Ada RGPV Chatgpt Ques
Ada RGPV Chatgpt Ques
Ada RGPV Chatgpt Ques
Answer:
Rules of manipulate Big-Oh expressions
Rule 2 (Iteration) The worst-case running time of a C++ for loop such as
for (S1, S2, S3 )
S4;
is O(max(T1(n), T2(n) X (l(n)+1), T3(n) X l(n), T4(n)X l(n))), where the
running time of statement Si is O(Ti(n)), for i = 1, 2, 3, and 4, and I(n) is
the number of iterations executed in the worst case.
RATES OF GROWTH
Answer:
MATHEMATICAL ANALYSIS FOR RECURSIVE ALGORITHMS
Recursive Evaluation of n!
*******************************
ALGORITHM F(n)
//Computes n! recursively
if n = 0 return 1
*******************************
M(0) = 0
M(n-1) = M(n-2) + 1;
M(n-2) = M(n-3)+1
M(n) = [M(n-2)+1] + 1
= M(n-2) + 2
= [M(n-3)+1+2]
= M(n-3) + 3
=M(n-n) + n
=n
Overall time Complexity: O(n)
Q.3: Find the optimal binary merge tree (pattern) for ten files
whose length are. 28, 32, 12,5,84,53,91, 35, 3 and 11 also find its
weighted external path length.
Answer:
For obtaining optimal binary merge pattern merge two smallest size files
at each step
Figure shows a binary image pattern representing the optimal merge
pattern obtained for the above 10 files
Weighted external path length
Where di = distance from the route to the external node
Qi = the length of Xi
Here n = 10
Therefore ∑diqi=d1q1+d2q2+….+d10q10
=(4x28) +
(3x32)+(5x12)+(7x5)+(2x84)+(3x53)+(2x91)+(3x35)+(7x3)+(6x11)
=112+96+60+35+168+159+182+105+21+66
=1004 (Answer)
Answer:
Memory Functions
While solving recurrence relation using dynamic programming approach
common subproblems may be solved more than once and this makes
inefficient solving of the problem. Hence memory function is a method
that solves only necessary subproblems. Hence we can define the goal of
memory function as : solve only subproblems that are necessary and
solve these subproblems only once.
Memorization is a way to deal with overlapping subproblems in dynamic
programming. During memorization -
Problem Statement
Given a set of items, each with a weight and a value, determine the
number of each item to include in a collection so that the total weight is
less than or equal to a given limit and the total value is as large as
possible.
Let 𝑤[𝑖]w[i] and 𝑣[𝑖]v[i] be the weight and value of the 𝑖i-th
Let
item, respectively.
2. Recursive Definition:
3. Memoization Table:
0 1 0 0
0 0 1 0
0 0 0 1
0 0 0 0
i) Prove that the time efficiency of Warshall's algorithm is cubic.
Answer:
Applying Warshall's algorithm yields the following sequence of matrices
(i) For a graph with n vertices, the algorithm computes n matrices R (k) (k =
1,2, ..., n), each of which has n2 elements. Hence, the total number of
elements to be computed is n3. Since computing each element takes
constant time, the time efficiency of the algorithm is in Ɵ(n3).
(ii) Since one DFS or BFS traversal of a graph with n vertices and m edges,
which is represented by its adjacency lists, takes Ɵ(n + m) time, doing
this n times takes nƟ(n+ m) = Ɵ(n2+ nm) time. For sparse graphs (i.e., if
m € Ɵ(n)), (n2 + nm) = Ɵ(n), which is more efficient than the (n3) time
efficiency of Warshall's algorithm.
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0100001000010000
2. Algorithm:
𝑇[𝑖][𝑗]=𝑇[𝑖][𝑗]∨(𝑇[𝑖][𝑘]∧𝑇[𝑘][𝑗])T[i][j]=T[i][j]∨(T[i]
[k]∧T[k][j])
𝑖i to vertex 𝑗j
either directly or through an intermediate vertex 𝑘k.
This means that there is a path from vertex
k = 0:
01000010000100000000100001000010
k = 1:
01100010000100000000100011000010
k = 2:
01110011000100000000100011001110
k = 3:
01110011000100000000100011001110
4. Final Transitive Closure Matrix:
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6. 0 1 1 1 0 0 1 1 0 0 0 1 0 0 0 0
1. Sparse Graphs:
𝐸≪𝑉2E≪V2).
For sparse graphs, traversal algorithms can efficiently find
paths by exploring only the existing edges.
2. Traversal-Based Algorithms:
𝑂(𝑉+𝐸)O(V+E).
both DFS and BFS have a time complexity of
than 𝑉2V2.
Conclusion
Warshall's algorithm is efficient for dense graphs where the adjacency
matrix is fully populated. However, for sparse graphs, traversal-based
algorithms using adjacency lists provide a significant performance
advantage due to their linear time complexity in terms of vertices and
edges.
Answer:
Travelling Salesman Problem - Least cost branch-and-bound (LCBB)
technique can be used to find a minimum cost tour from a given set of the
nodes. For this, we need to define two cost functions c(*) and u(*) such
that ĉ(r)
The cost function c(*) should be such that the solution node with least c(*)
corresponds to a shortest tour in G. One way for deciding value of c(*) is -
C(A)= Length of tour defined by the path from the root to A, if A is a leaf
cost of a minimum cost leaf in the subtree A, if A is not a leaf.
State space tree for such problem is shown in fig. with each edge
assigned a value indicates the root to be followed.
For example, node 8 shows the path 1, 3, 4 and node 13 shows path 1, 3,
2, 4. Reduced cost matrix is used for finding better value of ĉ(*). For this,
we have to reduce a matrix. A matrix is said to be reduced if its rows and
columns are reduced, and a row (column) is said to be reduced iff it
contains at least one zero and all remaining entries are non-negative.
1. Initialization:
Start with an initial solution (often a greedy solution) to establish an
upper bound on the solution's cost.
Create a priority queue or a list to store nodes representing partial
solutions (routes).
2. Branching:
From the current node (partial solution), generate all possible next
steps (routes).
Each generated node represents a city added to the current route.
3. Bounding:
Calculate a lower bound for the cost of each generated node.
The lower bound helps in estimating the minimal possible cost to
complete the tour from that node.
4. Pruning:
Compare the lower bound of each node with the current upper
bound.
If the lower bound of a node is greater than the upper bound,
discard (prune) that node as it cannot lead to an optimal solution.
If a complete tour is found with a cost less than the current upper
bound, update the upper bound.
5. Termination:
The algorithm continues until all nodes in the priority queue are
processed or pruned.
The optimal tour is the one corresponding to the final upper bound.
Algorithm Details
1. Representation:
2. Initial Bound:
Use the nearest neighbor heuristic or another greedy approach to
find an initial solution and set an initial upper bound.
3. Priority Queue:
Use a priority queue to store nodes, prioritized by their lower bound
costs.
4. Bounding Function:
Compute the lower bound for a partial tour using techniques like
reduced cost matrices or minimum spanning trees.
Example
Consider a small TSP with 4 cities and the following cost matrix:
css
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0 1 2 3 0 [ ∞ 10 15 20 ] 1 [ 10 ∞ 35 25 ] 2 [ 15 35 ∞ 30 ] 3 [ 20 25 30 ∞ ]
1. Initial Solution:
Use the nearest neighbor or any heuristic to find an initial tour.
Suppose the initial tour is 0 → 1 → 3 → 2 → 0 with a cost of 85. Set
this as the initial upper bound.
2. Branching:
Start with the root node representing city 0.
From city 0, generate branches to cities 1, 2, and 3.
Calculate the lower bound for each branch.
3. Bounding:
For each partial tour (e.g., 0 → 1), calculate the lower bound using
reduced cost matrices or other techniques.
4. Pruning:
If the lower bound of a partial tour exceeds the current upper bound
(85), prune that branch.
Otherwise, add the branch to the priority queue.
5. Iteration:
Continue branching from the node with the lowest lower bound in
the priority queue.
Update the upper bound whenever a complete tour with a lower
cost is found.
6. Termination:
The algorithm terminates when the priority queue is empty or all
nodes are pruned.
The final upper bound gives the cost of the optimal tour.
Example Execution
Conclusion
The Branch and Bound technique systematically explores possible
solutions for the TSP while using bounds to prune suboptimal solutions.
This ensures that the optimal tour is found efficiently, making it a powerful
method for solving combinatorial optimization problems like TSP.
Answer:
Answer
Class NP contains all computational problems such that the corresponding decision problem
can be solved in a polynomial time by a nondeterministic Turing machine.
NP-complete problems
NP-complete problems are special problems in class NP. I.e. they are a subset of class NP.
An problem p is NP-complete, if
NP-hard problems are partly similar but more difficult problems than NP complete
problems. They don’t themselves belong to class NP (or if they do, nobody has invented it,
yet), but all problems in class NP can be reduced to them. Very often, the NP-hard problems
really require exponential time or even worse.
Notice that NP-complete problems are a subset of NP-hard problems, and that’s why NP-
complete problems are sometimes called NP-hard. It can also happen that some problem
which is nowadays known to be only NP-hard, will be proved to be NP-complete in the
future – it is enough that somebody just invents a nondeterministic Turing machine, which
solves the problem in polynomial time.
Answer:
Given
T(n) = 3 (n/4) + n
T(n) = n + 3T(n/4)
The ith term in the series is 3i(n/4i). The iterations hits n = 1 when (n/4i) =
1 or, equivalently, when i exceeds log4n. By continuing the iteration until
this point, we discover that the summation contains a decreasing
geometric series
= 4n + o(n)
= O(n)
Here, we concluded that 3log4n = nlog43 and we have used the fact that log43
< 1 to conclude that
Ɵ nlog43 = o(n).
Answer
Prism Algorithm:
1. It start to build the MST from any of the Node.
2. Adjencary Matrix , Binary Heap or Fibonacci Heap is used in Prism
algorithm
3. Prism Algorithm run faster in dense graphs
4. Time Complexity is O(EV log V) with binary heap and O(E+V log V) with
Fibonacci heap.
5. The next Node included must be connected with the node we traverse
6. It traverse the one node several time in order to get it minimum
distance
Kruskal Algorithm
1. It start to build the MST from Minimum weighted vertex in the graph.
2. Disjoint Set is used in Kruskal Algorithm.
3. Kruskal Algorithm run faster in sparse graphs
4. Time Complexity is O(E log V)
5. The next edge include may or may not be connected but should not
form the cycle.
6. It traverse the edge only once and based on cycle it will either reject it
or accept it,
Answer:
Answer:
Top-down Implementation
2. Repeatedly merge sublists to produce newly sorted sublists until
there is only 1 sublist remaining. This will be the sorted list.
Merging of two lists done as follows:
The first element of both lists is compared. If sorting in ascending order,
the smaller element among two becomes a new element of the sorted list.
This procedure is repeated until both the smaller sublists are empty and
the newly combined sublist covers all the elements of both the sublists.
Merging of two lists
Bottom-Up Merge Sort Implementation:
The Bottom-Up merge sort approach uses iterative methodology.
It starts with the “single-element” array, and combines two
adjacent elements and also sorting the two at the same time. The
combined-sorted arrays are again combined and sorted with each
other until one single unit of sorted array is achieved.
Example: Let us understand the concept with the following
example.
1. Iteration (1)
Merge pairs of arrays of size 1
2. Iteration (2)
Q.17: What are the factors which affect the running time of an
algorithm?
Answer:
factors affects the running time of an algorithm are
3. I/0 Bound – Sometimes I/O bounds like disk read/write speed affect
the running time.
4. Overhead Due to many Function Call – There could be huge
overhead on running if a function call is made multiple times for a small
function.
6. Disk Layout – For multiple disk, RAID might work best or faster than
NAS, SAN or other storage layout.
Answer:
To solve this problem, we use some strategy to determine the fraction of
weight which should be included so as to maximize the profit and fill the
Knapsack..
X6 = 1, ∑ WiXi < m.
at each step, we try to get the maximum profit. The maximum profit we
set by step (7) taking
1. Explain the greedy strategy. What are the characteristics of problems that can be
solved using a greedy approach?
2. Describe Huffman coding and its application.
3. Explain the algorithm for finding a minimum spanning tree using Kruskal’s and
Prim’s algorithms.
4. Solve the 0/1 knapsack problem using a greedy approach. Is it always optimal? Why
or why not?
5. Discuss the job sequencing problem with deadlines.
6. Explain Dijkstra’s algorithm for the single-source shortest path problem.
7. Provide a correctness proof for a chosen greedy algorithm.
1. Explain the concept of dynamic programming. How does it differ from the greedy
approach?
2. Describe the 0/1 knapsack problem and solve it using dynamic programming.
3. Explain the Floyd-Warshall algorithm and its use in finding the shortest paths in a
weighted graph.
4. Discuss the reliability design problem and how dynamic programming can be applied.
5. Solve a multistage graph problem using dynamic programming.
1. Explain the backtracking technique. Describe the 8 queens problem and provide a
solution.
2. Discuss the Hamiltonian cycle problem and how backtracking can be used to solve it.
3. Explain the graph coloring problem and provide a backtracking solution.
4. Introduce the branch and bound method. Describe the travelling salesman problem
and provide an example.
5. What is the lower bound theory? How is it used in solving algebraic problems?
6. Provide an overview of parallel algorithms and their significance.