Lecture 1 introduction
Lecture 1 introduction
Lecture 1 introduction
Applications
S.Kiptioo, Computing
Department SCIT
[email protected]
What is Multimedia?
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Challenges of Multimedia
Computing
⚫ Developing a successful multimedia
system is challenging.
⚫ Continuous media types such as video need a lot of
space to store and very high bandwidth to transmit.
⚫ They also have tight timing constraints.
⚫ Automatically analyzing, indexing and organizing
information in audio, image and video is much
harder than from text.
⚫ Multimedia involves many different research areas
and needs more complex and more efficient
algorithms and hardware platforms.
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Multimedia is Multidisciplinary
Computer
networks,
operating system
Human computer
interaction Computer
graphics
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What is Multimedia
⚫ It is any combination of text, graphic art,
sound, animation, and video delivered to
you by computer or other electronic means
(iphones, or any smart phone).
Courseware
developer
Multimedia Network
Database
Database server
user
A Course-on-Demand System
Authoring Metadata
Tool DB
Integration Software
DB Application
Java Client
Network
Server
User
Interface Media
Server
Example Multimedia Systems
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Operational Definition of
Multimedia
⚫ Multimedia is a combination of text,
graphic, sound, animation, and video
that is delivered interactively to the user
by electronic or digitally manipulated
means. GRAPHIC
TEXT
MULTIMEDIA
VIDEO
AUDIO
ANIMATION
Elements of Multimedia
GRAPHIC
TEXT
TEXT
AUDIO
MULTIMEDIA VIDEO
ANIMATION
TEXT
AUDIO
MULTIMEDIA VIDEO
ANIMATION
⚫ Example
Elements of Multimedia
GRAPHIC
TEXT
GRAPHIC
AUDIO
MULTIMEDIA VIDEO
ANIMATION
GRAPHIC
AUDIO
MULTIMEDIA VIDEO
ANIMATION
⚫ Example
Elements of Multimedia
GRAPHIC
TEXT
AUDIO
AUDIO
MULTIMEDIA VIDEO
ANIMATION
AUDIO
AUDIO
MULTIMEDIA VIDEO
ANIMATION
⚫ Example
Elements of Multimedia
GRAPHIC
TEXT
ANIMATION
AUDIO
MULTIMEDIA VIDEO
ANIMATION
ANIMATION
AUDIO
MULTIMEDIA VIDEO
ANIMATION
⚫ Example
Elements of Multimedia
GRAPHIC
TEXT
VIDEO
AUDIO
MULTIMEDIA VIDEO
ANIMATION
Hyper Media
⚫ A combination of hypertext, graphics,
audio, video, (linked elements) and
interactivity culminating in a complete,
non-linear computer-based experience.
Example
⚫ Interactive Multimedia
Example
⚫ Hyper Media
Main Page
1. Video link
2. Image link
3. Audio Link
Linear VS Non-Linear
LINEAR
⚫ A Multimedia Project is identified as Linear when:
⚫ It is not interactive
NON-LINEAR
⚫ A Multimedia Project is identified as Non-Linear when:
⚫ It is interactive
⚫ Users have control over the content that is being showed to them.
⚫ Users are given navigational control
⚫ Example:
⚫ Games
⚫ Courseware
⚫ Interactive CD
Authoring Tools
⚫ Business
⚫ Use and Applications
⚫ Company Kiosk
Importance of Multimedia
⚫ Education
⚫ Use and Applications
⚫ Courseware / Simulations
⚫ Information Searching
Importance of Multimedia
⚫ Entertainment
⚫ Use and Applications
⚫ Movies
⚫ Video on Demand
⚫ Online
Importance of Multimedia
⚫ Home
⚫ Use and Applications
⚫ Television
⚫ Satellite TV
⚫ Public Places
⚫ Use and Applications
⚫ Information Kiosk
1. Briefing Products
2. Reference Products
3. Database Products
4. Education and Training Products
5. Kiosk
6. Entertainment and Games
Multimedia Products
1 Briefing Products
• Small, straightforward, linear products used to present
information quickly and concisely.
• Characteristic of briefing product:
✓ Short Development Cycle
✓ Limited Number of Presentations
✓ Usage of text to present information with limited use of
graphic, audio and video.
✓ Have few navigational controls. (mouse click and button
press to move from one page to another)
✓ Content and the format are suitable for the audience and
fulfill the purpose of the presentation.
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Multimedia Products
1 Briefing Products
• Good briefing presentation depends on:
✓ The understanding of the presented subject.
✓ Seamless integration of content.
✓ Consistent layout
• Example:
✓ Corporate Presentation
✓ Sales Presentation
✓ Educational Lectures
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Hypermedia and Multimedia
• A hypertext system: meant to be read nonlinearly, by
following links that point to other parts of the document, or
to other documents (Fig. 1.1)
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Multimedia Products
2 Reference Products
• Often used for answering specific questions or for general browsing of
information. (stored on CD/ DVD ROM)
• Characteristic of reference product:
✓ Used by wide range of user (small – adult)
✓ Have navigational menu, book marking, searching, printing utility
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Multimedia Products
2 Reference Products
• Good usability and success depends on:
✓ The developers understanding the body of information and
how the end user will want to access it.
✓ Help function should always available to explain how to
access and use the information
• Examples are electronic forms of:
✓ Encyclopedia
✓ Dictionaries
✓ Cookbooks, Historical, Informative
✓ Scientific surveys.
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Multimedia Products
2 Reference Products
• Example:
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Multimedia Products
3 Database Products
• Similar to reference product in a sense that large amount of information
are made available to the end user.
• Focus on storing and accessing the actual data (multimedia data such
as text, graphic, audio, animation and video)
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Multimedia Products
3 Database Products
• Examples are:
✓ Google Search
✓ Google Earth
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Multimedia Products
Education and Training Products
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• Similar to textbook or training manuals but have added media such as
audio, animation and video.
• Make up a significant share of the multimedia market ranging from pre-
kindergarten to postgraduate offerings from technical to corporate
training products.
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Multimedia Products
Education and Training Products
4
• Example
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Multimedia Products
5 Kiosk Products
• A product which is usually stationed at public places and allow the user
to find information interactively and also other types of transaction.
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Multimedia Products
5 Kiosk Products
• Categories of Kiosk
✓ Point Of Information
❑ Provide certain information (example map, timetable etc)
✓ Point Of Sales System
❑ Allow users to purchase or make orders
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Multimedia Products
⚫ Q&A