Soaring Eagles 2005: 9 6 7 5 4 4i 3 2 2i 1 0 1 2i 2 3 4i 4 5 7 6 9

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SOARING EAGLES 2005

PERSONNEL:
T – N – T = Defensive Line
Dogs = Outside linebackers
BATS = Inside backers
CORNERS = Cover men
FS = Free Safety

TECHNIQUES AND ALIGNMENT

967 5 4 4i 3 2 2i 101 2i 2 3 4i 4 5 769


TECHNIQUE DESCRIPTION
0 Head up on the OC. Both “A” gaps. You are
a 2 gap defender.
1 Shaded defender, splitting the OC crotch with
your inside foot. “A” gap defender.
2 Head up on the OG. “A” and “B” gap
defender. You are a 2 gap defender.
2i Shaded defender, splitting the crotch of the
OG. Outside foot on the inside eye of the
OG. “A” gap defender.
3 Shaded defender, splitting the crotch of the
OG. Inside foot on the outside eye of the OG.
“B” gap defender.
4 Head up on the OT. “B” and “C” gap
defender. You are a 2 gap defender.
4i Shaded defender, splitting the crotch of the
OT. Outside foot on the inside eye of the OT.
“B” gap defender.
5 Shaded defender, splitting the crotch of the
OT. Inside foot on the outside eye of the OT.
“C” gap defender.
6 Head up on the TE. “C” and “D” gap
defender. You are a 2 gap defender.
7 Shaded defender, splitting the crotch of the
TE. Outside foot on the inside eye of the TE.
“C” gap defender.
9 Shaded defender, splitting the crotch of the
TE. Inside foot on the outside eye of the TE.
“D” gap defender.

1
HUDDLE
The nose will set the huddle, approximately 2 yards off the ball. We will have two captains in
the huddle “MIKE” and “FREE”. MIKE will get the call from the sideline and FREE will take
care of the organization in the huddle. FREE will also be responsible for situational
communication in the huddle (down – distance – field (hash) – etc.). FREE will have his job
done before MIKE gives the play call. MIKE will give a verbal command of “READY -
READY” and we will break the huddle with a “SWARM” call.

FM (align to our bench for signal)


DTNTD
CBBC
***If MIKE misses the signal, tap your hand on top of your helmet. This lets the coach know
he needs to give the signal again and we do not waste a time-out. Talking in the huddle will
NOT be tolerated.

The basic calls will consist of two to five parts: in the following sequence.
1. Disguise call
2. Front; technique
3. T-N-T stunt.
4. Attack of the second level players.
5. Coverage; 2nd and 3rd level people.

Once the huddle has been broken, the defensive players should get into their post huddle
alignment and keep their eyes on the offense. The secondary should be looking for the receivers
leaving the huddle and the Linebackers should be looking for the tight end for a strength call.
MIKE will give the first strength call with BATS repeating for acknowledgement. If we miss
call the strength, give a “CHECK” call and correct the strength. If the offense is balanced we
will declare the strong side to the TE. If the offense is balanced in the backfield, with two TE’s,
we will declare the call to the wide side (open side) of the field if the ball is on the hash, but if it
is in the middle of the field, we will declare according the strong arm of the QB unless
tendencies from films dictate otherwise. Any other strength call will be to the two-receiver side.
A LEFT or RIGHT call is made for the direction of the TE. Certain defensive calls are
dependant upon the LEFT or RIGHT call. MIKE will make the call twice before
acknowledgement is returned.

MOVEMENTS
**This will be the second signal given from the sideline. If no movement signal is given, we
will align in BASE and play whatever is called.
Disguise calls:
1. Cheat – Stunters will creep up to half the distance that you would be in Base.
2. Show – We will line up in the stunt and show the QB.
3. Up – start in Base and creep as the QB gives his cadence. Run your stunt from this alignment.
4. Prowl – pre-snap movements designed to confuse the offense. Prowling is primarily for the M-B’s-D’s-
AND FS. It is important when prowling, we do not take ourselves out of our responsibilities.

2
STIMULUS RESPONSE
This is an alert to teach technique and understanding of the player’s responsibility.
DEFENSIVE LINEMAN:
Response are broken down into three categories:
STIMULUS RESPONSE
Base Squeeze
Down Trap
Reach Push / Pull
Pass Bull
COMBINATION BLOCKS
Double Hip
Scoop Rip
Pull Collision
SPECIAL BLOCKS
Influence Back (stop and retrace steps)
Cut Hands
Cut-Off Chase / Collapse

B-M-B:
Key triangle (B’s tailback – OG – QB / M fullback – OG)
STIMULUS RESPONSE
Base/Reach Collision
Down/Pull Fill/Follow
Fold/Outside Scrape
Pass Coverage

Stay A gap - Dive

B M B B M B

Slow - B gap - ISO

B M B B M B

Scrape - C gap - Power

B M B B M B

Speed - Outside - Toss

B M B B M B

3
D’s:
STIMULUS RESPONSE
Down Anchor
Reach Outside
Seal Collapse
Release Coverage
Pass Set Coverage
Anchor – close hard at full speed and anchor the end. Keep outside arm and leg free.
Outside – when EMOL arc releases or reach blocks, close hard one gap outside. If pass play
coverage.
Seal – when EMOL releases inside to seal for flow away, collapse down the LOS looking for
cutback, once you reach A gap sprint to proper pursuit angle.
Release – play coverage
Pass set – play coverage
C-FS-C:
STIMULUS C-RESPONSE F-RESPONSE
QB on Hands Alley
QB off Coverage Coverage
Hands – get your hands on the closest receiver and fight for leverage, you have secondary
contain vs. run. (This is our PUNCH technique).
Alley – the area just outside the EMOL. QB on option.

CHASE and COLLAPSE TECHNIQUE (these techniques do not go into effect until the ball is run
away from you).
CHASE:
1. This defender is usually the outer most rush defender.
2. This defender is responsible for bootleg and reverse.
3. Once you read ball away, you will pursue as deep as the ball, keeping the ball carrier on
your inside shoulder.
4. Chase the ball until the ball carrier reaches the opposite B gap.
5. Once the ball reaches opposite B gap, you will take your proper pursuit angle and
proceed to make the tackle down field.
6. You are waiting for change of direction of the ball.
COLLAPSE:
1. The outside Dog will usually have the collapse technique.
2. You are looking for any potential cutback play.
3. Once you read ball away, you will collapse down the LOS looking for the cutback.
4. Once the ball reaches the opposite A gap, you will take your proper pursuit angle and
make the tackle down field.

4
FREE SAFETY TE READS AND FITS

T N T N
D D

B M B M

FS FS

TE release: FS Response: TE release: FS Response:


Base Block on Dog Fill of DT (B / C gap) Down Block on DT Alley

T N T N
D
D
B M
B M

FS
FS
TE release: FS Response:
TE release: FS Response:
Reach Block Alley
Pass Release Coverage called
Pass Block

KEY TERMINOLOGY FOR STOPPING THE RUN


FORCE – typically, the force defender will have pitch on option and no pass responsibility vs.
pass. You must make the play on any outside runs to you. You aiming point is the backside
number on the ball carriers jersey. If you get cracked, the contain man now becomes force.

CONTAIN – is also considered secondary force. You will become the primary force defender
on any crack block. You are a pass defender first and run defender second. You are responsible
for any halfback passes and stop and go routes. You do not support the run until the ball has
crossed the LOS.

ALLEY – you check #2 on pass. You will have QB on option, with your aiming point the
inside number on his jersey. The alley course is an inside – out route similar to a banana.

LMP – (Last Man in Pursuit) is usually the backside corner. Your first responsibility is to
secure the #1 receiver on your side. Your pursuit angle is to save a touchdown and not allow the
cutback or allow the ball to cross your face. You will never cross the far hash unless it is to save
a touchdown.

5
DEFENSIVE FRONTS

BASE

T N T
D
B M B D
Position Alignment Key Run T Run Away Pass Resp.
LT 5 OT C gap C gap Rush
Nose 0 OC A gap A gap Rush
RT 5 OT C gap C gap Rush
Left Dog 2x3 TE to flow Force Cutback Flats
Left Bat Stack 4 ½ NB to OG B gap Weak A Hash
Mike Stack 4 1/2 NB to OC A gap A gap Hole
Right Bat Stack 4 ½ NB to OG B gap Weak A Hash
Right Dog 2x4½ NB to OG Force Cutback Flats

6
I. Run Fits
A. First and Second downs
1. Based off of 22 personnel
2. Use a lot of “POPS” to weak side

B. FITS vs. ISO


1. I’m here guys (used with Inside Flow To and Away)
a) flat footed players
b) read TE (TE responsibility)
c) tells Bats they can run to ball, emulating path
of backs, I’m here has “B” gap
d) Technique is called “JOKER”
2. TE blocks out – I’m here guy has “B” gap
3. Mike fake collision with and skate to “B” gap
4. We are all down hill players

T N T
D D
B M B
C
C
I'm here guy FS
I'm here guy

C. TE Blocks
1. Out = inside run
2. Down = outside run
3. Scoop block = run away
4. Release = pass

7
D. FITS vs. POWER
1. I’m here guy (weak Dog and FS)
2. Dog on strong side, TE blocks down, attack right off his Butt and
collision FB kick out. Shrink the “D” gap

T N T
D
D B M B C
C I'm here guy
FS
I'm here guy

E. FITS vs. POWER COUNTER / (TRAP)


1. I’m here guy (weak Dog and FS)
2. Dog on strong side, TE blocks down, attack right off his Butt and
collision FB and PULLING OG. Shrink the “D” gap, Imperative
you do not let FB or OG out.
3. The FB block is considered “ANGLE FLOW”

T N T
D
D B M B C
C I'm here guy
FS
I'm here guy

8
SHADE

T N T
D
B M B D
Position Alignment Key Run T Run Away Pass Resp.
LT 5 OT C gap Chase Rush
Nose 1 OC A gap A gap Rush
RT 4i OT C gap C gap Rush
Left Dog 2x3 TE to flow Force Cutback Flats
Left Bat 4½ NB to OG B gap Weak A Hash
Mike 4 ½ NB to OC A gap A gap Hole
Right Bat Stack 4 ½ NB to OG B gap Weak A Hash
Right Dog 2x4½ NB to OG Force Cutback Flats

9
SOLID

B T N T
D
M B D
Position Alignment Key Run T Run Away Pass Resp.
LT 3 OT B gap B gap Rush
Nose 1 OC A gap A gap Rush
RT 5 OT C gap Chase Rush
Left Dog 2x3 TE to flow Force Cutback Curl/Flats
Left Bat 7 TE C gap Chase Rush
Mike Stack 4 1/2 NB to OC A gap A gap Hole
Right Bat Gap 4 ½ NB to OG B gap Weak A Hash
Right Dog 2 x 4 1/2 NB to OG Force Cutback Flats

10
BASE FRONT VARIATIONS
For T-N-T

1. STACK
2. SHADE
3. HEAVY (T’S 4i TO 5 AND “RUB” TO 4i)
4. NOSE (SHADE STRONG / WEAK)

11
T-N-T

12
T-N-T STUNTS
CLOSE / LEFT / STRONG CLOSE / RIGHT / STRONG

T N T T N T

OPEN / LEFT / WEAK OPEN / RIGHT / WEAK

T N T T N T

JACKS PINCH

T N T T N T

TANK = CLOSE / LEFT / STRONG TANK = CLOSE / RIGHT / STRONG

T N T T N T

13
4 –MAN
PRESSURES
“POPS”
BAT CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3
BOB CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3
BUC CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3
MIKE STRONG/WEAK 1/3
DOG CLOSE/OPEN – RIGHT/LEFT – STRONG/WEAK 1/3 (snatch/black)

Pops
BAT – this is backside Bat going “A” gap in the direction of the call
BOB – this is call side BAT going “B” gap
BUC – this is backside BAT going “C” gap in the direction of the call
MIKE – this is a call that lets MIKE know which direction he is going “A” gap it is run
with “JACKS which is our base

14
BAT CLOSED / LEFT / STRONG 1/3 BAT CLOSED / RIGHT / WEAK 1/ 3

T N T T N T
D D D D
B M B B M B

BAT OPEN / LEFT / WEAK 1/3 BAT OPEN / RIGHT / WEAK 1/3

T N T T N T
D D D D
B M B B M B

BOB CLOSED / LEFT / STRONG 1/3 BOB CLOSED / RIGHT / STRONG 1/3

T N T T N T
D D D D
B M B B M B

BOB OPEN / LEFT / WEAK 1/3 BOB OPEN / RIGHT / WEAK 1/3

T N T T N T
D D D D
B M B B M B

15
BUC CLOSED / LEFT / STRONG 1/3 BUC CLOSED / RIGHT / STRONG 1/3

T N T T N T
D D D D
B M B B M B

BUC OPEN / LEFT / WEAK 1/3 BUC OPEN / RIGHT / WEAK 1/3

T N T T N T
D D D D
B M B B M B

MIKE STRONG 1/3 MIKE WEAK 1/3


*** THE NOSE GOES OPPOSITE THE STRONG OR *** THE NOSE GOES OPPOSITE THE STRONG OR
WEAK CALL / T'S PLAY BASE (JACKS) WEAK CALL / T'S PLAY BASE (JACKS)

T N T T N T
D D D D
B M B B M B

DOG CLOSED / LEFT / STRONG 1/3 DOG CLOSED / RIGHT / STRONG 1/3

T N T T N T
D D D D
B M B B M B

16
DOG OPEN / LEFT / WEAK 1snatch/3 DOG OPEN / RIGHT / WEAK 1snatch/3

T N T T N T
D D D D
B M B B M B

17
5 –MAN
PRESSURES
BLITZES
ZOO OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK 1/3
MASH OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK 1/3
DBL BOB 1/3
DBL BUC PINCH 1/3
DBL DOG PINCH WHITE / 1 snatch
BOOM OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK BLACK ROCK/ROLL
BANG OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK BLACK ROCK/ROLL
MAT OPEN/CLOSE – RIGHT/LEFT – STRONG/WEAK BLACK ROLL

18
ZOO LEFT / STRONG 1/3 ZOO RIGHT / STRONG 1/3

T N T T N T
D D D D
B M B B M B

ZOO LEFT / WEAK 1/3 ZOO RIGHT / WEAK 1/3

T N T T N T
D D D D
B M B B M B

MASH LEFT / STRONG 1/3 MASH RIGHT / STRONG 1/3

T N T T N T
D D D D
B M B B M B
2 1 1 2

MASH LEFT / WEAK 1/3 MASH LEFT / WEAK 1/3

T N T T N T
D D D D
B M B B M B
2 1 1 2

19
DBL BOB 1/3 DBL BUC PINCH 1/3
*** NOSE HAS CHOICE *** NOSE HAS CHOICE

T N T T N T
D D D D
B M B B M B

DBL DOG PINCH - WHITE/1snatch DBL DOG PINCH - WHITE/1snatch


*** IN WHITE: IF A DOG HAS TWO RECEIVERS TO HIS SIDE & *** IN WHITE: IF A DOG HAS TWO RECEIVERS TO HIS SIDE &
FS IS GOING AWAY FROM YOU - YOU MUST MAKE A "BUC" FS IS GOING AWAY FROM YOU - YOU MUST MAKE A "BUC"
CALL - THIS LETS BAT KNOW HE HAS #2 CALL - THIS LETS BAT KNOW HE HAS #2

T N T T N T
D D D D
B M B B M B

BOOM CLOSED / LEFT / STRONG - BLACK ROLL BOOM CLOSED / RIGHT / STRONG - BLACK ROLL
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND *** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND
STILL RUN THE BLITZ STILL RUN THE BLITZ

T N T T N T
D D D D
B M B B M B

BOOM OPEN / LEFT / WEAK - BLACK ROCK BOOM OPEN / RIGHT / WEAK - BLACK ROCK
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND *** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND
STILL RUN THE BLITZ STILL RUN THE BLITZ

T N T T N T
D D D D
B M B B M B

20
BANG CLOSED / LEFT / STRONG - BLACK ROLL BANG CLOSED / RIGHT / STRONG - BLACK ROLL
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND *** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND
STILL RUN THE BLITZ STILL RUN THE BLITZ

T N T T N T
D D D D
B M B B M B

BANG OPEN / LEFT / WEAK - BLACK ROLL BANG OPEN / RIGHT / WEAK - BLACK ROLL
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND *** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND
STILL RUN THE BLITZ STILL RUN THE BLITZ

T N T T N T
D D D D
B M B B M B

MAT CLOSED / LEFT / STRONG - BLACK ROLL MAT CLOSED / RIGHT / STRONG - BLACK ROLL
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND *** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND
STILL RUN THE BLITZ STILL RUN THE BLITZ

T N T T N T
D D D D
B M B B M B

MAT OPEN / LEFT / WEAK - BLACK ROLL MAT OPEN / RIGHT / WEAK - BLACK ROLL
*** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND *** BLACK RULES: VS. TRIPS, BRING THE DOG OVER AND
STILL RUN THE BLITZ STILL RUN THE BLITZ

T N T T N T
D D D D
B M B B M B

21
6 –MAN
PRESSURES
BLITZES
ZOO BLUE
ZOO PINCH BLUE

ZOO “BLUE” – all three LB’s go (B-M-B)

22
ZOO BLUE ZOO BLUE
*** ZOO BLUE - NOSE ALWAYS GOES WEAK "A" GAP *** ZOO BLUE - NOSE ALWAYS GOES WEAK "A" GAP
THE KEY IS "BLUE" THE KEY IS "BLUE"

T N T T N T
D D D D
B M B B M B

ZOO PINCH BLUE ZOO PINCH BLUE


*** ZOO PINCH BLUE - TAP - TAP WITH MIKE AND NOSE FOR *** ZOO PINCH BLUE - TAP - TAP WITH MIKE AND NOSE FOR
DIRECTION DIRECTION

T N T T N T
D D D D
B M B B M B

23
COVERAGES

24
“BASE” COVERAGE RULES

• Our Coverage package will consist of both numbering and coloring to make it simple for
the players to learn. The numbering and coloring alerts our players as to who is blitzing
and who is covering #1, #2, and #3 receivers.

• We will have 4 man and one 3 deep zone coverage.


1. Cover 1
2. Cover Black
3. Cover White
4. Cover Blue
5. Cover 3
6. Cover 0 ( Trips / C’s #1, D’s #2, and FS #3 )

COVER 1: Run with 3, 4, or 5 man pressure, man coverage, with one or two of the inside
backers blitzing, FS is free, Corners have #1, Dogs have #2, and the remaining LB has #3 if he
releases or low hole player if #3 blocks.

COVER BLACK: Run with 4 or 5 man pressure, man coverage, with one Dog or a Dog
and Bat blitzing, FS has #2 to the blitz side, the Dog away from the blitz has #2, Corners have
#1, and the remaining backers have #3 or an underneath player.

COVER WHITE: 5 man pressure, man coverage, Dogs blitz, FS has #2 to the side “He”
calls (I’m left / I’m right), Corners have #1, the inside backers Banjo #3 away from the FS, the
remaining inside backer is a low hole player.

COVER BLUE: 6 man pressure, all three inside backers blitz, Corners have #1, Dogs have
#2, and the FS has #3.

COVER 3: 3, 4, or 5 man pressures, zone, two inside backers blitz, remaining inside backer
has the low hole, both dogs have the curl/flat areas, Corners are deep outside third, and FS has
deep middle.

COLORS:
*** BLACK = DOGS / BATS
*** WHITE = DOGS ( I’m rt / lt)
*** BLUE = BATS / MIKE (C’s #1 / D’s #2 / FS #3)

25
BASE COVERAGES
COVER 3

D
B M B D

C C
FS

COVER 1

D
B M B D#2
B-M-B = BANJO #3

C C
FS

FREE

26
COVER ADJUSTMENTS

COVER 3

MIKE STRONG VS. DOUBLES

T N T
D D
B M B

C C
FS

CORNERS: Outside 1/3’s


DOGS: Curl / Flat
BATS: Hook / Curl
MIKE: Blitz strong
FS: Deep Middle 1/3

27
COVER 3

ZOO STRONG VS DOUBLES

T N T
D D
B M B

C C
FS

CORNERS: Outside 1/3’s


DOGS: Curl / Flats
BATS: Bat to strong side blitzes. Bat away from blitz replaces Mike in the Hole
MIKE: Blitz strong.
FS: Deep Middle 1/3

28
COVER 1

MIKE STRONG VS. DOUBLES

T N T
D
D
B M B

C C
FS

CORNERS: #1
DOGS: #2
BATS: Banjo the RB; if he comes to you, you take him, if he goes away low hole
MIKE: Blitz strong
FS: Always help the Dog to the passing strength of the formation

29
COVER 1

MIKE STRONG VS TRIPS

T N T

D B M B D

C C
FS

CORNERS: #1
DOGS: Dog has #2 to the trips side, Dog away “SPIN” call and replaces FS
BATS: Banjo the RD, to you, you have him, away you have low hole
MIKE: Blitz strong
FS: #3 trips side

30
COVER 1

ZOO STRONG VS DOUBLES

T N T

D B M B D

C C
FS

CORNERS: #1
DOGS: #2
BATS: Strong side blitzes, and weak side takes RB (if he stays “GREEN DOG”)
MIKE: Blitz
FS: help the Dog to the passing strength side

31
COVER 1

ZOO STRONG VS DOUBLES WITH MOTION TO TRIPS

T N T

D B M B D

C C
FS

CORNERS: #1
DOGS: Dog on trips side #2, Dog away “SPIN” call and replaces FS
BATS: Strong side blitzes, and weak side takes RB (if he stays “GREEN DOG”)
MIKE: Blitz strong
FS: Go with motion and takes #3 on trips side

32
COVER 1

ZOO STRONG VS TRIPS WITH MOTION TO DOUBLES

T N T
D B M B D

C C
FS

CORNERS: #1
DOGS: Dog has #2, Dog to motion has #2 (motion back), FS is free
BATS: Strong side blitzes, and weak side takes RB (if he stays “GREEN DOG”)
MIKE: Blitz strong
FS: Goes from having #3 on trips side to free helping Dog on passing strength side

33
COVER BLACK

BOOM CLOSED VS. DOUBLES (WEAK SIDE BLITZ)

T N T B D
D B M
FS
C C

CORNERS: #1
DOGS: Dog on weak side blitzes, Dog away form blitz has #2
BATS: Bat on weak side blitzes, Bat on strong side Banjos RB with Mike
MIKE: Banjo RB with non-blitzing Bat
FS: #2 on blitz side

34
COVER BLACK

BOOM CLOSED VS DOUBLES WITH MOTION TO TRIPS


(WEAK SIDE BLITZ)

T N T B D
D B M

C FS C

CORNERS: #1
DOGS: Dog on weak side blitzes, Dog away form blitz has #2
BATS: Bat on weak side blitzes, Bat on strong side Banjos #RB with Mike
MIKE: Banjo RB with non-blitzing Bat
FS: #3 to trips

35
COVER BLACK

BOOM CLOSED VS TRIPS (WEAK SIE BLITZ)

T N T B D
D B M

C FS C

CORNERS: #1
DOGS: Dog on weak side blitzes, Dog away form blitz has #2
BATS: Bat on weak side blitzes, Bat on strong side Banjos #RB with Mike
MIKE: Banjo RB with non-blitzing Bat
FS: #3 to trips

36
COVER BLACK

BOOM CLOSED VS TRIPS WITH MOTION TO DOUBLES


(WEAK SIDE Blitz)

T N T B D
D B M
FS
C C

CORNERS: #1
DOGS: Dog on weak side blitzes, Dog away form blitz has #2
BATS: Bat on weak side blitzes, Bat on strong side Banjos RB with Mike
MIKE: Banjo RB with non-blitzing Bat
FS: #2 on blitz side

37
COVER BLACK

BOOM OPEN VS DOUBLES

D T N T
B M B D
FS
C C

CORNERS: #1
DOGS: Dog on weak side has #2, Dog on strong side blitzes
BATS: Bat on weak side banjos #3 with Mike, Bat on strong side blitz “C” gap
MIKE: Banjo RB
FS: #2 on blitz side

38
COVER BLACK

BOOM OPEN VS TRIPS (STRONG SIDE BLITZ)

D T N T

D B M B
FS
C C

CORNERS: #1
DOGS: Dog on weak travels to strong side and has #2 on the strong side, Dog on strong side
blitzes
BATS: Bat on weak side banjos #3 with Mike, Bat on strong side blitz “C” gap
MIKE: Banjo RB
FS: #2 on blitz side

39
COVER BLACK

BOOM VS TRIPS WITH MOTION TO DOUBLES

D T N T
B M B D
FS
C C

CORNERS: #1
DOGS: Dog on weak side has #2, Dog on strong side blitzes
BATS: Bat on weak side banjos #3 with Mike, Bat on strong side blitz “C” gap
MIKE: Banjo RB
FS: #2 on blitz side

40
COVER WHITE

DOUBLE DOG PINCH VS DOUBLES

B T N T D
D
M B
FS
C C

CORNERS: #1
DOGS: Dog to the FS side blitz, Dog away checks BUCK
BATS: Bat to FS banjos RB with Mike, Bat to check BUCK becomes blitzer
MIKE: Banjo RB with remaining Bat
FS: #2 and gives an “I’m Right or Left” call, usually to passing formations strength

41
COVER WHITE

DOUBLE DOG PINCH VS DOUBLES WITH MOTION FROM TRIPS

D T N T B

B M D
FS
C C

CORNERS: #1
DOGS: Dog to the FS side blitz, Dog TO MOTION checks BUCK and takes #2
BATS: Bat to FS banjos RB with Mike, Bat to check BUCK becomes blitzer
MIKE: Banjo RB with remaining Bat
FS: #2 on original “right / left” call

42
COVER BLUE

ZOO BLUE VS DOUBLES

T N T
D
B M B D

C FS C

CORNERS: #1
DOGS: #2
BATS: Blitz
MIKE: Blitz
FS: #3 always in Blue coverage

43
COVER BLUE

ZOO BLUE VS DOUBLES WITH MOTION TO TRIPS

T N T
D
B M B D

C FS C

CORNERS: #1
DOGS: #2
BATS: Blitz
MIKE: Blitz
FS: #3 always in Blue coverage, goes from having the RB to having the TE

44
COVER WHITE

ZOO BLUE VS TRIPS

T N T
D B M B D

C FS C

CORNERS: #1
DOGS: #2
BATS: Blitz
MIKE: Blitz
FS: #3 always in Blue coverage

45
PRESS
PACKAGE

46
COVER 0

PRESS

D B T N T B D

M
FS
C C

T’s: 3 Techniques, protect “B” gap


N: 0 Technique, play games with Mike
B’s: 5 Techniques protect “C” gap
D’s: 0 x 1, strong side #3, weak side #2, force player
M: Stack 0, play games with N
C’s: #1
FS: #2

47

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