The Rules of Carrom or Karom
The Rules of Carrom or Karom
The Rules of Carrom or Karom
Carrom or Karom is a game that has long been played throughout India and South East
Asia but the game has become increasingly popular throughout much of the rest of the
world during the last century. There are a huge number of variations in the rules even
though an international regulatory body and several major national bodies exist - even
these have rule variations depending upon the situation. Masters Games has based the
following rules on those from the UK Carrom Club, tailoring them for simplicity where
possible.
Equipment
The following dimensions vary considerably and are given only as an example of a
tournament board. A Carrom board is a square smooth flat wooden board that can be
72cm or 74cm square and which should be positioned 60 - 70cm above the ground. In
each corner is a circular hole that can be 51mm in diameter and underneath each hole is
a net to catch the pieces in a similar way to a snooker table. Two lines are drawn on the
table along the diagonals. These are the "foul lines". In the centre are two concentric
circles - the centre circle is the size of a piece, the main circle having a diameter about
six times larger. Outside the circles and a short way in from each side of the board are
two straight lines parallel with the edge of the board. They should be about 3.8cm apart
and the long thin area between them is terminated just before the diagonal foul lines at
either end by a red circle of 3.8cm diameter. This thin rectangle with circles at either end
is called the "baseline" and the baseline nearest to a player is the area that the player's
striker must be played from.
There are nine dark or black pieces and nine light or white pieces plus a red piece called
the "Queen". The smooth wooden pieces are slightly smaller than the the striker which is
between 3.8cm and 4.4cm in diameter. People often own their own strikers which can
also be made of bone or ivory and which are normally somewhat heavier than the pieces
although can vary in weight from half as heavy to four times as heavy as a piece. On
some boards, potato starch, chalk dust or other lubricant is used to make the pieces
slide more easily over the surface of the board - the most popular lubricant is boric acid.
Preparation
To decide who goes first, one player should hold a piece concealed in one hand. If the
opponent guesses correctly which hand, the opponent chooses who goes first,
otherwise the player concealing the piece chooses. The person who plays first aims to
pocket the white pieces.
The game is played by two opponents sitting opposite each other. To begin, the Queen
is placed in the centre of the board. Six pieces are put around the Queen directly in a
circle, each touching the Queen and their neighbours. The remaining twelve pieces are
positioned around the inner circle of six pieces, so that each outer piece touches the
inner circle. Both circles should have the pieces alternating in colour. The two circles are
oriented so that the Queen, a white piece from the inner circle and a white piece from
the outer circle lie in a straight line pointing towards the centre of the side of the board
where the player who will play first is sitting.
Objective
Players take turns to play. A turn consists of one or more strikes. A player wins by
pocketing all of the pieces of their chosen colour first. However, neither player can win
until one or other player has "covered the Queen". To cover the Queen, a player must
pocket one of her own pieces immediately after pocketing the Queen. If the Queen is
pocketed but not covered, the Queen is returned to the board. Both players normally try
to cover the Queen in addition to trying to win the game because a player who wins and
also covers the Queen receives bonus points.
Striking
For each strike, the player must position the striker within the baseline OR on one of the
two circles at either end of the baseline.
A striker within the baseline must touch both the front line and the rear line.
The striker may not "cut the moon" - be placed partially within the baseline and partially
within the circle.
The player must flick the striker with one finger so that it crosses the front baseline - it is
not permitted to flick backwards or horizontally.
A piece that is on or behind the front baseline must not be struck by the striker until the
striker has crossed the front baseline.
In striking, the player's hand or arm must not cross the diagonal foul lines at either end
of the baseline.
Basic rules
For the very first turn, the player is allowed three attempts to "break" i.e. disturb the
central group of counters.
It doesn't matter which piece the striker hits first and it doesn't matter if the striker hits no
pieces.
If a the striker pockets the Queen and/or one or more pieces of her own colour, the
player retrieves the striker and takes another strike.
If the player pockets no pieces or commits a foul, the turn finishes.
A player may only pocket and cover the Queen if that player has already pocketed at
least one piece of that player's colour.
Should a player pocket the Queen before being permitted to cover it, the turn continues
but the Queen is returned to the centre at the end of the turn.
If a player pockets the Queen and one of her own pieces in the same turn, this counts
and that player has covered the Queen. Such a player must have already pocketed at
least one piece in order to cover the Queen as per normal.
When a player pockets the Queen but does not cover it, the Queen is returned as near
as possible to the centre circle by the opponent.
Other Rules
Pieces returned to the centre can be placed on top of other pieces within the main circle.
If pieces come to rest standing on their edge or overlapping another piece, they are left
as they are until moved again in the normal course of play.
If the striker comes to rest under another piece, the striker should be removed with as
little disturbance to the covering piece as possible.
Fouls
When a player commits a foul, the turn comes to an end immediately and a penalty is
incurred. The penalty is that one pocketed piece is returned to the board by the
opponent anywhere within the main circle. Any other pieces requiring to be returned to
the board are also placed within the main circle by the opponent. It is normal for pieces
to be positioned in order to confer an advantage for the opponent.
Scoring
At the end of the game the winner scores 1 point for each opponent's piece left on the
board. If the winner also covered the Queen, a bonus 5 points are scored. The
maximum score for one game is therefore 14 points.
A match is usually played to 29 points and for matchplay, if the winner's score has
reached has 24 or more points, then 5 bonus points are NOT added for covering the
Queen.
Doubles
Carrom is played by four people just as often as by two. For the doubles game, partners
sit opposite one another and turns proceed in a clockwise order. Other than that, play is
exactly the same as for the singles game. The game has a different character, though,
because pieces behind the baseline can be safely left for the partner to deal with unlike
in the singles game where pieces behind the baseline can only be moved by the
opponent or by rebounding of the board edges.