HCI Module 1
HCI Module 1
HCI Module 1
2) HCI - study, planning, and design of how people and computers work together so that
a person’s needs are satisfied in the most effective way
3) user interface - part of a computer and its software that people can see, hear, touch,
talk to, or otherwise understand or direct.
4) Benefits of Good Design
• improve screen clarity and readability by making screens less crowded
• reformatting inquiry screens - reduced decision-making time
• - Training costs are lowered
- support line costs are lowered
- employee satisfaction is increased because aggravation and frustration are
reduced.
• organization’s customers benefit because of the improved service
• Identifying and resolving problems leads to economic benefits.
5) GUI - collection of techniques and mechanisms to interact with something
6) Characteristics of direct manipulation
• Continuous visibility of objects and actions:
- objects are continuously visible.
- Reminders of actions to be performed are also obvious
• The system is portrayed as an extension of the real world:
- A person is allowed to work in a familiar environment and in a familiar way,
focusing on the data, not the application and tools
• Actions are rapid and incremental with visible display of results:
- results of actions are immediately displayed visually on the screen in their new
and current form.
- Auditory feedback may also be provided.
- The impact of a previous action is quickly seen
- evolution of tasks is continuous and effortless.
• Incremental actions are easily reversible:
- actions, if incorrect or not desired, can be easily undone.
7) Indirect Manipulation - direct manipulation may not be feasible because:
- The operation may be difficult to conceptualize in the graphical system.
- The graphics capability of the system may be limited.
- The amount of space available for placing manipulation controls in the window
border may be limited.
- It may be difficult for people to learn and remember all the necessary operations
and actions.
When this occurs, indirect manipulation is provided. Indirect manipulation substitutes words
and text, such as pull-down or pop-up menus, for symbols, and substitutes typing for
pointing.
8) Graphical system advantages
• Symbols recognized faster than text: symbols can be recognized faster and more accurately
than text. An example of a good classification scheme that speeds up recognition is the icons.
These icons allow speedy recognition of the type of message being presented.
• Faster learning: a graphical, pictorial representation aids learning, and symbols can also be
easily learned.
• Faster use and problem solving: Visual or spatial representation of information has been
found to be easier to retain and manipulate and leads to faster and more successful problem
solving.
• Easier remembering: Because of greater simplicity, it is easier for casual users to retain
operational concepts
• More natural: symbolic displays are more natural and advantageous because the human
mind has a powerful image memory.
• Fewer errors: Reversibility of actions reduces error rates because it is always possible to
undo the last step. Error messages are less frequently needed.
• Predictable system responses: Predictable system responses also speed learning.
• More attractive: Direct-manipulation systems are more entertaining, cleverer, and more
appealing.
• May consume less space: Icons may take up less space than the equivalent in words but this
is not the case always
14) Extranets
• An extranet is a special set of intranet Web pages that can be accessed from outside an
organization or company.
• Typical examples include those for letting customers check on an order’s status or
letting suppliers view requests for proposals. An extranet is a blend of the public Internet
and the intranet, and its design should reflect this
15) Principles of User Interface Design for Xerox STAR- not important
The illusion of manipulable objects
Visual order and viewer focus:
Revealed structure:
Consistency:
Appropriate effect or emotional impact:
A match with the medium