Abtei Sankt Markovia
Abtei Sankt Markovia
Abtei Sankt Markovia
Markovia
Okay guys. I don't know if it's just me, but the as written treatment of the Abbey drives me crazy.
The entire location feels like it's made up of various, interesting elements, but they're all
disconnected and lack some kind of strong, umph.
• Two Seperate Body-Snatcher Plots
• In the as written campaign, there are two Frankenstein-esque subplots in the same
location. One involves the mongrelfolk and their madness and deformities and the
other involves miss corpse bride, Vasilka. There's no real way these two subplots are
connected and they seem to exist independently of one another.
• Both involve experimenting with cutting and sewing body parts (and/or genetic
splicing, you get it), so why weren't they intertwined, either in their backgrounds or
purposes?
• Vasilka's Parts
• Vasilka is supposedly made up of different dead people from Kresk. However, Kresk
only has a population of about 75 people. How many people have died in the last few
years in a town that size? Even if we accept that Vasilka is made from dead
grandmothers and grandfathers, the elderly would have had to pass away in the last,
what, 5 years to still provide viable parts for her?
• Or perhaps Vasilka is made up of a range of aged corpses, some of them many
decades old. But if that were the case, why is Vasilka so well preserved? Shouldn't
she be quite obviously decayed? Or have bony parts? Does the Abbot have the power
to rejuvenate long dead flesh?
• The Abbot's Overall Intelligence
• Yes, I know that the Abbot is technically a deva and not quite as familiar with the
customs of mortals as he could be. But I still think he should be smart enough to at
least consider some points. Like, for instance, that Strahd won't take just any bride,
especially one incapable of speech. Or perhaps that a single dress shouldn't make a
difference, especially since Strahd's giant friggin castle probably has lots of pretty
dresses and tailoring a wedding dress for a bride shouldn't be an issue for the lord of
Ravenloft.
• The Abbot just seems way too juvenile in his presentation, especially for a god-like
being. His goals and desires don't seem to fit into the overall story.
• The Players' Lack of Quest
• Even disregarding the above issues and accepting the Abbey as a solid location fit for
exploration, why would players need to involve themselves?
• The Mogrelfolk
• So the mongrelfolk exist. What are players supposed to do about them, if
anything at all? As written, the mongrelfolk seem more like an exhibit at a
museum, there to gawk at but not to do anything with. There's no agency
involving their plot line.
• The Dress
• I can't be the only person annoyed that this whole location's plot hinges on a
wedding dress in another town. The entirety of the Abbot and Vasilka's main
quest is fetching that gawd awful dress.
• In order for this quest to even start, players will have to know the dress exists,
which means that not only will they have to have been inside the
burgomaster's mansion, but also have gone into the burgomaster's private
chambers (likely illegally). The chance of players backtracking to seek out a
dress is slim to none.
• And even if players know the dress exists and where to find it, Vallaki is most
likely up in flames by this point in the campaign. Who knows if a random
dress would even survive the chaos that is Vallaki.
• And let's say that players do manage to return to Vallaki, get the dress, and
deliver it to the Abbot. Then what? Does the Abbot march Vasilka to Castle
Ravenloft for presentation? If he does, will the players even be there to
witness the result? Probably not.
• Or, if you're a kind DM, opening a tailor shop somewhere in Kresk and
getting the players to commission a dress might be an option. But doesn't that
feel somewhat cheap story-wise?
The Abbot
The Abbot is the heart of the Abbey plot line. He's the piece that makes the whole location work. So
I've spent the majority of my time focusing on him. Here's what I've come up with.
• What the Abbot Knows
• The Abbot knows that Strahd is immortal. In the Abbot's own words, Strahd sold his
soul to a dark god and now is a permanent fixture in Barovia. The Abbot doesn't
know that this dark god is Vampyr and doesn't quite understand the nature of the
Dark Powers. He only knows that they exist, swimming in the mists that surround
Barovia, waiting to corrupt the souls of innocent people.
• If asked for more details about these dark gods and their connection to Strahd, the
Abbott openly admits his lack of knowledge. However, he does mention an old
temple (The Amber Temple) up in the mountains said to hold a vast library. Though
the Abbott has never been there himself.
• The Abbot long ago accepted Strahd's permanence in Barovia. He doesn't believe
that Strahd will ever be killed or otherwise displaced and that trying to do so is a
fool's errand. Instead, he's decided that Barovia's only hope is to make Strahd happy,
therefore changing the vampire's heart. A happy Strahd is bound to be a good ruler
and never ever hurt his people, after all. ;)
• What the Abbot Wants
• The Abbot went about researching the source of Strahd's torment, and discovered
Tatyana. Or, rather, discovered her existence in Strahd's past. The Abbot knows that
Strahd was once in love with Tatyana and that she died in a terrible accident.
However, the Abbot doesn't know that Strahd was the reason she died in the first
place.
• I really wanted to save the full reveal of Strahd's backstory with Sergei and
Tatyana for the Tome, so didn't want the Abbot to recite it fully.
• Additionally, the Abbot probably wouldn't find the information relevant.
What matters to him is that Strahd's love is dead, not how she died.
• Of course, if you want Tatyana's suicide to be more public knowledge, then
that's totally up to you. Maybe you've already had the Vistani tell the story or
something. The only reason I kept it quiet was for the Tome.
• The Abbot knows that no one can replace a person's true love, and instead has
decided to resurrect Tatyana for Strahd... in the only way he knows how. The Abbot
doesn't have the power to raise the ancient dead. And even if he did, he would need
some of Tatyana's corpse, which was never found. So instead he's decided to stitch
together a new Tatyana and summon her soul to the vessel, memories and all. That
way, she won't be some reincarnated replacement, but the real Tatyana (not counting
the seams of course).
Vasilka
• Tatyana's Lookalike
• At some point in the last century, the Abbot obtained an old sketch of Tatyana (the
real one from ages past) and has made Vasilka in her image. Vasilka looks almost
exactly like Tatyana (Or Ireena if she's with the party. Or a PC if you replaced Ireena
as such).
• The only problem is that Vasilka is still an empty vessel. She may look like Tatyana,
but she most certainly is not the woman herself. And the Abbot knows that. He's
desperately trying to find a way to both locate Tatyana's soul and, afterwards, bind it
to Vasilka. While he can do this with the recently dead, the ancient dead are another
matter.
• Soulless
• Other than her appearance, Vasilka is still a Flesh Golem in this version. You can still
use that stat block if you need to.
• Otherwise, just run Vasilka like a living doll. She sits and smiles, but her eyes are
completely void of emotion and recognition. She has no sense of self or an
understanding of her surroundings and she has no capacity for language.
• What's in a Name?
• As an added bit of flavor, you might say that "Vasilka" loosely translates to "vessel"
in Celestial. The Abbot doesn't want to call her Tatyana until she actually is Tatayana,
and so has settled on the nickname for now.
• Forever Young, Forever Dying
• The Abbot just has one itty bitty problem with the vessel he's created: the parts that
make up Vasilka don't last. Though he has used a combination of magic and science
to preserve her quite well, her parts do eventually decay and require replacing.
Conclusion
With these changes, I personally think the Abbey is more streamlined. Instead of a mosh of content,
the goals and NPCs are clear. The location is, mechanically, for healing and resurrection. The Abbot
wants Ireena, not a dress. And player choices and actions can lead to a finite outcome: the death of
the Abbot and the stop of his depravity.
These changes are also quite fun if and when the players find out the Abbot's secret. Remember,
unless they go exploring, players won't find the hospital or the other mongrelfolk. Once players
know, it becomes this beautiful mental dilemma in which they weigh how much they need the
Abbot for future resurrections and how moral it is to let his practice continue in the mean time. Plus,
the Abbot's general nonchalance about to horror taking place in his Abbey can make him really
scary.