Game cheats,hints Spellforce 1
Game cheats,hints Spellforce 1
Game cheats,hints Spellforce 1
<start_unique_id="Spellforce_platinum_related">
===============================================================================
"Spellforce.exe"+3B5463
"Spellforce.exe"+986784 == Health calculation hero ecx value.
- "Spellforce.exe"+009D9504 ) C ) 0 ) 8 ) 14 ) 0
- "Spellforce.exe"+009D9504 ) C ) 0 ) 8 ) C ) 1C ) 0
- "Spellforce.exe"+009D9504 ) C ) 0 ) 8 ) 54 ) 18 ) 0
- "Spellforce.exe"+009D9504 ) C ) 0 ) 8C ) 28 ) 20 ) 0
alloc(resource_ptr, 4)
registersymbol(resource_ptr)
resource_ptr:
db 11 22 33 44
dealloc(resource_ptr)
unregistersymbol(resource_ptr)
A5 0c 00 00 00 00 00 00 35 0e 00 00 00 00 00 00
0C A5
0E 35
3237, 3637
4787 = Ump
4788 = Placed Ump
429 = Silverfang
436 = Beast
624, 3612, 582, 712, 556, 0, 556 == Real character wearable IDs.
624, 3612, 582, 712, 556, 0, 556 == UI char wearable IDs.
IIIiiiIIIiii|||iiiiiiiiııı
Left weapon ID byte sequence start ():
B4 02 46 02 C8 02 2C 02 00 00 2C 02 00
1C 0E : Staff of the arch elements
_____vvvvv
_____^^^^^
3626 ->
SOTP item code. Go up from 4563 and down from 4510 for further discovery
_____vvvvvv t_spellforce
Blacksteel Cap
requires character level 40
Lightsteel Helmet
requires character level 42
_____vvvvv
SFGameDataEditor
How to use it
_____^^^^^
2254HEX = Spellforce.exef
13E07D18 = ability and stat (4 bytes)
_____vvvvvv | Breath of winter codes, aryn codes
572 = Dragonscale armour (Level 25...)
614 = Helmeet of the guard (level 25)
659 = ring of solitude (level 23)
3740 = Mighty moonsilver axe (Large blade 9 or light blade 9) (12-17, 95%)
652, 66188 = Ring of the archmages, armor +12, int +14, charisma +10, any
magic ability 10
3726, 69262 = Helmet of the masters, arm 20, mana 70, int 15, charisma 15,
cast +7%
Hirinstaff, Fireburst 8, iceburst 8, death 8, str +15, dex +15, Cond: light
combat 15 or heacy combat 15
70006044
Breath of winter
EXPERIENCE:
LEVEL:
---
555590400
2170275
---
Experience, 1 byte right:
2166514 = start of level 47
Ability, Stat
87, 57 = 971790224
61, 57 = 971783568 (22f8 - Game address, 143707b0 - abi,stat address)
43, 97 = 1627400960
38, 69 = 1157637632
48, 60 = 1006645248
35, 57 = 956310272
34, 57 = 956310016
44, 50 = 838872064
25, 50 = 838867200
42, 45 = 754985472
40, 45 = 754984960
31, 43 = 721428224
30, 43 = 721427968
24, 42 = 704649216
46, 40 = 671100416
44, 40 = 671099904
40, 40 = 671098880
31, 39 = 654319616
42, 35 = 587213312
38, 35 = 587212288
38, 34 = 570435072
25, 32 = 536877312
31, 31 = 520101632
36, 30 = 503325696
12, 30 = 503319552
29, 29 = 486546688
25, 25 = 419436800
34, 24 = 402661888
18, 23 = 385880576
22, 22 = 369104384
18, 22 = 369103360
22, 21 = 352327168
18, 20 = 335548928
19, 19 = 318771968
15, 18 = 301993728
17, 17 = 285217024
15-16, 17 = 285216768
48, 15 = 251670528
17, 15 = 251662592
15, 15 = 251662080
17, 14 = 234885376
15, 14 = 234884864
17, 13 = 218108160
13, 13 = 218107136
17, 12 = 201330944
10, 10 = 167774720
4, 10 = 167773184
4, 9 = 150995968
4, 8 = 134218752
4, 7 = 117441536
6, 5 = 83887616
2, 5 = 83886592
1, 5 = 83886336
1, 4 = 67109120
0, 4 = 67108864
0, 3 = 50331648
0, 2 = 33554432
0, 1 = 16777216
0, 0 = 0
1 stat = 16777216
1 abil = 256
Money
248 = 63568 (22f8 - Game address, 14370794 Copper address)
237 = 60800 (",14370798-silver address)
Item codes
102 = Fireburst level 1
112 = Iceburst level 1
_____vvvvvv | shadow of the phoenix
16 ability, 31 stat = 520097792 (474-spellforce.exe, 12E614B8-address that
holds the value)
18 abl, 36 stat = 603984384
20, 41 = 687870976
25, 67 = 1124079872
7, 0 = Black magic
1 = Death magic
_____vvvvv
Breath of winter gold, money
Value = Gold, Silver, Copper
27136 = 106, 8, 34
39936 = 156, 13, 34
52736 = 206, 18, 34
62208 = 243, 93, 34
65536 = 256, 23, 34
164864 = 644, 870, 0
201728 = 788, 940, 0
238592 = 932, 910, 0
339712 = 1327, 1083, 0
430592 = 1682, 471, 0
_____^^^^^^
Faster Building
Application:SetBuildingFastBuildMode (x)
You get 1000 units of each material. You may change the amount to what you want.
Application:GiveMeGoods (1000)
158af30e=2bytes
075805d0=4bytes
There is a long long thread about this for the original game, none for the
expansion. The process is pretty much the same as it was.
You can find the items and their IDs in this thread:
http://spellforce.jowood.com/forum/s...threadid=23363
1. Unhide the process
Use some tool that unhides the spellforce image in the memory so You can search for
values.
If You use MTC (Magic Trainer Creator) You don't need to do this - it allows
accessing hidden processes as well.
If You use ArtMoney, Gamecheater, or TSearch - or any other tool that does not
allow selection of hidden processes - You need to unhide the process first.
There are many ways to do this, the easiest way (described in the other thread) is
to run Your memory editor tool from process explorer. Another way is to run Your
memory tool as a service. There are many possibilities, You just have to
experiment.
Once this done, You can start searching.
Notes
Whenever You load/start a new game You will need to find the memory locations
again. So it's wise to find a safe place first, do the additions, and then just
play...
You will notice that some spells won't want to go to the spellbook right away, just
click more than once and they will - but who wants the spells anyway? Go for the
scrolls instead...
Unusable items - some of these are actually usable. These are typically
weapons/body parts for the NPCs in the game (including the units). Some might not
have graphics, but the item will work anyway.
Make sure You save Your game before tempering with it. Adding some items related to
the game may mess up Your quests.
Please do not reply to this post on how lame hacking is, we have read Your opinion
in the other threads already. We bought our game just like You did, we will play it
the way we like no matter what You have to say. Thank You.
Contributions are welcome to be posted.
***********************************************************************************
*********
_____vvvvv
22 = Charm 6 (in spellbook)
_____^^^^^
_____^^^^^
Spell effect id
2752 = Pestilence level 20
5276 shock13
Black essence 19 =6074
Mental essence 13=5948
Elemental essence 10=5882
5306 = shockwave 20
5370 = fireball 20
5290 = shock 20
5066 = aura of hypno 20
elemental almightless20= 4906
mental almightless20= 4922
white almightless20= 4938
4842 = healing 20
4858 = greater healing 20
4874 = aura healing 20
6298 = scroll area healing 20
6122 = poison20
6138 = scroll pestilence 20
6186 = scroll hallow 20
6026 = invulnerability 20 (boons 20)
no more than 7480
6714 = scroll area of darkness 20
feedback 20=6938
shift mana20=6970
area confuse 20=7002
5210 = aura of strenght 20
5562 = decay 20
5578 = petrify 20
5594 = freeze 20
5786 = iceburst 20
5818 = ice shield 20
5738 = wave of ice 20
5620 = Scroll Blizzard 17
5626 = blizzard 20
5834 = scroll thornshield 20 (nature 20)
5850 = scroll summon wolf 20 (nature 20)
5866 = scroll summon bear 20 (nature 20)
demoralize20= 5338
self illusion20= 5386
5434 = death 20
5546 = area pain 20
5450 = scroll suicide death 20 (pain 20)
4111
Special Runes
7292=ring(messenger of ...)
7291=ring of bards
4234-4243=Bloodgems
4300-4400=workers
-4460- =rings
4226-4229=Udwins book and lost pages
4211 = 44-55 sword ice magic
4145 = spell firebane
-------------------------
4575-4577+7335=set %50 more effect
4578-4580=regeneration
-4720- runes
-7100-workers
7100 = Dark elf 35 (Condition level 50)
7110 = Dwarven worker 35, "
7120 = Rune elven worker 35, "
7127 = Rune for human worker 32, Lvl 47
7128 = Rune for human worker 33, Lvl 48
7130 = Rune human worker 35, "
7140 = Orc worker 35, "
7149 = Rune Troll Worker 34, Cond. Lvl 49
7150 = Troll worker 35, "
7326 = rune warrior chandi(43), cond: level 50 (armor of the worldforger suits,
tear of the gods rings)
7328 = rune archer finian 43, Cond: level 50
7330 = rune lemuel mage 43, cond: level 50
Frog leather=7302
3730 = Helm of essence (any magic 12) (69266, 4 byte)
3873 = Snakeband (+5% to run fight cast, lvl 18)
5100-5200=auras
Rings:
Helmets:
Armors:
4676 = Wolf armor ; run +7%, fight +7% ; (light armor 19)
###
4520 = leglings of the timestriders ; run +7%, fight +7% ; (light armor 19)
###
Magic CLoaks:
ORBS:
WEAPONS:
4526 = Inability, 30-42, 95%, pain 12, light blunt 19, bone temple, near the
gorge portal
4433 = shadowfang, 30-36, 108%, lifetap 12, light blades 20, battle in the
colesseum quest. 10th battle.
4535 = north star, 30-38, 100%, iceburst 12, large blade 20, bone temple,
near the gorge portal
4490 = Nor's Scepter, 24-29, 99%, manatap 12. +48 mana, any magic 20, bone
temple, near the gorge portal. (manatap 12 effect)
4426 = deathdance, 27-30 120% speed, piercing 19, best dagger ; lvl 12 death
piercing dagger
https://spellforce.fandom.com/wiki/Deathdance
###
Shields:
BOWS:
White Magic
Healing:
Aura of Endurance 2795
Aura of Strength 3163
Aura of Healing 2824
Area Healing 2111
Greater Healing 1878
Healing 1679 -not scroll
1684 = Scroll Healing 12
Sentinel Healing 1550
Suicide Heal 1517
Nature:
Aura of Regeneration 2874
Cure Disease 2844
Cure Poison 2507
Charm Animal 2143
Dominate Animal 2501
Summon Bear 2271
Summon Wolf 212 -Not scroll
Thorn Shield 1842
Boons:
Aura of Dexterity 2777
Aura of Fast Fighting 3117
Aura of Fast Walking 3060
Aura of Flexibility 2769
Aura of Light 2395
Dispel Black Aura 3149
Hallow 1664
Invulnerability 1800
Black Magic
Death:
Area Pain 1674
Aura of Weakness 189
Aura of Suffocation 1454
Death 1948
Extinct 1732
Pain 1886
Pestilence 12 1752
Suicide Death 1456
Necromancy:
Aura of Lifetap 2787
Death Grasp 2265
Feign Death 3503
Lifetap 1772
Raise Dead 2263
Summon Skeleton 1864
Summon Spectre 2140
Summon Undead Goblin 2089
Curses:
Aura of Inability 2773
Aura of Inflexibility 3135
Aura of Slow Fighting 3525
Aura of Slow Walking 3563
Dark Banishing 2963
Dispel White Aura 2493
Poison 1810
Remediless 2261
Elemental Magic
Fire:
Fire Elemental 2493
Fireball 1993
Fireburst 2044
Fireshield 1906
Illuminate 1762
Melt Resistance 185
Rain of Fire 1794
Wave of Fire 2437
Ice:
2287 = Blizzard 12
Chill Resistance 103
Fog 1970
Freeze 2026
Ice Elemental 2405
Iceburst(level 2) = 128
Iceburst 7 = 1921
1926 = Iceburst 12
1654 = Iceshield 12
3027 = Wave of ice 9
3031 = Wave of ice 11
3033 = Wave of Ice 12
Earth:
Conservation 2998
Decay 2866
Detect Metal 2840
Earth Elemental 3126
Petrify 1832
Rock Bullet 2413
Stone Rain 2281
Wave of Rocks 2445
Mind Magic
Enchantment:
Befriend 3535
Charisma 2311
Charm 12 = 2992 (can charm level <25)
Charm 12 = 2993 (in spellbook) (can charm level <25)
Disenchant 3518
Distract 3160 -not scroll
Dominate 2850 (can dominate level <23)
Invisibility 3492
Self Illusion 12 = 2425
Self Illusion = 2426 -Not Scroll (in spellbook)
Offense:
Amok 2188
Aura of Hypnosis 2781
Confuse 2812
Demoralize 3529
Disrupt 2121
Hypnotize 1870
Shock 1722
Shockwave 311
Shockwave 17=5300
Defense:
Aura of Brilliance 3025
2599 = Scroll Aura of Manatap 12
Detect Magic 2890
Enlightenment 3015
Manadrain 1792
Manatap 1702
manatap 12 = 1698 (in spellbook)
Meditation 317
Sacrifice Mana 1692
soulaxe 3238
soulblade 3239
Aura of Healing
12-2824
11-2822
10-2820
9-2818
8-2816
null runes??
1259=Human Armsman
1261=Human Cleric
1263=Human Enchanter
1265=Human Marksman
1267=Human Mentalist
1269=Human Paladin
1271=Human Recruit
1273=Human Scout
1275=Elf Windarcher
1277=Elf Druid
1279=Elf Healer
1281=Elf Wintermage
1283=Elf Protector
1285=Elf Ranger
1287=Elf Wanderer
1289=Elf Warder
1291=Orc Drummer
1293=Orc Fighter
1295=Orc Firemaster
1297=Orc Spearman
1299=Orc Thug
1301=Orc Totem
1303=Orc Veteran
1305=Orc Hornblower
1307=Darkelf Assassin
1309=Darkelf Battlemaster
1311=Darkelf Darkblade
1313=Darkelf Deathknight
1315=Darkelf Havoc
1317=Darkelf Necromancer
1319=Darkelf Sorceror
1321=Darkelf Warlock
1323=Dwarf Battlepriest
1325=Dwarf Defender
1327=Dwarf Demolisher
1329=Dwarf Elder
1331=Dwarf Elite
1333=Dwarf Militia
1335=Dwarf Warrior
1337=Dwarf Watchman
1339=Troll Bouncer
1341=Troll Champion
1343=Troll Destroyer
1345=Troll Devastator
1347=Troll Hurler
1349=Troll Rowdy
1351=Troll Smasher
1353=Troll Thrower
Complete items, but stuff i have never heard of or seen in the game, very odd (no
null factors to them)
Null weapons???
3249 = WICKED ICE BLADE OF MASTER ASSASIN 11-18 speed 100%, cool frost glow aroun
dit, iceburst level3, iceburst level 3,
this is in expansion.
3344 = Null Weapon?? Damage 16-20 speed 100% - cleaver one hand
3353 = Null weapon?? Damage 15-20 speed 100% 1 hand...it is a dagger, looks neat,it
is see through maybe crystal or ghostly?
3412 = null weapon?? Damage 10-20 speed 100% 1 hand
3414 = null weapon?? Damage 10-20 speed 100% 1 hand
3415 = null weapon?? Damage 10-20 speed 100% 1 hand
3425 = Null weapon?? Damage 18-25 speed 100% 2 hand
3434 = null weapon?? Damage 13-18 speed 120% (pretty good!) 1 hand
3436 = null weapon?? Damage 13-18 speed 120% (pretty good!) 1 hand
Null Bows??
3248 = Iceburst Bow = iceburst level 2, 6-12, 2-15 speed 80% look super cool!!!
3427 = Null crossBOW Damage 16-32 speed 80% Range 2-22
3424 = Null crossBOW Damage 16-32 speed 80% Range 2-22
3345 = Null Crossbow Damage 13-17 speed 100% range 1-14
Null?? Armour NONE OF THESE ITEMS HAVE REQUIREMENTS! Lots of them look really cool
too, i wish JoWood had put them in the game!
Null shields????
If you want to uover more of these wird things on your own i encourage you, just
start subbin in number between 1 and ~4500 and you will start seeing this stuff,
post your results people!!!!
Rune Magic:
Rune Helm: 3795
Rune Greaves: 3794
Rune Armor: 3793
Aonirs Light:
Aonirs Helm: 3786
Aonirs Greaves: 3785
Aonirs Armor: 3784
Counter Attack:
Berserk Sword: 3789
Berserk Armor: 3788
Berserk Helm: 3787
Efficient Magic:
Ancients Armor: 3783
Ancients Helm: 3782
Ancients Staff: 3781
Efficient Aura:
Robe Of Spellsinger: 3799
Helm Of Spellsinger: 3800
Ring Of Spellsinger: 3801 (any magic 5)
Healing:
Healing Ring: 3815
Healing Robe: 3816
Healing Helm: 3817
_____vvvvv
https://fearlessrevolution.com/viewtopic.php?t=8948
Layout:
Spellforce Platinum Edition Script (AOB) - The main cheats
-Enable/Disable God Mode - Makes the avatar, all owned units, and all owned
buildings invulnerable.
-Enable/Disable Fast Mana Refuel - Self-explanatory, works for all owned units.
-Enable/Disable Minimum Resources - Locks minimum resources to 4000.
-Enable/Disable Quick Level Up - For every kill your avatar gets, you gain one
level. Goes to/stops at level 50.
-Enable/Disable Unlimited Points - You can use points freely.
-Enable/Disable Minimum Money - Stops your money going down.*
-Minimum Money Value - Changes all your money to the value of 5000. This can be
changed in the 'Value' section on the table.
Instant Unit Build - All units (including heroes) are instantly spawned.
All cheats are automatically enabled. To disable any, change the value from '1' to
'0' in the 'Value' section on the table.
* - I am not entirely sure if it stops your money going down. This is just what I
recall. I will update the description if it turns out to be something else.
However, the two minimum money cheats seem to go hand in hand.
SpellForce Cheats.CT
(13.27 KiB) Downloaded 543 times
NOTES
I just wanted to add a few notes about the cheats. Things I've noticed or that may
be useful.
God Mode - Your units CAN still die if they are hit by a one-shot kill. So, still
beware of those blade towers. You are able to destroy them with your avatar if you
also activate in the in-game god mode, which makes their health go to zero, but
will prevent them from dying. For those who don't know in-game cheats, I'll add the
codes below, along with a few cool/useful ones I found and saved from the old
SpellForce website (RIP). Also be aware of stronger units. I remember losing a few
'invulnerable' elves in the firepit while trying to save Cenwen.
Fast Mana Refuel - Although this can be useful, it can cause a huge mass of minions
from units that summon them (mainly looking at you, Dark Elf Necromancer). Along
with the in-game mana cheat, there was a whole army of minions just from a few
Necromancers. Although cool, it was annoying. With the sheer amount of them, even
the fast refuel didn't stop them dying after a while because they still use up mana
staying alive.
Minimum Resources - You have to have collected at least one load of a resource
before it will jump up to 4000. However, if you use the in-game resource cheat,
you'll have 4000 of everything instantly, without having to collect.
Quick Level Up - WARNING: You CANNOT transfer an avatar over a certain level into
the Shadow of the Phoenix expansion. I can't quite remember what level it is. It
might be 31, as there are some people who have been unable to transfer, even after
playing through without cheats. So yeah, only use this if you don't mind making a
new avatar for SotP.
Unlimited Points - You can max up your skills but there is still a limit to the
amount of skills. So you can't learn all the physical fighting and magics. You
still have to pick which ones you want to master. You can get to the max attributes
which I believe is 134, but by using cheat engine manually, you can go over that.
E.g. 134 strength is very strong and should leave you with no problems getting
through the game, but you can't go over that by clicking in the game menu. If you
use cheat engine and set strength to 2000 or something, your avatar will pretty
much one-shot anything.
OTHER CHEATS
First off, I want to say that I have used a speed boost cheat for my avatar in the
past. There is a guide on the Steam page named 'Avatar Editor
(Stats/Money/Levels/Exp/Skills/Run-ATK-Cast Speed)' by Syondi. Just in case this
ever disappears, I have saved the information from the guide. Very useful if you
want your avatar to zip across maps.
Application:SetGodMode(1) - Avatar will not die, but your health will still go
down, so, your avatar will slow to a walk if they are reduced to 0, until they are
healed.
UnExplored:Enable (0) - Reveals entire map. Notice the space before '(0)'. Also
notice that this is a 0, rather than a 1. I assume it means it's DISABLING the fog
of war effect.
To disable any of the cheats with '1'. Type in the code again and instead put '0'.
This was useful for me when my avatar was completely stuck being surrounded by so
many enemies and I wanted to get them out by disabling God Mode.
You don't have to type the codes each time, there should be a little drop box at
the top of the window where you can click a cheat previously used and it will put
it in the type box ready. As you have to redo the in-game cheats every time you
change maps, I discovered a way of making it faster. If you open the drop down box
and leave your cursor hovering over the cheats, then exit. Open it again and click
one cheat, you'll have to click in the type box and then 'Enter' for it to
activate. After this, you'll no longer have to click inside the type box. You can
click the cheat and then 'Enter' straight away. This might be stupid and there also
might be a quicker way, but it's been a time-saver and frustration-saver for me.
Apologies if this was unclear.
I believe the NoManaUsage cheat also works on the enemies, so they will be able to
use their spells indefinitely as well.
BACK TO OTHER CHEATS
I saved this description of summoning any unit to the map, changing your avatar or
any unit's appearence, and removing units from the map. I only saved the
description from the old SpellForce website so unfortunately, I can't credit who
wrote this. I will edit if someone informs me of who.
This has one drawback, though. Most units you will spawn will be hostile, but what
if we want to control the units we spawn? I haven't actually found a way to change
the friend/foe of the spawned units, but there is a workaround for that using the
debug mode.
Turn debug mode on by typing GameView:Mode_ToggleDebug(). The game will now world
debug mode, but what we need is figure(unit) IDs that are currently on the map.
To get what we want, type DebugInfo:ToggleCategoryMode() once, or until you see the
text in the upper left corner change to "Figure Debug: Figure#". Now a number
(figure number) will appear on every unit on the map.
Apparently, if the last two numbers are 0, your unit will not change in level. If
they are any other number, then the unit's level will change to reflect the new
unit's max level. If you transform your avatar, you will not get extra skill points
by leveling up this way. Note that the icon shortcut for your avatar will
disappear. Until you make any modification to your equipment (just unequipping or
equipping anything will work), it will not have any effect on the stats. But if you
unequip your weapon after this, you might not be able to attack (haven't tested
this with all units). You will also lose your spells, but you will gain the new
unit's ones, if it has any. The spells will activate automatically during combat.
Be careful, if your avatar dies while transformed, you will be stuck. It will not
respawn at the last bindstone. Your avatar will change back to normal when changing
maps, but can't enter portals, so the only way to change back is to use a
bindstone.
Example: Say I want to transform my avatar into End of All Hope. My avatar's figure
number appears to be 83. The End of All Hope's unit ID is 151. If I wanted to jump
to this unit's max level (30), I would type:
FigureToolBox:TransformFigure(83,151,1,1)
else, I would type:
FigureToolBox:TransformFigure(83,151,0,0)
thus transforming while staying at the same level.
Application:Test_FigureVanish(figureNumber)
Removes any unit from the map."
Just to clarify on the summoning of units, I have not found a way to find the map's
X and Y coordinates yet, so trying to place a unit in a specific place is rather
difficult. If anyone knows how to find map coordinates, please impart your
knowledge.
ALSO, I do have an entire list of unit IDs, but it is too long to list here. I can
provide IDs if requested. Just in case you want to transform your avatar into a
Demon Lord (2421) in Liannon.
The map coordinates also work for the teleportation cheat for your avatar. Again,
you might mess up the game putting random coordinates in, but the only map I know
this would be useful is on the map with the Emerald game in SotP. It's impossible
to win, so you're never meant to open the chests. Luckily for us, they actually put
stuff in the chests anyway, and I do know the coordinates for this one.
Type:
Application:TeleportAvatar(240,440)
May need a space between the coordinates, I can't remember.
To get back on the pathway to the right, type:
Application:TeleportAvatar(260,440)
Apologies, I know this isn't technically a cheat, but it's a fix using the cheat
window or 'console' in game. I can't remember the map name but it's the map where
you talk to Hirin in SotP. I always found his 'side quest' kind of odd and it
turned out to be a bug.
Again, this quick fix is taken from the SpellForce website, and I don't have the
name of the user who provided it, but here is the quote anyway.
-type:
doscript("GdsVariables")
LAST SECTION
All of these SHOULD work on a retail copy of Platinum. Last I checked, they also
all worked on the Steam version, even after the update. (Getting the widescreen mod
for retail is a lifesaver). Have not tested on GOG or any other platforms. Let me
know if these no longer work or anything.
Sorry if this is too much to read if you were looking for one cheat in particular
or don't care. I just thought it might be nice to have everything I've used and
enjoyed in the same place. It might be incorrect to include console cheats here,
I'm not sure. Let me know if I've done anything wrong or you need more explanation
etc. Otherwise, enjoy. I love SpellForce :)
Top
_____^^^^^
_____^^^^^^ Spellforce platinum
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<end_unique_id="Spellforce_platinum_related">
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<start_unique_id="Cheat_Engine_related">
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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
>>>>>>>>>>>>>; Allocate new 4 byte
alloc(x_addr, 4)
registersymbol(x_addr)
x_addr:
db BB CC DD FF
dealloc(x_addr)
unregistersymbol(x_addr)
- https://wiki.cheatengine.org/index.php?
title=Tutorials:Auto_Assembler:Example_2
Auto Assembler - Example 2
- https://wiki.cheatengine.org/index.php?
title=Tutorial:CodeInjection_EditableValues
Code Injection - Editable values
- How To Find Offsets, Entity Addresses & Pointers, Jan 17, 2020, Guided
Hacking
https://www.youtube.com/watch?v=YaFlh2pIKAg
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<end_unique_id="Cheat_Engine_related">
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