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A MAKE YOUR OWN ADVENTURE GAME

Cover Art: Jacob Philipp Hackert, Fischerfamilie am


nächtlichen Lagerfeuer mit aufgewühltem Meer (1778)
Art: Joseph Wright of Derby, Cottage on Fire at Night (1785 between 1793)
Allsopp, Fred W. Twenty Years in a Newspaper Office. Little Rock: Central Printing Company, 1907.
Botkin, Benjamin A. A Treasury of American Folklore. New York: Crown Publishers, 1955.
Boyton, Patrick. Snallygaster: The Lost Legend of Frederick County. Maryland: Self-Published, 2008.
Brown, Charles E. Paul Bunyan Tales. Madison: self-published, 1922.
Brown, Charles E. The Wild Animals of Paul Bunyan's Northwoods. Madison: self-published, 1935.
Cohen, Daniel. Monsters, Giants, and Little Men from Mars: An Unnatural History of the Americas. New York:
Doubleday, 1975
Childs, Art. Yarns of the Big Woods (circa 1925). Charlotte, NC: Thrill Land, 2015.
“A Corner in Paradise as Part Payment from France.” The New York Tribune, January 26, 1919. Chronicling
America: Historic American Newspapers. Lib. of Congress.
https://chroniclingamerica.loc.gov/lccn/sn83030214/1919-01-26/ed-1/seq-25/.
Cox, William T. Fearsome Creatures of the Lumberwoods. Washington: Judd & Detweiler, 1910.
Dahlgren, Madeleine V. South Mountain Magic. Boston: James R. Osgood, 1882.
Dolezal, Robert et al. American Folklore and Legend. New York: Reader's Digest, 1981.
Dorson, Richard M. Bloodstoppers and Bearwalkers: Folk Tales of Canadians, Lumberjacks and Indians.
Madison, WI: University of Wisconsin Press, 2008.
Dorson, Richard M. "The Lumberjack Code." Western Folklore 8, no. 4 (1949): 358-65. doi:10.2307/1496154.
Dorson, Richard M. Man and Beast in American Comic Legend. Bloomington, IN: Indiana University Press,
1982.
Dougall, Lily. The Mermaid: A Love Tale. New York: D. Appleton and Company, 1895. Project Gutenberg.
Accessed January 26, 2018. http://www.gutenberg.org/ebooks/20054.
Edmonds, Michael. Out of the Northwoods: The Many Lives of Paul Bunyan. Madison, WI: Wisconsin
Historical Society Press, 2009.
Hackert, Jacob P. Fischerfamilie am nächtlichen Lagerfeuer mit aufgewühltem Meer. 1778. Oil
on Canvas. Museum Schweinfurt, Georg Schäfer. Wikimedia Commons. Accessed January 26,
2018. https://tinyurl.com/y9ks6o2u.
Ives, Ronald L. “You Don't Have to Believe It.” Science News Letter, Vol. 33, No. 14, pp. 214-215+222. April
1938.
Kearney, Luke S. The Hodag and Other Tales of the Logging Camps. Madison, WI: Democrat Printing
Company, 1928.
Machine Elf. “Pultchik’s Wheel of Emotion.” Wikimedia Commons, 2011.
Myers, Frederic. Science and a Future Life. New York: MacMillan and Company, 1893.
Puckett, Newbell N. Folk Beliefs of the Southern Negro. Chapel Hill, NC: University of North Carolina Press,
1926.
Randolph, Vance. We Always Lie to Strangers. New York: Columbia University Press, 1951.
Robinson, William H. Yarns of The Southwest. Phoenix, AZ.: The Berryhill Company, 1921.
Schwartz, Alvin. Kickle Snifters and Other Fearsome Critters. Binghamton, NY: Harpercollins Juvenile Books,
1978.
Senger, Hank. A Saga of the Sawtooths. Caldwell, ID: Caxton Printers, 1938.
"Spoiled Good Stories." The Carbon Chronicle, April 2, 1942, 3. Peel's Prairie Provinces
http://peel.library.ualberta.ca/newspapers/ (Ar00305).
Skinner, Charles. American Myths & Legends. Philadelphia & London: J.B. Lippincott Co, 1903. THIS GAME IS FOR PRIVATE, NONCOMMERCIAL HOME USE ONLY. IT IS NOT
Stevens, James. The Saginaw Paul Bunyan. New York: Alfred A. Knopf, Inc., 1932. AUTHORIZED FOR ANY OTHER USE. ANY PUBLIC PERFORMANCE, COMMERCIAL
Talley, Thomas W. Negro Folk Rhymes, Wise and Otherwise, With a Study. New York: Macmillan Company, DUPLICATION OR OTHER USE IS STRICTLY PROHIBITED. ANY UNAUTHORIZED
1922.
SALE IN WHOLE OR IN PART IS PROHIBITED. ALL OTHER RIGHTS RESERVED.
Troward, Thomas. The Hidden Power. New York: Robert M. McBride & Company, 1925.
COPYRIGHT © 2018 THRILL LAND.
Tryon, Henry H. Fearsome Critters. Cornwall, NY: Idlewild Press, 1939.
Wright, Joseph of Derby. Cottage on Fire at Night. 1785-1793. Oil on Canvas. Yale Center for British Art.
Wikimedia Commons. Accessed February 3, 2018. https://tinyurl.com/yboadh48.
Wyman, Walker D. Mythical Creatures of the North Country. River Falls, WI: River Falls State University
Press, 1969.
Wyman, Walker D. Mythical Creatures of the USA and Canada. River Falls, WI: University of Wisconsin ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5
COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/
Riverfalls Press,1978.
I WANT TO TELL YOU A STORY. Deep in the pine country where the Description : The FALLEN WOODSMAN has appeared throughout the ages
Hunter's Moon casts its long, dreadful shadows beneath the trees the dry air and has a different name in every village, town and fort he frequents. But no
grows colder, COLDER, — thinner, THINNER. Off some ways, a mad howling matter the name he travels under he is nevertheless a figure to dread.
echoes as an unseen sort of thing moves closer, CLOSER. Your heart beats, Tradition is divided on his true nature. Some hold that the Fallen Woodsman
rather cringes faster, Faster, FASTER. A voice calls out offering you an escape. is an emissary of the devil, other say the guise of the devil himself. In either
Distant embers burn brighter, BRIGHTER. Then you see it. A campfire to a case he oversees the interests of his country whilst abroad. Often, he is
lonely cabin, at last REFUGE! Whilst “The Great Thing” pawing and scraping described as a tall man, clad in black garments, sometimes with red trim or
across a frozen lake thuds louder, Louder, LOUDER, L O U D E R. gold ornaments. His eyes burn with hell fire, his body as hard as iron and grip
icy to the touch. Most often he is presented as a trickster, offering one’s desires
Me? I am that voice you heard. One of many inside your head. Call me
for their soul. As evil is deprived of eternal life the man in black is not immortal,
Imagination. “The Great Thing” you flee is called your R E A L I T Y. That
but still has likely lived for centuries.
is not where I will take you. But follow me to a place of things forgotten, of parts
stranger, Stranger and STRANGER. Let the forest and night consume you, Neither quite mortal nor immortal, the mysterious stranger uses his time
escape into adventure, escape into the world of About Old Storytellers! stirring chaos to every sect of humankind. He goes from nation to nation
arguing why each is “the chosen” and of the imminent doom that others posed
to them.

He would voyage to northern lands and champion the privileges that should
Storytelling is a dying art. Not for the kind of stories found
be theirs by virtue of their region. Afterward, in another form, he would journey
in movies or books but for the sort of stories told aloud and
to their southern neighbors and proclaim a cause of false justice against others
brought to life in the light of a campfire. For there simply is
who would do naught else but wrong them.
no substitute for a good campfire story. To which even
classic works such as William T. Cox’s Fearsome The traveler never took sides and rarely fought mortals themselves. But joyed
Creatures of the Lumberwoods or Richard Dorson’s Man rather in this simple game of pitting humanity against itself using truth if
and Beast in American Comic Legend cannot do them necessary and fiction as convenient. Often proclaiming he is no enemy of man,
their full justice. About Old Storytellers or a Game of but only that of the divine. That it is, as he tells it, by man’s hand his greatest
Campfire Lore is a storytelling and strategy-based game that takes its work is realized.
inspiration from those spoken stories dreamt up long ago in a lonely, isolated --------------------------------------------------------------------------------------------------------------------------------------------------------------------------

logging camp somewhere. The kind of tales heard over the roar of laughter and GRIT : 10 ... 7 ... 16 ... 1 ... 4 ... 13
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crackle of the open fire, but which have gone long untold ever since.
FERVOR : ⚀⚁⚂⚃ … N/A
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The art of good storytelling often lies more in the storyteller, rather than in the
story itself. No story need be fixed word for word in our minds, but rather should RESOLVE : 90
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
be told from the heart. This allows fresh inspiration and fiery imagination to --------------------------------------------------------------------------------------------------------------------------------------------------------------------------
come into play. For the tales herein more closely resemble the stuff of dreams TACTICAL SUGGESTIONS
than of fairytales and no two dreams are ever so exactly alike. Have Opponent Challenge Dark Woodsman to Any Contest
of Their Choosing. (i.e. fencing, cards, basketball, chess, timber sports,
As well, in creating your adventure bear in mind the key difference between
an adventure and horror story. In a horror story the danger comes to the dance, archery, music, dominoes, etc.) N/A
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characters, but in adventure the characters go towards the danger.
Thus, in About Old Storytellers, like any good adventure story, it is about that
sort of engagement. The Storyteller should be detailed, animated and above

⚄⚅⚅ all enthusiastic.

Don’t know how to smoothly transition something into the story? No problem!
If things pop up suddenly, without warning, nor explanation, you are doing it
right! Mystery can be an important part of the game. Do not spoil it by giving
Description : Harbinger Eve, the WITCH QUEEN OF THE everything out right away. At any rate, this gives the Storyteller time to fill in
INVISIBLE WORLD, is the bearer of extraordinary power. She will gaps and figure out what was going on in the first place. And if not, should a
stop at nothing to protect her domain from the likes of man and/or player suggest why a fire started or how something ended up where it did,
associates of the Devil. Yet little is known by man of her or her realm. great roll with it. Make the players part of the process, the more imaginations
She ventures into our world as the protector of women and children. the better!
She is known to spit lightning storms, levitate objects with a blinging However, the overall experience still rests on the Storyteller and his or her
gaze and rattle people about with the same force. Within contact she ability to fountain their imagination into interactive storytelling. Accordingly,
can make any object as light as air and afterwards hurl it bearing its improvisation and preparation are both key to building an entertaining
full force and weight. With these and other talents her power is only experience. We begin by thinking, rethinking and thinking beyond that. We play
matched by her bitterness and disdain for man. For how could she with the concept and sprinkle in inspiration from wherever we can find it. We
forgive a creature who is the deliverer of prejudice, deforestation, ask ourselves questions along the way. Such as, where exactly is the story
colonialism, racism, abuse and all manners of evil? He perturbs his right now and where am I going with this?
world and that of nature wanting only all for himself. In her realm, the
invisible world, it is nature not man that reigns supreme. It is the responsibility of the Storyteller to do the necessary pre-game
preparation. He or she must be quick to react to the responses from the players
All is at peace, in stark contrast to our sphere. Earn her trust and she and be ready to change the story should it move in an unanticipated direction.
can be a most powerful ally but cross her and you might not even
But this duty should not overshadow the Storyteller's most important—
live to regret it.
---------------------------------------------------------------------------------------- ensuring a good time is had by all.
GRIT : 10 ... 7 ... 13 ... 16 ... 16 ... 1
---------------------------------------------------------------------------------------- While many may scoff at the idea of fantasy gaming consider this. Both dreams
FERVOR : ⚀⚁⚂⚃ and reality are facets of our existence, two sides of the same coin. While we
---------------------------------------------------------------------------------------- may consider one more than the other, our time spent dreaming is not nothing.
RESOLVE : 100 On average a person spends twenty-five years sleeping, that’s a quarter of a
century dreaming, living in a fantasy world. And while one is dreaming it feels
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
----------------------------------------------------------------------------------------------------------------------------------------------------- just as real as the everyday. Therein lies the objective of the Storyteller. To
TACTICAL SUGGESTIONS bring a little bit of those dreams over to our waking lives. Moreover, to create
Blow Lightning Storms, Appear in Two Places at Once something the participants look back on as fantastic, but while engaged in
Punch, Kick, Lightning Cloud Strike discover something surprisingly real.
Blinding Stare, Battle Cry, Circle Opponent … Chant
Fly, Throw Ball Lightning, Levitation Stare, Hurl Object
Convince, Discuss, Talk

L. S. SHARPE
JANUARY 26, 2018
⚄⚄⚅ [ ORDER :
SPECTERS ]

The old-time lumberjack was truly a being to behold. He was more precisely Description : In Washington Irving’s “The Legend of Sleepy
called a logger or simply a “jack.” The archetypal “jack” lived a life very different Hollow” it is said that the HEADLESS HORSEMAN was
than anything we would know today. He would labor his entire winter away in once a Hessian soldier who lost his head due to cannon fire
camps far removed from the comforts of civilization. According to folklorist in the American revolution. Irving speaks of a phantasm that
Richard Dorson, the logger lived by an unwritten code, as duly upheld as even rides about on Halloween with Jack O’ Lantern in hand,
the code of chivalry that governed knighthood. Despite the rough-and-tumble searching for his lost head. The horseman is, “commander-
demeanor, loggers had a very high sense of honor and while fierce fighters in-chief of all the powers of the air,” and possesses authority
never struck blows in camp. They were rowdy and rambunctious, but noble in over all manners of apparitions and armies of damned. But the legend is not
heart and generous in spirit. They were known to give to charity and even confined to Sleepy Hollow nor does it stop at Irving’s tale. The rider is known
cease their use of profanity in front of female company. Despite the dangerous in lore spanning the continents. Sometimes referred to as the “wild huntsman”
work they had to perform, loggers prided themselves on their ability to drink, or “phantom rider,” the ghost is a figure feared throughout the land. In Germany
boast, fight and above all work. He who could fell the most trees or who could the specter rides in on a gray horse, joined by the sound of hunting horns and
haul the most logs was a matter of immense pride to the lumberjack. As well, a pack of phantom hounds. In Ireland he is said to grip his head under his arms
with limited means to past the time they would spend long nights telling stories trotting about fiercely cracking a whip in the air. But whatever the case may be
around a burning stove or roaring campfire. It was not before long that loggers stories agree on one thing—seldom does anyone live to tell the tale.
began to invent their own lore. Indeed, a rich body of stories upon which this ------------------------------------------------------------------------------------------------------
game takes its inspiration. GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7
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FERVOR : ⚀⚁... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ⚀⚁
------------------------------------------------------------------------------------------------------
Little known to many, throughout North America’s checkered past there have RESOLVE : 75
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
existed various short-lived and forgotten nations. The Republic of Indian
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Stream existed for just three short years in the 1830s due to a territorial dispute
TACTICAL SUGGESTIONS
between the U.S. State of New Hampshire and the British Province of Lower
Canada. Likewise, the République du Madawaska existed in what is today Vanish and Reappear … Sword Thrust, Whip Smack, Throw
New Brunswick and Maine due to discrepancies in the Treaty of Paris (1783). Head/Jack o’ Lantern … Maniacal Laugh, Circle Opponent
Moreover, so have come and gone the Vermont Republic, Watauga N/A ... Chase, Throw Object
Association, State of Muskogee, Free State of Jones, California “Bear” Draw Opponent in by Sounding Hunting Horn
Republic, etc. under various banners from political to religious. As well as -------------------------------------------------------------------------------------------------------
reclamation efforts by tribes of Native peoples that continue to this very day.

But whatever the reason you may find to spur your little republic from a larger
bully, it makes for grand storytelling. So, imagine with me a small, remote
republic, nestled who-knows-where in some thickly forested and inaccessible
region. Something, you know vaguely real sounding. Black Mountain
Republic? Free State of Eagle River? Dominion of Fort Macomb? An adjective ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5
with a geographical feature usually does the trick. Likewise, a name inserted COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/

before port, fort, etc. works just as well. I will let you play around with it.
⚃⚅⚅ [ ORDER :
SPECTERS ]
Description : The infamous “HOOK” has been a staple of urban lore for nearly As with forgotten republics it is somewhat less obscure that fraternal orders
a century. The ghastly figure is commonly thought of as an escaped lunatic and secret societies used to be immensely popular. Forget the Masons or
with a rusty hook in replace of a missing hand. He is renowned for his habit of Illuminati, nearly every trade you can possibly think of had its very own hush-
terrorizing young lovers. His visitations may be evidenced by a hook hanging hush society, complete with fancy handshakes, symbolism and outfits to
from a door or whenever an unlucky lady’s gentleman-caller is found dead, match. Daughters of Mokanna, Society of Thirteen, Eternal and Universal
hanging upside-down from a tree; fingernails scraping against the ground. Brotherhood of Mystics, League of Friendship of the Mechanical Order of the
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sun, International Concatenated Order of Hoo-Hoo, etc. Some of which are
GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7 still in existence. Also, as you can tell, names don’t necessarily have to spell
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out what trade they’re associated with. Your society holds its meetings in the
FERVOR : ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ...
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
utmost secrecy under the cover of darkness within great tents set-up in the
RESOLVE : 45 middle of the vast wilderness. They are possessors of hidden knowledge and
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] are the last ones who can rid the republic of the terrors that seek to engulf it.
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Its name is not going to be too difficult. Start with an adjective (modern, secret,
TACTICAL SUGGESTIONS royal, loyal, mystic, ancient, etc.), then a word meaning association (society,
N/A … Puncture, Punch, Kick, Stab … Maniacal Laugh, Circle brotherhood, union, circle, order, etc.) followed by “of.” Lastly, you follow this
Opponent, Lurk in Shadows … N/A ... Chase, Leap ... N/A with any plural cryptic noun (watchers, adventurers, firebrands, war eagles).
══════════════════════════════════════════════════════════

⚄⚄⚄ [ ORDER :
SPECTERS ]
Description : “The wailing woman,” LA LLORONA, was once a beauty to In 1693 Cotton Mather wrote Wonders of the Invisible World, a book, without
behold. However, she had two young sons that made it difficult for her to attract apology, in which he defended his role in the notorious Salem witch trials.
suitors. She long for a life outside of poverty and luxuries she could not afford. Throughout the book, he maintained that the deaths of countless women, as
One evening her children’s bodies were found in a pond. She maintained her accused witches, were a symbol of divine justice and that such persons were
innocent, but all suspected her. She died bitterly and in tears. To this day she tools of Satan himself. Little did he understand that the world never saw such
wanders around creeks or lakes crying out, searching for her lost children. an instrument of the devil than he who would condemn innocent people, let
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alone women, to death. But what of true witches and this invisible world?
GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Countless stories that speak so often of the evil of witchcraft have very little to
FERVOR : ⚀ ... ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ say on the evils of man. Despite, such tales not all witches are wicked no more
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- than all people are righteous. As a matter of record, witches seek to make no
RESOLVE : 55 enemy of the creator, but rather only that of man. As to why they should
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] despise the male variety, so much, is not the question. The question is why
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TACTICAL SUGGESTIONS should they be so merciful? For Man is the destroyer nature, the herald of war
Vanish and Reappear … N/A … Scream, Leap Out of Water and the bearer of intolerance. So is, at least, the popular opinion within the
Invisible World. The Invisible World exists and occupies the same space as
N/A ... Chase ... Draw Opponent Near with Weeping
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- our world, but on a different plane. It is the secret sanctum from where witches
draw their power. Yet, it is not a place of darkness and suffering, but one very
much unlike our own. It is people-less realm, ruled by a powerful queen, where
nature flourishes and man never existed.
⚃⚄⚄ [ ORDER :
SPECTERS ]
Description : BLOODY MARY is a most frightful specter, known to appear out
Just as silver can be used to purchase items, experienced points can be
of mirrors once her name is repeated thirteen times. Bloody Mary appears as
redeemed to acquire new skills or increased a character’s Grit or Resolve.
a young lady dressed in a white gown stained in blood. As well she is known
Every time a player earns 100 experience points they advance to a higher rank
for her ear-splitting scream that can be heard time and time again. Stories of
within their secret society. At what time they may exchange these points for the specter are found almost everywhere, each area having its own
such things that are at the discretion of the Storyteller. Within the story a higher particularities. Sometimes the phantom’s appearance is link to some horrific,
status in the ancient order can command the respect and assistance from
local tragedy.
those individuals and groups appreciative of the association’s charitable work. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Still, it may just as easily put a larger target on their backs if made known to GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7
the society’s enemies. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ⚀⚁⚂ ... ... ⚀⚁⚂⚃ ... ... ⚀ ...


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
All player’s characters begin their first game with the designation of modern
RESOLVE : 30
knight and throughout the story they gain experience points. The awarding of [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
experience points, however, is never based on any in-game accomplishments, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

but rather out-of-game performance. Who is the most creative player? Who is TACTICAL SUGGESTIONS
the most enthusiastic? Who is the all-around good sport? Who always brings Vanish and Reappear, Pass Through Walls … N/A ... Ear-Splitting
a special talent into a game? Never hesitate to reward genuine, heartfelt Scream, Spin Head, Pull Out Eyes … N/A ... Chase, Fly ... N/A
participation. ══════════════════════════════════════════════════════════

FIRST ORDER SECOND ORDER ⚃⚄⚅ [ ORDER :


SPECTERS ]

1. Modern Knight 1. Improved Modern Knight Description : BOO HAGS are truly ghastly beings to behold. In appearance
2. Loyal Knight 2. Improved Loyal Knight they are a deep shade blood-red, quite literally having no skin to call their own.
3. Royal Knight 3. Improved Royal Knight
4. Noble Knight 4. Improved Noble Knight Often, they must slip into the skin of some unfortunate soul as to not arouse
5. Mystic Knight 5. Improved Mystic Knight suspicion. In replenishing their strength, they cannot oblige earthly
6. Gilded Knight 6. Improved Gilded Knight
7. Illustrious Knight 7. Improved Illustrious Knight sustenance, but survive by stealing the breath of others. The hag
8. Benevolent Knight 8. Improved Benevolent Knight accomplishes her work by siting on the stomach of a sleeping victim, or as the
local warning foretells—“Don’t let the hag ride ya.”
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THIRD ORDER FOURTH ORDER GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7
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1. Illuminated Modern Knight 1. Exalted Modern Knight
2. Illuminated Loyal Knight 2. Exalted Loyal Knight FERVOR : ⚀⚁ ... ... ⚀⚁⚂⚃ ... ... ⚀⚁ ... ⚀
3. Illuminated Royal Knight 3. Exalted Royal Knight ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

4. Illuminated Noble Knight 4. Exalted Noble Knight RESOLVE : 35


5. Illuminated Mystic Knight 5. Exalted Mystic Knight
6. Exalted Gilded Knight [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
6. Illuminated Golden Knight ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
7. Illuminated Illustrious Knight 7. Exalted Illustrious Knight
8. Illuminated Benevolent Knight 8. Exalted Benevolent Knigh TACTICAL SUGGESTIONS
Vanish and Reappear … N/A … Cackle, Evil Eye, Lurk in
Shadows … N/A … Attempt to Steal Breath, Chase
Call Opponent by Name, Talk in Voice of Loved One
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⚃⚃⚄ [ ORDER :
SPECTERS ]
Description : Imagine a black dog bigger than any you have ever wished to About Old Storytellers is about imagination and having fun, but also it can be
see and only growing larger every passing minute! Such a creature is the a lot of work, especially on the Storyteller. While you are always free to flesh
PLAT-EYE. The Plat-Eye guards untold treasure hidden deep in marshes and out your own unique settings for AOS we have devised one of our own
woodlands. Such riches are often buried away by warring parties each wishing invention to serve as an example. It may even serve as your own backdrop
it not to fall in the hands of the enemy. Tradition links the specter with the new should it suit you. We now present for your study or use the Kanawa Republic.
moon and is known to take many forms, but generally a phantom dog with a
fiery gaze. Yet, on occasion it may take the shape of a dense fog when it
prefers to envelope its victims instead.
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GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ... ... ⚀⚁⚂ ... ... ⚀⚁ ...


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RESOLVE : 20
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
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TACTICAL SUGGESTIONS
Photo of a Boreal Landscape, the Topography of the Kanawa Republic.
N/A … N/A ... Howl, Increase Size, Snarl, Phantom Bite/Swipe Photo Credit: David Touzin (dav2z) (3 Aug 2006). The Hautes Gorges de la Rivière Malbaie. Wikimedia.org

N/A ... Chase, Pounce ... N/A THE KANAWA REPUBLIC LIES within the boundless boreal forests and
══════════════════════════════════════════════════════════
remote valley ways about a three weeks journey from Quebec. It is not

⚃⚃⚅
[ ORDER :
accessible by wagon or train. A horse, provided a strong one, might make the
SPECTERS ]
trip with sure difficulty. Most wouldn’t chance it, waste of a good horse. No, the
Description : “DON'T talk! Go to sleep! Eyes shut, and don't you peep! Keep choice method of arrival is either by steamer or balloon. That is if they are not
still, or he just moans: ‘RAWHEAD AND BLOODY BONES!’” Or so many a pulled beneath the waves or plucked out of the air.
nursey rhyme goes. The titular character is a terrifying skeletal-figure that nabs
children and drags them off to its lair. (Rawhead the skull part and Bloodybones For the land where the republic stands is a place of no few dangers. There is
its body, respectively). The specter is used in stories to frighten the young, but little refuge from the savagery of beasts or unforgiving elements, the chief of
also in allegories for political injustice (“the rawhead-and-blooybones of… which is a lonely trading port called Matawaw, the capital, along the rocky
etc.”) northeast coast. To the west and further south, the Republic shares the
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- peninsula with a local tribe known in colonial times as the Quonabi. However,
GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7 the natives firmly assert to have never called themselves by such nonsense.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
They prefer rather, as it is in their own tongue, Mākwosukoweyinewuk, people
FERVOR : ... ... ⚀⚁⚂ ... ... ⚀ ... ⚀⚁⚂ of the forest’s midst, or simply Makwa.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 25 Upon the lower peninsula of this lost republic, one will find no signs of
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
civilization, no roads, no towns, neither law nor order. Rather it is a place that
TACTICAL SUGGESTIONS calls back to a different time, when we were not master of all we surveyed.
N/A … N/A … Maniacal Laugh, Evil Grin, Phantom Claw This is Sattaw Territory, a boundless wilderness. Some call it no man’s land,
N/A ... Chases ... Call Opponent by Name but to the loggers of the camp at the River Bürmoos, it is called freedom,
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------- moreover they call it home.
AS IT WAS IN THE TIME OF PAUL BUNYAN

In the beginning, the Kanawa Republic was known as Rolf’s Land. Rolf’s Land
was an English colony but was later transferred over to Prussia for an
undisclosed sum. The transfer of government did not sit well with the settlers,
⚂⚅⚅ [ ORDER :
SPECTERS ]

who were comprised of various nationalities. They all had made journey to the Description : Do you remember a time when SCARECROWS were
peninsula for a better life. They resisted the enforcement of Prussian culture; such harmless and inconsequential things? Such unimposing
as well a language that many could not understand (English remained de facto, handicrafts they were, with their dull, dimwitted expressions and
in use for trade). The settlers most of all resented Prussian military presence. shoddy clothing. They could not come to life, laugh manically, bust
through windows, chase you with torches through cornfields nor wield a
The rise of the Prussian colonial government lead to a draft and fighting with pitchfork. Yea, those were the days.
the Makwa over territory. A short war broke out resulting in a humiliating defeat -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

for the Prussian Colonial Army, who greatly overestimated the Makwa home GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
advantage and their power as an untested fighting force. Soon after the
FERVOR : ... ⚀ ... ⚀ ... ... ...
populace demanded that treaties be established to ensure peace within the -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
region. An armistice was reached, however, not long after the Prussian RESOLVE : 10
governors of Kanawa initiated a policy of military conscription. The policy [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
required Kanawan men to fight in foreign wars. This policy proved vastly
TACTICAL SUGGESTIONS
unpopular with the settlers already weary of fighting. They knew should they
die it would be better to do so for their own rights, on their own soil. Yet, N/A … Grapple, Strike, Smack, Pull Hair … Laugh Manically
knowing they could not defeat the regiment of Prussian troops nor the handful N/A ... N/A ... N/A
══════════════════════════════════════════════════════════
of ships on their way for recruits, the settlers devised a bold solution.

Noting the unpopularity of Prussian policy among the Makwa, enslaved and ⚃⚃⚃ [ ORDER :
SPECTERS ]
indentured peoples as well as pirates, who preyed on Prussian vessels, a deal Description : From the big top to the great beyond, are you ready for this
was struck. The deal called for an alliance against the Prussian colonial second act? These ghastly jesters are usually such a happy-go-lucky bunch,
government. The terms were an end to encroachment on Makwa land, the but sometimes they can lose their temper. And you know how it is, one moment
prohibition of slavery and a generous compensation for privateers on spoils you are minding your own business and the next you are being hunted by a
gained from Prussian vessels. deranged, deathless GHOST CLOWN. No? Oh, just wait, you will.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
As Prussian ships arrived for recruits they came under heavy fire by pirate GRIT : 4 ... 16 ... 7 ... 1 ... 13 ... 7
vessels. The Prussian land forces (brown coats) were then ambushed by -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

colonial fighters (green coats). Armed with their long-range hunting rifles the FERVOR : ... ... ⚀⚁ ... ... ⚀ ... ⚀
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
settlers pushed the Prussian soldiers east to the shore. The Prussians were
RESOLVE : 15
now blocked by Makwa from the south and emancipated slaves from the north.
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
After brief but intense fighting the remaining Prussian forces were loaded on -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
ships and sent back to Europe. The Prussian government, too far embroiled in TACTICAL SUGGESTIONS
wars to try and fight another one, was left with no alternative, but to abandon N/A … N/A ... Scream, Laugh, Phantom Punch, Throw Head
its claim to Kanawa. On August 4th the united peoples of the peninsula declared N/A ... Roll, Somersault, Cartwheel ... Offer Gift
the independent Kanawa Republic. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚂⚄⚅ [ ORDER :
ILLUSIONARIES]
Description : The PINK ELEPHANT is truly an opponent
never to be underestimated. Despite many a statement to Name: Kanawa Republic (kah-nuh-wuh).
the contrary to see it is to render the viewer unable to ever Motto: Vivere disce, cogita mori.
look away. For the imaginary animal is the most difficult Motto Meaning: Die to Live or Live to Die
delusion to resist. It is not an incarnation of any negative Capital: Matawaw
emotion, but rather that of distraction, surprise and pure Languages: Various. English, French, Polish,
amazement. The creature is elephantine in appearance, Swedish, Russian and Makwa widely spoken.
both rosy and spotted. It can easily captivate an individual for hours to the Demonym: Kanawan
confusion, frustration and bewilderment of onlookers wondering what he or she Government: Meritocratic Presidential Republic. Partially based on
is looking at. The being, however, is a psychedelic shapeshifter of sorts. It can Haudenosaunee (Iroquois) government. Only men can become elected
alter its shape and hue to the form of a green rhinoceros, purple hippopotamus, representatives; however, only women can nominate officials and vote.
red spider or even a blue tomcat. Area: 575 square miles
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Flag: The Kanawa Cross (pictured)
GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Currency: Kanawan Silver ¤
FERVOR : ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ Secret Societies: Ancient Order of Muleskinners (men and women admitted)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Environment: Largely Boreal forests, mountains and glaciers. NOTE: Boreal
RESOLVE : 75 forests often have larger animals due to the need to retain body heat. They
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] also contain more wetlands than any other biome as well as the most extreme
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS temperature differences.
Stomp, Kick, Trunk Smack … N/A National Animal: Woodland Caribou
Political Issues: Rumors persist of anarchists and secret, Prussian loyalist
Form of Red Spider or Other Frightening Figure
groups conspiring to undermine social stability and progress. Additionally,
N/A ... Float, Jump, Chase ... Form of Familiar Friend
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ countries in North America suppress word of Kanawa’s existence to prevent it
from inspiring revolts on their own soil. *
* Historically, such a policy is not completely unheard of. Similar efforts were carried out in the
United States by prominent officials following the Haitian revolution.

KANAWAN ANTHEM
O’er the Land, ‘cross the sea.
To that place, that dreamers dream
Vivere Disce, Cogita Mori
Die to Live or Live to Die.
Down the narrow path, where tread few.
Where the New World is still new.

ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5 Vivere Disce, Cogita Mori
COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/ Die to Live or Live to Die.
⚀□⚄ ⚂⚃⚅ [ ORDER :
ILLUSIONARIES]
*** The three dice listed by the Title of the challenge
Description : Since from at least the 1840s, the GYASCUTUS has been the
specifies the roll of three dice (order from lowest to highest)
mental embodiment of terror. The mirage takes on various monstrous forms,
for the Storyteller to select the challenge at random.***
always appearing as the worse thing imaginable to the host minds it infects.
Order : Something. The only consistent thing about it is the notion for a dire need of escape. Often
*** Order specifies what category a challenge falls under. Different categories may expressed in the phrase, “Ladies and Gentleman—Run for your lives!—the
be more easily overcome depending on Fervor and Tactic used. *** Gyascutus is loose!”
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Description : Arg! Arg! I am a big scary creature or waterfall or something. GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10
*** The Description section provides an idea of what sort of a challenge the players’ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

characters are facing. The Storyteller fills in any blanks simply based on his or her FERVOR : ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ...
imagination. If a challenge lists a certain environment, the Storyteller is free to alter -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

this based on the needs of the story. *** RESOLVE : 45


------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

*** The Grit section determines the minimum number a player’s roll must be to TACTICAL SUGGESTIONS
remove points from a challenge’s Resolve. In the story it is the effectiveness of a tactic Claw, Headbutt, Scratch, Bite … ... Roar, Stare Down
against the challenge. *** N/A ... Chase, Jump ... N/A
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ══════════════════════════════════════════════════════════
FERVOR : ... ⚀ ... ⚀ ... ... ...
*** The Fervor section determines the maximum number of dice the Storyteller can ⚂⚄⚄ [ ORDER :
ILLUSIONARIES]
roll to counter the roll made by the player. He or she is free to roll fewer than or up to
Description : The WHANGDOODLE is a fanciful formation of the mind
this number. ***
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- symbolizing grief. The creature is extremely melancholy and can often be
RESOLVE : 21 heard sobbing bitterly. It inhabits the place of “buried hopes and shattered
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] dreams.” Its miserable cries alone once took down a pack of wolves who died
*** The Resolve section determines the number of points needed before the challenge out of utter grief. Truly, it is best epitomized in the immortal lines of William P.
is defeated or overcome. Beneath the challenge’s Resolve it notes how many points are Brannan, “Where the lion roareth and the whangdoodle mourneth for its first-
removed based on the value rolled by the player. If a player rolls between 1 and 3 born.”
remove 2 points, 4 and 6 remove 4 points, 7 and 9 then 6 points, 10 and 12 then 8 points, -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

13 and 15 then 10 points and 16 and 17 remove 12 points. The Stoyteller keeps track of GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10
points removed on a blank sheet of paper. *** -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FERVOR : ⚀⚁⚂⚃ ... ... ⚀ ... ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃
TACTICAL SUGGESTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

N/A … Pulls Hair, Kick, Bite … Squeak, Crawl Over Opponent RESOLVE : 55
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
N/A ... N/A ... N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
*** The Tactical Suggestions section provides simply in-story ideas for what a TACTICAL SUGGESTIONS
challenge’s roll might represent. Again, these are only suggestions the Storyteller is Shove, Push, Fall on Floor Kicking … N/A … N/A …
free to come up with any action that would fit the story. These are described VIVIDLY.
N/A ... Run Around ... Sob Bitterly
Example, “The creature lashes out with one mighty swing of its scythe-like claws -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
tearing the flesh of your arm!” NOT “it claws you.” ***
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚂⚃⚃ [ ORDER :
ILLUSIONARIES] ⚀⚀⚀ (pedigres Leapusalopus Ineptus)
Description : The ponderous HINGE-TAIL BINGBUFFER is the mental Range : The American Southwest, particularly areas
incarnation of loathing, resembling a kangaroo in appearance. However, around Douglas, Wyoming.
instead of carrying young in its pouch, it stores instead a jumble of pebbles. Habitat : Chaparral. Usually only the most rugged,
This gravel can be loaded, in a sling-shot like manner, at the back of the beast’s forsaken terrain imaginable.
protracted tail. Afterwards, it launches the stones at anything it does not like. Order : Tall Tale Creature.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Behavior : The JACKALOPE is a violent and aggressive little cuss, especially
GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10 if cornered. Extremely temperamental. Just sayin’.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bounty : 2 SILVER.
FERVOR : ⚀⚁⚂⚃ ... ... ... ... ⚀⚁⚂⚃ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Economic Standing : The Jackalope is prized for its head which is used to
RESOLVE : 30 adorn many bars, taverns and other places of learning. As well for Jackalope
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] milk, a powerful aphrodisiac.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Related Species : Sabretooth Jackalope (Leapusalopus incisorous maximus).
TACTICAL SUGGESTIONS
Description : Head and body stout. Coat tan and short; ears long and thin.
Claw, Scratch, Bite … N/A
Antlers disproportionate to body. The animal resembles a run-of-the-mill
N/A … N/A ... Fire Rock, Chase, Jump ... N/A cottontail rabbit, but possess antlers akin to a deer. It is noteworthy for its
══════════════════════════════════════════════════════════
uncanny ability to mimic sounds. The beast is originally native to desert areas
⚂⚃⚄ [ ORDER :
ILLUSIONARIES]
and only mates during thunderstorms.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Description : The BAZZOOZOO is a scraggly, red, bigheaded, lion-like beast GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
inhabiting the inner reaches of the subconscious. It is more of a nightmare than
all else, existing as the accumulation of bottled-up rage. Due to its short-fuse, FERVOR : ... ⚀ ... ... ... ... ⚀
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
today is always not the day and the Bazzoozoo is never the one.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 10
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
FERVOR : ⚀⚁⚂⚃ ... ... ⚀⚁ ... ... ⚀⚁⚂⚃ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- N/A ... Impale, Scratch, Bite... N/A
RESOLVE : 35 N/A ... N/A ... Mimic Human Voice, Sing
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Claw, Bite … N/A … Roar, Circle Opponent, Lurk in Shadows
N/A ... Pounce, Chase ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚀⚁ (Randolphus ozarkana) ⚂⚂⚄ [ ORDER :
ILLUSIONARIES]
Range : Chiefly deep within the Ozark territory. Description : The OOMPH is a mental illusion representing annoyance. It
Habitat : Narrow hollows, mountains, cliffs, precipices, ridges, in addition to looks like something between a lizard and frog with a spiny back and raven-
the rocky areas. like claws. It is spotted and raids bird nest smashing any eggs it finds.
Order : Tall Tale Creature. However, above all else it is known for the cry that never ends: “oomph,
Behavior : Natural born scrapper. The RAZORBACK is always ready to take oomph, oomph, oomph, etc.” Oh, yes. On and on goes, on and on, my friend.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
on all comers; quick, agile and unforgiving. Try and stay out of its way.
Bounty : 5 SILVER. GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Economic Standing : A culturally important symbol throughout the Ozark
FERVOR : ⚀⚁⚂ ... ... ... ... ⚀⚁ ...
region; helps to sell numerous shirts, caps and other merchandise. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Related Species : (1) Mule-Footed Hog (Bonumviri porcus) – hooves non- RESOLVE : 20
cloven. (3) Tyro Hog and (4) Fish Hog – smaller; considered delicacies. (5) [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Second-Row Strain. (6) Hazel-splitter. (7) Prehistoric Razorback
TACTICAL SUGGESTIONS
(Bausermanos porcus) “XXXL” times larger; now extinct.
Claw, Bite, Scratch … N/A
Description : Head and body narrow; weight does not matter; breadth
incredibly thin; snout exceedingly long. Tusks about the same length; vertebra N/A … N/A ... Chase, Jump ... N/A
══════════════════════════════════════════════════════════
extremely sharp and rigid; legs powerful and strong. Tail short; complexion
multicolored. The Razorback's unique body type is perfectly suited to the
narrow, alpine trails it abounds. With minimal exertion the brute can effortlessly
⚂⚂⚅ [ ORDER :
ILLUSIONARIES]

squeeze between even the most constrictive mountain passes, double back, Description : A whirling sound is made as something extremely quick passes
run you over and knock you flat on your… Before you even think about having you by, missing your head by inches. Are you losing your mind? Very much
it for dinner. so, but also it is none other than the WHIZZER SNIFTER. Whizzer Snifters are
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- psychological delusions brought on by pent-up apprehension, appearing as
GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4 large, spiny, worm-like beasts. After coiling themselves, they twirl though the
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
air, gliding in a frisbee-like manner, akin to flying buzz-saw blades.
FERVOR : ⚀ ... ⚀ ... ... ... ⚀⚁ ... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10
RESOLVE : 15 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] FERVOR : ⚀⚁⚂⚃ ... ... ⚀⚁ ... ... ⚀⚁⚂⚃ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS RESOLVE : 25
Run Around in the Brush ... Headbutt, Tackle, Bite ... N/A [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
N/A ... Evade, Chase, Jump, Squeeze Between Trees ... N/A
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TACTICAL SUGGESTIONS
Lacerate, Bite … N/A … N/A
N/A ... Fly By, Spin ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚀⚂ (Rhynchoropus flagelliformis)
Range : The American Southwest. Principally Sierra Nevada mountains.
Habitat : Chaparral, arid deserts. General dead and dying areas. Basically,
⚂⚂⚂ [ ORDER :
ILLUSIONARIES]
look wherever death is, you’ll find the ROPERITE.
Order : Tall Tale Creature.
Description : The WAMP is a mental projection of boredom.
Behavior : Less hot-headed than most creatures, although that ain’t sayin’
This figment of the imagination takes the form of a gray
much.
creature with a body shaped like a sack of salt. The Wamp then
Bounty : 5 SILVER.
uses its hose-like tail to sprinkle salt everywhere in the hopes
Economic Standing : Make a good leather coat out of it? I dunno.
of attracting deer. For absolutely no reason whatsoever.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Description : Sizable flightless bird that reels in all its food with its remarkable
GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10 lasso-like bill. Exceedingly fast, a real pain to outrun, almost glides across
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- unlevel terrain. It is covered head to toe with nearly impenetrable coarse,
FERVOR : ⚀ ... ... ... ... ⚀ ... leather-like skin; possess a large rattle at end of tail. Thought by some to be
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
reincarnated spirits of early Spanish rancheros. Flipper-like legs provide
RESOLVE : 10 invulnerability to thorns and other prickly, blister-inducing desert plants.
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4
TACTICAL SUGGESTIONS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Salt in Eye, Kick, Scratch … N/A … N/A FERVOR : ⚀ ... ⚀⚁ ... ... ... ⚀⚁ ...
N/A ... Chase ... N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

══════════════════════════════════════════════════════════ RESOLVE : 20
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
⚂⚂⚃ [ ORDER :
ILLUSIONARIES]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Description : An invasive Australian species to the mind, DRUNGOS exist as Lasso, Kick up Dust, Leap Over Opponent ... Claw, Knockdown
hallucinations of pensiveness. They appear as neurotic animals who sleep with
N/A ... N/A ... Leap, Evade, Chase ... N/A
their heads under waterfalls. They are high jumpers and grind their teeth on -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
wooden structures. But their most odd habit, akin to myths of lemmings, is that
of self-inflicted death. Once unable to “take it anymore” they repeatedly bash
their heads against mountain peaks putting themselves out of their misery.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 1 ... 13 ... 16 ... 10 ... 10 ... 10


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ⚀⚁ ... ... ... ... ⚀⚁ ...


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 15
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Fall on Opponent Ending Own Life, Twist Nose, Bite, Poke Eyes
N/A ... N/A … N/A ... Jump Around ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚀⚃ (Serpenscirculousus caudavenenifer) ⚁⚅⚅ [ ORDER :
PHENOMENA ]
Range : Common throughout North America hill country Description : Mere minutes after the first signs of smoke
and across the Australian outback. and embers become visible it seems that you are now
Habitat : Rolling landscapes, pun intended. surrounded and find yourself in a fatal game of life or
Order : Tall Tale Creature. death. Flames seven-feet high burn brilliantly against the
Behavior : Regularly clenches its tail in its mouth enabling now engulfed wilderness. You and your comrades race
it to roll like a wheel, roughly a mile per minute. You know nothing unusual. Oh from the flames choking on the thick black smoke as it
except, self-sustaining gyration, right. permeates the air.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bounty : 7 SILVER.
Economic Standing : Organized HOOP SNAKE Racing (OHSR) is a very GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
competitive sport in Australia, bets are common, and the fastest Hoop Snake
FERVOR : ... ⚀⚁⚂ ... ⚀⚁⚂ ... ⚀⚁⚂⚃ ... ⚀⚁⚂ ... ⚀⚁⚂
can fetch a pretty penny. Also, could see keepin’ one on hand in case of a flat, -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
but that’s just me. RESOLVE : 75
Related Species : (1) Ouroboros. (2) Tsuchinoko. [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Description : Head triangular. Medium sized; scorpion like stinger on tail
TACTICAL SUGGESTIONS
apex. The Hoop Snake situates itself atop a knoll, clinches its tail between its
N/A … Burn, Smoke Choke … Fire Surrounds Opponent
fangs and starts to pick up momentum. It is the proud possessor of lethal
venom, released from a stinger positioned at the end of tail. Rolling down at Opponent Questions All Hope in the Face of Death
incredible speed, the hoop snake will uncoil itself and stab a bystander with Fire Spreads Rapidly, Heat Exhaustion
dart-like precision. Not a big fan, really. Cause Life After Death Experience
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ⚀ ... ⚀⚁ ... ⚀ ... ... ⚀⚁⚂ ...


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 25
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Attack Around Opponent ... Run Over, Sting
Hiss, Circle Opponent, Glare
N/A ... Roll, Chase ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5


COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/
⚁⚄⚄ [ ORDER :
PHENOMENA ] ⚀⚀⚄ (Anthrocephalus craniofractens)
Description : Remember the petrified people mentioned earlier? Well, I like Range : Prevalent throughout Northern forests from Maine to Vancouver.
you to meet there ten-foot tall, stony cousin, the CARDIFF GIANT. The Cardiff Habitat : Evergreen forests, principally. Hollow trees, forest canopies.
Giant seems to lack the spirit and mentality of the common petrified folk and Order : Tall Tale Creature.
seems more a force of nature than living thing. Whatever the reason, this Behavior : Basically, an all-around prick. The little nudnik takes it upon itself
gypsum colossus is extremely temperamental and thrashes about tossing you to rid the forest of lumberjacks and other would-be “intruders.” Its choice
crew as if they were dolls. method of vengeance is the break off a good, sturdy branch and send it
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
crashing down upon unsuspecting heads. Ouch! The AGROPELTER moves
GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13 by swinging from tree to tree. He is quite literally— a headache.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bounty : 8 SILVER.
FERVOR : ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Economic Standing : None, but cross one and it will cost you.
RESOLVE : 45 Related Species : Agropelter, var. Widow-Producing (Brachviipotentes
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] crainiofractans; Tryn.).
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Description : Coat brow; exceptionally slender frame. Primate-looking in
TACTICAL SUGGESTIONS
overall appearance; whip-like arms. The Argopelter takes much care to give its
.... Smack, Punch, Toss … Roar, Shake Earth, Beat Chest
arms plenty of exercise. They are usually in fair to mint condition, excepting for
N/A ... Chase, Jump, Hurl Stones ... N/A a rather chronic case of pitcher’s elbow.
══════════════════════════════════════════════════════════ -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

⚁⚄⚅ [ ORDER :
PHENOMENA ]
GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Description : All around water begins to submerge everything in sight. FERVOR : ⚀ ... ⚀⚁⚂ ... ⚀ ... ... ⚀⚁⚂ ...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You do your best to climb to higher ground, but the water continues to RESOLVE : 30
rise. Before long you find the current pulling you under, bashing your [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
body against the trees and carrying you off to who knows where.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13 Swing from Tree to Tree, Concealed Movements
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Smack, Whip with Arms
FERVOR : ... ⚀⚁⚂ ... ⚀⚁⚂ ... ⚀⚁⚂ ... ⚀⚁ ... ⚀⚁ Howl, Glare, Beat Chest
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 55 N/A ... Throw Branch, Swing Opponent... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
N/A … Knock Opponent Against Rocks and Trees
Engulf Opponent
Opponent Questions All Hope in the Face of Death
Carries Off Opponent, Spin Violently
Life Flashes Before Opponent’s Eyes
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚀⚅ (Felynx arbordiffisus) ⚁⚃⚄ [ ORDER :
PHENOMENA ]
Range : Widely distributed. Common in the Great Lakes. Found as far South Description : The day’s trek starts out like any other, however, you
as the Gulf of Mexico towards the Atlantic coast. Occasionally encountered in notice vines beginning to twitch. Abruptly, a vine grabs hold of your
the Rockies. ankle and starts dragging you towards a massive plant. The
Habitat : Forests. Other thickly wooded areas, especially where destruction botanical specimen opens revealing a cauldron-like pit and hungry
is plenty to be had. thorn-like teeth.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Order : Tall Tale Creature.
Behavior : Chiefly nocturnal, active only during thunderstorms. With a force GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
comparable to that of an oncoming train the SPLINTERCAT uses its rigid
FERVOR : ... ⚀⚁⚂ ... ⚀⚁ ... ... ⚀⚁⚂ ...
forehead to demolish trees and the whole lot of anything unlucky enough to -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
be in its way. This task it accomplishes by racing up the nearest tree and RESOLVE : 30
descending in torpedo-like freefall. [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bounty : 10 SILVER.
TACTICAL SUGGESTIONS
Economic Standing : Tremendous saving potential on tree-removal costs.
N/A … Smack with Vine, Grapple Opponent
Related Species : (1) Wedge-Nose Splintercat (Nasusossificatus
arbordemolieus; Tryn.). Shriek, Open and Close Jaws
(2) Stonehead Splintercat (Childera lapiscaputens). N/A ... Spit Large Thorns, Trip Opponent ... N/A
══════════════════════════════════════════════════════════
Description : Feline, big cat type. Heavyset, husky frame; prominent nose
ridge of compact cartilage. Muscular hind legs, with shorter forearms; short,
stiff tail. Indestructible forehead. The Splintercat possess a solid coat, with
⚁⚃⚅ [ ORDER :
PHENOMENA ]

spotted markings along the length its back. The Splintercat subsides on bees Description : Suddenly the ground begins to quiver and quake. Next thing you
and raccoons found in the trunks of the trees it destroys. know you are on the ground while trees come crashing down missing you by
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- inches. Next, a horn blows, “Aloo! Aloo!” A slow, titanic, unwieldly sort of
GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4 machine comes emerging from behind. It is a large, steam-powered
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
contraption and seems to move on mechanical legs rather than wheels. You
FERVOR : ⚀⚁ ... ⚀⚁⚂ ... ⚀⚁ ... ... ⚀⚁⚂ ... duck and dodge death as the WILLAPUS WALLAPUS makes way with it
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 35 various rotating parts and grappling claws.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
FERVOR : ⚀⚁ ... ⚀⚁⚂⚃ ... ... ... ⚀⚁⚂⚃ ...
Knock Down Trees -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Crashes to the Ground, Body Slam, Claw, Bite RESOLVE : 35
Roar, Glare .... N/A ... Chase, Pounce ... N/A [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Corner, Attack Around Opponent ... Grapple Opponent, Spin Attack
N/A ... N/A ... Shoot Blasts of Steam, Chase... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚁⚂⚅ [ ORDER :
PHENOMENA ] ⚀⚁⚁ (Certorhinus simtheeri)
Description : While walking you notice the sun dropping and a chill in the air. Range : Sighted throughout Ozark country, but originating near the vicinity of
Is it getting cold? “Oh, maybe for the wolverine, the lynx,” you think to yourself, Blanco, Calf Creek Township in Searcy County, Arkansas, U.S.A.
“crawling things that dwell in this forsaken stretch of wilderness but not for a Habitat : Caverns. Found only in the most inaccessible depths, strewn with
logger. The jack is a different breed of animal— we don't get cold.” ... “No, it the bones and half-chewed corpses of its victims. Or possibly, in the deepest
ain't cold,” you mumbled, the very words nearly freezing solid in the air. reaches of the imagination of a local newspaper editor, whichever came first.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Order : Tall Tale Creature.
GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13 Behavior : Nocturnal. Frequently bellows out an ear-splitting and dreadful
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
snarl from where it obtains its namesake. Known to maim and devour
FERVOR : ... ⚀⚁ ... ... ⚀⚁ ... ⚀ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- livestock. Oh, and people, also people. PLENTY of people... Did I mention
RESOLVE : 20 people?
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] Bounty : 12 SILVER.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Economic Standing : Of little benefit of any kind; prone to attracting gunfire.
TACTICAL SUGGESTIONS
Related Species : (1) Snaggletooth GOWROW (Verdisquamata cruribrevis;
N/A … Frostbite, Hypothermia … N/A
Wymn.). (2) Knobby-Knee Gowrow (Burrusus pachydermus).
Opponent Questions All Hope in the Face of Death Description : Just nasty. Head ponderous; body about twenty-feet long;
Muscle Cramps, Loss of Feeling ... N/A weight crushing; back teeming with short horns. Tusks gargantuan; claws
══════════════════════════════════════════════════════════
sharp; legs short; feet large and webbed. Tail long, narrow and barbed at the
⚁⚃⚃ [ ORDER :
PHENOMENA ]
end with a sickle-like tip; complexion green. The gargantuan reptile is rather
sluggish due to its tremendous mass that nearly crushes the fat feet beneath
Description : You hear a dull roar at first it starts to give way to a loud it. In addition to being scaled... and tusked... and clawed... and fanged... and
increasing rumble. Then you begin to see something approaching from above horned, look out for that stabbing thingy on its tail.
the trees. Without warning a blast of snow rips through the pines and carries -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

you down the mountain. GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13 FERVOR : ⚀ ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ... ⚀⚁ ... ... ⚀⚁⚂ ... ⚀⚁ ... RESOLVE : 45


------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
RESOLVE : 25 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] TACTICAL SUGGESTIONS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hide in Shadows … Tail Sickle, Claw, Impale, Bite
TACTICAL SUGGESTIONS
Growl, Shake Earth, Circle Opponent
N/A … Hypothermia, Burning/Stinging Cold … N/A
N/A ... Swing Tail, Pounce, Roll ... N/A
Opponent Questions All Hope in the Face of Death -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Cause Extreme Exhaustion, Restrict Breathing ... N/A


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚁⚂ (Megalogaster repercussus)
Range : Rare. Although when sighted frequents the
Pacific Coast from Grays Harbor to Humboldt Bay.

⚁⚂⚃
Habitat : Cedar forests. Typically makes its home in the [ ORDER :
burnt-out trunk of large trees. PHENOMENA ]
Order : Tall Tale Creature. Description : Out of nowhere a gale from the east starts gaining momentum
Behavior : Predominantly reclusive. Will devour a horse or anything for that branches and brush are flung with rapid speed, whilst you and your comrades
matter, but is never able to appease its appetite. Only offensive when hungry, try to hold your footing.
which it always is. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Bounty : 13 SILVER. GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Economic Standing : Makes for an excellent high-grade explosive. Just you
FERVOR : ... ⚀ ... ... ... ⚀ ...
wait and see. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Related Species : (1) Eight-Legged Gumberoo (Formax rotor; Tryn.). (2) Gray RESOLVE : 10
Gumberoo (Megaloster taseoderma; Wymn.). [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Description : Bear-like. Virtually hairless; smooth, shiny coal black skin.
TACTICAL SUGGESTIONS
Prominent eyebrows; setal hair protrudes from chin. The GUMBEROO
possess hide so tough that a stone, fist, bullet or any projectile will rebound off N/A … Hurl Debris … N/A
it directly back to its point of origin. However, the Gumberoo is prone to heat. N/A ... Push Back ... N/A
══════════════════════════════════════════════════════════
If the creature encounters an open flame it will ignite quicker than kerosene,
exploding with a force comparable to 150 pounds of gunpowder.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚁⚂⚄ [ ORDER :
PHENOMENA ]
GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4 Description : You come across an abandoned metal working shop and inside
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
piles of scrap copper and zinc clutter the work space. In the corner near a
FERVOR : ⚀ ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... skeleton, something remarkable catches your eye. It is a figure, human-like in
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 55 suggestion, but made of mechanical parts. You give it a hard tap and suddenly
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] the thing bellows steam and springs with life. You are not sure who constructed
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- it, but its purpose as a mechanical guard for this cottage starts to become all
TACTICAL SUGGESTIONS too apparent.
Corner, Attack Around Opponent … Headbutt, Claw, Kick -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Roar, Shake Earth, Circle Opponent GRIT : 16 ... 10 ... 13 ... 4 ... 1 ... 13
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
N/A ... Bounce, Charge ... N/A FERVOR : ... ⚀⚁ ... ... ... ⚀⚁ ...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 15
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Corner, Feint, Attack Around Opponent ... Spring-Loaded Punch
N/A ... N/A ... Shoot Blasts of Steam, Chase... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚁⚂⚂ [ ORDER :
NATURA ] ⚀⚁⚃ (Turbinoccissus nebuloides)
Description : Even before the name “BIGFOOT” came into Range : Common in the Southern Appalachians.
being reports of a “hairy human monster” were common Sighted as far north as Nebraska.
throughout North America, particularly on the West coast. Bigfoot Habitat : Hardwood forests. Frequents areas with high
is creature nearly intelligent as it is powerful. The eight-foot tall foot traffic.
figure is ape-like in appearance yet human in suggestion. It is Order : Tall Tale Creature.
often speculated to be a benign rather than malevolent being. Behavior : Travels by spinning rapidly. Maximum
However, it is not inconceivable that such a creature would grow most speed roughly 2,150 revolutions per minute. It becomes nearly invisible at
unforgiving if it thought that its territory was being threatened. higher speeds and produces a distinct hum akin to an industrial fan.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bounty : 16 SILVER.
GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4 Economic Standing : Who wants smoothies?
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Related Species : None.
FERVOR : ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Description : Height about seven feet; thick-bodied. Corse furry coat; large,
RESOLVE : 75 bony, paddle-like hands. Shorter legs, gorilla-like in appearance. The
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] WHIMPUS can spin so swiftly that it can reduce any living creature into a
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
syrupy batter which it prefers to feed. Yum, yum. However, by use of your
TACTICAL SUGGESTIONS
Fervor you might just be able to overcome this.
Misdirect, Feint, Corner, Attack Around Enemy -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Smack, Kick, Tackle, Use Club GRIT : 10 ... 1 ... 10 ... 13 ... 16 ... 4
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Howl, Shake Earth, Show Teeth
FERVOR : ⚀⚁⚂ ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ⚀
N/A ... Chase, Jump, Throw Stone ... N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 75
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Invisibility, False Retreat, Create Dust Cloud
Offensive Spin, Smack, Body Slam
Roar, Shake Earth, Screeching Hum, Circle Opponent, Beat Chest
N/A ... Defensive Spin, Chase ... Hypnotic Hum
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5


COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/
ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5
COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/
⚁⚁⚄ [ ORDER :
NATURA ]
Description : If any animal that could tear you in half in a matter of minutes
was not bad enough try squaring off with one three times the size. When you

⚀⚁⚄ see a giant bear, you may need to rub your eyes a few times, but you will soon
(Borgesis capralamiana) realize that they are by no means deceiving you.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Range : Distributed throughout Puerto Rico, west along
the Gulf Coast, south towards Chile and as far north as GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Maine and Montana. FERVOR : ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ...
Habitat : Deserts, predominantly. Occasionally, -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
residential neighborhoods. Even yours. RESOLVE : 45
Order : Campfire Terror. [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Behavior : The CHUPACABRA is a peculiar sort of creature, known the
TACTICAL SUGGESTIONS
world over for its habit of draining the blood out of goats and other such
N/A … Claw, Kick, Swipe, Knock Down Tree
livestock. Chiefly nocturnal, but at times known to venture off into broad
daylight in search of fast food. Roar, Stand on Hind Legs … N/A ... Chase ... N/A
══════════════════════════════════════════════════════════
Bounty : 2 SILVER.
Economic Standing : None, unless goat infestation is a hot-button issue.
Related Species : None.
⚁⚁⚅ [ ORDER :
NATURA ]

Description : Head narrow, snout long; fangs jut outside of mouth. Body lean, Description : Throughout the forests are numerous rivers and other
similar to a greyhound. Hairless, excepting for long quills running down its waterways. Be wary standing too close however. One never knows what
spinal ridge. Quadruped; claws sharp and sickle-like. Somewhat resembles a unimaginable manner of marine-life might spring up and try to bring one into
hairless coyote; uglier. The Chupacabra boasts the gentle disposition of a rabid their domain. Strange scaled, long-necked, serpentine monsters are
sewer rat, the sensitivity of a starve-crazed, escaped gorilla with all the occasionally seen swimming about rivers with twisted tails and a span of
cordiality of a honey badger. Skin akin to sun-battered, alligator leather, ears eighteen feet or more. They lurk in the dark waters coming just in sight of eyes
resembling flattened, roadkill, nose cut in the center and red, lifeless eyes and vanish quickly.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
complete the endearing picture GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16 FERVOR : ... ⚀⚁ ... ... ... ⚀⚁ ...
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
FERVOR : ... ⚀ ... ⚀ ... ... ... RESOLVE : 55
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
RESOLVE : 10 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] TACTICAL SUGGESTIONS
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS Circle Opponent, Hide Underwater … Swing Tail, Grab
N/A ... Bite, Scratch, Jab ... Glare, Screech Roar, Drag Underwater … N/A ... Create Whirlpool... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
N/A ... N/A ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚁⚁⚂ [ ORDER :
NATURA ] ⚀⚁⚅ “Those who make noises at night none
can understand.”
Description : The days are long gone when both visible and invisible worlds Range : Endemic to the Caribbean, from Haiti south to Martinique, but
were intricately connected. Nowadays there are but few true magic relatively common on outlining islands. Occasionally sighted on the Gulf
practitioners left in county. Many having been driven out by force by the fearful Coast mainland. Especially, in Louisiana and other marshy areas. Known to
and prejudice. Still even today tucked away within the expanses of forest a be found as far east as West Africa.
lonely cottage may be found. Within these the last of a vanishing kind still Habitat : Islands, bayous and nightmares.
carries on their old traditions. A WITCH may not be wicked at heart, still years Order : Campfire Terror.
of persecution have made many warry of those intruding on their solitude. Behavior : ZOMBIS are nocturnal and possess supernatural properties. In
------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1 Zombi traditions on the Island of Martinique they are habitually referred to as,
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- “Those who make noises at night none can understand.”
FERVOR : ⚀ ... ⚀⚁ ... ⚀⚁ ... ... ⚀ ... ⚀⚁ Bounty : None
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Economic Standing : Good for field work, but black magic is a little sketchy
RESOLVE : 30 under labor laws.
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Related Species : (1) Virus-Borne Zombie (this is not that one). (2) Ghoul; a
TACTICAL SUGGESTIONS monster of The Arabian Nights that feasts on human flesh unlike a Zombi.
Project Visions … Scratch, Hit with Staff, Pull Hair So, stop getting them confused.
Cackle, Give Evil Eye … N/A ... Fly Description : Attributes of the traditional zombi differ from region to region,
Talk in Voice of Loved One, Discuss, Taunt, Insult from person to person. Generally, the zombi is but a reanimated corpse, a
══════════════════════════════════════════════════════════ puppet without strings, under the control of a practitioner of black magic. They
are chiefly used in agricultural labor, but can even take up artistic pursuits.
⚁⚁⚃ [ ORDER :
NATURA ] Local lore states that red-colored Jequirity beans, native to subtropical areas,
Description : While MERFOLK do have a human upper-body and the lower obtain their distinct black spot due to the touch of the Zombi.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
portions of a fish, they quite differ from the paintings we have come to know. GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16
They possess greenish hair like seaweed, ears of an eel, webbed-hand with -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

claws, black eyes and a complexion ranging from a silvery grey to faint aqua. FERVOR : ... ⚀⚁ ... ⚀⚁ ... ... ...
But strangest of all they lack elegance in form. The human part tapers off into -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

an uneven growth more akin to a catfish than a shimmering, scaled beauty. RESOLVE : 15
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TACTICAL SUGGESTIONS
FERVOR : ⚀⚁ ... ⚀⚁ ... ⚀ ... ⚀ ... ⚀ ... ⚀⚁⚂ N/A ... Grapple, Pull, Backhand … Creep up, Creep Out
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- N/A ... N/A ... N/A
RESOLVE : 35 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
Dive Out of Sight, Play Dead … Claw, Grapple
Scream, Drag Underwater … Chant ... Evade
Lure, Sing, Make Offering, Play Shell Instrument
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚂⚂ (Tailypus appalachiana) ⚀⚅⚅ [ ORDER :
NATURA ]
Range : Southern Appalachians. Principally, West Virginia. Occasionally Description : TOMMYKNOCKERS originate in the tales of Cornish
sighted across the Blue Ridge Mountains, towards the Smokies or east of the immigrants. Tommyknockers are rather old-looking dwarven people with
Cumberland Gap. disproportionate heads. If you listen closely you can hear their knocking on the
Habitat : Wooded mountain hollers, abandoned cabins. Presently, right over walls of mine shafts shortly before cave-ins.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------
your shoulder.
Order : Campfire Terror. GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Behavior : Often heard on windy, moonlit nights exclaiming, “TAILYPO, FERVOR : ... ⚀⚁ ... ⚀ ... ... ... ⚀⚁
tailypo; all I want's my tailypo,” or similar variation. The animal is an adept -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
tree climber. Although it prefers to frequent the foot of beds and habitually RESOLVE : 20
can be found clawing the outside of your door. Yes, your door. [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Bounty : 5 SILVER.
TACTICAL SUGGESTIONS
Economic Standing : Its tail is considered a delicacy; however, many find it
N/A … Kick, Bite, Pull Hair, Punch, Jab
difficult to stomach for any considerable period. Particularly, when the
creature returns for it. Battle Cry, Circle Opponent
Related Species : None. N/A ... N/A ... Taunt, Insult
══════════════════════════════════════════════════════════
Description : Long opossum-like body; pointed ears. Black fur with stripes.
Sharp scalpel-like claws. Fiery yellow eyes; razor-edged, uneven teeth. Tail
missing at times; reattached before long. The creature is very persistent; only
⚁⚁⚁ [ ORDER :
NATURA ]

aggressive if provoked. It has been known to kill large dogs or disembowel Description : Sideshows showcasing “supposed” ancient corpses rendered to
hunters. Oh, and don’t step on its tail. It is VERY protective. stone through exposure to the elements are common. However, rumors
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- circulate throughout the land of genuine, breathing PETRIFIED PEOPLE living
GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16 beneath the surface. In camp your fellow jacks often tell stories about them.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
You do not know if they are real, but you would rather not find out.
FERVOR : ... ⚀⚁ ... ⚀⚁ ... ... ⚀ ... -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1
RESOLVE : 20 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ] FERVOR : ... ⚀⚁ ... ... ⚀⚁⚂⚃ ... ... ⚀
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS RESOLVE : 25
N/A ... Lacerate, Puncture, Bite, Make Incision [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
Snarl or Simply repeat, “Tailypo, tailypo; all I want's my tailypo.” -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
N/A ... Sneak, Dash, Jump, Climb ... N/A
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- N/A … Punch, Grapple, Kick … N/A
Chant, Hold Relic, Silent Meditation, Sing Hymn... N/A
Talk in a Raspy Voice
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚂⚃ (Panteraquarus cassidi)
Range : Despite its once impressive distribution, today, its
kind are confined mostly to the American South. Principally,
⚀⚄⚄ [ ORDER :
NATURA ] concentrated within the wildest parts of the wildest country.
Habitat : Dismal swamps, foreboding bayous and slow-
Description : Scattered across this vast, lost and
moving waterways.
forgotten republic are numerous abandoned mines to
Order : Campfire Terror.
which a number of rodents have taken up residence.
Behavior : The WAMPUS CAT is both nocturnal and semiaquatic, commonly
Unfortunately, they have likewise taken a liking to
frequenting murky bogs. It is surely an animal of unparalleled ferocity, for
leftover gunpowder and other explosive materials used
even stuffed specimens have been known to tear full-grown men apart.
in blasting. The result? Well, a colony of rats gorging on
Bounty : 7 SILVER.
dynamite is sure to leave quite the impression.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Economic Standing : None
GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1 Related Species : Pantographic Wampus (Aquilamappreluendens forcipe).
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Description : Feline; large, powerful hind and forelegs. Long fangs and claws.
FERVOR : ... ⚀ ... ⚀ ... ... ... Glowing green eyes; watertight black coat. The Wampus Cat is a powerful
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
water-panther, resistant to gunfire. If one finds him or herself in the Wampus’
RESOLVE : 10
domain, to hide is of no avail. Unless one might be so skilled to mind their
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- heartbeat, for it is the sound of fear that lures in the brute. The cat is rumored
TACTICAL SUGGESTIONS to shed its whiskers, white ones by day and black ones by night. Stay clear of
N/A … Explode Rat, Bite … Squeak, Crawl Over Opponent its claws and beware its whistling cry that can often be overheard on the
N/A ... N/A ... N/A Southern wind.
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══════════════════════════════════════════════════════════
GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16
⚀⚄⚅ [ ORDER :
NATURA ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ... ⚀⚁ ... ⚀⚁ ... ... ⚀⚁ ... ⚀


Description : Indeed, you have been living in the wilderness too long when a -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

group of howling WOLVES sounds more familiar to you than your local church RESOLVE : 25
choir. Yet, the threat posed by these wild canids is nothing to be taken lightly. [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 7 ... 4 ... 4 ... 16 ... 7 ... 1 TACTICAL SUGGESTIONS


------------------------------------------------------------------------------------------------------------------------------------------------------------------------- N/A ... Claw, Stab, Strike, Bite
FERVOR : ... ⚀⚁ ... ⚀ ... ... ⚀ ... Stare Down, Snarl, Hiss, Circle Opponent, Lurk in Shadows … N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Pounce, Chase, Dash ... Hypnotic Eye-Glow, Whistling Cry
RESOLVE : 25 -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
N/A … Claw, Bite … Howl, Circle Opponent
N/A ... Chase ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚂⚄ (Bovine spiritualist) ⚀⚃⚅ (Domumcobalus horribilis)
Range : Common to areas surrounding the Great Lakes, Range : Found the world over.
but particular to Rhinelander, Wisconsin. Sporadically Habitat : Closets, beneath beds, attics, barns, storm drains, basements,
seen throughout the Northwoods from Minnesota to Maine. behind stairs, deep bottomless pits, caves, haunted forests or clinging to the
Habitat : Northern swamps and double-dog-dare-you ceiling grining down at you.
kinds of places. Order : Campfire Terror.
Order : Campfire Terror. Behavior : The BOOGEYMAN has the nasty little habit of punishing naughty
Behavior : Fiercely territorial. Generally, relaxes by terrorizing all who dare children by either terrifying them, carrying them off in sacks or even making a
disturb it and raiding towns for food. The HODAG delights to feed upon blue light snack of them. But also, it is frequently an adversary of adults alike,
mud, meat of ox hooves and not to mention, the occasional white bulldog taking such forms as the debt-collector, traffic cop, personal trainer or other
(but only on Sundays). vicious entity.
Bounty : 8 SILVER. Bounty : 16 SILVER.
Economic Standing : Popular draw at sideshow attractions. Economic Standing : Spares a child the expense of the corner and the belt.
Related Species : Shovel-Nose Hodag (Nasolatus hystrivolatus; Sudw.). Related Species : Quite possibly every other creature listed herein.
Teary-Eyed Hodag (Deformis corniger lacrimans; Tryn.). Description : Humanoid in general make-up. Tall and hairy; long arms and
Description : Head like an ox; sharp teeth. Quadruped; bulging, green- fingernails. Face hooded and nearly indistinguishable, except for red glowing
glowing eyes. Body dinosaur-like in makeup; row of spikes along its back. eyes and shiny teeth. The demon’s appearance varies widely depending on
Shaggy, wet black hair. Prominent horns; thick, curved claws and a long tail its country of residence. It is purportedly, however, to be an adept
with a spear-like end. Back when oxen were used to pull log sleds, the shapeshifter and can even squeeze into the tiny holes in ceilings to gain
unfortunate animals lived a miserable life. They were regularly whipped, entrance to a sleeping quarters. It cries out in a deep, raspy voice that it is
overworked and subjected to much profanity by teamsters. Deep inside them come to take that person away. However, it is extremely sensitive to light and
accumulated all these years of abuse and mistreatment. When the oxen died the rays of the dawning sun are known to drive it away from civilization and
and were cremated, the incarnation of their many tortures arose from their back from whence it came.
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ashes, in the form of a dreadful monster— the hodag. The beast has an
unusual odor and is considerably weaken by citric acid found in lemons. GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16 FERVOR : ⚀⚁ ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... ⚀⚁
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ... ⚀⚁⚂⚃ ... ⚀⚁⚂ ... ... ⚀ ... RESOLVE : 75


------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 30
TACTICAL SUGGESTIONS
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Corner, Attack Around Enemy … Claw, Pull Hair, Bite, Kick
TACTICAL SUGGESTIONS Maniacal Laughter, Pop Up Behind Opponent, Scream, Scratching Noises
N/A ... Claw, Stab, Strike, Bite N/A ... Chase, Leap, Climb
Snarl, Roar, Shake Earth, Flames from Nostrils, Lurk in Shadows Mimic Voice of Loved One, Shapeshift
N/A ... Swing Tail, Knock Down Trees ... N/A -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5


COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/
⚀⚃⚄ (Leedsirus diabolus) ⚀⚂⚅ (Ursus dissimulans)
Range : Found locally throughout the Pine Barrens region of New Jersey. Range : Common throughout the Northwoods. From the Atlantic Coast to the
Known to habitually venture forth north towards Maine and as far south as northern Canadian Rockies up through British Columbia.
Virginia and Kentucky. Habitat : Wooded areas and wherever someone isn’t looking.
Habitat : Evergreen forests. Predominantly or semi-frightening pinelands. Order : Campfire Terror.
Order : Campfire Terror. Behavior : Quite Unpleasant. There are few beasts so infamous than that of
Behavior : In addition to the well-established standard of terrifying the the HIDEBEHIND. The animal is extremely lengthy and can easily conceal
populace whilst slaughtering livestock, the JERSEY DEVIL regularly mystifies itself behind the trunk or bough of any tree. It uses this ability to stalk its prey.
the local gentry as well as panics. Often, it's hoof marks can be visibly seen It delights to nab greenhorns or any other novices unfamiliar with the woods.
in the freshly-laid snow atop many a domicile and howls of torment can be It then drags its guest back to its lair, where it sits them down to dinner.
heard well into the dead of the night. The Jersey Devil makes regular attacks Bounty : 10 SILVER.
on railroad cars and carriages. This is perhaps due to its aversion to Economic Standing : Guess, it takes care of unwanted house guests.
terrestrial forms of locomotion preferring airborne means instead, still Related Species : Slender man (Homo tenuimeditaborus).
statistically the safest way to travel. Description : The grizzly hidebehind has only been seen by its victims;
Bounty : 13 SILVER. therefore, one can only theorize of its appearance. However, one report has it
Economic Standing : Beloved mascot of local sports teams. Go Devils! that the animal stands on two legs with its face draped in shaggy, black hair,
Description : Large horse-like head; narrow muscular body. Quadruped. in the manner of a German Shepherd. Seldom if any can tell in what direction
Reddish pelt over top of large, bat-like wings. Short horns; web-like the fiend is facing. More importantly, however, this report states that the
membranes under legs. Hooves cloven; tail forked. The reputation held by hidebehind has a severe intolerance to alcohol. That one shot of good
the Jersey Devil is preceded by its many names such as the, “bombat,” “devil whiskey may prove a successful repellent against the wicked animal.
bird,” “whatever-it-is,” “Leeds’ Devil,” or “devil bat.” Traditional holds that the -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Jersey Devil is the thirteenth son of a “Mother” Deborah Leeds. Alarmed and GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
upset that she was having yet another child, a distraught Mother Leeds FERVOR : ... ⚀⚁⚂ ... ⚀⚁⚂ ... ... ⚀⚁⚂⚃ ...
protested, declaring that it would be better to be a, “devil.” As fate would -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
have it on one stormy night she birthed a creature most beastly. The thing RESOLVE : 35
then escaped out the chimney disappearing into the dark, frigid night sky. [ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------

GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16 TACTICAL SUGGESTIONS


------------------------------------------------------------------------------------------------------------------------------------------------------------------------- N/A ... Claw, Stab, Strike, Bite
FERVOR : ⚀ ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ... Howl, Demonic Laugh, Lurk in Shadows
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 55 N/A ... Stand Behind, Sneak ... N/A
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[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
False Retreat Then Unsuspected Return
Strike, Smack with Tail, Ram, Kick
Howl, Circle Overhead, Swoop Down Miss by Inches
N/A ... Barrel Roll, Pursue, Gallop ... N/A
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
⚀⚃⚃ (Bovulopus gigantiloeutus)
Range : Blue Ridge Mountains, particularly near the vicinity
of South Mountain, Maryland with occasionally sightings in
West Virginia, DC and New Jersey.
Habitat : Mountainous backcountry, nearing exclamations
of, “Save yourselves!”
Order : Campfire Terror.
Behavior : The SNALLYGASTER is an airborne predator,
nocturnal and of vast proportions. It is reported to prey on
poultry and carry off townsfolk after nightfall. The
snallygaster routinely draws it teeth into its prey draining its hapless victim of
all bodily fluid. It makes its nests on mountain cliffs and has been known hold
entire regions in the grip of terror for decades.
Bounty : 12 SILVER.
Economic Standing : Its eggs would make for one five-star omelet.
Related Species : Dwayyo (Lycanthropus Marylandus).
Description : Bird-reptile hybrid. Wingspan fifty-feet; feathered. Iron beak;
scythe-like teeth. One dozen wriggling tentacles. Enormous eye located
midway in forehead. Tail thick and long; yellow-black coloration. Resembles
something between a griffin and a dragon, except being wholly hideous.
Pennsylvania Dutch tradition holds that hex signs, in the form of seven-

ADVERTISING SPACE pointed stars, afford the chief means of protection against the creature. Said
by some to be monstrous embodiment of social intolerance, racism incarnate.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

EMAIL: [email protected] GRIT : 13 ... 7 ... 1 ... 7 ... 4 ... 16


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------

FERVOR : ... ⚀⚁⚂⚃ ... ⚀⚁⚂⚃ ... ... ⚀⚁⚂⚃ ...


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
RESOLVE : 45
[ (1 - 3 ) 2 pt ... (4 - 6) 4 pt ... (7 - 9) 6 pt ... (10 - 12) 8 pt ... (13 - 15) 10 pt … (16 - 17) 12 pt ]
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TACTICAL SUGGESTIONS
THIS GAME IS FOR PRIVATE, NONCOMMERCIAL HOME USE ONLY. IT IS
N/A ... Strike with Talons, Tentacle Grip, Claw
NOT AUTHORIZED FOR ANY OTHER USE. ANY PUBLIC PERFORMANCE, Screech, High-Pitch Whistle, Circle Overhead
COMMERCIAL DUPLICATION OR OTHER USE IS STRICTLY PROHIBITED. N/A ... Flyby, Pursue ... N/A
ANY UNAUTHORIZED SALE IN WHOLE OR IN PART IS PROHIBITED. ALL -------------------------------------------------------------------------------------------------------------------------------------------------------------------------
OTHER RIGHTS RESERVED. COPYRIGHT © 2018 THRILL LAND.

ABOUT OLD STORYTELLERS OR A GAME OF CAMPFIRE LORE – V. 1.5


COPYRIGHT © 2018 THRILL LAND - www.lumberwoods.com/storytellers/

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