Multimedia Technologies
Multimedia Technologies
Multimedia Technologies
o Testing
o Delivering
o The needs of a project are analyzed by outlining its messages and objectives.
o The product is revised, based on the continuous feedback received from the client.
Testing:
o The program is tested to ensure that it meets the objectives of the project, works on the
proposed delivery platforms, and meets the client requirements.
Delivery: The final project is packaged and delivered to the end user.
Hardware
Software
Hardware
The Macintosh platform is better suited for multimedia production than the Windows platform.
o The Apple hardware platforms are better equipped to manage both sound and video
editing.
Peripherals
o Monitors, disk drives, scanners, and network equipments, audio hardware, video
hardware
Software
o Word processors
There are the tools which provide the capability for creating a complete multimedia presentation,
including interactive user control, are called authoring tools.
Multimedia authoring tools provide the important framework you need for organizing and editing the
elements of multimedia like graphics, sounds, animations and video clips.
Authoring software provides an integrated environment for binding together the content and functions
of your project.
In these authoring systems, elements are organized as pages of a book or a stack of cards.
Card and page based authoring systems provide a simple and easily understood metaphor for
organizing multimedia elements
Best used when the bulk of your content consists of elements that can be viewed individually.
It contains media objects such as buttons, text fields, and graphic objects.
Icon based event driven tools provide a visual programming approach to organize and prsent
multimedia.
With icon based programs you use symbols in a flow chart scheme.
Best to use when you have a message with a beginning and an end.
For example: the wait icon stops the process until the user click the mouse button or presses a key
or a specific amount of time passes.
Flowchart can be built by dragging appropriate icons from a library and then adding the content.
Has the ability to develop an application like a movie and good for creating animations
Programming features
Interactivity features
Before beginning a multimedia project, you must first develop a sense of its scope and content.
The most precious asset you can bring to the multimedia is your creativity.
It is very difficult to learn creativity. Some might say that it’s impossible, one is born with it.
It is essential to develop an organized outline detailing the skills, time, budget, tools and
resources needed for the project.
Assets such as graphics, sound and the like should be continuously monitored throughout the
project’s execution.
A standardized file-naming procedure should be followed for precise organization and rapid
retrieval.