoccupied space, provided the target is no more than one size
larger than you.
◆ When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against
that creature are made with advantage until the start of your next turn. > FEAT:

> FEAT:

FEATS

> MAGIC ITEM: Attuned

NOTES

ADVENTURING GEAR # LB ADVENTURING GEAR # LB


> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <
> <
> <
> <
> <
> <
> MAGIC ITEM: Attuned
> <
> <

SUBTOTAL SUBTOTAL

EXTRA EQUIPMENT

> MAGIC ITEM: Attuned

OTHER HOLDINGS MAGIC ITEMS


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
Male 39 Medium 1.78 65
Su Ji-Han
GENDER AGE SIZE HEIGHT WEIGHT

Neutral Good Light Brown Blue White


ALIGNMENT FAITH HAIR EYES SKIN
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ORGANIZATION

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CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

APPEARANCE

Modest LIFESTYLE DAILY PRICE 1 gp

ENEMIES CHARACTER HISTORY


MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet
Notes Page Options

NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.0.0beta4 (Printer Friendly - Redesign) Made by Joost Wijnen ([email protected]); Design inspired by Wizards of the Coast character sheet

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