Kamir Ashearth

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Spores Druid 5

CLASS & LEVEL BACKGROUND PLAYER NAME


Krammir Ashearth
Duargar NG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

2 INSPIRATION
STRENGTH
16 2 25
10 3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

0 PERSONALITY TRAITS

Hit Point Maximum 56


Strength
DEXTERITY

14
Dexterity
Constitution
56
CURRENT HIT POINTS IDEALS
2 Intelligence

2 6 Wisdom

CONSTITUTION
Charisma

SAVING THROWS
4
TEMPORARY HIT POINTS BONDS

17
2 Acrobatics (Dex) Total 5d8 SUCCESSES
3 Animal Handling (Wis)
3
5d8 FAILURES
0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● 3 Athletics (Str)

8 -1

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Dwarf Resiliance: ADV on
greatclub 0/7 1d6+0/4
-1 ● 6 Insight (Wis) poison
-1 Intimidation (Cha) Dark Vision 120 feet
WISDOM 0 Investigation (Int) Psi Resliance: ADV on stun
3 Medicine (Wis) charmed
18 ● 3 Nature (Int) REGEN 3/10 With the Morel Guild
4 Perception (Wis)
4
-1 Performance (Cha) Mythic Surge: 6/8 1d6 t oa rol
CHARISMA
-1 Persuasion (Cha) lbofore rolling
0 Religion (Int)
10 2 Sleight of Hand (Dex) Wildshape 1/3
2 Stealth (Dex) Halo of Spores
0 ● 7 Survival (Wis) Symbiotic entinty
SKILLS ATTACKS & SPELLCASTING
Acidic Tar-3rd
14 PASSIVE WISDOM (PERCEPTION) Explores pack
CP 5 Talmerrs mask Cojure oblisk-3rd
Cloak
2/2
Common SP 8 1 common curitave ragent 2 umber carpace
Undercommon 3rd level acid arrow
Dwarven EP wand of secrets 3 uncommon reactive aganets
Walkie-Talkie
Druidic Lanture/8 oil colective, 30
GP 193 rope + ptions
Herbalist Tools Hardwood
PP 2pois reagents (Greencaps)
basic posion coat
1 week rations

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Mythic: Hard to kill: at starts of turn when making death save


then sabalize, stabe heal to 1, fails heal one per 2 hours when
surges remain. NAME

Beats Fury;Move to alies attacked and strike back

Fast healing: As a bonus action, you can expend one use of


mythic power to gain regeneration 4 for 1 minute. This ability can
be taken a second time at 3rd tier or higher and a third time at
6th tier or higher. Each additional time you take this ability, the
fast healing increases by 4

Racial Paragon: Your lineage is imbued with mythic power. You


gain the mythic version of any racial spell you have and you may
use the mythic version without expending a mythic power once
per 24 hours. Additionally the DC of theses spells and any racial
ability goes up by 1. Any limited use non spell abilities gain one
extra use per rest. Lastly one stat you increased as part of your
race goes up by 1

lessoned Learned- Whenever you fail a saving throw against a


supernatural or spell-like ability, you count as proficient for
further saving throws against that ability, including subsequent
saves against an ongoing effect, or against the same effect
produced by a different source or creature. This bonus lasts for
a number of minutes equal to your tier. If you already are
SYMBOL
proficient you instead may add half your tier to the save.

Mythci wils shae fudamnetal-

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

navor
VOlcano-Fire
Tree- Air I saw Mol, anger and a great imbalence to corrects
Earht-Crystal Cavern Dimond Guild- Dwarish Guild Vanorik Stoneboot\
Water-Unknown
Xonat the conjuror- Dragon?
"The circles of the Ancient
shall help you" Erand the blue-????

Fundamental: You gain one additional use of wild shape, this increase to two
additional uses at 5th tier. You may use wild shape as a bonus action

ADDITIONAL FEATURES & TRAITS

-wheel of stars
-Time piece of travel
-Rotor of return
-far gear (astral plane,need a spell jammer)
-dimesional loop
-chronometer

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
wis 15 5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 2/2 6
Chill Touch Revifify

Schileie speak to plants

Thorn Whip Invisibuility (Mythic) 1/1

Druid Craft summon lesser demon

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4/4 7
EPAR
SPELL NAME
ED
PR

Cure Wounds

Entanglement
4
purify food and drink

Good Berry
SPELLS KNOWN

absorb elements

2 3/3
RACE: Enlarge/Reduce 1/1

Wither and Boom

Spike Growth
5
Blindness/Deafness

Gentle Reposne
9
hold person

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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