Kinght Sun Path v1.2-ENG

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Game

The sun is unforgiving in this lifeless vast sand. The sun never sets, the heat
Rules
Cards Shuffle the Major Arcana. Draw 2 cards face-down, this is a
The Knight,
The Sun,
never ceases, the sand never lets you die. Do you live? Chapter. Three Chapters is a Journey. Add/reduce chapters if you like.
Your armor protects you from harm. Or at least that’s what you believe. The meaning of the cards may/will differ from regular tarot readings.
It limits what you can do, but it’s an acceptable price. For how long? If the name of the Arcana differs from yours, stick to the number.

The Path
You search for a way out. What’s the real prison? Chapters The duration for each Journey is different: at Desert, each
Chapter takes 1 month; at Path, 1 day; Haven, 1 moment.
What This is a solo journaling game about overcoming, self-discovery
Also, for each Chapter, check the number of the left and right cards.
and leaving the pain behind. You play as a knight wandering in the
desert in search for a safe haven. • Both are Even The chapter involves another person or creature Diego Barreto
• Both are Odd The chapter involves an object or place
Safety The prompts may lead you to journal about serious topics. If • Other The chapter feels unreal or fantastical
the content of your journaling becomes uncomfortable, take a step back
and come back later or adjust. If you draw a card about a prompt that Journeys The game happens during 3 Journeys. Desert, Path and
you do not want to journal about, discard it and draw a different card. Haven. During a Journey, deal 6 cards face-down and do the following:
• Read the Journey Description.
Material To play you’ll need: • Reveal a Chapter
• The 22 Major Arcana of a Tarot deck OR a twenty-sided die (ignore • Read the prompts for the cards for that Journey
the 0 and XXI cards (Fool and World) an reroll repeats) • Create a story with that cards, write it on the Knight sheet
• The Knight Sheet OR any piece of paper (and ways to write on it) • Repeat for the next 2 Chapters
A Journey ends, reshuffle all cards, describe where you arrive to the next
Credits
Journey, repeat for the next 2 Journeys. Para mo
rango

• Game design & Layout: Diego Barreto


• Other games at deep-light-games.itch.io Start Cover your mouth and nose with both hands, close your eyes,
• All art used with permission take 3 deep breaths. Feel your clothes touching your skin and the heat
• Knight Art: MalibuDarby of your body. Imagine the weight of the armor, no skin exposed, and the
• Icons Art: Penflower Ink intense sun heat. Open your eyes. Begin.
• Fonts: Josefin Sans, Durandus Gotico-Antiqua, Bergamasco
• Creative Commons by 4.0
End After the 3 Journeys, reflect on the story as a whole.
• References: moonflower (Sangjun Park), Anamnesis (Samantha Does anything stand out? Is any part harder to picture? How much
Leigh), Ruin Explorer (Gustavo ‘manchae’ Pelatieri) armor do you end with? Discuss inward.
Arcana Desert Path Haven
2 cards = 1 Chapter The scorching sun never sets, I found the path, A safe haven,
3 Chapters = 1 Journey the sand doesnt let me die, the moon reigns, a new gentle sun will rise,
I need the armor for protection What piece of armor will I shed? over my bruises and will to live
1 chapter = 1 month 1 chapter = 1 day 1 chapter = 1 moment
0 Fool Your boots protect your feet Scent wet earth, your feet feel traped in the boots Something you’ll start
I Magus Your visor protects your eyes A gentel breeze., the air in the helm feels stale Something you’ll learn
II Priestess Whispers of something you wish to forget You feel safe and protected out here Something you knew all along
III Empress A crack in your armor Your favorite fruit, ripe Something that gives you strength
IV Emperor Your sword is ready and sharp You avoid a threat, and it avoids you Something that you forbid
V Hierophant A gauntlet protects your hand A pond of fresh water, your lips are dry Something that you believe
VI Lovers Your chestplate protects you in a fall A couple laughing, you want to feel your heart Something that gives you balance
VII Chariot Your shield protects from an attack It’s difficult to pass, it needs free movement Something you’ll conquer
VIII Strength You feel the armor’s weight An urge to scream to the night and laugh Something you’ll face
IX Hermit This looks familiar You feel the size of the world Something you’ll plan
X Wheel of Fortune The armor protects your skin A waterfall and fireflies Something you’ll change
XI Justice You can’t trust what is being said Something you’re proud of A new truth
XII Hanged Man The armor helps you resist You sound of metal from the armor feels wrong here A new point of view
XIII Death Remains of what once was beautiful Something beautiful beginning Something you’ll finish
XIV Temperance The armor protects you from a false oasis A place to rest and heal Somethin you’ll fix
XV Devil The armor protects you from yourself Armor tries to deceive you that here is dangerous Something to feel free
XVI Tower The armor show you the way Joy of finding somehting you were not looking for Something you’ll avoid
XVII Star The armor protects your mind You imagine what would be like to have no armor Something you hope
XVIII Moon The armor does not seen enough Something tells you everything is going to be ok Something you know is not true
XIX Sun The armor protects you from the heat The moonlight washes your bruises Something that brings you joy
XX Judgment The armor protects you from a false way out You regret needing the armor for so long Something you’re forgiven yourself
XI World You feel you’re not worthy of the armor You feel the armor is not worth it Something that makes you whole again

Check the value of the 2 cards Both Even Person or creature Both Odd Object or place Other Seems unreal or fantastical

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