Revised_Berserker_Source
Revised_Berserker_Source
Revised_Berserker_Source
F
or some barbarians, rage is a means to an end-—
that end being violence. The Path o f the
Berserker is a path of untrammeled fury, slick
with blood. As you enter the berserker’s rage, you
thrill in the chaos o f battle, heedless o f your
own health or well-being
Frenzied Attack
Starting when you choose this path at 3rd level, you can go
into a frenzy when you rage. If you do so, you can use your
bonus action to make a single melee weapon attack on your
turn. You can use this feature a number of times equal to your
Constitution modifier (a minumum of once). You regain any
expended uses when you finish a long rest.
Mindless Rage
Beginning at 6th level, you can’t be charmed or frightened
while raging. If you are charmed or frightened when you
enter your rage, the effect is suspended for the duration of the
rage.
Indimidating Presence
Beginning at 10th level, you can use your Strength modifier
in place of your Charisma modifier when making
Intimidation checks.
In addition, you can use your action to frighten someone
with your menacing presence. When you do so, choose one
creature that you can see within 30 feet of you. If the creature
can see or hear you, it must succeed on a Wisdom saving
throw (DC equal to 8 + your proficiency bonus + your
Charisma or Strength modifier) or be frightened of you until
the end of your next turn. On subsequent turns, you can use
your bonus action to extend the duration of this effect on the
frightened creature until the end of your next turn. This effect
ends if the creature ends its turn out of line of sight or more
than 60 feet away from you. If the creature succeeds on its
saving throw,you can't use this feature on that creature again
for 24 hours.
Retaliation
Starting at 14th level, when you take damage from a creature
that is within 5 feet of you. you can use your reaction to make
a melee weapon attack against that creature.
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world-barbarian