l4d Cvar List
l4d Cvar List
l4d Cvar List
_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
_restart : cmd : : Shutdown and restart the engine.
achievement_debug : 0 : , "sv", "cheat", "rep" : Turn on achievement debug msgs.
achievement_disable : 0 : , "sv", "cheat", "rep" : Turn off achievements.
addip : cmd : : Add an IP address to the ban list.
ai_debug_los : 0 : , "sv", "cheat" : NPC LineOfSight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
ai_debug_shoot_positions : 0 : , "sv", "cheat", "rep" :
ai_talk_idle_enabled : 1 : , "sv", "cheat" : Set to 0 to disable TLK_IDLEs on survivors
air_density : cmd : : Changes the density of air for drag computations.
alias : cmd : : Alias a command.
banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bind : cmd : : Bind a key.
BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
blackbox_dump : cmd : : Dump the contents of the blackbox
blackbox_record : cmd : : Record an entry into the blackbox
boomer_exposed_time_tolerance : 1 : , "sv", "cheat" : How long an outofrange Boomer will tolerate being visible before fleeing
boomer_vomit_delay : 1 : , "sv", "cheat" : How long the Boomer waits before he vomits on his target on Normal difficulty
bot_crouch : 0 : , "sv", "cheat" :
bot_freeze : 0 : , "sv", "cheat" :
bot_mimic : 0 : , "sv", "cheat", "rep" :
bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
buddha : 0 : , "sv", "cheat", "nf" : Survivors take damage but won't die
budget_toggle_group : cmd : : Turn a budget group on/off
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
ch_createairboat : cmd : : Spawn airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_inhibit : 0 : , "sv", "cheat" :
changelevel_pause_interval : 8 : , "sv", "cheat" :
chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (999 disables it).
cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate : 30 : , "a", "user" : Max number of command packets sent to server per second
cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
cl_updaterate : 20 : , "a", "user" : Number of packets per second of updates you are requesting from the server
claw_force : 240 : , "sv", "cheat", "rep" : Force with witch the claw shoves other zombies away
claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?
claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
claw_swing_duration : 0 : , "sv", "cheat", "rep" :
claw_swing_interval : 1 : , "sv", "cheat", "rep" :
claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , "a", "user" : Enable close captioning.
cmd : cmd : : Forward command to server.
cmd1 : cmd : : sets userinfo string for split screen player in slot 1
cmd2 : cmd : : sets userinfo string for split screen player in slot 2
cmd3 : cmd : : sets userinfo string for split screen player in slot 3
cmd4 : cmd : : sets userinfo string for split screen player in slot 4
collision_test : cmd : : Tests collision system
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
create_flashlight : cmd : :
CreatePredictionError : cmd : : Create a prediction error
cs_make_vip : cmd : : Marks a player as the VIP
cs_ShowStateTransitions : 2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or 1 for all>. Show player state transitions.
current_flow_distance : cmd : : Reports the flow distance for the local player
cvarlist : cmd : : Show the list of convars/concommands.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
debug_visibility_monitor : 0 : , "sv", "cheat" :
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
differences : cmd : : Show all convars which are not at their default values.
director_ai_tanks : 0 : , "sv", "cheat" :
director_build_up_min_interval : 15 : , "sv", "cheat" :
director_convert_pills : 1 : , "sv", "cheat" :
director_convert_pills_critical_health : 50 : , "sv", "cheat" :
director_debug : 0 : , "sv", "cheat" :
director_debug_scavenge_items : 0 : , "sv", "cheat" :
director_debug_threat_placement : 0 : , "sv", "cheat" :
director_finale_infinite : 0 : , "sv", "cheat" : Never bring in a rescue vehicle.
director_finale_item_cluster_count : 3 : , "sv", "cheat" : How many clusters of items will be populated in the finale
director_finale_max_loops : 2 : , "sv", "cheat" : Versus mode: Number of times to loop through the finale waves before rescue.
director_finale_mob_max_interval : 45 : , "sv", "cheat" :
director_finale_mob_min_interval : 5 : , "sv", "cheat" :
director_finale_mob_relax_interval : 20 : , "sv", "cheat" : How long a 'relax' wave lasts during the finale
director_finale_stage_delay : 5 : , "sv", "cheat" :
director_force_background : 0 : , "sv", "cheat" : Forces background map population logic for testing
director_force_panic_event : cmd : : Forces a 'PanicEvent' to occur
director_force_tank : 0 : , "sv", "cheat" :
director_force_versus_start : cmd : : Force start the versus game, so PZs can spawn even if survivors are still in the safe room
director_force_witch : 0 : , "sv", "cheat" :
director_gas_can_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_impossible_retry : 1 : , "sv", "cheat" :
director_ingress_range : 3000 : , "sv", "cheat" :
director_intensity_relax_allow_wanderers_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_expert : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_allow_wanderers_threshold_hard : 0 : , "sv", "cheat" : All survivors must be below this intensity during RELAX for wandering zombies to be spawned
director_intensity_relax_threshold : 0 : , "sv", "cheat" : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer)
director_intensity_threshold : 0 : , "sv", "cheat", "rep" :
director_item_cluster_range : 50 : , "sv", "cheat" : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes
director_molotov_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_must_create_all_scavenge_items : 0 : , "sv", "cheat" :
director_no_bosses : 0 : , "sv", "cheat" : Disable boss spawns
director_no_death_check : 0 : , "sv", "cheat" : Disable survivor team death ending scenario
director_no_mobs : 0 : , "sv", "cheat" : Disable mob rushes
director_no_specials : 0 : , "sv", "cheat" : Disable PZ spawns
director_no_survivor_bots : 0 : , "sv", "cheat" : Disable filling out the survivor team with bots
director_oxygen_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pain_pill_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_panic_forever : 0 : , "sv", "cheat" : Panic events never end
director_pipe_bomb_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_pistol_density : 4 : , "sv", "cheat" : Items per 100 yards square
director_print_player_counts : cmd : : Prints out counts of connected players and transitioning players (for debugging)
director_propane_tank_density : 6 : , "sv", "cheat" : Items per 100 yards square
director_ready_duration : 60 : , "sv", "cheat" : If nonzero, survivor team has this amount of time to get ready before starting out
director_ready_radius : 300 : , "sv", "cheat" : The distance survivors can move from the starting weapons during the ready period
director_relax_max_flow_travel : 3000 : , "sv", "cheat" :
director_relax_max_interval : 45 : , "sv", "cheat" :
director_relax_min_interval : 30 : , "sv", "cheat" :
director_report : cmd : : Prints a snapshot of the director's state
director_scavenge_item_override : 0 : , "sv", "cheat" : Override mapspecified item densities with cvar values for tuning
director_short_finale : 0 : , "sv", "cheat" : Short finale for testing escape vehicles
director_special_battlefield_respawn_interval : 10 : , "sv", "cheat" :
director_special_finale_offer_length : 10 : , "sv", "cheat" : How long is given to a player to accept the offer of a special zombie during the finale.
director_special_initial_spawn_delay_max : 60 : , "sv", "cheat" :
director_special_initial_spawn_delay_max_extra : 180 : , "sv", "cheat" :
director_special_initial_spawn_delay_min : 30 : , "sv", "cheat" :
director_special_original_offer_length : 30 : , "sv", "cheat" : How long is given to the first player to accept the offer of a special zombie.
director_special_respawn_interval : 45 : , "sv", "cheat" :
director_spectate_specials : 0 : , "sv", "cheat" : Allow spectating zombies
director_start : cmd : : Restores spawning of all wanderers, mobs, specials, and bosses
director_stop : cmd : : Shuts off all wanderers, mobs, specials, and bosses
director_sustain_peak_max_time : 5 : , "sv", "cheat" :
director_sustain_peak_min_time : 3 : , "sv", "cheat" :
director_tank_bypass_max_flow_travel : 1500 : , "sv", "cheat" :
director_tank_checkpoint_interval : 15 : , "sv", "cheat" : Min time after leaving a checkpoint that a tank can spawn
director_tank_force_offer : 0 : , "sv", "cheat" : Forces the director to offer a tank
director_tank_lottery_entry_time : 0 : , "sv", "cheat" : Time it takes for entry into the tank lottery
director_tank_lottery_selection_time : 4 : , "sv", "cheat" : Time it takes for selection in the tank lottery
director_tank_max_interval : 500 : , "sv", "cheat" :
director_tank_min_interval : 350 : , "sv", "cheat" :
director_tank_offer_debug : 0 : , "sv", "cheat" :
director_threat_clear_radius : 500 : , "sv", "cheat" : Prevent wandering zombies within this radius of threats
director_threat_max_separation : 5000 : , "sv", "cheat" :
director_threat_min_separation : 5000 : , "sv", "cheat" :
director_threat_radius : 1000 : , "sv", "cheat" :
director_transition_timeout : 60 : , "sv", "cheat" : Duration (in seconds) to wait for survivors to transition across changelevels
director_unfreeze_time : 20 : , "sv", "cheat" : Duration (in seconds) to wait to unfreeze a team after the first player has connected
disable_dynamic_prop_loading : 0 : , "sv", "cheat" : If nonzero when a map loads, dynamic props won't be loaded
disable_static_prop_loading : 0 : , "cheat" : If nonzero when a map loads, static props won't be loaded
disconnect : cmd : : Disconnect game from server.
display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
display_game_events : 0 : , "cheat" :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with dti for this to work).
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states
dump_player_reports : cmd : : Dump all player reports to the console for debugging.
dump_pz_data : cmd : : Dump PZ data
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumpstringtables : cmd : : Print string tables to console.
echo : cmd : : Echo text to console.
endround : cmd : : End the current round.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking.
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setang : cmd : : Set entity angles
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_setpos : cmd : : Move entity to position
ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
fade_crosshair : cmd : : Fades the prop being looked at
fade_immediately : 0 : , "sv", "cheat" :
fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : : Find concommands by flags.
firetarget : cmd : :
first_aid_heal_percent : 0 : , "sv", "cheat" : Percent of injuries to heal
first_aid_kit_max_heal : 100 : , "sv", "cheat", "rep" :
first_aid_kit_range : 100 : , "sv", "cheat", "rep" :
first_aid_kit_use_duration : 5 : , "sv", "cheat", "rep" :
fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flush : cmd : : Flush unlocked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_enable_water_fog : 1 : , "cheat" :
forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_warning_level : cmd : : Set the filesystem warning level.
func_break_max_pieces : 15 : , "a", "sv", "rep" :
g_debug_angularsensor : 0 : , "sv", "cheat" :
g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
g_debug_physcannon : 0 : , "sv", "cheat", "rep" :
g_debug_ragdoll_removal : 0 : , "sv", "cheat", "rep" :
g_debug_vehiclebase : 0 : , "sv", "cheat" :
g_debug_vehicleexit : 0 : , "sv", "cheat" :
g_debug_vehiclesound : 0 : , "sv", "cheat" :
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
go_away_from_keyboard : cmd : : Go away from the keyboard so a bot will take over.
god : 0 : , "sv", "cheat", "nf" : Survivors don't take damage
groundlist : cmd : : Display ground entity list <index>
hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
host_map : 0 : : Current map name.
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
hostfile : 0 : , "sv" : The HOST file to load.
hostip : 167969040.000 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hunter_committed_attack_range : 75 : , "sv", "cheat" :
hunter_leap_away_give_up_range : 1000 : , "sv", "cheat" :
hunter_pounce_air_speed : 700 : , "sv", "cheat" :
hunter_pounce_loft_rate : 0 : , "sv", "cheat" : Hunter adds this angle/distance when pouncing
hunter_pounce_max_loft_angle : 45 : , "sv", "cheat" : Maximum loft angle for Hunter Pounce angle adjustment
hunter_pounce_ready_range : 500 : , "sv", "cheat" : If victim is this close, crouch and get ready
hunter_pz_claw_dmg : 10 : , "sv", "cheat", "rep" : Amount of damage done by a PZ hunter's regular melee attack
hurtme : cmd : : Hurts the player. Arguments: <health to lose>
in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
incrementvar : cmd : : Increment specified convar value.
inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
inferno_damage : 40 : , "sv", "cheat" : Damage per second
inferno_debug : 0 : , "sv", "cheat" :
inferno_flame_lifetime : 15 : , "sv", "cheat" : Average lifetime of each flame in seconds
inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
inferno_max_range : 500 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
inferno_particles : 0 : , "sv", "cheat", "rep" :
inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
inferno_scorch_decals : 0 : , "sv", "cheat" :
inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
inferno_surface_offset : 20 : , "sv", "cheat" :
inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
inferno_velocity_factor : 0 : , "sv", "cheat" :
inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
infinite_loop : cmd : : Hang server with an infinite loop to test crash recovery.
intensity_averaged_following_decay : 20 : , "sv", "cheat" : Seconds for the 'time averaged intensity' to meet the baseline intensity
intensity_decay_time : 30 : , "sv", "cheat" : Seconds to decay full intensity to zero
intensity_enemy_death_far_range : 500 : , "sv", "cheat" :
intensity_enemy_death_near_range : 150 : , "sv", "cheat" :
intensity_factor : 0 : , "sv", "cheat" : How quickly intensity increases
intensity_lock : 1 : , "sv", "cheat" : Lock players' intensities at this value
ip : 10 : : Overrides IP for multihomed hosts
kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
kick : cmd : : Kick a player by name.
kick_transitioning : cmd : : Kick a transitioning player by userID
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : : Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
left_4_dead_radio : 0 : , "sv", "cheat" :
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
log : cmd : : Enables logging to file, console, and udp < on | off >.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list : cmd : : List all addresses currently being used by logaddress.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
maps : cmd : : Displays list of maps.
mark : cmd : : Set attribute of selected area.
mat_bumpbasis : 0 : , "cheat" :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_debug : cmd : : Activates debugging spew for a specific material.
mat_debugalttab : 0 : , "cheat" :
mat_depthbias_normal : 0 : , "cheat" :
mat_drawflat : 0 : , "cheat" :
mat_fastnobump : 0 : , "cheat" :
mat_fillrate : 0 : , "cheat" :
mat_forcedynamic : 0 : , "cheat" :
mat_fullbright : 0 : , "cheat" :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_tonemapscale : 1 : , "sv", "cheat" : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_info : cmd : : Shows material system info
mat_leafvis : 0 : , "cheat" : Draw wireframe of current leaf
mat_loadtextures : 1 : , "cheat" :
mat_luxels : 0 : , "cheat" :
mat_measurefillrate : 0 : , "cheat" :
mat_monitorgamma_tv_enabled : 0 : , "a" :
mat_morphstats : 0 : , "cheat" :
mat_norendering : 0 : , "cheat" :
mat_normalmaps : 0 : , "cheat" :
mat_normals : 0 : , "cheat" :
mat_proxy : 0 : , "cheat" :
mat_queue_mode : 1 : : The queue/thread mode the material system should use: 1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , "cheat" :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verbose version).
mat_showtextures : cmd : : Show used textures.
mat_softwareskin : 0 : , "cheat" :
mat_spewalloc : 0 : , "a" :
mat_suppress : cmd : : Supress a material from drawing
mat_wireframe : 0 : , "cheat" :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_eat : cmd : :
mem_incremental_compact : cmd : :
mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
mem_test : cmd : :
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
mission_reload : cmd : : Reload the mission description.
mission_save : cmd : : Save the mission description.
mix_dynamic_cull_max_CI_emitters : 0 : , "sv", "cheat" :
mix_dynamic_debug_CI : 0 : , "sv", "cheat" :
mix_dynamic_max_CI_emitters : 30 : , "sv", "cheat" :
mix_dynamic_num_attack_vox_CI : 2 : , "sv", "cheat" :
motd_enabled : 1 : , "sv" : Toggles whether or not to show the MOTD to clients when they connect.
motdfile : 0 : , "sv" : The MOTD file to load.
mp_disable_autokick : cmd : : Prevents a userid from being autokicked
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcewin : cmd : : Forces team to win
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_switchteams : cmd : : Switch teams and restart the game
multiplayerendgame : cmd : : Take all of the connected clients and take them to the end game state.
multvar : cmd : : Multiply specified convar value.
music_calm_min_interval : 45 : , "sv", "cheat" : Minimum time between DisturbingAtmosphere performances
music_dynamic_action_decay : 10 : , "sv", "cheat" :
music_dynamic_ambient_decay : 7 : , "sv", "cheat" :
music_dynamic_ambient_in_max : 0 : , "sv", "cheat" :
music_dynamic_ambient_in_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_out_max : 1 : , "sv", "cheat" :
music_dynamic_ambient_out_min : 0 : , "sv", "cheat" :
music_dynamic_ambient_vol_min_alert : 0 : , "sv", "cheat" :
music_dynamic_asg_speed : 1 : , "sv", "cheat" :
music_dynamic_attack_CI_close_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_close_distmax : 600 : , "sv", "cheat" :
music_dynamic_attack_CI_distmax : 2400 : , "sv", "cheat" :
music_dynamic_attack_CI_near_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_near_distmax : 300 : , "sv", "cheat" :
music_dynamic_attack_CI_num : 30 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_decay : 0 : , "sv", "cheat" :
music_dynamic_attack_CI_veryclose_distmax : 94 : , "sv", "cheat" :
music_dynamic_boomer_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_calm_decay : 15 : , "sv", "cheat" :
music_dynamic_CI_sight_decay : 8 : , "sv", "cheat" :
music_dynamic_damage_decay : 10 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_max : 1 : , "sv", "cheat" :
music_dynamic_damage_duck_damage_min : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_max : 0 : , "sv", "cheat" :
music_dynamic_damage_duck_min : 0 : , "sv", "cheat" :
music_dynamic_damage_increment : 0 : , "sv", "cheat" :
music_dynamic_debug : 0 : , "sv", "cheat" : Draw parameter meters
music_dynamic_dodamage_decay : 4 : , "sv", "cheat" :
music_dynamic_dodamage_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfire_decay : 1 : , "sv", "cheat" :
music_dynamic_gunfire_increment : 0 : , "sv", "cheat" :
music_dynamic_gunfireslow_decay : 3 : , "sv", "cheat" :
music_dynamic_gunfireslow_increment : 0 : , "sv", "cheat" :
music_dynamic_hunter_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_huntrifle_speed : 3 : , "sv", "cheat" :
music_dynamic_melee_speed : 2 : , "sv", "cheat" :
music_dynamic_mgun_speed : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_max : 0 : , "sv", "cheat" :
music_dynamic_mob_action_close_min : 0 : , "sv", "cheat" :
music_dynamic_mob_action_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_action_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_action_max : 1 : , "sv", "cheat" :
music_dynamic_mob_action_min : 0 : , "sv", "cheat" :
music_dynamic_mob_choir_BPM : 90 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_beats : 16 : , "sv", "cheat" :
music_dynamic_mob_choir_interval_randmultmax : 3 : , "sv", "cheat" :
music_dynamic_mob_damage_max : 1 : , "sv", "cheat" :
music_dynamic_mob_damage_min : 0 : , "sv", "cheat" :
music_dynamic_mob_decay : 15 : , "sv", "cheat" :
music_dynamic_mob_increment : 0 : , "sv", "cheat" :
music_dynamic_mob_large : 49 : , "sv", "cheat" : Spawning a large mob
music_dynamic_mob_max : 1 : , "sv", "cheat" :
music_dynamic_mob_med : 29 : , "sv", "cheat" : Spawning a med mob
music_dynamic_mob_min : 0 : , "sv", "cheat" :
music_dynamic_mob_size : 25 : , "sv", "cheat" : Spawning a mob this large can play music
music_dynamic_mob_small : 20 : , "sv", "cheat" : Spawning a small mob
music_dynamic_mobstop_size : 8 : , "sv", "cheat" : When a mob gets to this size we think about stopping the music
music_dynamic_on : 1 : , "sv", "cheat" :
music_dynamic_pistol_speed : 0 : , "sv", "cheat" :
music_dynamic_psg_speed : 2 : , "sv", "cheat" :
music_dynamic_PZ_BPM : 80 : , "sv", "cheat" :
music_dynamic_PZ_interval_randmultmax : 5 : , "sv", "cheat" :
music_dynamic_rifle_speed : 0 : , "sv", "cheat" :
music_dynamic_scanmobstop_size : 3 : , "sv", "cheat" : When see less than this many of a mob, music stops
music_dynamic_SI_close_distmax : 1200 : , "sv", "cheat" :
music_dynamic_SI_far_distmin : 1800 : , "sv", "cheat" :
music_dynamic_SI_inrange_distmax : 2400 : , "sv", "cheat" :
music_dynamic_smg_speed : 0 : , "sv", "cheat" :
music_dynamic_smoker_interval_beats : 5 : , "sv", "cheat" :
music_dynamic_solosuccess_damagemin : 0 : , "sv", "cheat" :
music_dynamic_solosuccess_decay : 4 : , "sv", "cheat" :
music_dynamic_solosuccess_increment : 1 : , "sv", "cheat" :
music_dynamic_threat_decay : 6 : , "sv", "cheat" :
music_dynamic_update_interval : 0 : , "sv", "cheat" : interval between music status/action update
music_dynamic_witch_alert_interval : 37 : , "sv", "cheat" :
music_dynamic_witch_near_max : 1800 : , "sv", "cheat" :
music_dynamic_witch_near_min : 360 : , "sv", "cheat" :
music_intensity_override : 1 : , "sv", "cheat", "rep" : Overrides the player's music intensity track for testing
music_intensity_threshold : 0 : , "sv", "cheat", "rep" :
music_large_area_reveal_repeat_threshold : 60 : , "sv", "cheat" : The minimum time in seconds between performances of this music
music_large_area_reveal_threshold : 500000 : , "sv", "cheat" : How much new area must be revealed to trigger the reveal music
music_manager : 1 : , "sv", "cheat" : Using the new music manager system.
music_min_pending_threat_time : 10 : , "sv", "cheat" : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence
music_min_safe_time : 3 : , "sv", "cheat" : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence
music_moment_of_silence_repeat_interval : 600 : , "sv", "cheat" : Minimum time between successive MomentOfSilence performances
music_moment_of_silence_start_delay : 60 : , "sv", "cheat" : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint
name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
name2 : 0 : , "a", "user", "print", "server_can_execute", "ss_added" : Current user name
nav_add_to_selected_set : cmd : : Add current area to the selected set.
nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
nav_analyze : cmd : : Reanalyze the current Navigation Mesh and save it to disk.
nav_area_bgcolor : 0 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
nav_begin_selecting : cmd : : Start continuously adding to the selected set.
nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/outofdate navigation files.
nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
nav_clear_selected_set : cmd : : Clear the selected set.
nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
nav_compress_id : cmd : : Reorders area and ladder ID's so they are continuous.
nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
nav_debug_blocked : 0 : , "sv", "cheat" :
nav_debug_finale_area : 0 : , "sv", "cheat" : Show extents of finale area and selected finale center
nav_delete : cmd : : Deletes the currently highlighted Area.
nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for indevelopment maps)
nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
nav_end_selecting : cmd : : Stop continuously adding to the selected set.
nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
nav_fog_edit : 0 : , "sv", "cheat" :
nav_fog_mark : cmd : : Sets fog value for selected areas.
nav_fog_pick : cmd : : Sets fog value for selected areas.
nav_fog_set : cmd : : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set.
nav_gen_cliffs_approx : cmd : : Mark cliff areas, postprocessing approximation
nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2way connections
nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
nav_generate_incremental_range : 2000 : , "sv", "cheat" :
nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
nav_ladder_flip : cmd : : Flips the selected ladder's direction.
nav_load : cmd : : Loads the Navigation Mesh for the current map.
nav_make_sniper_spots : cmd : : Chops the marked area into disconnected subareas suitable for sniper spots.
nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = no limit)
nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
nav_obscure_range : 400 : , "sv", "cheat" :
nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'floodfills' the Place to all adjacent Areas. Floodfilli
nav_place_list : cmd : : Lists all place names used in the map.
nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
nav_print_visibility_info : cmd : : Dumps some visibilityrelated data to the console.
nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_recall_selected_set : cmd : : Reselects the stored selected set.
nav_recompute_flow : cmd : : Recomputes flow distance
nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
nav_save : cmd : : Saves the current Navigation Mesh to disk.
nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
nav_select_completely_visible : cmd : : Selects all areas completely visible to the selected area.
nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
nav_select_half_space : cmd : : Selects any areas that intersect the given halfspace.
nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
nav_select_partially_visible : cmd : : Selects all areas at least partially visible to the selected area.
nav_select_radius : cmd : : Adds all areas in a radius to the selection set
nav_select_stairs : cmd : : Adds all stairway areas to the selected set
nav_select_threat : cmd : : Selects all threat areas
nav_select_view_distance : cmd : : Selects all areas within nav_max_view_distance.
nav_select_visible_set_size : cmd : : Selects all areas with visible sets this size or greater.
nav_selected_set_border_color : 100 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
nav_selected_set_color : 255 : , "sv", "cheat" : Color used to draw the selected set background while editing.
nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
nav_shift : cmd : : Shifts the selected areas by the specified amount
nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
nav_show_compass : 0 : , "sv", "cheat" :
nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
nav_show_ladder_bounds : cmd : : Draws the bounding boxes of all func_ladders in the map.
nav_show_light_intensity : 0 : , "sv", "cheat" :
nav_show_node_grid : 0 : , "sv", "cheat" :
nav_show_node_id : 0 : , "sv", "cheat" :
nav_show_nodes : 0 : , "sv", "cheat" :
nav_show_player_area : 0 : , "sv", "cheat" : Draws the last known area for the given entindex
nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and remerges them together into larger areas
nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
nav_subdivide : cmd : : Subdivides all selected areas.
nav_test_node : 0 : , "sv", "cheat" :
nav_test_node_crouch : 0 : , "sv", "cheat" :
nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
nav_test_stairs : cmd : : Test the selected set for being on stairs
nav_test_visibility : cmd : : Tests visibility from the selected area to the one under the cursor.
nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
nav_trouble_report : cmd : : Selects areas that may be breaking the map checklist for inspection
nav_trouble_report_corner_to_corner : cmd : : Selects areas that can break game mechanics
nav_trouble_report_invalid : cmd : : Selects areas that can break game mechanics
nav_trouble_report_suggestions : cmd : : Selects areas that do not have a population set, only if any area has a population
nav_trouble_test_area : 0 : , "sv", "cheat" : If nonzero, tests will be run against this areaID only
nav_trouble_test_debug_duration : 10 : , "sv", "cheat" :
nav_trouble_walkable_backtrace : 0 : , "sv", "cheat" :
nav_unmark : cmd : : Clears the marked Area or Ladder.
nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
nav_update_lighting : cmd : : Recomputes lighting values
nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
nav_warp_to_mark : cmd : : Warps the player to the marked area.
nav_world_center : cmd : : Centers the nav mesh in the world
nb_acceleration : 500 : , "sv", "cheat" :
nb_allow_avoiding : 1 : , "sv", "cheat" :
nb_allow_climbing : 1 : , "sv", "cheat" :
nb_allow_gap_jumping : 1 : , "sv", "cheat" :
nb_blind : 0 : , "sv", "cheat" : Disable vision
nb_chase_lead_time : 2 : , "sv", "cheat" :
nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
nb_debug_climbing : 0 : , "sv", "cheat" :
nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
nb_debug_history : 1 : , "sv" : If true, each bot keeps a history of debug output in memory
nb_delete_all : cmd : : Delete all nonplayer NextBot entities.
nb_dump_debug_history : cmd : : Dumps debug history for the bot under the cursor to the blackbox
nb_force_look_at : cmd : : Force selected bot to look at the local player's position
nb_friction_forward : 0 : , "sv", "cheat" :
nb_friction_sideways : 3 : , "sv", "cheat" :
nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
nb_gravity : 1000 : , "sv", "cheat" :
nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
nb_ladder_align_range : 50 : , "sv", "cheat" :
nb_lean_forward_accel : 100 : , "sv", "cheat" :
nb_lean_max_angle : 30 : , "sv", "cheat" :
nb_lean_rate : 3 : , "sv", "cheat" :
nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
nb_path_draw_inc : 100 : , "sv", "cheat" :
nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
nb_rush : cmd : : Causes all infected to rush the survivors.
nb_saccade_speed : 1000 : , "sv", "cheat" :
nb_saccade_time : 0 : , "sv", "cheat" :
nb_select : cmd : : Select the bot you are aiming at for further debug operations.
nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
nb_update_debug : 0 : , "sv", "cheat" :
nb_update_framelimit : 15 : , "sv", "cheat" :
nb_update_frequency : 0 : , "sv", "cheat" :
nb_update_maxslide : 2 : , "sv", "cheat" :
nb_vision_ignore_survivors : 0 : , "sv", "cheat" :
nb_vision_notice_hidden_range : 50 : , "sv", "cheat" :
nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
nb_yaw_rate : 250 : , "sv", "cheat" :
net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_droppackets : 0 : , "cheat" : Drops next n packets on client
net_dumpeventstats : cmd : : Dumps out a report of game event network usage
net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
net_showreliablesounds : 0 : , "cheat" :
net_showsplits : 0 : : Show info about packet splits
net_splitrate : 3 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_steamcnx_status : cmd : : Print status of steam connection sockets.
next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
noclip : cmd : : Toggle. Player becomes nonsolid and flies. Optional argument of 0 or 1 to force enable/disable
noclip_fixup : 1 : , "sv", "cheat" :
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
null_ptr_references : cmd : : Produce a null ptr reference.
outtro_stats_done : cmd : : Fire an output when the outtro stats are finished
pain_pills_decay_rate : 0 : , "sv", "cheat", "rep" :
pain_pills_health_threshold : 99 : , "sv", "cheat", "rep" : Pills can't be used unless total health is less than this amount
pain_pills_health_value : 50 : , "sv", "cheat", "rep" :
particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password : 0 : , "a", "norecord" : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_print : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
pz_damages : cmd : : List player zombie damages
quit : cmd : : Exit the engine.
r_3dnow : cmd : : Enable/disable 3DNow code
r_AirboatViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_AirboatViewZHeight : 0 : , "sv", "cheat", "nf", "rep" :
r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
r_colorstaticprops : 0 : , "cheat" :
r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_DispBuildable : 0 : , "cheat" :
r_DispWalkable : 0 : , "cheat" :
r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawdecals : 1 : , "cheat" : Render decals.
r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
r_drawentities : 1 : , "cheat" :
r_drawfuncdetail : 1 : , "cheat" : Render func_detail
r_drawleaf : 1 : , "cheat" : Draw the specified leaf.
r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
r_DrawModelLightOrigin : 0 : , "cheat" :
r_drawmodelstatsoverlay : 0 : , "cheat" :
r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentworld : 1 : , "cheat" :
r_drawworld : 1 : , "cheat" : Render the world.
r_dscale_basefov : 90 : , "cheat" :
r_dscale_fardist : 2000 : , "cheat" :
r_dscale_farscale : 4 : , "cheat" :
r_dscale_neardist : 100 : , "cheat" :
r_dscale_nearscale : 1 : , "cheat" :
r_eyemove : 1 : , "a" :
r_eyeshift_x : 0 : , "a" :
r_eyeshift_y : 0 : , "a" :
r_eyeshift_z : 0 : , "a" :
r_eyesize : 0 : , "a" :
r_flashlightscissor : 1 : , "cheat" :
r_flushlod : cmd : : Flush and reload LODs.
r_hwmorph : 0 : , "cheat" :
r_itemblinkmax : 0 : , "cheat" :
r_itemblinkrate : 4 : , "cheat" :
r_JeepFOV : 90 : , "sv", "cheat", "rep" :
r_JeepViewDampenDamp : 1 : , "sv", "cheat", "nf", "rep" :
r_JeepViewDampenFreq : 7 : , "sv", "cheat", "nf", "rep" :
r_JeepViewZHeight : 10 : , "sv", "cheat", "nf", "rep" :
r_lightcachemodel : 1 : , "cheat" :
r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : 1 : , "cheat" :
r_lightstyle : 1 : , "cheat" :
r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
r_modelwireframedecal : 0 : , "cheat" :
r_nohw : 0 : , "cheat" :
r_nosw : 0 : , "cheat" :
r_novis : 0 : , "cheat" : Turn off the PVS.
r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
r_partition_level : 1 : , "cheat" : Displays a particular level of the spatial partition system. Use 1 to disable it.
r_printdecalinfo : cmd : :
r_proplightingpooling : 1 : , "cheat" : 0 off, 1 static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_randomflex : 0 : , "cheat" :
r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
r_showenvcubemap : 0 : , "cheat" :
r_skin : 0 : , "cheat" :
r_slowpathwireframe : 0 : , "cheat" :
r_sse2 : cmd : : Enable/disable SSE2 code
r_vehicleBrakeRate : 1 : , "sv", "cheat" :
r_VehicleViewDampen : 1 : , "sv", "cheat", "nf", "rep" :
r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizetraces : 0 : , "sv", "cheat" :
rate : 10000 : , "user" : Max bytes/sec the host can receive data
rcon_password : 0 : , "norecord" : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
report : cmd : :
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : Lists all touchlinks
rescue_distance : 4500 : , "sv", "cheat" : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him
rescue_finale_ignore_distance : 4000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_finale_spawn_range : 4000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_ignore_distance : 2000 : , "sv", "cheat" : If living survivors are this far past a rescuable survivor, he stops calling for help
rescue_interval : 2 : , "sv", "cheat" : Dead survivors are checked to start calling for help this often
rescue_min_dead_time : 60 : , "sv", "cheat" : Duration in seconds a survivor must be dead before being rescuable
rescue_range : 1000 : , "sv", "cheat" : if a survivor gets this close to an active info_survivor_rescue, it will be triggered
rescue_show : cmd : : Shows debugging info for info_survivor_rescue ents
rescue_spawn_flow : 400 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor
rescue_spawn_range : 2000 : , "sv", "cheat" : info_survivor_rescue ents will be considered if they are this close to the leading survivor
rescue_update_nav : cmd : : Updates RESCUE_CLOSET nav flags
rescue_vs : 0 : , "sv", "cheat" : Rescue closets in vs mode
rescue_yell_delay : 1 : , "sv", "cheat" : Delay before yelling when activating
rescue_yell_interval : 6 : , "sv", "cheat" : Interval at which an info_survivor_rescue yells for help
reset_gameconvars : cmd : : Reset a bunch of game convars to default values
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
rr_reloadresponsesystems : cmd : : Reload all response system scripts.
rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
rr_thenany_score_slop : 0 : , "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rulematching scores within this much of the best score will be considere
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_add : cmd : : Add a Survivor Bot.
sb_all_bot_team : 0 : , "sv", "cheat" : Allow a team of nothing but bots
sb_always_hurry_vs : 1 : , "sv", "cheat" : If nonzero, never walk, always run in VS mode
sb_battlestation_give_up_range_from_human : 1500 : , "sv", "cheat" :
sb_battlestation_human_hold_time : 4 : , "sv", "cheat" : How long the nearest human must hold their place before SurvivorBots will reevaluate their Battlestations
sb_close_checkpoint_door_interval : 2 : , "sv", "cheat" :
sb_close_threat_range : 200 : , "sv", "cheat" :
sb_combat_saccade_speed : 1000 : , "sv", "cheat" :
sb_crouch : 0 : , "sv", "cheat" : Forces survivor bots to crouch
sb_debug_apoproach_wait_time : 5 : , "sv", "cheat" : How long a SurvivorBot waits once it reaches its debug moveto spot
sb_debug_buddy : 0 : , "sv", "cheat" :
sb_debug_locomotion : 0 : , "sv", "cheat" :
sb_debug_retreat : 0 : , "sv", "cheat" :
sb_debug_team_avoidance : 0 : , "sv", "cheat" :
sb_dont_bash : 0 : , "sv", "cheat" : Force SurvivorBots to not bash
sb_dont_shoot : 0 : , "sv", "cheat" : Force SurvivorBots to not fire their weapons
sb_enforce_proximity_lookat_timeout : 10 : , "sv", "cheat" :
sb_enforce_proximity_range : 1500 : , "sv", "cheat" :
sb_far_hearing_range : 1500 : , "sv", "cheat" :
sb_flashlight : 0 : , "sv", "cheat" : Forces survivor bots to use flashlights (1 to force off)
sb_follow_stress_factor : 0 : , "sv", "cheat" :
sb_force_max_intensity : cmd : : Force intensity of selected SurvivorBot to maximum level.
sb_friend_immobilized_reaction_time_expert : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_hard : 1 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_normal : 2 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friend_immobilized_reaction_time_vs : 0 : , "sv", "cheat" : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued
sb_friendlyfire : 0 : , "sv", "cheat" :
sb_give : cmd : : Give an item to each Survivor bot
sb_give_random_weapon : cmd : : Give a random weapon to each Survivor bot
sb_hindrance_range : 150 : , "sv", "cheat" :
sb_hold_position : 0 : , "sv", "cheat" : Force SurvivorBots to stand still
sb_locomotion_wait_threshold : 10 : , "sv", "cheat" :
sb_max_battlestation_range_from_human : 750 : , "sv", "cheat" :
sb_max_scavenge_separation : 750 : , "sv", "cheat" : SurvivorBots won't scavenge items farther away from the group than this
sb_min_attention_notice_time : 0 : , "sv", "cheat" : If someone looks at me longer than this, I'll notice
sb_min_orphan_time_to_cover : 1 : , "sv", "cheat" :
sb_move : 1 : , "sv", "cheat" : Stop all SurvivorBots from moving
sb_move_to_cursor : cmd : : Sends survivor bots to cursor target
sb_narrow_corridor_width : 100 : , "sv", "cheat" :
sb_near_hearing_range : 500 : , "sv", "cheat" :
sb_neighbor_range : 300 : , "sv", "cheat" : How close a friend needs to be to feel safe
sb_normal_saccade_speed : 350 : , "sv", "cheat" :
sb_open_fire : 0 : , "sv", "cheat" : Forces survivor bots to fire continuously
sb_path_lookahead_range : 300 : , "sv", "cheat" :
sb_perf_crawl : 0 : , "sv", "cheat", "rep" : If true, survivor bot will be doing a perfcrawl walk through the map
sb_perf_crawl_ang : 5 : , "sv", "cheat" : Rotation angles at perfcrawl snapshots in the map
sb_perf_crawl_dist : 128 : , "sv", "cheat" : Distance between perfcrawl snapshots in the map
sb_perf_crawl_time : 1 : , "sv", "cheat" : How much time is spent at each perfcrawl spot/ang in the map
sb_perf_dump : 0 : , "sv", "cheat", "rep" : If true, low perf places will be dumped
sb_perf_dump_bots : 0 : , "sv", "cheat", "rep" : Which bots to use for dumping: namvet, girl, biker, manager
sb_pushscale : 1 : , "sv", "cheat", "rep" :
sb_reachability_cache_lifetime : 3 : , "sv", "cheat" :
sb_replacement_interval : 0 : , "sv", "cheat" : Force SurvivorBots to be replaced after this many seconds for stress testing
sb_rescue_vehicle_loading_range : 300 : , "sv", "cheat" : How close to the arrival point of the rescue vehicle SurvivorBots try to get
sb_separation_danger_max_range : 600 : , "sv", "cheat" : A Survivor teammate this far away needs to be gathered back into the group
sb_separation_danger_min_range : 500 : , "sv", "cheat" : A Survivor teammate this far away is straying from the group
sb_separation_range : 200 : , "sv", "cheat" : Desired distance between Survivors
sb_show_threat_areas : 0 : , "sv", "cheat" :
sb_sidestep_for_horde : 0 : , "sv", "cheat" : Allow sidestepping left/right to acquire common infected targets
sb_stop : 0 : , "sv", "cheat" : Forces survivor bots to stand still
sb_takecontrol : cmd : : Take control of a bot.
sb_threat_close_range : 150 : , "sv", "cheat" : Very close range for threats
sb_threat_exposure_stop : 200000 : , "sv", "cheat" :
sb_threat_exposure_walk : 50000 : , "sv", "cheat" :
sb_threat_far_range : 600 : , "sv", "cheat" : Close enough to be a threat if near several other threats
sb_threat_medium_range : 300 : , "sv", "cheat" : Too close for comfort, even when neutral
sb_threat_very_close_range : 150 : , "sv", "cheat" :
sb_threat_very_far_range : 1500 : , "sv", "cheat" : Too far to be a threat, even for boss infected
sb_unstick : 1 : , "sv", "cheat" :
sb_use_button_range : 1000 : , "sv", "cheat" :
sb_vomit_blind_time : 5 : , "sv", "cheat" : How long Boomer vomit/explosion gore blinds us
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
select_cliff : cmd : : Selects all NAV_MESH_CLIFF areas.
select_invalid_finale_nospawn : cmd : : Selects all FINALE_NOSPAWN areas that aren't also FINALE.
select_with_attribute : cmd : : Selects areas with the given attribute.
server_game_time : cmd : : Gives the game time in seconds (server's curtime)
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setmaster : cmd : : add/remove/enable/disable master servers
setmodel : cmd : : Changes's player's model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origin (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shout_going_to_die_interval : 20 : , "sv", "cheat" :
shout_make_way_interval : 2 : , "sv", "cheat" :
shout_max_warn_range : 2000 : , "sv", "cheat" :
shout_min_special_warn_interval : 5 : , "sv", "cheat" :
shout_min_use_range : 200 : , "sv", "cheat" :
shout_min_warn_interval : 10 : , "sv", "cheat" :
shout_threat_range : 500 : , "sv", "cheat" :
shout_view_motion_threshold : 0 : , "sv", "cheat" :
shout_view_target_threahold : 0 : , "sv", "cheat" :
showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
shriek_shake_amplitude : 10 : , "sv", "cheat" :
shriek_shake_duration : 2 : , "sv", "cheat" :
shriek_shake_frequency : 5 : , "sv", "cheat" :
singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
sk_autoaim_mode : 1 : , "a", "sv", "rep" :
skill : 1 : , "a" : Game skill level (13).
Smoker_escape_range : 750 : , "sv", "cheat" :
smoker_tongue_delay : 1 : , "sv", "cheat" :
snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
snd_gain : 1 : , "cheat" :
snd_gain_max : 1 : , "cheat" :
snd_gain_min : 0 : , "cheat" :
snd_play_in_out : cmd : : Plays one of two sounds from entity depending on players in/out location
snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
snd_restart : cmd : : Restart sound system.
soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_flush : cmd : : Flushes the server & client side soundscapes
spec_freeze_time : 4 : , "sv", "cheat", "rep" : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , "sv", "cheat", "rep" : Time taken to zoom in to frame a target in observer freeze cam.
spec_target : cmd : :
spec_target_clear : cmd : :
spike : cmd : : generates a fake spike
star_memory : cmd : : Dump memory stats
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
stringtabledictionary : cmd : : Create dictionary for current strings.
stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
suitvolume : 0 : , "a", "sv" :
surfaceprop : cmd : : Reports the surface properties at the cursor
survivor_accuracy_upgrade_factor : 0 : , "sv", "cheat", "rep" :
survivor_burn_factor_easy : 0 : , "sv", "cheat" : Flame damage multiplier
survivor_burn_factor_expert : 1 : , "sv", "cheat" : Flame damage multiplier
survivor_burn_factor_hard : 0 : , "sv", "cheat" : Flame damage multiplier
survivor_burn_factor_normal : 0 : , "sv", "cheat" : Flame damage multiplier
survivor_calm_damage_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after taking damage
survivor_calm_deploy_delay : 2 : , "sv", "cheat" : survivors are not calm for this many seconds after switching weapons
survivor_calm_intensity : 0 : , "sv", "cheat" : survivors are not calm if their intensity level is above this point
survivor_calm_no_flashlight : 1 : , "sv", "cheat" : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam
survivor_calm_recent_enemy_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after seeing an enemy
survivor_calm_weapon_delay : 5 : , "sv", "cheat" : survivors are not calm for this many seconds after firing
survivor_commando_factor : 2 : , "sv", "cheat" :
survivor_crawl_speed : 15 : , "sv", "cheat", "rep" :
survivor_crouch_speed : 75 : , "sv", "cheat", "rep" :
survivor_damage_speed_factor : 0 : , "sv", "cheat" : How much a Survivor is slowed when hit by an Infected
survivor_debug_active_area_set : 0 : , "sv", "cheat" :
survivor_debug_in_combat : 0 : , "sv", "cheat" :
survivor_debug_visibility : 0 : , "sv", "cheat" :
survivor_drag_speed_multiplier : 0 : , "sv", "cheat", "rep" : Multiplier to speed when we are dragging somebody.
survivor_drag_type : 0 : , "sv", "cheat" : 0: no dragging, 1: short tug, 2: continuous drag
survivor_extra_damage_ammo_factor : 1 : , "sv", "cheat" :
survivor_ff_avoidance : 0 : , "sv", "cheat" :
survivor_ff_avoidance_pitch : 20 : , "sv", "cheat" :
survivor_ff_avoidance_yaw : 10 : , "sv", "cheat" :
survivor_ff_tolerance : 26 : , "sv", "cheat" :
survivor_fog_vocalize_percent : 0 : , "sv", "cheat" : The percent of the fog end distance that stops vocalizations.
survivor_friendly_fire_factor_easy : 0 : , "sv", "cheat" :
survivor_friendly_fire_factor_expert : 1 : , "sv", "cheat" :
survivor_friendly_fire_factor_hard : 0 : , "sv", "cheat" :
survivor_friendly_fire_factor_normal : 0 : , "sv", "cheat" :
survivor_fumes_run_speed : 85 : , "sv", "cheat", "rep" :
survivor_fumes_walk_speed : 85 : , "sv", "cheat", "rep" :
survivor_groupie_range : 350 : , "sv", "cheat" :
survivor_groupie_regenerate_rate : 0 : , "sv", "cheat" :
survivor_hanging_eye_height : 85 : , "sv", "cheat", "rep" :
survivor_hanging_from_tongue_eye_height : 40 : , "sv", "cheat", "rep" :
survivor_helping_hand_inhibit_duration : 1 : , "sv", "cheat", "rep" :
survivor_hitsound_interval_timer : 0 : , "sv", "cheat" :
survivor_incapacitated_accuracy_penalty : 0 : , "sv", "cheat", "rep" : Penalty given for shooting while incapacitated.
survivor_incapacitated_cycle_time : 0 : , "sv", "cheat", "rep" : New cycle time (RoF) used when incapacitated, overriding weapon.
survivor_incapacitated_dizzy_severity : 2 : , "sv", "cheat", "rep" : From negative to positive this, how much bump we add to a incap'd player's mouse.
survivor_incapacitated_dizzy_timer : 2 : , "sv", "cheat", "rep" : How often our incap'd dizzydrift changes directions.
survivor_incapacitated_eye_height : 24 : , "sv", "cheat", "rep" :
survivor_incapacitated_max_yaw : 180 : , "sv", "cheat", "rep" :
survivor_incapacitated_reload_multiplier : 1 : , "sv", "cheat", "rep" : Multiplier to reload time when incapacitated.
survivor_incapacitated_roll : 20 : , "sv", "cheat", "rep" :
survivor_intensity_decay_threat_range : 750 : , "sv", "cheat" :
survivor_intensity_recent_enemy_duration : 5 : , "sv", "cheat" :
survivor_it_duration : 20 : , "sv", "cheat", "rep" :
survivor_knockdown_roll : 20 : , "sv", "cheat" :
survivor_ledge_scales_health : 1 : , "sv", "cheat" :
survivor_limp_health : 40 : , "sv", "cheat", "rep" :
survivor_limp_run_speed : 150 : , "sv", "cheat", "rep" :
survivor_limp_walk_speed : 85 : , "sv", "cheat", "rep" :
survivor_max_incapacitated_count : 2 : , "sv", "cheat" : How many times you can be incapacitated instead of killed between health kits.
survivor_max_lunge_stagger_distance : 30 : , "sv", "cheat" : Max distance a stationary, crouched survivor can stagger after being lunged.
survivor_max_lunge_stagger_speed : 220 : , "sv", "cheat" : Hunters lunging this fast stagger survivors with full power.
survivor_max_tongue_stagger_distance : 200 : , "sv", "cheat" :
survivor_max_tongue_stagger_duration : 1 : , "sv", "cheat" :
survivor_max_tug_distance : 300 : , "sv", "cheat" :
survivor_max_tug_duration : 1 : , "sv", "cheat" :
survivor_min_lunge_stagger_speed : 50 : , "sv", "cheat" : Hunters must be lunging this fast to stagger a survivor.
survivor_no_pounce_or_hang : 0 : , "sv", "cheat" :
survivor_pounce_victim_eye_height : 12 : , "sv", "cheat", "rep" :
survivor_push : 0 : , "sv", "cheat" :
survivor_revive_duration : 5 : , "sv", "cheat" :
survivor_revive_health : 30 : , "sv", "cheat" : How much temp health you get revived with.
survivor_revive_successive_penalty : 0 : , "sv", "cheat" : How much less temp health you get each revive.
survivor_shove_teammates : 0 : , "sv", "cheat" :
survivor_speed : 210 : , "sv", "cheat" :
survivor_speed_boost_factor : 1 : , "sv", "cheat", "rep" : Speed boost from upgrade
survivor_sprint_multiplier : 1 : , "sv", "cheat", "rep" :
survivor_still_penalty : 3 : , "sv", "cheat", "rep" : Amount gun accuracy is affected when the view is not still
survivor_stun_immunity_duration : 0 : , "sv", "cheat" :
survivor_team_hit_pitch_max : 10 : , "sv", "cheat" :
survivor_team_hit_pitch_min : 10 : , "sv", "cheat" :
survivor_team_hit_yaw_max : 10 : , "sv", "cheat" :
survivor_team_hit_yaw_min : 10 : , "sv", "cheat" :
survivor_unstoppable_speed : 150 : , "sv", "cheat", "rep" :
survivor_upgrade_accuracy : 0 : , "sv", "cheat", "rep" :
survivor_upgrade_quickdraw : 0 : , "sv", "cheat", "rep" :
survivor_vision_range : 1500 : , "sv", "cheat" :
survivor_vision_range_obscured : 750 : , "sv", "cheat" :
survivor_walk_speed : 85 : , "sv", "cheat", "rep" :
sv_allow_color_correction : 1 : , "rep" : Allow or disallow clients to use color correction on this server.
sv_allow_lobby_connect_only : 1 : : If set, players may only join this server from matchmaking lobby, may not connect directly.
sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
sv_alltalk : 0 : , "sv", "nf" : Players can hear all other players' voice communication, no team restrictions
sv_alternateticks : 0 : , "sp" : If set, server only simulates entities on even numbered ticks.
sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
sv_contact : 0 : , "nf" : Contact email for server sysop
sv_crash : cmd : : Causes a server crash for testing
sv_cycle_latch_timer : 0 : , "sv", "cheat" : How often to transmit our cycle to the client for corrections.
sv_disable_querycache : 0 : , "sv", "cheat" : debug disable trace query cache
sv_doors_push_players : 0 : , "sv", "cheat" : If true, a door will push players out of the way as it opens and closes.
sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
sv_dumpstringtables : 0 : , "cheat" :
sv_findsoundname : cmd : : Find sound names which reference the specified wave files.
sv_footstepinterval : 0 : , "sv", "cheat", "rep" :
sv_forcepreload : 0 : , "a" : Force server side preloading.
sv_infinite_ammo : 0 : , "sv", "cheat", "rep" : Player's active weapon will never run out of ammo
sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
sv_lan : 1 : : Server is a lan server ( no heartbeat, no authentication, no nonclass C addresses )
sv_log_onefile : 0 : , "a" : Log server information to only one file.
sv_logbans : 1 : , "a" : Log server bans in the server logs.
sv_logecho : 1 : , "a" : Echo log information to the console.
sv_logfile : 1 : , "a" : Log server information in the log file.
sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
sv_maxcmdrate : 40 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
sv_mincmdrate : 0 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_noclipaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_noclipduringpause : 0 : , "sv", "cheat", "rep" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , "a", "sv", "nf", "rep" :
sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
sv_pausable : 0 : : Is the server pausable.
sv_precacheinfo : cmd : : Show precache info.
sv_prop_door_max_close_attempts : 8 : , "sv", "cheat" : Number of times blocked doors will try to close before becoming nonsolid and forcing a close.
sv_pure : cmd : : Show user data.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
sv_querycache_stats : cmd : : Display status of the query cache (client only)
sv_region : 0 : : The region of the world to report this server in.
sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
sv_showfootsteps : 0 : , "sv", "cheat", "rep" : Shows client (red) and server (green) footsteps (1=clientonly, 2=serveronly, 3=both)
sv_showhitboxes : 1 : , "sv", "cheat" : Send serverside hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
sv_showposeparams : 1 : , "sv", "cheat" :
sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
sv_skyname : 0 : , "a", "sv", "rep" : Current name of the skybox texture
sv_soundemitter_filecheck : cmd : : Report missing wave files for sounds and game_sounds files.
sv_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
sv_soundscape_printdebuginfo : cmd : : print soundscapes
sv_specaccelerate : 5 : , "a", "sv", "nf", "rep" :
sv_specnoclip : 1 : , "a", "sv", "nf", "rep" :
sv_specspeed : 3 : , "a", "sv", "nf", "rep" :
sv_spectatoridletime : 3 : , "sv", "cheat" :
sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
sv_tankpropfade : 1 : , "sv", "cheat" :
sv_turbophysics_shadow : 0 : , "sv", "cheat" : players have physics shadows even when sv_turbophysics is 1
sv_unlockedchapters : 1 : , "a", "sv" :
sv_unreserve : cmd : : Clears any lobby reservation for this server
sv_visiblemaxplayers : 1 : : Overrides the max players reported to prospective clients
sv_voiceenable : 1 : , "a", "nf" :
systemlinkport : 27030 : : System Link port
tank_attack_range : 50 : , "sv", "cheat", "rep" : Distance from Survivor that tank triggers own swing.
tank_auto_swing : 0 : , "sv", "cheat", "rep" :
tank_burn_duration_expert : 40 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
tank_burn_duration_hard : 35 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
tank_burn_duration_normal : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
tank_burn_duration_vs : 30 : , "sv", "cheat" : Number of seconds a burning Tank takes to die
tank_fist_radius : 15 : , "sv", "cheat", "rep" :
tank_ground_pound_duration : 1 : , "sv", "cheat", "rep" :
tank_ground_pound_reveal_distance : 500 : , "sv", "cheat" :
tank_raffle_debug : 0 : , "sv", "cheat", "rep" : Fill the tank raffle with dummy values for debugging
tank_stuck_failsafe : 1 : , "sv", "cheat" :
tank_stuck_time_choose_new_target : 2 : , "sv", "cheat" :
tank_stuck_time_suicide : 10 : , "sv", "cheat" :
tank_stuck_visibility_tolerance_choose_new_target : 5 : , "sv", "cheat" :
tank_stuck_visibility_tolerance_suicide : 15 : , "sv", "cheat" :
tank_swing_arc : 180 : , "sv", "cheat", "rep" :
tank_swing_duration : 0 : , "sv", "cheat", "rep" : Duration of the actual swing
tank_swing_fast_interval : 0 : , "sv", "cheat", "rep" : Interval between tank swings when he is clearing zombies out of his path
tank_swing_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings
tank_swing_miss_interval : 1 : , "sv", "cheat", "rep" : Interval between tank swings after a miss
tank_swing_physics_prop_force : 4 : , "sv", "cheat", "rep" : Multiplier for tank hitting a phys prop.
tank_swing_range : 56 : , "sv", "cheat", "rep" : Range of the actual swing
tank_swing_yaw : 80 : , "sv", "cheat", "rep" :
tank_throw_aim_error : 100 : , "sv", "cheat" : Margin of error for Easy mode Tank rock throws
tank_throw_allow_range : 250 : , "sv", "cheat" : How far away our victim must be before we'll try to throw debris at them
tank_throw_lead_time_factor : 0 : , "sv", "cheat" : How much to lead a moving target
tank_throw_loft_rate : 0 : , "sv", "cheat" : Beyond noloft range, Tank adds this angle/distance when throwing
tank_throw_max_loft_angle : 30 : , "sv", "cheat" : Maximum loft angle for Tank throw angle adjustment
tank_throw_min_interval : 8 : , "sv", "cheat" : Minimum interval between Tank rock throws
tank_visibility_tolerance_suicide : 60 : , "sv", "cheat" :
tank_windup_time : 0 : , "sv", "cheat", "rep" : Time from intent to swing that swing actually happens.
team_desired : 0 : , "user", "print", "server_can_execute", "ss" : Desired team and team member name on server join
team_desired2 : 0 : , "user", "print", "server_can_execute", "ss_added" : Desired team and team member name on server join
terror_ammo_multiplier : 2 : , "sv", "cheat" :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
Test_InitRandomEntitySpawner : cmd : :
Test_Loop : cmd : : Test_Loop <loop name> loop back to the specified loop start point unconditionally.
Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> loop back to the specified start point for the specified # of seconds.
test_outtro_stats : cmd : :
test_point : cmd : :
test_progression_loop : 0 : , "sv", "cheat" : Allow a team of nothing but bots, advance through maps and loop back to start
test_progression_loop_rotate_maps : 1 : , "sv", "cheat" : When looping, advance to the next map when reach end of campaign
test_progression_loop_time : 3 : , "sv", "cheat" : When looping, stay in each map for at most the amount of time, in minutes, specified
test_progression_restarts_before_rotate : 4 : , "sv", "cheat" : When looping and rotating, how many times to restart before moving to next campaign
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_SetValue : cmd : :
Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0100> <token1> <token2...> Roll the dice and maybe run the command following the percenta
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_RunFrame : cmd : :
Test_SendKey : cmd : :
Test_SpawnRandomEntities : cmd : :
Test_StartLoop : cmd : : Test_StartLoop <loop name> Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript : cmd : : Start a test script running..
Test_Wait : cmd : :
Test_WaitForCheckPoint : cmd : :
think_limit : 0 : , "sv", "rep" : Maximum think time in milliseconds, warning is printed if this is exceeded.
timeleft : cmd : : prints the time remaining until the next mission
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
tongue_allow_voluntary_release : 0 : , "sv", "cheat" : Can a Smoker let go with his tongue by clicking or turning away?
tongue_bend_point_deflection : 5 : , "sv", "cheat" : How far off the first obstacle the tongue bends.
tongue_bend_point_needs_LOS : 0 : , "sv", "cheat", "rep" : Does a bent tongue still need LOS from the bend point?
tongue_break_from_damage_amount : 50 : , "sv", "cheat" : How much damage to the smoker makes him let go of his victim.
tongue_choke_damage_amount : 10 : , "sv", "cheat" : How much damage the choke does.
tongue_choke_damage_interval : 1 : , "sv", "cheat" : How often the choke does damage.
tongue_cone_start_tolerance : 0 : , "sv", "cheat" : How wide the cone is for a tongue hit.
tongue_debug : 0 : , "sv", "cheat" : Print debug info for tongue
tongue_dropping_to_ground_time : 2 : , "sv", "cheat" : A miss or a wall hit will wait this long before pulling back.
tongue_fire_hit_mulligan : 0 : , "sv", "cheat", "rep" : If we break after a hit this soon, and we broke for a good reason, then treat as a miss for the fire timer, not a hit.
tongue_fly_speed : 1000 : , "sv", "cheat" : How fast a tongue flies through the air.
tongue_force_break : 0 : , "sv", "cheat" : Force an existing attached tongue to break, for debugging
tongue_gravity_force : 4000 : , "sv", "cheat", "rep" : The speed that gravity tries to pull us downwards while being tongued.
tongue_health : 100 : , "sv", "cheat" : Tongue health
tongue_hit_delay : 20 : , "sv", "cheat", "rep" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go.
tongue_kill_smoker_on_detach : 1 : , "sv", "cheat" : Do we kill the smoker when they take enough damage to detach the tongue?
tongue_los_forgiveness_time : 1 : , "sv", "cheat" : A traveling tongue can lose LOS for this amount of time and still hit.
tongue_miss_delay : 15 : , "sv", "cheat" : How long a smoker must wait to shoot his tongue after a miss.
tongue_no_progress_break_interval : 10 : , "sv", "cheat" : How long of the victim making no progress until we break the tongue.
tongue_no_progress_choke_early_ambush_delay : 0 : , "sv", "cheat" : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st
tongue_no_progress_choke_early_delay : 1 : , "sv", "cheat" : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta
tongue_no_progress_choke_time : 0 : , "sv", "cheat" : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him.
tongue_no_progress_damage_interval : 0 : , "sv", "cheat" : How long of the victim making no progress until we start choking him.
tongue_no_progress_tolerance : 25 : , "sv", "cheat" : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him.
tongue_player_dropping_to_ground_time : 1 : , "sv", "cheat" : How long after the tongue disconnects will a player need to wait.
tongue_range : 750 : , "sv", "cheat" : How far a smoker can shoot his tongue.
tongue_release_fatigue_penalty : 2500 : , "sv", "cheat" : How much fatigue the victim gets when released, to slow him down.
tongue_start_pull_delay : 0 : , "sv", "cheat", "rep" : How long from tongue contact to tongue pulling.
tongue_unbend : 1 : , "sv", "cheat" : Can the smoker tongue unbend?
tongue_vertical_choke_dot : 0 : , "sv", "cheat" : DotProduct between tongue and vertical required to start choking.
tongue_vertical_choke_height : 40 : , "sv", "cheat" : Need to have victim this high off ground to choke him.
tongue_vertical_choke_time_off_ground : 0 : , "sv", "cheat" : Need to have victim off ground for this long to choke him.
tongue_victim_acceleration : 30 : , "sv", "cheat", "rep" : Acceleration while tongued.
tongue_victim_accuracy_penalty : 0 : , "sv", "cheat", "rep" : How much someone's accuracy suffers while being dragged by a tongue.
tongue_victim_max_speed : 175 : , "sv", "cheat", "rep" : The fastest the tongue can get you going.
tp_schedule_post_think : 1 : , "sv", "cheat" : Schedule postthink operations to run at 10hz
travel_distance : cmd : : Build the shortest path from the previously marked area to the currently selected one and print the length of that path.
tv_clients : cmd : : Shows list of connected SourceTV clients.
tv_enable : 0 : : Activates SourceTV on server.
tv_msg : cmd : : Send a screen message to all clients.
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording.
unbind : cmd : : Unbind a key.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
users : cmd : : Show user info for players on server.
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
versus_shove_fov_pounce_only : 0 : , "sv", "cheat", "rep" : If set, then versus_shove_hunter_fov is only used if the hunter being hit is pouncing
versus_shove_hunter_fov : 90 : , "sv", "cheat", "rep" : Angle that survivor shove will hit hunters
versus_tank_bonus_health : 1 : , "sv", "cheat" :
view_offset_down : 16 : , "sv", "cheat", "rep" :
view_offset_forward : 8 : , "sv", "cheat", "rep" :
view_offset_up : 16 : , "sv", "cheat", "rep" :
vis_debug : 0 : , "sv", "cheat" :
vis_force : 0 : , "sv", "cheat" :
vismon_poll_frequency : 0 : , "sv", "cheat" :
vismon_trace_limit : 12 : , "sv", "cheat" :
voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxeltree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxeltree at the player position.
voxeltree_sphere : cmd : : View entities in the voxeltree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxeltree.
vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
vprof : cmd : : Toggle VProf profiler
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_dump_counters : cmd : : Dump vprof counters to the console
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_report_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_playback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
vs_tank_damage : 24 : , "sv", "cheat" : Amount of damage done by a vs tank's melee attack
vs_threat_initial_distance_first_map_max : 12000 : , "sv", "cheat" : Max distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_first_map_min : 8000 : , "sv", "cheat" : Min distance of starting threat area in vs mode on the first map
vs_threat_initial_distance_max : 8000 : , "sv", "cheat" : Max distance of starting threat area in vs mode
vs_threat_initial_distance_min : 3000 : , "sv", "cheat" : Min distance of starting threat area in vs mode
vs_threat_radius : 200 : , "sv", "cheat" : Distance from the escape route for placing threats
warp_all_survivors_here : cmd : : Warp all survivors to the player's cursor
warp_all_survivors_to_battlefield : cmd : : Warp all Survivors to the battlefield
warp_all_survivors_to_checkpoint : cmd : : Warp all Survivors to the exit checkpoint
warp_all_survivors_to_finale : cmd : : Warp all Survivors to the finale radio
warp_far_survivor_here : cmd : : Teleport the farthest away Survivor to your cursor position
warp_to_start_area : cmd : : Warp yourself to a survivor spawn area
weapon_reparse_server : cmd : : Reloads the weapon script files
wipe_attributes : cmd : : Clear all attributes of selected area.
wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
writeid : cmd : : Writes a list of permanentlybanned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.
xbox_autothrottle : 1 : , "a", "sv" :
xbox_throttlebias : 100 : , "a", "sv" :
xbox_throttlespoof : 200 : , "a", "sv" :
z_acquire_far_range : 2500 : , "sv", "cheat" :
z_acquire_far_time : 5 : , "sv", "cheat" :
z_acquire_near_range : 200 : , "sv", "cheat" :
z_acquire_near_time : 0 : , "sv", "cheat" :
z_acquire_time_variance_factor : 0 : , "sv", "cheat" :
z_add : cmd : : Add an Infected optional x y z arguments for world position to add them
z_alert_dot : 0 : , "sv", "cheat" :
z_alert_range : 1000 : , "sv", "cheat" :
z_allow_ai_to_use_abilities : 1 : , "sv", "cheat" : If zero, Hunters wont pounce, Tanks wont throw rocks, etc
z_attack_flow_range : 1500 : , "sv", "cheat" :
z_attention_range_lying_modifier : 0 : , "sv", "cheat" :
z_attention_range_sitting_modifier : 0 : , "sv", "cheat" :
z_avoid_max_range : 100 : , "sv", "cheat" :
z_avoid_min_range : 30 : , "sv", "cheat" :
z_avoid_power : 10 : , "sv", "cheat" :
z_avoidforce : 2500 : , "sv", "cheat", "rep" :
z_avoidteammates : 1 : , "sv", "cheat", "rep" :
z_award_debug : 0 : , "sv", "cheat", "rep" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yesno thoughts|every thought|every spammy calc)
z_background_limit : 20 : , "sv", "cheat" : How many common infected are on the background map at once.
z_backspeed : 450 : , "sv", "cheat", "rep" :
z_boomer_near_dist : 180 : , "sv", "cheat" :
z_boss_crouch : 0 : , "sv", "cheat" : Forces boss zombie bots to crouch
z_boundary_clear_type : 1 : , "sv", "cheat" : 0 = floodfill, 1 = new creep
z_boundary_max_range : 5000 : , "sv", "cheat" :
z_boundary_spread_speed : 200 : , "sv", "cheat" :
z_brawl_chance : 2 : , "sv", "cheat" :
z_breakable_damage : 4 : , "sv", "cheat" :
z_burning_lifetime : 30 : , "sv", "cheat" : Number of seconds a burning zombie takes to crisp
z_carry_max_mass : 250 : , "sv", "cheat", "rep" :
z_chance : 60 : , "sv", "cheat" :
z_claw_hit_pitch_max : 20 : , "sv", "cheat" :
z_claw_hit_pitch_min : 20 : , "sv", "cheat" :
z_claw_hit_yaw_max : 20 : , "sv", "cheat" :
z_claw_hit_yaw_min : 20 : , "sv", "cheat" :
z_clear_area_range : 300 : , "sv", "cheat" :
z_clear_max_time : 5 : , "sv", "cheat" :
z_clear_min_time : 0 : , "sv", "cheat" :
z_clear_min_time_range : 300 : , "sv", "cheat" :
z_clear_range : 750 : , "sv", "cheat" :
z_close_target_notice_distance : 60 : , "sv", "cheat" : How far an attacking zombie will look for a nearby target on their way to their chosen victim.
z_common_limit : 30 : , "sv", "cheat" : How many common infecteds we can have at once.
z_cooldown_spawn_safety_range : 1000 : , "sv", "cheat" :
z_cough_cloud_expire : 14 : , "sv", "cheat" : You don't cough after a smoke cloud has existed this long.
z_cough_cloud_initial_cough_delay : 0 : , "sv", "cheat" : You don't cough until smoke cloud exists for this long.
z_cough_cloud_radius : 175 : , "sv", "cheat" : How far from center of smoke cloud makes you cough.
z_cough_duration : 5 : , "sv", "cheat", "rep" : How long a cougher continuously coughs for.
z_cough_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of coughing. High number will pin in place for a long time, lower will just slow.
z_cough_interval : 20 : , "sv", "cheat", "rep" : How often a cougher can cough.
z_credits_interval : 0 : , "sv", "cheat" :
z_crouch_speed : 75 : , "sv", "cheat", "rep" :
z_cull_timeout : 5 : , "sv", "cheat" : Grace period before player zombie is culled for being too far away
z_deafen_radius_one : 100 : , "sv", "cheat" :
z_deafen_radius_three : 200 : , "sv", "cheat" :
z_deafen_radius_two : 150 : , "sv", "cheat" :
z_debug : 0 : , "sv", "cheat" :
z_debug_activities : 0 : , "sv", "cheat" :
z_debug_avoid : 0 : , "sv", "cheat" :
z_debug_breakables : 0 : , "sv", "cheat" :
z_debug_climb : 0 : , "sv", "cheat" :
z_debug_cull : 0 : , "sv", "cheat" :
z_debug_escape_scan : 0 : , "sv", "cheat" :
z_debug_falling_damage : 0 : , "sv", "cheat" :
z_debug_fog : 0 : , "sv", "cheat" :
z_debug_infected_anim_report : cmd : : Prints the server's layer info for the specified infected
z_debug_ledges : 0 : , "sv", "cheat" :
z_debug_mob_spawn : 0 : , "sv", "cheat" :
z_debug_neighbors : 0 : , "sv", "cheat" :
z_debug_path_stress_test : cmd : : Stresstests Path::Compute() on an Infected. Optional argument is number of times to invoke Compute()
z_debug_population : 0 : , "sv", "cheat" :
z_debug_spawn_ahead : 0 : , "sv", "cheat" :
z_debug_spawn_set : 1 : , "sv", "cheat" : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above
z_debug_spawnable_areas : 0 : , "sv", "cheat" : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav)
z_debug_tank_spawn : 1 : , "sv", "cheat" : When console spawning a tank automatically give it to a player.
z_decals : cmd : : Splat decals on all infected
z_density_region_length : 1500 : , "sv", "cheat" :
z_destroy_on_attack : 0 : , "sv", "cheat" : When an infected starts punching its victim, destroy it. Useful for demos.
z_difficulty : 0 : , "sv", "rep" : Difficulty of the current game (Easy, Normal, Hard, Impossible)
z_director_special_spawn_delay : 10 : , "sv", "cheat" :
z_discard_min_range : 1000 : , "sv", "cheat" : Don't relocate PZs closer than this regardless of flow distance
z_discard_range : 2500 : , "sv", "cheat" : Discard Zombies farther away than this
z_do_tracers : 1 : , "sv", "cheat", "rep" : Do we want tracers at all?
z_dont_clear : 0 : , "sv", "cheat" :
z_door_reopen_interval : 0 : , "sv", "cheat" : Closed doors can be reopened after this amount of time
z_door_retry_interval : 1 : , "sv", "cheat" : Interval at which blocked doors will try to reopen
z_exploding_health : 50 : , "sv", "cheat" : Exploding Zombie max health
z_exploding_limit : 1 : , "sv", "cheat" :
z_exploding_shove_interval : 10 : , "sv", "cheat" :
z_exploding_shove_max : 5 : , "sv", "cheat" :
z_exploding_shove_min : 4 : , "sv", "cheat" :
z_exploding_speed : 175 : , "sv", "cheat", "rep" :
z_exploding_splat : 50 : , "sv", "cheat" : Boomers splat instead of making a thud when taking this much falling damage
z_exploding_splat_radius : 200 : , "sv", "cheat" : Boomers splattering on the ground make survivors inside this radius it
z_expressions : 1 : , "sv", "cheat" :
z_falling_land_forward_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a stumbling forward landing animation to occur
z_falling_land_hard_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a 'hard' landing animation to occur
z_falling_land_speed : 200 : , "sv", "cheat" : Minimum falling speed to cause a landing animation to occur
z_finale_chance : 100 : , "sv", "cheat" :
z_finale_spawn_safety_range : 600 : , "sv", "cheat" :
z_first_aid_cabinets : 0 : , "sv", "cheat" :
z_force_attack_from_sound_range : 750 : , "sv", "cheat" :
z_forcezombiemodel : 0 : , "sv", "cheat" : remove variability in infected models and instead use the specified model from z_zombieforcemodelname
z_forcezombiemodelname : 0 : , "sv", "cheat" : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set.
z_forwardspeed : 450 : , "sv", "cheat", "rep" :
z_friendly_fire_forgiveness : 1 : , "sv", "cheat" : Ignore friendly fire that appears to be unintentional.
z_frustration : 1 : , "sv", "cheat", "rep" :
z_frustration_lifetime : 20 : , "sv", "cheat" : Frustration will accumulate for this many seconds before forcing an AI tank takeover
z_frustration_los_delay : 2 : , "sv", "cheat" :
z_frustration_spawn_delay : 10 : , "sv", "cheat" :
z_gas_health : 250 : , "sv", "cheat" : Gas Zombie max health
z_gas_limit : 1 : , "sv", "cheat" :
z_gas_speed : 210 : , "sv", "cheat", "rep" :
z_ghost_checkpoint_spawn_interval : 30 : , "sv", "cheat" : Interval for spawning special zombies while survivors are in the checkpoint
z_ghost_finale_spawn_interval : 20 : , "sv", "cheat" : Interval for spawning special zombies during the finale
z_ghost_spawn_in_start : 0 : , "sv", "cheat" : Allow ghosts to materialize while players are in the start area
z_ghost_spawn_interval : 60 : , "sv", "cheat" : Interval for spawning special zombies
z_ghost_speed : 450 : , "sv", "cheat", "rep" :
z_ghost_travel_distance : 1000 : , "sv", "cheat" : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors
z_gib_limb_distance : 400 : , "sv", "cheat" : Rifles and sniper rifles can dismember at this range
z_gib_limb_distance_buckshot : 350 : , "sv", "cheat" : Shotguns can dismember at this range
z_gib_limb_distance_headshot : 2000 : , "sv", "cheat" : Rifles and sniper rifles can decapitate at this range
z_gib_limb_distance_headshot_zoomed : 4000 : , "sv", "cheat" : Sniper rifles can decapitate at this range when zoomed
z_gib_limb_distance_zoomed : 800 : , "sv", "cheat" : Sniper rifles can dismember at this range when zoomed
z_gib_limbs : 25 : , "sv", "cheat" : Limbs can be shot off infected when doing this much damage (0 disables)
z_grab_force : 0 : , "sv", "cheat" : For testing always grab ledges regardless of estimated falling damage
z_grab_ledges_solo : 0 : , "sv", "cheat" : For testing grab ledges even if you're the last survivor
z_gun_damage : 10 : , "sv", "cheat", "rep" :
z_gun_debug_player_index : 0 : , "sv", "cheat", "rep" :
z_gun_force : 300 : , "sv", "cheat" :
z_gun_horiz_punch : 0 : , "sv", "cheat", "rep" : Toggles horizontal punchangles for guns
z_gun_kick : 0 : , "sv", "cheat", "rep" : Firing a gun can knock the player's view this amount of the current spread
z_gun_physics_force : 25 : , "sv", "cheat" : How hard we push things that aren't players or doors.
z_gun_range : 75 : , "sv", "cheat", "rep" :
z_gun_stun_duration : 1 : , "sv", "cheat", "rep" :
z_gun_survivor_force : 200 : , "sv", "cheat" :
z_gun_survivor_friend_push : 1 : , "sv", "cheat", "rep" : Allow survivors to push survivors with a right click.
z_gun_survivor_shove_dot : 0 : , "sv", "cheat" : Max dot of a shove swing that can push a fellow survivor
z_gun_swing_duration : 0 : , "sv", "cheat", "rep" :
z_gun_swing_interval : 0 : , "sv", "cheat", "rep" :
z_gun_swing_vs_amt_penalty : 1 : , "sv", "cheat", "rep" :
z_gun_swing_vs_cooldown : 1 : , "sv", "cheat", "rep" :
z_gun_swing_vs_max_penalty : 6 : , "sv", "cheat", "rep" :
z_gun_swing_vs_min_penalty : 3 : , "sv", "cheat", "rep" :
z_gun_swing_vs_restore_time : 4 : , "sv", "cheat", "rep" :
z_gun_vertical_punch : 1 : , "sv", "cheat", "rep" : Toggles vertical punchangles for guns
z_health : 50 : , "sv", "cheat" : Zombie max health
z_hear_gunfire_range : 200 : , "sv", "cheat" :
z_hear_runner_far_range : 750 : , "sv", "cheat" :
z_hear_runner_near_range : 500 : , "sv", "cheat" :
z_hit_from_behind_cosine : 0 : , "sv", "cheat" :
z_hit_from_behind_factor : 0 : , "sv", "cheat" : Damage multiplier if zombie hits Survivor from behind
z_hit_incap_factor_easy : 0 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_expert : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_hard : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hit_incap_factor_normal : 1 : , "sv", "cheat" : Damage multiplier if zombie hits incapacitated Survivor
z_hunter_claw_buildup_growl_percent : 0 : , "sv", "cheat" : When at least this charged up, Hunter starts growling constantly.
z_hunter_claw_force : 240 : , "sv", "cheat", "rep" : Force with which the claw shoves other zombies away
z_hunter_claw_max_buildup_time : 3 : , "sv", "cheat" : Attack button held longer than this gets no extra benefit.
z_hunter_claw_plays_hit_anims : 0 : , "sv", "cheat", "rep" : Play the new hit anims for debugging?
z_hunter_claw_range : 52 : , "sv", "cheat", "rep" : Range of the Claw weapon
z_hunter_claw_range_down : 70 : , "sv", "cheat", "rep" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes.
z_hunter_claw_start_buildup_time : 0 : , "sv", "cheat" : Attack button released in less than this time is just a click.
z_hunter_claw_swing_duration : 0 : , "sv", "cheat", "rep" :
z_hunter_claw_swing_interval : 1 : , "sv", "cheat", "rep" :
z_hunter_claw_swing_miss_interval : 0 : , "sv", "cheat", "rep" :
z_hunter_ground_normal : 0 : , "sv", "cheat", "rep" :
z_hunter_health : 250 : , "sv", "cheat" : Zombie max health
z_hunter_limit : 1 : , "sv", "cheat" :
z_hunter_lunge_stagger_time : 1 : , "sv", "cheat" :
z_hunter_speed : 300 : , "sv", "cheat", "rep" :
z_increment_head : cmd : : Switch to next head bodygroup
z_increment_lower : cmd : : Switch to next lower body bodygroup
z_increment_skin : cmd : : Switch to next skin
z_increment_upper : cmd : : Switch to next upper body bodygroup
z_infected_flashlight : 1 : , "sv", "cheat" :
z_infected_invuln : 0 : , "sv", "cheat" :
z_infected_move : 1 : , "sv", "cheat" :
z_last_area_update_tolerance : 4 : , "sv", "cheat" : Distance a character needs to travel in order to invalidate cached area
z_last_man_run_interval : 3 : , "sv", "cheat" :
z_lean_wall_align_speed : 300 : , "sv", "cheat" :
z_look_at_local_player : 0 : , "sv", "cheat" : For demo purposes
z_lunge_interval : 0 : , "sv", "cheat", "rep" :
z_lunge_power : 600 : , "sv", "cheat", "rep" :
z_lunge_up : 200 : , "sv", "cheat", "rep" :
z_max_hunter_pounce_stagger_duration : 0 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter.
z_max_neighbor_range : 200 : , "sv", "cheat" : Max range for neighbor collection for avoidance
z_max_path_length : 5000 : , "sv", "cheat" :
z_max_stagger_duration : 6 : , "sv", "cheat" : Max time a PZ staggers when bashed by a survivor.
z_mega_mob_size : 50 : , "sv", "cheat" :
z_mega_mob_spawn_max_interval : 900 : , "sv", "cheat" :
z_mega_mob_spawn_min_interval : 420 : , "sv", "cheat" :
z_min_ladder_mount_dot : 0 : , "sv", "cheat", "rep" : Minimum 2D dot product from player's view to a ladder to be able to grab it
z_minigun_cooldown_time : 3 : , "sv", "cheat" : Minigun cooldown time
z_minigun_damage_rate : 48000 : , "sv", "cheat" : Minigun damage rate, in health/minute
z_minigun_fire_think_interval : 0 : , "sv", "cheat" :
z_minigun_overheat_time : 20 : , "sv", "cheat" : Minigun overheat time
z_minigun_rate_of_fire : 1500 : , "sv", "cheat" : Minigun rate of fire, in bullets/minute
z_minion_aim_tolerance : 0 : , "sv", "cheat" :
z_minion_limit : 3 : , "sv", "cheat" :
z_mob_min_notify_count : 10 : , "sv", "cheat" : Mobs at least this large trigger 'mob' events
z_mob_music_size : 2 : , "sv", "cheat" : Spotting a mob this large plays music
z_mob_population_density : 0 : , "sv", "cheat" : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area)
z_mob_recharge_rate : 0 : , "sv", "cheat" :
z_mob_sacrifice_timeout : 5 : , "sv", "cheat" :
z_mob_spawn_finale_size : 20 : , "sv", "cheat" :
z_mob_spawn_max_interval_easy : 240 : , "sv", "cheat" :
z_mob_spawn_max_interval_expert : 180 : , "sv", "cheat" :
z_mob_spawn_max_interval_hard : 180 : , "sv", "cheat" :
z_mob_spawn_max_interval_normal : 180 : , "sv", "cheat" :
z_mob_spawn_max_size : 30 : , "sv", "cheat" :
z_mob_spawn_min_interval_easy : 120 : , "sv", "cheat" :
z_mob_spawn_min_interval_expert : 90 : , "sv", "cheat" :
z_mob_spawn_min_interval_hard : 90 : , "sv", "cheat" :
z_mob_spawn_min_interval_normal : 90 : , "sv", "cheat" :
z_mob_spawn_min_size : 10 : , "sv", "cheat" :
z_must_wander : 0 : , "sv", "cheat" : For testing. 0: default. 1: wandering zombies don't sit/lie down. 1: wandering zombies always sit/lie down.
z_mute_infected : 0 : , "sv", "cheat" : If nonzero, common infected will not growl, yell, etc
z_nav_debug : 0 : , "sv", "cheat" :
z_nextmission : cmd : : Sets the next mission at the end of the current mission
z_no_cull : 0 : , "sv", "cheat" : If nonzero, the Director will not cull common infected
z_noise_level_display : 0 : , "sv", "cheat" : Show noise levels on players?
z_noise_level_fade_rate : 40 : , "sv", "cheat", "rep" : How much noise we lose each tick, after hold_time expires.
z_noise_level_footstep : 50 : , "sv", "cheat" : How much noise we make with a footstep.
z_noise_level_footstep_in_water : 75 : , "sv", "cheat" : How much noise we make with a footstep while in water.
z_noise_level_hold_time : 0 : , "sv", "cheat", "rep" : How long we hold a given noise level before it starts to fade.
z_noise_level_max : 135 : , "sv", "cheat", "rep" : The highest the noise level can go.
z_noise_level_vocalize : 75 : , "sv", "cheat" : How much noise we make when we say things.
z_non_head_damage_factor_easy : 2 : , "sv", "cheat" : Damage to zombie from nonheadshots is multiplied by this factor
z_non_head_damage_factor_expert : 0 : , "sv", "cheat" : Damage to zombie from nonheadshots is multiplied by this factor
z_non_head_damage_factor_hard : 0 : , "sv", "cheat" : Damage to zombie from nonheadshots is multiplied by this factor
z_non_head_damage_factor_normal : 1 : , "sv", "cheat" : Damage to zombie from nonheadshots is multiplied by this factor
z_notice_it_range : 1500 : , "sv", "cheat" :
z_notice_near_range : 100 : , "sv", "cheat" :
z_player_lunge_up : 150 : , "sv", "cheat", "rep" :
z_player_zombie_debug : 0 : , "sv", "cheat" :
z_player_zombie_land_delay : 0 : , "sv", "cheat" :
z_player_zombie_min_dead_time : 2 : , "sv", "cheat" : The minimum time a PC zombie must be dead before being eligible to respawn
z_pounce_allow_partial_hidden : 1 : , "sv", "cheat" :
z_pounce_crouch_delay : 1 : , "sv", "cheat", "rep" :
z_pounce_damage : 5 : , "sv", "cheat" :
z_pounce_damage_delay : 1 : , "sv", "cheat" :
z_pounce_damage_interrupt : 50 : , "sv", "cheat" : Taking this much damage interrupts a pounce attempt
z_pounce_damage_interval : 0 : , "sv", "cheat" :
z_pounce_delay : 0 : , "sv", "cheat" :
z_pounce_door_damage : 500 : , "sv", "cheat" :
z_pounce_silence_range : 500 : , "sv", "cheat" :
z_pounce_stumble_force : 5 : , "sv", "cheat" : Force of the stumble effect when a hunter pounces on someone
z_prevent_burrowing : 1 : , "sv", "cheat" : Use extra tracelines to prevent burrowing zombies
z_puking_eye_height : 44 : , "sv", "cheat", "rep" :
z_push_force : 2000 : , "sv", "cheat" :
z_push_mass_max : 200 : , "sv", "cheat" :
z_pushaway_force : 100 : , "sv", "cheat" : How hard the infected shove nonIT Survivors out of their way to reach the IT victim
z_randombodygroups : 1 : , "sv", "cheat" : Set to zero to disable random body groups on infected
z_randomskins : 1 : , "sv", "cheat" : Set to zero to disable random skins on infected
z_reload_chatter_debug : 0 : , "sv", "cheat" : Should we give devtext explanations of why we didn't say 'Reloading'?
z_reload_chatter_intensity : 0 : , "sv", "cheat" : Intensity level at which players start saying 'Reloading'
z_reload_chatter_nearby_friend_range : 600 : , "sv", "cheat" : A friend needs to be this close to say'Reloading'
z_reload_chatter_recent_enemy : 1 : , "sv", "cheat" : An enemy needs to have been seen this recently to say 'Reloading'
z_reload_chatter_shotgun_ammo_threshold : 6 : , "sv", "cheat" : Players don't say 'Reloading' when reloading a shotgun that has this many shells already
z_reload_chatter_shotgun_interval : 10 : , "sv", "cheat" :
z_removeitems : cmd : : Removes all items from survivors
z_reset_population_counter : cmd : : For debugging
z_respawn_distance : 100 : , "sv", "cheat" : Infected can try a respawn within this far of their original spawn
z_respawn_interval : 10 : , "sv", "cheat" : Infected can try a respawn within this many seconds of spawning
z_restrict_team_change : 0 : , "sv", "cheat" :
z_round_start_replacement_time : 30 : , "sv", "cheat" :
z_run_exertion_interval : 1 : , "sv", "cheat" :
z_safe_spawn_range : 250 : , "sv", "cheat" : Minimum range for spawning special zombies
z_scout_mob_spawn_range : 3000 : , "sv", "cheat" :
z_shotgun_bonus_damage_multiplier : 5 : , "sv", "cheat" : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range.
z_shotgun_bonus_damage_range : 100 : , "sv", "cheat" : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus.
z_shove_friend_speed : 130 : , "sv", "cheat" :
z_show_bottlenecks : 0 : , "sv", "cheat" :
z_show_clear : 0 : , "sv", "cheat" :
z_show_completely_visible_to_survivor_team : 0 : , "sv", "cheat" :
z_show_damaging : 0 : , "sv", "cheat" :
z_show_escape_route : 0 : , "sv", "cheat" :
z_show_flow_delta : 0 : , "sv", "cheat" :
z_show_flow_distance : 0 : , "sv", "cheat" :
z_show_infected : 0 : , "sv", "cheat" :
z_show_last_area : 0 : , "sv", "cheat" : Draws a line from each player to the center of their last known nav area
z_show_mutually_visible_set : 0 : , "sv", "cheat" :
z_show_population_density : 0 : , "sv", "cheat" :
z_show_potentially_visible : 0 : , "sv", "cheat" :
z_show_potentially_visible_to_survivor_team : 0 : , "sv", "cheat" :
z_show_swings : 0 : , "sv", "cheat", "rep" :
z_show_traffic : 0 : , "sv", "cheat" :
z_sidespeed : 450 : , "sv", "cheat", "rep" :
z_skirmish_spawn_max_interval : 90 : , "sv", "cheat" :
z_skirmish_spawn_max_size : 4 : , "sv", "cheat" :
z_skirmish_spawn_min_interval : 45 : , "sv", "cheat" :
z_skirmish_spawn_min_size : 1 : , "sv", "cheat" :
z_spawn : cmd : : <tank|boomer|smoker|witch|hunter|mob|common> <auto> <ragdoll> <area>. Spawns the specified zombie(s) under your cursor, or out
z_spawn_flow_limit : 1500 : , "sv", "cheat" :
z_spawn_height : 0 : , "sv", "cheat" : Height above ground z_spawn places new infected
z_spawn_mobs_behind_chance : 75 : , "sv", "cheat" : Percentage chance that a mob will spawn behind the Survivor team
z_spawn_mobs_from_selected_set : 0 : , "sv", "cheat" : Spawn subsequent mobs from the currently selected set via the nav mesh editor
z_spawn_range : 1500 : , "sv", "cheat" :
z_spawn_safety_range : 550 : , "sv", "cheat" :
z_spawn_speed : 450 : , "sv", "cheat", "rep" :
z_special_spawn_interval : 45 : , "sv", "cheat" : Interval for spawning special zombies
z_speed : 250 : , "sv", "cheat", "rep" :
z_splat_survivor_pitch_max : 25 : , "sv", "cheat" :
z_splat_survivor_pitch_min : 15 : , "sv", "cheat" :
z_splat_survivor_shake_amplitude : 50 : , "sv", "cheat" :
z_splat_survivor_shake_duration : 1 : , "sv", "cheat" :
z_splat_survivor_shake_frequency : 150 : , "sv", "cheat" :
z_splat_survivor_shake_radius : 10 : , "sv", "cheat" :
z_splat_survivor_yaw_max : 10 : , "sv", "cheat" :
z_splat_survivor_yaw_min : 10 : , "sv", "cheat" :
z_stagger_immunity_time : 0 : , "sv", "cheat" : How long after a hunter or smoker has been staggered until they can be staggered again.
z_state_debug : 0 : , "sv", "cheat" : Gives feedback on current zombie state.
z_stomp_always : 0 : , "sv", "cheat" : Force melee attacks on single infected to always be stomps.
z_stumble_max_curve_accel : 5 : , "sv", "cheat" : Rate of turn increase per second
z_stumble_max_curve_rate : 10 : , "sv", "cheat" : Maximum degrees/sec turning while stumbling forward
z_tank_attack_interval : 1 : , "sv", "cheat" :
z_tank_damage_slow_max_range : 400 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_damage_slow_min_range : 200 : , "sv", "cheat" : Range at which Tank is slowed by gunfire
z_tank_grenade_damage : 750 : , "sv", "cheat" : How much damage a Tank takes from a grenade.
z_tank_grenade_roll : 10 : , "sv", "cheat", "rep" :
z_tank_grenade_slowdown : 0 : , "sv", "cheat" : The speed setting put on a Tank when hit by a grenade.
z_tank_has_special_blood : 0 : , "sv", "cheat" : Does the Tank get his own blood effect instead of the normal infected one?
z_tank_health : 4000 : , "sv", "cheat" : Tank Zombie max health
z_tank_incapacitated_decay_rate : 1 : , "sv", "cheat" : How much health a dying Tank loses each update.
z_tank_incapacitated_health : 5000 : , "sv", "cheat" : Health Tank starts with in death throes.
z_tank_max_stagger_distance : 400 : , "sv", "cheat" : Max distance a Tank staggers when hurt by a grenade.
z_tank_max_stagger_duration : 6 : , "sv", "cheat" : Max time a Tank staggers when hit by a grenade.
z_tank_max_stagger_fade_duration : 6 : , "sv", "cheat" : Fade in time when a Tank is staggered by a grenade.
z_tank_rock_debug : 0 : , "sv", "cheat" : Show debug for the rock thinking about detonating on people.
z_tank_rock_radius : 100 : , "sv", "cheat" :
z_tank_speed : 210 : , "sv", "cheat", "rep" :
z_tank_speed_vs : 210 : , "sv", "cheat", "rep" :
z_tank_stagger_fade_alpha : 192 : , "sv", "cheat" : How opaque the screen fade is when a Tank is hit by a grenade.
z_tank_stagger_fade_duration : 3 : , "sv", "cheat" : How long the screen fade lasts when a Tank is hit by a grenade.
z_tank_throw_fail_interval : 0 : , "sv", "cheat", "rep" : How soon a tank can try again after failing to throw.
z_tank_throw_force : 800 : , "sv", "cheat" :
z_tank_throw_health : 50 : , "sv", "cheat" : Health of the tank projectile (0 disables)
z_tank_throw_interval : 5 : , "sv", "cheat", "rep" : How often a tank can throw.
z_tank_walk_speed : 100 : , "sv", "cheat", "rep" :
z_tanks_block_molotovs : 1 : , "sv", "cheat" :
z_terrify_duration : 2 : , "sv", "cheat" :
z_throttle_hit_interval_easy : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_expert : 1 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_hard : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throttle_hit_interval_normal : 0 : , "sv", "cheat" : Minimum time between damaging a Survivor from a mob
z_throwforce : 2500 : , "sv", "cheat", "rep" :
z_tracer_spacing : 1 : , "sv", "cheat", "rep" : One in how many bullets is a tracer in automatic weapons.
z_transitioning_players_remove : 1 : , "sv", "cheat" :
z_use_tolerance : 0 : , "sv", "cheat", "rep" :
z_vision_range : 500 : , "sv", "cheat" : How far a Zombie can see.
z_vision_range_alert : 1500 : , "sv", "cheat" : How far a Zombie can see when alert.
z_vision_range_obscured : 500 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas.
z_vision_range_obscured_alert : 750 : , "sv", "cheat" : How far a Zombie can see in OBSCURED areas when alert.
z_vocalize_burn_max_interval : 3 : , "sv", "cheat" : The maximum time between vocalizing being burned
z_vocalize_burn_min_interval : 2 : , "sv", "cheat" : The minimum time between vocalizing being burned
z_vocalize_shot_interval : 0 : , "sv", "cheat" : The minimum time between vocalizing being shot
z_vomit : 1 : , "sv", "cheat" :
z_vomit_boxsize : 1 : , "sv", "cheat" : Size of vomit damage entities.
z_vomit_debug : 0 : , "sv", "cheat", "rep" : Visualize the vomit damage.
z_vomit_drag : 0 : , "sv", "cheat" : Air drag of vomit damage entities.
z_vomit_duration : 1 : , "sv", "cheat", "rep" : How long a puker continuously pukes for.
z_vomit_fade_duration : 5 : , "sv", "cheat", "rep" : How long the fade takes
z_vomit_fade_start : 5 : , "sv", "cheat", "rep" : When the vomit starts to fade away
z_vomit_fatigue : 3000 : , "sv", "cheat", "rep" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow.
z_vomit_float : 130 : , "sv", "cheat" : Upward float velocity of vomit damage entities.
z_vomit_hit_pitch_max : 15 : , "sv", "cheat" :
z_vomit_hit_pitch_min : 15 : , "sv", "cheat" :
z_vomit_hit_yaw_max : 10 : , "sv", "cheat" :
z_vomit_hit_yaw_min : 10 : , "sv", "cheat" :
z_vomit_interval : 30 : , "sv", "cheat", "rep" : How often a puker can puke.
z_vomit_lifetime : 0 : , "sv", "cheat" : Time to live of vomit damage entities.
z_vomit_maxdamagedist : 350 : , "sv", "cheat" : Maximum damage distance for vomit.
z_vomit_range : 300 : , "sv", "cheat", "rep" :
z_vomit_slide_mult : 0 : , "sv", "cheat", "rep" : Multiplier for second texture slide rate
z_vomit_slide_rate : 0 : , "sv", "cheat", "rep" : Percentage of screen height per second
z_vomit_vecrand : 0 : , "sv", "cheat" : Random vector added to initial velocity of vomit damage entities.
z_vomit_velocity : 1700 : , "sv", "cheat" : Initial velocity of vomit damage entities.
z_vomit_velocityfadeend : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution finishes fading.
z_vomit_velocityfadestart : 0 : , "sv", "cheat" : Time at which attacker's velocity contribution starts to fade.
z_walk_speed : 85 : , "sv", "cheat", "rep" :
z_wandering_density : 0 : , "sv", "cheat" :
z_witch_allow_change_victim : 1 : , "sv", "cheat" :
z_witch_anger_rate : 0 : , "sv", "cheat" :
z_witch_attack_range : 60 : , "sv", "cheat" :
z_witch_berserk_range : 200 : , "sv", "cheat" :
z_witch_burn_time : 15 : , "sv", "cheat" :
z_witch_damage : 100 : , "sv", "cheat" :
z_witch_damage_per_kill_hit : 30 : , "sv", "cheat" :
z_witch_discard_range : 2000 : , "sv", "cheat" :
z_witch_flashlight_range : 400 : , "sv", "cheat" :
z_witch_health : 1000 : , "sv", "cheat" : Witch max health
z_witch_hostile_at_me_anger : 2 : , "sv", "cheat" :
z_witch_max_retreat_range : 2000 : , "sv", "cheat" :
z_witch_max_threat_time : 7 : , "sv", "cheat" :
z_witch_min_retreat_range : 750 : , "sv", "cheat" :
z_witch_min_threat_time : 5 : , "sv", "cheat" :
z_witch_personal_space : 100 : , "sv", "cheat" :
z_witch_relax_rate : 0 : , "sv", "cheat" :
z_witch_retreat_exit_hidden_duration : 10 : , "sv", "cheat" :
z_witch_retreat_exit_range : 1000 : , "sv", "cheat" :
z_witch_retreat_min_duration : 10 : , "sv", "cheat" :
z_witch_speed : 300 : , "sv", "cheat", "rep" :
z_witch_speed_inured : 200 : , "sv", "cheat", "rep" :
z_witch_threat_hostile_range : 600 : , "sv", "cheat" :
z_witch_threat_normal_range : 300 : , "sv", "cheat" :
z_zombie_knockoff_death : 0 : , "sv", "cheat", "rep" : Knocking off a pouncing zombie instantly kills them.
z_zombie_lunge_push : 0 : , "sv", "cheat" : Does the zombie lunge push players?
1688 total convars/concommands