Lincoln Lightwalker (Level 14)
Lincoln Lightwalker (Level 14)
Lincoln Lightwalker (Level 14)
• +8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +10 Dexterity
+4 Constitution +5 15 192 --
+3 +1 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
16
+3 Charisma
Total
7d10 + 7d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
P +10 Stealth DEX === BONUS ACTIONS === Primal Companion: Take Action • 32 / Other
CHARISMA Curving Shot As a bonus action on your turn you command your
P +10 Survival WIS
When you make an attack roll with a magic arrow Primal Companion to take another action. That action
can be one in its stat block or some other action. You
+3 and miss, you can use a bonus action to reroll the
attack roll against a different target within 60 ft. of the
original target.
can also sacrifice one of your attacks when you take
the Attack action to command the beast to take the
Attack action. If you are incapacitated, the beast can
16 Exceptional Training take any action of its choice, not just Dodge.
On any of your turns when your beast companion <strong>AC:</strong> 18
SKILLS ACTIONS
Longbow, +2 +14 1d8+7 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)
Darkvision 60 ft.
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Ranger 7 / Fighter 7 NPC
CLASS & LEVEL PLAYER NAME
Lincoln Lightwalker
Mark of Finding Human Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
SP 0 Cloak of Elvenkind 1 --
PP 0 Backpack 1
Bedroll 1
WEIGHT CARRIED
Mess Kit 1
5 lb.
ENCUMBERED Tinderbox 1 ATTUNED MAGIC ITEMS QTY WEIGHT
EQUIPMENT
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Ranger 7 / Fighter 7 NPC
CLASS & LEVEL PLAYER NAME
Lincoln Lightwalker
Mark of Finding Human Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Second Wind • PHB 72 creature in that line must make a DEX saving throw
Once per short rest, you can use a bonus action to (DC 14). On failure, a creature takes damage from the
regain 1d10 + 7 HP. arrow plus 1<strong>d6</strong> extra piercing === MARK OF FINDING HUMAN RACIAL TRAITS
damage (half damage on success). ===
| 1 / Short Rest • 1 Bonus Action
| Special * Darkvision • ERftLW 40
* Action Surge • PHB 72 You can see in dim light within 60 feet of you as if it
You can take one additional action on your turn. This | Seeking Arrow • XGtE were bright light, and in darkness as if it were dim light.
can be used 1 times per short rest. You can choose one creature you have seen in the You can’t discern color in darkness, only shades of
past minute and fire an arrow that flies toward that gray.
| 1 / Short Rest • Special creature, moving around corners and ignoring
three-quarters cover and half cover. If the target is in * Hunter’s Intuition • ERftLW 40
* Martial Archetype • PHB 72 range and a path is available, it must make a DEX When you make a Wisdom (Perception) or Wisdom
saving throw (DC 14) or take damage from the arrow (Survival) check, you can roll a d4 and add the number
| Arcane Archer plus 1<strong>d6</strong> force damage and you rolled to the ability check.
learn the target's location (half damage and location is
* Arcane Archer Lore • XGtE 28 unrevealed on success). * Finder’s Magic • ERftLW 40
You gain proficiency in an additional skill and learn an You can cast the hunter’s mark spell with this trait.
additional cantrip. | Special Starting at 3rd level, you can also cast the locate
object spell with it. Once you cast either spell with this
* Arcane Shot • XGtE 28 * Ability Score Improvement • PHB 72 trait, you can’t cast that spell with it again until you
Twice per short rest and once per turn when you fire finish a long rest. Wisdom is your spellcasting ability
an arrow from a shortbow or longbow as part of the * Extra Attack • PHB 72 for these spells.
Attack action, you can apply one Arcane Shot option of You can attack twice whenever you take the Attack
your choice to that arrow. You decide to use the option action on your turn. * Spells of the Mark • ERftLW 40
when the arrow hits a creature, unless the option If you have the Spellcasting or the Pact Magic class
doesn’t involve an attack roll. | Special feature, the spells on the Mark of Finding Spells table
are added to the spell list of your spellcasting class.
| 2 / Short Rest • Special * Magic Arrow • XGtE 28
Whenever you fire a nonmagical arrow from a
* Arcane Shot Options • XGtE 28 shortbow or longbow, you can make it magical for the === FEATS ===
purpose of overcoming resistance and immunity, but
| Bursting Arrow • XGtE the magic fades from the arrow on a hit or miss. * Sharpshooter • PHB 170
Immediately after the arrow hits a creature, the target Attacking at long range doesn't impose disadvantage
and all other creatures within 10 ft. of it take * Curving Shot • XGtE 28 on your ranged weapon attack rolls and your ranged
2<strong>d6</strong> force damage each. When you make an attack roll with a magic arrow and weapon attacks ignore half cover and three-quarters
miss, you can use a bonus action to reroll the attack cover. Before you make an attack with a ranged
| Special roll against a different target within 60 ft. of the original weapon that you are proficient with, you can choose to
target. take a -5 penalty to the attack roll to add +10 to the
| Piercing Arrow • XGtE attack's damage.
Creates a line 1 ft. wide and 30 ft. long and each | 1 Bonus Action
ADDITIONAL EQUIPMENT
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Ranger 7 / Fighter 7 NPC
CLASS & LEVEL PLAYER NAME
Lincoln Lightwalker
Mark of Finding Human Outlander (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Piercer • TCoE 80
You gain a bonus to Strength or Dexterity. Once per
turn, you can reroll the piercing damage from an
attack. On a critical hit, you can roll one additional
damage die.
ADDITIONAL EQUIPMENT
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Male Medium
GENDER AGE SIZE HEIGHT WEIGHT
Lincoln Lightwalker Chaotic Good Green Blonde
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
BONDS
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WIS 18 +10
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Druidcraft Arcane Archer Lore -- 1A 30 ft. V,S Instantaneous PHB 236 V/S
O Zephyr Strike <C> Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V
O Speak with Animals Ranger -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S
O Hunter's Mark <C> Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V
O Hunter's Mark <C> Finder’s Magic -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 1/LR, Ext. D: (See Description)*, D: 1h, V
P Speak with Animals Primal Awareness (Always Prepared) -- 1A Self V,S 10 minutes PHB 277 1/LR, D: 10m, V/S
O Summon Beast <C> Ranger -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M
O Locate Object <C> Finder’s Magic -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 1/LR, D: 10m, V/S/M
P Beast Sense <C> Primal Awareness (Always Prepared) -- 1A Touch S Concentration, up to 1 hour PHB 217 1/LR, D: 1h, S
SPELLS
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