Storytelling 277 Exam

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Edward Burdette

STORYTELLING

STORYTELLING_277_EXAM

In game theory, a focal point (or Schelling point) is a solution that people tend to choose by

default in the absence of communication in order to avoid coordination failure.The concept

was introduced by the American economist Thomas Schelling in his book The Strategy of

Conflict (1960).Schelling states that "[p]eople can often concert their intentions or

expectations with others if each knows that the other is trying to do the same" in a

cooperative situation (p. 57), so their action would converge on a focal point which has

some kind of prominence compared with the environment.However, the conspicuousness of

the focal point depends on time, place and people themselves.It may not be a definite

solution.== Existence ==

The existence of the focal point is first demonstrated by Schelling with a series of

questions.Here is one example: to determine the time and place to meet a stranger in New

York City, but without being able to communicate in person beforehand.In this coordination

game, any place and time in the city could be an equilibrium solution.Schelling asked a

group of students this question, and found the most common answer was "noon at (the

information booth at) Grand Central Terminal".There is nothing that makes Grand Central

Terminal a location with a higher payoff because people could just as easily meet at another

public location, such as a bar or a library, but its tradition as a meeting place raises its

salience and therefore makes it a natural "focal point".Later, Schelling's informal

experiments have been replicated under controlled conditions with monetary incentives by

Judith Mehta.The existence of focal points can help explain the use of social norms,
including traditional gender roles, in order to ensure coordination, and why changing said

norms can be difficult.== Theories ==

Although the concept of a focal point has been widely accepted in game theory, it is still

unclear how a focal point forms.The researchers have proposed theories from two

aspects.=== The level-n theory ===

Stahl and Wilson argue that a focal point is formed because players would try to predict

how other players act.They model the level of "rational expectation" players by their ability

to

form priors (models) about the behavior of other players;

choose the best responses given these priors.A level-0 player will choose actions regardless

of the actions of other players.A level-1 player believes that all other players are level-0

types.A level-n player estimates that all other players are level-0, 1, 2, ..., n-1 types.Based on

experimental data, most of the players only use one model to predict the behavior of all the

other players.Although the hierarchy of types could be indefinite, the benefits of higher

levels would decrease substantially while incurring a much greater cost.Because of the limit

of players' expectation level and players' priors, it is possible to reach an equilibrium in

games without communication.==== The cognitive hierarchy theory ====

The cognitive hierarchy (CH) theory is a derivation of level-n theory.A level-n player from

the CH model would assume that their strategy is the most sophisticated and that the levels

0, 1, 2, ..., n-1 on which their opponents play follow a normalized Poisson distribution.This

model works well in multi-player games where the players need to estimate a number in a

given range, such as the Guess 2/3 of the average game.A player would be able to determine

the value which they should play based on the assumed distribution of lower-level players

described by the Poisson distribution.Another example of a game involving CH theory is the


Keynesian beauty contest.=== The team reasoning ===

Bacharach argued that people could find a focal point because they act as members of a

team instead of individuals in a cooperative game.With the identity changed, the player

follows the prescription of an imaginary group leader to maximize the group interest.==

Examples ==

=== Schelling's questions ===

Here is a subset of the questions raised by Schelling to prove the existence of a focal

point.Head-tail game: Name "heads" or "tails".If the two players name the same, they win an

award, otherwise, they get nothing.Letter order game: Give an order to letters A, B, and C. If

the three players give the same order, they win an award, otherwise they get nothing.Split

money game: Two players share $100.They first write down their individual claims on a

sheet of paper.If their claims add to $100 or less, both of them will get exactly what they

claimed, but if the sum is higher than $100 they get nothing.The results of the informal

experiments are

For the two players, A and B, in head-tail game.16 out of 22 A and 15 out of 22 B chose

"heads".For the three players, A, B, and C, in letter order game.9 out of 12 A, 10 out of 12 B,

and 14 out of 16 C wrote "ABC".For the players to claim part of the $100.36 out of 40 chose

$50.2 of the remainder chose $49 and $49.99.These games suggest that focal points have

some saliency.These characteristics make them preferable choices to people.Furthermore,

people would assume each other has also noticed the saliency and make the same

decision.=== In coordination game ===


In a simple example, two people unable to communicate with each other are each shown a

panel of four squares and asked to select one; if and only if they both select the same one,

they will each receive a prize.

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