Gas 11 Erfe Group 1
Gas 11 Erfe Group 1
Gas 11 Erfe Group 1
A.Y.2020-2021”
A Research Paper
PRACTICAL RESEARCH
Submitted to:
Teacher
Submitted by:
Dumencel, Andrei
Erfe, Czarina S.
Elmido, Abegail
Maloloy-on, Maylen
Priel, Samariel R.
GAS-11
TABLE OF CONTENTS
TABLE OF CONTENTS.
……………………………………………………………………………..…i.
CHAPTER I: ABSTRACT
Abstract of the
Study…………………………………………………………………………ii.
Introduction.
……………………………………………………………………………………..1
……………………………………………………………………3
………………………………………………………………… 5
……………………………………………………………..7
…………………………………………………………………...9
…………………………………………………………………10
Literature
Review……………………………………………………………………………..12
Research
Design………………………………………………………………………………22
Technique…………………………………………………..23
Instrument………………………………………………………………………………
………24
Data Gathering
Procedures……………………………………………………………….24
Treatment………………………………………….25
Distribution……………………………………………..26
Pie Graph
1.1…………………………………………………………………………………28
Pie Graph
1.2………………………………………………………………………………...29
…………………………………………………………………….………….30
………………………………………………………….31
Column
3……………………………………………………………………………………….32
Bar Graph
4…………………………………………………………………………………..33
…………………………………………….33
RECOMMENDATIONS
Discussion………………………………………………………………………………
……..35
Conclusion………………………………………………………………………………
…….37
Recommendations……………………………………………………………………
…….39
APPENDIX
A…………………………………………………………………………………………
43
APPENDIX
B…………………………………………………………………………………………
50
APPENDIX
C…………………………………………………………………………………………
52
ABSTRACT
One of most popular MOBA Mobile Legends. There are 49.98 million
users out of 170 million active Mobile Legends Players Coming from
Indonesia (Alfarizi&Mahbub, 2019). Wherever we go, we will be able
Together for a long time. The teenager who are playing mobile legends
may end up having effects like receiving low grade in school and also
they do not passed the school activities on time that given by their
teachers. It also affects their health because they do not eat on the
right time and also in their sleeping time. Playing Mobile Legends often
their pastime for enjoyment and it is the reason why they like to play
that game. We can observe that there are a lot of people who play
that it is easy to play and can build teamwork for every player that can
help them to win the game. A Mobile Legends often has a huge effect
considered as one of the time consuming game around the globe, they
do not know the time passed when they play mobile legends. There
are many reasons why mobile legends can affect the academic
because there are many students in this modern society who are
The study uses correlational design because the study involves the
and perception.
The researchers find out that most of the grade 7 in Escuela San
Gabriel De Arcangel are play Mobile Legends, and we find out also that
linked to playing online mobile games. Based on our findings that most
our respondents.
CHAPTER 1
INTRODUCTION
They can access online games from their mobile phone whenever
they have time or stress about their life. Online game has become
that Indonesia is in the fifth position with the most internet users in
the world. Surveys about online game player show that 54.13% users
two teams that get into battle. Each team has five members with
and destroy the enemy’s base to finish the game (Tyack, Wyeth, &
Johnson, 2016). Many people tend to play this game because it has a
high level of challenge (Johnson, Nacke, & Wyeth, 2015) and high
competition where players want to gain strength, wealth and
2006). In this
1
game users can collaborate virtually, improve cognitive abilities
MOBA Mobile Legends. There are 49.98 million users out of 170 million
for a long time. The teenager who are playing Mobile Legends may end
up having effects like receiving low grade in school and also they do not
passed the school activities on time that given by their teachers. It also
affects their health because they do not eat on the right time and also in
their sleeping time. Playing Mobile Legends often can increase the
game is that it is easy to play and can build teamwork for every player
that can help them to win the game. A Mobile Legends often has a huge
effect especially in academic performance of a student. Mobile Legends
considered as one of the time consuming game around the globe, they
do not know the time passed when they play mobile legends. The
game designed for mobile phones. The two opposing teams fight to
reach and destroy the enemy's base while defending their own base for
characters, called "minions", spawn at team bases and follow the three
lanes to the opposite team's base, fighting enemies and turrets. There
are five players who each control a character in each team, known as a
December 2020, 103 heroes are in the live server. Moonton regularly
artist that best known for Garudayana, a Javanese action fantasy comic
officially cooperated to release the comic which is now in its fifth saga
with one of the most famous online comic publishers in Japan, Digital
THEORETICAL FRAMEWORK 4
game has become popular in Southeast Asia and will be. Event at
the 2019 Southeast Asia Games. Is arguably one of the most popular
mes for both downloads and gaming in January 2018. In Spain Mobile
Legends is grossing well too, Also dropping out of the top 200 only three
time. In the Philippines Mobile Legends is also the most grossing free
popular among Filipinos and that we are one of the top countries to play
where the most venue are being held of the Mobile Legends: Bang Bang
professional League or MPL that is inviting teams to play like the teams
e the level of stress or Anxiety level due to activities in daily living but
some of them is getting addicted to the game and that has a big factor in
their studies. Teacher and Parents should train the students to set limits
The Indonesia's was the highest ranked Mobile Legends game for both
grossing well too, Also dropping out of the top 200 only three times. In
the Philippines Mobile Legends is also the most grossing free online
games to download and recognized that the Mobile Legends is popular
among Filipinos and that we are one of the top countries to play the
game, Manila-Philippines is where the most venue are being held of the
teams to play.
legends and academic performance and for the parents and teacher to
1.1 Age
1.2 Gender
attending classes?
8
SCOPE AND DELIMITATION OF THE STUDY
The scope of our study is for finding the relationship of playing mobile
legends and to the academic performance of the students. This study will
also be limited to selected grade 7 students of Escuela San Gabriel De
basis for future research that they will conduct. The result and finding of
To Students - The said provides the students to have broad ideas and
they can help their children in controlling the use of mobile legends.
the use of mobile games especially mobile legends and they will teach
the student to know the impact of using mobile legends in their
academic performance.
11
RELATIONSHIP OF ACADEMIC PERFORMANCE AND MOBILE GAMES
This study was conducted to assess and find out the impact of mobile
and to social behavior of the students. The study revealed that boys are
more of a player compared to girls who often play games that require
and many more to mention. Playing online games do not affect their
grades badly for they know how to limit themselves. They know that they
why they only play games during vacation and weekends with a lot of
time compared when they have classes. Even though they play mobile
games; they know how to socialize well and they can perform very well
play even for half an hour especially when they are accustomed to it.
http://dx.doi.org/10.18502/kss.v3i6.2447
12
The study revealed that boys are more of a player compared to girls who
often play games that require three or more players like League of
their class that is why they only play games during vacation and
TEACHING
games have as a tool for learning and teaching. This paper presents a
aspects. Our results support the general assumption that mobile learning
games have potential to enhance motivation. It reveals that game
( Schmitz & Klemke & Specht, 2012 , p. 345). Effects mobile gaming
https://doi.org/10.1504/IJTEL.2012.051817
patterns for mobile games and the learning outcomes of the students will
Mobile games are today an important part of most children’s leisure lives
support children’s learning. Rather than shutting the door of the school
against the
14
mobile game, there is now increasing interest in asking whether
collaboration, that games seem to offer. At the same time, the review
Games-And-Learning
and out of school. It highlights the key areas of research in the field, in
offer.
15
MOBILE GAMES IN BOTH FORMAL AND FORMAL LEARNING
Our purpose in this paper is to review studies that explored the impact of
published between 2000 and 2013, we aim to identify the ways in which
and to synthesize current literature about the impact of the use of mobile
environments. https://doi.org/10.1080/09523987.2014.889409
This study is to explore the effects of the use of mobile games the
PERFORMANCE OF STUDENTS
Mobile gaming is a growing concern that increases the user's risk for
on the other hand, is also an ethical concern that has affected several
and cyber bullying revealed that both can greatly impact school
mobile game addiction and cyber bullying are causal factors for the 17
was used to gather the respondents of the two surveys. Both cyber
causal factors for the students' academic performance. identify the ways
and learning. However, it can be concluded that those who have been a
Performance.https://www.researchgate.net/deref/http%3A%2F
%2Fdx.doi.org%2F10.1109%2F
the problems of the study. Results show that Farmville is the favorite.
Enforcement Administration were found to have low and very low levels
https://www.ubaguio.edu/online-gaming-preferences-of-the-university-of-
baguio-college-students/
to relax, and to relieve stress. Both male and female college students
Online game phenomena occur in almost all parts of the world. This
20
the constructivism paradigm. Then using symbolic interaction theory and
self-concept.
every day. The conclusion obtained from the results of this study is that
the five informants became addicted to the Mobile Legends Game and
had a lot of self-changes since starting and continuing to play and joining
the community of Mobile Legends Depok. There are four things that
game itself, the benefits gained by playing, lifestyle and friendship and
This study is all about five informants becoming addicted to the Mobile
Legends Game. They considered the five informants that this isn't just a
game, it says that the game was as a source of income, learning media,
half-life, and as a mandatory activity that must be done every day life of
21
CHAPTER II
METHODOLOGY
RESEARCH DESIGN
The study uses correlational design because the study involves the
and perception.
research.
Sample size
Population: 82
Slovin's Formula
n=N/(1+Ne2)
n= 100/(1+100,72)
n= 58
The respondents of this came from grade 7 students and our sampling
with our research because it can be useful, it allows all the grade 7
when we present the research because it's not right to be biased to our
respondents.
INSTRUMENT
We used Questionnaire to be our instrument in collecting data because it
is easy to use, it is also similar to the test papers. Including the name,
age, sex and other information from the respondents. They can choose
their answer on the Google form and we can gather all the data if they
survey. We will pass the survey link to the teacher who has students that
24
DATA PROCESSING AND STATISTICAL TREATMENT OF DATA
analyzed with the data requirements of the study. In this part, we used
pie graph, bar graph and column to determine the frequency and
25
FREQUENCY AND PERCENTAGE DISTRIBUTION
P=Percentage
F=Frequency
N=Number of respondents
Written as:
P=FX (100)/N
26
CHAPTER III
found in chapter I.
27
PIE GRAPH 1.1 Age of Respondents
Age 13-14
33%
Age 11-12
67%
The pie graph 1 show the age of the respondents 67.3% of the
respondents are in 11-12 in age while 32.7% of them are 13-14 in age.
Male
57%
respondents, there are 33 students that are male which are 56.8%
10,000 be-
low
60%
30
PIE GRAPH 2. RELATIONSHIP OF MOBILE LEGENDS AND NOT
No
16%
Yes
84%
The tables show that most of the respondents choose Yes having
84.5% while the rest choose No that had 15.5%. The researchers
31
COLUMN 3. RELATIONSHIP OF ACADEMIC PERFORMANCE AND
40
35
30
25
20 Frequency
Percentage
15
10
0
Siblings Friend Classmate
The column show most of the respondents choose their Friends having
65.6% while the other choose the Classmate having 20.6% and the
Friends.
32
BAR GRAPH 4. RELATIONSHIP BETWEEN ACADEMIC
LEGENDS
5-6 hours
Percentage
Frequency
3-4 hours
1-2 hours
0 5 10 15 20 25 30 35 40
The bar graph show that the 1-2 hours got the highest percentage
having 58.6% and the second to the highest percentage is 3-4 hours
having 25.8%. The lowest percentage is 5-6 hours having 15.5%. The
No
19%
Yes
81%
The pie graph show that most of the respondents choose Yes having
81.1% while the rest choose the No that had 18.9%. The researchers
conclude that most of the respondents choose Yes and have the highest
percentage.
34
CHAPTER V
provides the summary of the main findings and where applicable, links
DISCUSSION
Most of the respondents were ages 11-12 with the percentage 67.3%.
income is ten thousand below having 60.4% while the ten thousand to
35
65.6%.
Most of the respondents answered the 1-2 hours having 58.6% and the
Most of the respondents choose Yes having 81.1% while the rest
CONCLUSION
of the respondents were ages 11-12 and most of them are male
but they can do also their school works than playing Mobile
Legends. They must need to do first the school works and other
than nonsense thing that will not help them to their academic 37
performance.
but they can do also their school works than playing Mobile
Legends. They must need to do first the school works and other
presented:
performance.
everything they want to do. Support and guide their children. Give
support especially in
39
data related to the next topic that future researchers will do. Expand
BIBLIOGRAPHY
https://tekno.tempo.co/read/1166277/pemain-mobile-legends-
indonesiaterbanyak-di-dunia
title=Mobile_Legends:_Bang_Bang&oldid=1016862813
3. (Anonymous, (n.d.). The-Effects-of-Mobile-Legends-on-Academic-
Grades-of-Selected-CSS12-Students?
fbclid=IwAR28gekjO5IS4KpLZqxPW2Rjxhs-
99mKRFDJHrDkLGQay8vqd1ZFSlylXkY
https://doi.org/10.1504/IJTEL.2012.051817
41
Learning. https://www.papercamp.com/57021/Literature-Review-
In-Games-And-Learning
https://doi.org/10.1080/09523987.2014.889409
Effects on Academic
Performance.https://www.researchgate.net/deref/http%3A%2F
%2Fdx.doi.org%2F10.1109%2F
https://www.ubaguio.edu/rdc/online-gaming-preferences-of-the-
university-of-baguio-college-students
https://scholar.google.com/scholar?
cites=15239056286974287001&as_sdt=2005&sciodt=0,5&hl=en
42
APPENDICES
APPENDIX A
(LETTER OF APPROVAL)
In line with this, the researchers hope that you will allow us to recruit43
Respectfully yours,
CZARINA S. ERFE
Coordinator
Approved by:
44
APPENDIX B
(SURVEY QUESTIONNAIRE)
Age:_______________ Gender:_____________
2. Are you familiar with mobile games just like Mobile Legends?
a.Yes b. No
a.Yes b. No
a.Yes b. No
45
3.1 Is Mobile Legends will affect your academic performance as a
students?
1
a. Yes b.No
grades?
a.Yes b.No
5.1 Do you think that Mobile legends and academic performance have
a.Yes b.No
APPENDIX C
(CURRICULUM VITAE)
46
47
ANDREI A. DUMENCEL
PHASE 10 PACKAGE 5 BLOCK 46 LOT 1
BAGONG SILANG, CALOOCAN CITY
___________________________________________________
BIRTHDATE: NOVEMBER 29, 2003
BIRTHPLACE: CHINESE GENERAL HOSPITAL
GENDER: MALE
CITIZENSHIP: FILIPINO
RELIGION: CATHOLIC
GMAIL:[email protected]
____________________________________________________________
EDUCATIONAL BACKGROUND
SECONDARY SCHOOL: ESCUELA SAN GABRIEL DE ARCANGEL
PRIMARY SCHOOL: KALAYAAN ELEMENTARY SCHOOL
48
CZARINA S. ERFE
PHASE 10 B PACKAGE 5 BLOCK 43 LOT 18
BAGONG SILANG, CALOOCAN CITY
___________________________________________________
BIRTHDATE: NOVEMBER 27, 2003
BIRTHPLACE: POLANGUI, ALBAY
GENDER: FEMALE
CITIZENSHIP: FILIPINO
RELIGION: ISLAM
GMAIL:[email protected]
____________________________________________________________
EDUCATIONAL BACKGROUND
SECONDARY SCHOOL: ESCUELA SAN GABRIEL DE ARCANGEL
PRIMARY SCHOOL: KALAYAAN ELEMENTARY SCHOOL
49
ABEGAIL C. ELMIDO
SAINT THERESA DECA HOMES
MARILAO BULACAN
___________________________________________________
BIRTHDATE: JULY 26, 2003
BIRTHPLACE: QUEZON CITY
GENDER: FEMALE
CITIZENSHIP: FILIPINO
RELIGION: CATHOLIC
GMAIL:[email protected]
____________________________________________________________
EDUCATIONAL BACKGROUND
SECONDARY SCHOOL: FIRST PROGRESSIVE ACADEMY
PRIMARY SCHOOL: FIRST PROGRESSIVE ACADEMY
50
MAYLEN G. MALOLOY-ON
PHASE 10 B PACKAGE 6 BLOCK 13 LOT 2
BAGONG SILANG, CALOOCAN CITY
___________________________________________________
BIRTHDATE: SEPTEMBER 9, 2003
BIRTHPLACE: CALOOCAN CITY
GENDER: FEMALE
CITIZENSHIP: FILIPINO
RELIGION: CATHOLIC
GMAIL: MALOLOYONMAYLEN09 @GMAIL.COM
____________________________________________________________
EDUCATIONAL BACKGROUND
SECONDARY SCHOOL: KALAYAAN NATIONAL HIGHSCHOOL
PRIMARY SCHOOL: KALAYAAN ELEMENTARY SCHOOL
51
SAMARIEL R. PRIEL
PHASE 4 C PACKAGE 7 BLOCK 64 LOT
BAGONG SILANG, CALOOCAN CITY
___________________________________________________
BIRTHDATE: AUGUST 7, 2003
BIRTHPLACE: CALOOCAN CITY
GENDER: MALE
CITIZENSHIP: FILIPINO
RELIGION: CATHOLIC
GMAIL:[email protected]
____________________________________________________________
EDUCATIONAL BACKGROUND
SECONDARY SCHOOL:KALAYAAN NATIONAL SCHOOL
PRIMARY SCHOOL: BAGONG SILANG ELEMENTARY SCHOOL
52