Listening Test 2 试卷
Listening Test 2 试卷
Listening Test 2 试卷
News Report 3
27. What do we learn about online learning in the US?
A) Online courses are widely popular across higher education.
B) Online courses are more difficult to learn.
C) All students took at least one online course in fall 2018.
D) There were less than 20 million online learners in 2018.
28. What does “flexibility” in online learning mean according to Casey Evans?
A) It means that you should create a space for learning.
B) It means that you need to create a learning structure.
C) It means that you can do it on your own time.
D) It means that you need to plan for your own success.
29. Which of the following is NOT mentioned as important factors to student success
in online learning?
A) Financial support.
B) A dedicated space.
C) Appropriate technologies.
D) Specific goals.
News Report 4
30. What is the news report mainly about?
A) The effects of gaming.
B) The danger of gaming.
C) The gaming disorder.
D) The drinking disorder.
31. According to WHO, when can a doctor say someone has a gaming disorder?
A) When they cannot stop playing games.
B) When they show symptoms of mental health problems.
C) When their only interest in life is playing games.
D) When their addiction to gaming lasts for at least a year.
32. What does the WHO spokesman imply by mentioning people drinking alcohol?
A) Most gamers may have a disorder.
B) Too much gaming can lead to health problems.
C) Drinking alcohol is harmless to most people.
D) Over drinking can cause harmful effects.
Passage 1
52. What is the passage mainly about?
A) Should school ban the use of mobile phones.
B) Should teachers use phones in class.
C) Should students have mobile phones.
D) Should parents buy phones for their children.
53. How much does the cellphone lock-up equipment cost?
A) $2,000 a year for a school.
B) $12 a year for a student.
C) $2,018 a year for a school.
D) $15 a year for a student.
54. Who is Brian Toth?
A) He is a salesman of a cellphone company in a small district.
B) He is a student growing up with a cellphone in a small district.
C) He is an administrator of education in a small district.
D) He is a parent of a student from a small district. .
Passage 2
55. What’s the main idea of the passage?
A) People debate whether video games are good or bad.
B) Video games can have positive effects on people’s brains.
C) Video games are viewed as violent and a waste of time.
D) Playing video games can improve people’s memory.
56. What do we learn about the dyslexic children playing regular video games?
A) They have improved memory.
B) They are better at strategic planning.
C) They have improved fine motor skills.
D) They have improved attention skills.
57. What suggestion does the speaker offer to gamers at the end of the passage?
A) Play more video games and get smarter.
B) Quit video games in favour of outdoors activities.
C) Relax by playing games in your spare time.
D) Keep a balance between gaming and outdoors activities.
Passage 3
58. How can students engage actively in class according to the passage?
A) Turn in homework in time.
B) Actively participate in discussions.
C) Ask as many questions as possible.
D) Use as little body language as possible.
59. What do we learn about office hours?
A) Office hours are only for those who succeed in class.
B) Office hours are only for those who are behind.
C) Your professor prefers sitting there alone during office hours.
D) You should feel free to attend office hours more than once.
60. Why should you learn to form your own opinions?
A) Because you are responsible for your own choices and actions.
B) Because other people’s opinions are different from yours.
C) Because otherwise you’ll get confused by your coursework.
D) Because it’s the only way to get good grades.