Good Example of Chapter Summary
Good Example of Chapter Summary
Good Example of Chapter Summary
The common factors that managers should consider to select the most appropriate and
effective structure of their firms comprise 1) corporate strategy: effective leadership is about
selection an appropriate strategy and matching it with an appropriate structure (Hannah and
Lester, 2009). When a structure’s elements are properly aligned with one another, the structure
facilitates effective use of the firm’s strategies 2) organizational size: they are often characterized
by high degrees of specialization, a large number of department groupings and formalized rules and
procedures 3) environmental uncertainty: it is getting increasingly difficult to develop
organizational structure that effectively supports the firm’s strategy due to the global economy’s
rapidly changing and dynamic competitive environment (Tieying et al.,2008).
Research in the electronics industry on technological innovation identified 2 ideal types of
organizational structure 1) mechanistic structure: tend to be evident in environment that are stable,
while organic structure usually exists under more turbulent conditions 2) organic structures are
better suited to rapidly changing external environments where innovation is perceived as an
important factor in maintain a firm’s competitive advantage (Zaltman et al., 1973).
In systems, Shalley et al (2000) have considered managers should look into the specific
oraginzational systems that support and promote creativity at work. These often relate to the careful
planning and management of creativity goals, making creativity a job requiremnet, providing
feedback and using appropriate and recognition systems that value employee creativity. Next, we
consider the effects of rewards and goals on creativity. Locke and Latham (1990) noted the
significance of goal-setting as a means of enhancing employees’s performance and increasing
business productivity. The notion of reward is widely used in organizations to compensate
employees’ contribuution. Reward can range from monetary (financial rewards) to non- monetary
rewards (recognition or praise). So, goals and rewards should be as informative as possible and
should not be considered as a fixed evaluation mechanism. Emloyees should be rewarded both for
their overall behavoiour and the generation of new processes and practices that inmprove current
thinking (Shalley and Gilson,2004). Eisenberger and Armeli (1997) argue that rewards are not
always bad for creativity but two factors need to be considered: 1/ What types of behaviours are
being rewarded. 2/ How are the rewards being distributed. According evaluation, Amabile (1998)
think that evaluation can have a negative effect on creativity because evaluation concentrate on
extrinsic motivation and forget intrinsic motivation. The authors also show that evaluate
environment more create a climate of fear and negative feelings arise in response to the way
managers treat people whose ideas are not implemented. On the other hand, Cumings (1965) say
supportive evaluations can enhance an intrinsically motivated state that is conductive to creativity.
With resources, there are four characteristics of resources that are important determinants
in sustaining competitive advantage: 1/ Durability, 2/ Transparency, 3/ Transferability, 4/
Replicability. In sufficient resourcing, Chatterjee and Wernefelt (1991) divide in three main
categories: physical (company’s buildings, raw materials and equipment), intangible (brand names,
patents, reputation, trademarks) and financial resources (equity, debt, cash flow,etc). Amabile
(1998) introduces the notion of the “threshold of sufficiency” with regard to all the necessary
resources for sustaining creativity in the workplace. About systems of communication, how
managers of creative firms need to find ways to promote both group communication and the
asquistion of external information (Mumford et al,2002). Basadur (2004) suggests that one of most
effective ways to encourage employees to think creativity is to introduce an ‘employee suggestion’
system. Sutton and Kelley (1997) iilustrates some of the benefits of bringing outsiders into creative
environments: Bringing new knowledge, teaching creative individuas to interact with outsiders and
breaking down stereotypes. Lastly, according to project selection, complex and challenging projects
are likely to get people excited about their work, usually provides them with the motivation to
complete the projects on time (Oldhalm and Cummings, 1996). They have identified benefits when
employees are involved in highly complex jobs: they are able to perceive the significance of, and
exercise responsibility for, the whole of their work, they have the discrestion to assess options about
how and when the work gets done using a variety of skills and they are more open to receiving
feedbacks from the work itself in monitoring their own progress.
In my reflection, this chapter has shown how the generation of new ideas or products can
create creativity and innovation. The need to translate strategic goals into tangible objectives and
measures, the importance of the internal environment to enhancing creativity and innovation.
Besides, two elements that managers of creative organizations should focus on when evaluating
their employees is how feedback is communicated to creative individual and provide constructive
and development feedback to improve creative outcomes.