QL Ministry of Rock 2 Manual
QL Ministry of Rock 2 Manual
QL Ministry of Rock 2 Manual
Virtual Instrument
Users’ Manual
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
The information in this document is subject to change without notice and does not rep-
resent a commitment on the part of East West Sounds, Inc. The software and sounds
described in this document are subject to License Agreements and may not be copied
to other media. No part of this publication may be copied, reproduced or otherwise
transmitted or recorded, for any purpose, without prior written permission by East West
Sounds, Inc. All product and company names are ™ or ® trademarks of their respective
owners.
1-323-957-6969 voice
1-323-957-6966 fax
http://support.soundsonline.com
ii
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
1. Welcome
2 About EastWest
3 Producer: Nick Phoenix
4 Credits
6 How to Use This and the Other Manuals
7 Online Documentation and Other Resources
Welcome
About EastWest
EastWest (www.soundsonline.com) has been dedicated to perpetual innovation and un-
compromising quality, setting the industry standard as the most critically acclaimed
producer of Sample CDs and Virtual (software) Instruments.
Founder and producer Doug Rogers has over 30 years experience in the audio industry
and is the recipient of many recording industry awards including “Recording Engineer of
the Year.” In 2005, “The Art of Digital Music” named him one of “56 Visionary Artists &
Insiders” in the book of the same name. In 1988, he founded EastWest, the most criti-
cally acclaimed sound developer in the world, and recipient of over 60 industry awards,
more than any other sound developer. His uncompromising approach to quality, and
innovative ideas have enabled EastWest to lead the sound-ware business for 20 years.
In 1997 Rogers partnered with producer/composer Nick Phoenix and set up Quantum
Leap, a wholly owned division of EastWest, to produce high-quality, no-compromise
sample libraries and virtual instruments. Quantum Leap virtual instruments are mostly
produced by Nick Phoenix. Some of the larger productions, such as Hollywood Strings,
Symphonic Orchestra, Symphonic Choirs and Quantum Leap Pianos are co-produced by
Doug Rogers and Nick Phoenix. As a composer, Phoenix began scoring film trailers and
television commercials in 1994. To date, he has either scored or licensed music for the
ad campaigns of over 1000 major motion pictures including Tomb Raider 2, Terminator
3, Lord of the Rings Return of the King, Harry Potter 2, Star Wars Episode 2, Spiderman
3, Pirates of the Caribbean 3, Blood Diamond, Night at the Museum, and The Da Vinci
Code. Quantum Leap has now firmly established itself as one of the world’s top produc-
ers of high-end sample libraries and virtual instruments.
Some of Doug Rogers other EastWest productions have included Fab Four, inspired by
the sounds of the Beatles, an M.I.P.A Winner, judged “most innovative virtual instru-
ment” by 100 international music magazines; and The Dark Side, an alternative virtual
instrument collection that was released in late 2010.
In 2006, EastWest purchased the legendary Cello Studios (formerly United Western Re-
corders) on Sunset Boulevard in Hollywood, re-naming it EastWest Studios. The 21,000
sq. ft. facility, since remodelled by master designer Philippe Starck, houses five record-
ing studios and is the world headquarters for EastWest.
Chapter 1: Welcome 2
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
Producer: Nick Phoenix
Nick began scoring film trailers in 1994. To date, he has scored or licensed music for
the ad campaigns of over 1000 major motion pictures. “Star Trek,” “Tron,” “Percy Jack-
son,” “Twilight,” “2012,” “WALL-E,” “Indiana Jones 4,” “Harry Potter 6,” “Inkheart,”
“Tales Of Despereaux,” “300,” “A Christmas Carol,” “Watchmen,” “Angels and Demons,”
“Night at the Museum,” and “Young Victoria” are a few recent examples. Nick founded
“Two Steps From Hell” with Thomas Bergersen in 2006. www.twostepsfromhell.com
The journey as a composer has inspired Nick to record and program his own sounds
and samples. Nick founded Quantum Leap Productions in 1997 and Quantum leap has
since grown to be the world’s top producer of high-end virtual instruments. A 13-year
partnership with Doug Rogers and EastWest has yielded award winning software titles
such as Stormdrum 1 and 2, Symphonic Orchestra, Symphonic Choirs, Silk, RA, Voices
Of Passion, Ministry Of Rock, Gypsy, Quantum Leap Pianos, Goliath, Hollywood Strings,
and many others.
“Hollywood Strings is the culmination of years of experience and the input of a really
strong and diverse team. It is, by far, the best virtual instrument I have been involved
with.”
Chapter 1: Welcome 3
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
Credits
Producer
Nick Phoenix
Executive Producer
Doug Rogers
Engineering
Nick Phoenix, Doug Rogers, Rhys Moody
Lead Programmer
Justin Harris
Programming
Nick Phoenix, Pierre Martin, Ashif Hakik
Editing
Pierre Martin, Justin Harris
Art Direction
Steven Gilmore, Doug Rogers, Nick Phoenix
Software
Klaus Voltmer, Klaus Lebkücher, Julian Ringel, Patrick Stinson,
Adam Higerd, Ezra Buchla, Doug Rogers, Nick Phoenix, Rhys Moody,
David Kendall, Nick Cardinal, Jonathan Kranz, Bartlomiej Bazior
Manual
John Philpit
Chapter 1: Welcome 4
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
Featured Artists
Shane Gibson
guitarist with Stork, Schwarzenator, KoRn
MoR 2 Guitar: Gibson Les Paul
Greg Suran
guitarist with Goo Goo Dolls, Avril Lavigne, Glee
MoR 2 Guitar: Fender Telecaster Thinline
Doug Rappaport
guitartist with Edgar Winter, Potent
MoR 2 Guitars: Schecter 7 String, Fender Jaguar
Ashif Hakik
MoR 2 Guitars: Baritone, Carvin
Tal Bergman
drummer with Billy Idol, LL Cool J, Rod Stewart, Terence Trent Darby, Joe Zawinul
All Drums
Pierre Martin
Los Angeles Bass Artist
All Basses
Chapter 1: Welcome 5
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
How to Use This and the Other Manuals
All documentation for the EastWest PLAY Advanced Sample System and its libraries is
provided as a collection of Adobe Acrobat files, also called PDFs. They can be viewed on
the computer screen or printed to paper.
Each time you install one of the PLAY System libraries, two manuals are copied to the
file system on your computer:
sç The manual that describes the whole PLAY System. This, the largest of the manuals,
addresses how to install and use all aspects of the software that are common to all
libraries.
sç The library-specific manual, such as the one you are currently reading. This smaller
document describes aspects that differ from one library to the next, such as the list
of included instruments and articulations.
When reading this and other manuals on the computer screen, you can zoom in to see
more detail in the images or zoom out to see more of the page at once. If an included
picture of the user interface, or a diagram, seems fuzzy or illegible, then zoom in using
one of several means provided in the Acrobat Reader software.
For example, if you’re reading something in this documentation for the Quantum Leap
Ministry of Rock 2 library, and need to open the manual for the PLAY System as well,
go to any chapter title page and click on the link that says, “Click on this text to open
the Master Navigation Document.” It will open in a new window on the screen. In that
document, click on the icon for the PLAY System and its manual will open in the same
window (hiding the MND). You now have both the Ministry of Rock 2 library manual and
the PLAY System manual open in separate windows so you can refer to them both.
Chapter 1: Welcome 6
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
Reading this Manual on a Hand-held Device
Because most eReaders and some other devices smaller than a laptop computer can
display any PDF, it is often possible to open this and other EastWest manuals on such a
device. In many cases, the text and images will be smaller than on a computer screen,
but still legible.
It is usually recommended you load the document in the PDF format, even when the
option of conversion to the eReader’s native format is possible, because the layout is pre-
served. If being able to change font size and other text formatting features are important
(and conversion is available), then do use the conversation, but be aware that a phrase
such as “the image at the left” may no longer accurately name the location of the image.
You can also visit the EastWest online forums. There you can read comments and ques-
tions from others who use EastWest products and post your own. The many forum par-
ticipants are a good source of helpful information about both the technical and musical
aspects of this software.
Chapter 1: Welcome 7
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
If you loved the Hardcore Bass instruments, these remastered sounds take the same
recorded performances to a new level with the modern programming that’s possible with
the PLAY 2 Advanced Sample Engine. Load your favorite bass guitar from the old library
and test out how all the new controls let you shape the sound as never before possible.
The library covers a myriad of styles. Songwriters; film, TV, and game composers; and
drummers and guitarists will all love this library. The sound quality and playability are
superior to anything else available.
Ministry of Rock 2 features sounds used in today’s music. The entire library was put to-
gether with one goal in mind: to create a virtual instrument capable of producing sounds
that could actually produce a hit record or film score without any live drum, bass, or
guitar overdubs. The articulations and programming were all reverse engineered from
actual performances.
What’s Included
This Quantum Leap Ministry of Rock 2 library you purchased includes all the following:
sç a complete set of sample-based instruments, enumerated later in this manual
sç approximately 57 Gigabytes of 24-bit, 44.1 kHz samples
sç the EastWest PLAY Advanced Sample Engine
sç the unique authorization code that identifies the license you bought
sç manuals in Adobe Acrobat format for both the EastWest PLAY System and the Quan-
tum Leap Ministry of Rock 2 Virtual Instrument
sç an installation program to set up the library, software, and documentation on your
computer
sç an Authorization Wizard for registering your license in an online database
One required item not usually included is an iLok security key. If you already have one
from an earlier purchase of software, you can use it. Otherwise, you need to acquire one.
They are available from many retailers that sell EastWest and Quantum Leap products, or
you can buy one online from www.soundsonline.com.
Note: The high-quality Convolution Reverb in the EastWest PLAY Engine, mentioned
above, uses lots of CPU power. If your computer has the minimum system specs, turning
off the reverb after loading a patch may significantly improve performance.
Some Ministry of Rock 2 instruments take advantage of the PLAY Engine’s feature called
Channel Sourcing. It lets you access the two sides of the stereo file independently. Use
this control along with the Stereo Double knob to affect how wide a sound to generate.
See page 13 for more details about this feature.
Some of the other PLAY System features working under the hood are used to achieve the
Ministry of Rock 2 sound. These include:
sç auto legato detection
sç legato scripts
sç round robin articulations and two means for resetting the cycles
sç repetition detection
Hardware Requirements
See the Play System manual for a complete list of the Hardware and Software Require-
ments for installing and running any PLAY System library. In addition, the available
space on the hard drive required for a full installation of Ministry of Rock 2 is approxi-
mately 57 GB (Gigabytes).
Much of this interface is shared by all PLAY System libraries, and the common features
are described in the PLAY System manual. The controls described here are:
There’s one potential problem with round robin technology, and one way to solve
it is the Round Robin Reset button. The PLAY Engine remembers which sample
should be played the next time the note sounds. If, for example, a round-robin patch
contains two samples, A and B, and a piece uses that note 7 times, the PLAY Engine
plays A B A B A B A. If the piece is played again from the beginning, the engine will play
starting with B, because that’s next in order. The second rendition will be subtly differ-
ent. Being able to reset all round-robin articulations to the beginning of the cycle allows
for consistent playback.
You can use this button to reset all round robin articulations on demand. Or use your
choice of a MIDI note or MIDI control code to reset them one instrument at a time from
a MIDI keyboard or the data stored in a sequencer project. See the description of the
Settings dialog for more information about this articulation-specific approach.
The knob lets the user determine the spread of the signals, how far apart the ear per-
ceives the stereo channels to be. A value of 0% brings the two channels together at the
center (unless the Pan knob positions the output differently), and is the equivalent of
turning off the controls with the button below the knob. A value of 100% call for the
maximum spread available. Select between the left and right signal with the buttons on
either side of the knob.
Filter Controls
The Filter controls take the sound of the instrument, and modify it by
filtering out some of the sound above a certain frequency. This type of
effect is commonly called a Low Pass Filter.
The graph gives you visual cues about the frequency distribution you are creating with
the settings you select.
ADT Controls
Artificial Double Tracking is a technique, invented at
Abbey Road when the Beatles were recording there,
that approximates the effect of double tracking (re-
cording two nearly identical takes of a vocalist or in-
strument on the same part and laying one on top of the other) without actually taking the
time to record two takes. And some would say ADT improves on actual double tracking
even beyond the savings in time. The original ADT process was based on magnetic tape;
in the PLAY Engine, the effect is created digitally. The software programmers, however,
added a tape simulator to mimic the slight speed variations of the two analog tape ma-
chines that created the ADT effect.
The Delay knob specifies in milliseconds, the delay between the original signal and the
secondary signal. A delay of around 40 ms is typical, so is often a good starting point
when crafting a specific effect.
The Depth knob specifies the amount by which that delay is modulated. You don’t want
an exactly consistent delay; the delay of the secondary signal will vary forward and back-
ward in time by this much.
The Speed knob varies the speed at which that delay is modulated.
The Level knob specifies the relative loudness of the secondary signal. Set it to 0.0 dB to
hear the effect at its strongest, with the same level on both signals; higher or lower gives
preference to one of the signals. The overall effect depends on their combination.
The On/Off button allows you to kill the ADT effect instantly and then reinstate it with the
same settings, as needed.
Note that the total width of the graph represents the total
length of all phases of the envelope. Therefore, when you
change something in one part of the graph, for example, the
decay, you may see the slopes of other components, the at-
Drum Mixer
The Drum Mixer gives the user control over the 3 audio out-
puts that were captured simultaneously at the recording ses-
sions. Each column is one of these outputs, left to right:
sç Mics close to the drums and overhead
sç Mics further away to capture the ambience of the room
sç The same as the room mics, but run through a compres-
sor for a punchier sound
Only the drums in Ministry of Rock 2 can use these controls, not any of the guitars or
basses.
The Drums are described in their own chapter, beginning on page 58.
All the instruments below specify the amplifier being recorded for the right channel;
sometimes the left channel is routed through different equipment and sometimes it’s a
direct feed with no amplifier. When the feed is direct, you need to use your own amplifier
plug-in with the left channel to create the desired sound. (Note that using these “direct”
outputs without inserting an amplifier plug-in in the signal path will not sound good. Use
one of the other guitars with a pre-recorded amplifier instead.) Use the Channel Source
controls to select which Channel to use: left or right. The Stereo Doubling controls can
widen the mono signal as much or as little as your choose.
Fender Jaguar
A legendary Strat-like guitar used by artists such as Kurt Cobain, Smashmouth, Red
Hot Chili Peppers, and Johnny Marr.
sç Right channel: Fender Amp
sç Left channel: direct
Carvin
Rock/metal guitar with a full tone. It has 11-gauge strings and is tuned to Drop C.
Each note (for both the neck and bridge pickups) was sampled twice; during playback,
both samples are automatically played together, though one panned hard right and the
other hard left, for a genuine double-tracked sound.
In the instrument names, these two samples are referred to as S1 and S2. Both the S1
and S2 articulations, panned hard left and hard right respectively, are loaded together on
the same MIDI channel. The image at the right shows both
the S1 and S2 instruments appearing together in PLAY’s
Instrument drop-down and both on channel 1.
sç Both channels: Carvin Amp
Baritone
The Baritone guitar is a variation on the standard guitar with a longer scale length. The
baritone played here is made by Danelectro and uses custom modified lipstick pickups.
The greater length of the strings allows it to be tuned to a lower range and, together with
thicker 14-gauge strings, gives it a wicked full tone.
sç Right channel: Carvin Amp
sç Left channel: direct
Schecter 7-String
The C7 FR Hellraiser from Schecter is a guitar that metal players love, with its deep and
crunchy 7-string tones and a Floyd Rose tremolo for breaking out tremolo tricks. It has a
mahogany body and 3-piece mahogany neck. Its Active EMG 707-TW humbuckers push
the limits of high-output guitar mayhem.
sç Right channel: Marshall Amp
sç Left channel: Bogner Amp
Lakland Bass
The Lakland 55-94 Skyline Standard bass is equipped with their familiar MM/J pickup
configuration and a custom 3-band preamp. The master volume pot can be pulled to
bypass the active preamp. The 55-94 has a 3-way toggle for coil splitting. Features in-
clude an ash body, maple neck with a 35" scale and 22 frets, Hipshot-licensed Ultralight
tuners, and a Lakland Dual Design bridge.
sç Same left and right channels: Ampeg/SVT rig with a Sennheiser 451 dynamic mic
66 Silvertone Bass
This is a 1966 Silvertone solid body, single-pickup electric bass guitar made by Danelec-
tro. It’s one of the last Danelectro-made Silvertone basses offered before Danelectro
went out of business. It has one lipstick pickup and a brown burst finish.
sç Right channel: 50s Ampeg rig with an RCA 44 ribbon mic and a Manley tube signal
path
sç Left channel: 80s large Ampeg rig with a Sennheiser 451 dynamic mic and a Neve
solid state signal path
72 Rickenbacker Bass
The Rickenbacker 4003 Bass has a strong ringing sustain, treble punch, and solid un-
derlying bottom end. It’s also famous for its distinctive, elegantly curved body shape,
deluxe triangular fretboard inlays, stereo output, neck-thru-body construction, double
truss rods, and high output single-coil pickups with wide response range and brilliant
clarity. The Vintage Tone Selector activates a capacitor in the treble pickup circuit to
emphasize the high end.
sç Right channel: 50s Ampeg rig with an RCA 44 ribbon mic and a Manley tube signal
path
sç Left channel: 80s large Ampeg rig with a Sennheiser 451 dynamic mic and a Neve
solid state signal path
The names of the articulations associated with each keyswitch note are listed in the
Articulations window, and also in the tables that appear later in this chapter. And if you
know that you will not need some articulations, you can unload those samples using the
same Articulations window.
Any MOD Instrument allows you to use the Mod Wheel instead of keyswitch notes to switch
between articulations. There are usually only 3 to 5 articulations in one MOD instrument,
but the producers have selected articulations they think work together well.
The Long MOD Instruments are for held notes and Power Chords (PC). The Mod Wheel in-
troduces legato, and sliding legato at the top of the range. When the Mod Wheel is trig-
gering legato, it is also triggering repetition legato for repeated notes and Power Chords.
The Long MOD2 and MOD3 Instruments are similar to the Long MOD instruments, but they
also introduce screams for the highest velocities and pinched harmonics for the lowest
velocities.
The Short MOD Instruments provide short notes and power chugs that switch to longer notes
as the Mod Wheel is pushed up.
The PC MOD vs LEAD Instruments are important patches that use short Power Chord chugs
that switch to longer Power Chords as the Mod Wheel is pushed up. High velocities trig-
ger a single-note lead sound. Use these files as inspiration for playing Power Chords and
a lead in the same patch.
The Strum MOD instruments. When the Mod Wheel is pushed down you’re playing near the
bridge with open strings and an airy tone. With the Mod Wheel up, you’re playing further
up the neck with a fuller, less sustained tone.
The Strum Lead Instruments provide a strumming patch with lead samples at high veloci-
ties.
The Tempo Sync Performances are files that allow you to synch the rhythm within the
samples to the tempo set up in a sequencer or in the Advanced Properties page for the
Current Instrument. Open the Main Menu in PLAY’s standalone mode and select Current
Instrument to see where this is set up.
The Playable Patches provide a sustain (or similar) articulation for all but the highest MIDI
velocities, and then change to a bend or fall at the upper end of the velocity range. Use
these instruments to add interest to a sustained line in the basses.
BARITONE GUITAR
Baritone Lead
Baritone Lead KS and MOD
Baritone Lead KS C0-F#0 C0 Sustain Down Up RR
C#0–D0 Lead Sustain
C#0 Lead Hammer On + Pull Off
D0 Lead Slide Up Down
D#0 Harmonics
E0 Short Staccato RR
F0 Staccato Palm SLow RR
F#0 Tremolo
Baritone Lead MOD 1 0–20 Lead Sustain RR
21–70 Lead Hammer On + Pull Off
71–127 Lead Slide Up Down
Baritone Lead MOD 2 0–20 Lead Sustain RR
21–70 Lead Hammer On + Pull Off
71–127 Lead Slide Up Down
velocity < 46 Harmonics
continued
2. Gibson Lead Long NV VB LEG MOD. This instrument includes a script that creates a legato
effect when notes are played with no gap between them.
The exact same pattern of velocity-sensitive vibrato holds in the file: Schecter 7str
Lead Long MOD 2, when the Mod Wheel is set to 20 or below.
The exact same pattern of velocity-sensitive vibrato holds in the file: Schecter 7str
Lead Short MOD, when the Mod Wheel is set to 66 or above.
In the Mod Wheel file Carvin Neck Lead Long MOD 2, the articulations listed for low and high
MIDI velocity do not apply for all notes in the range of the instrument. The articulation
Scream for high velocity only sounds for the note C4 and above. And the articulation
Harmonics Non-vib for low velocity only sounds for the note C3 and above.
Carvin Neck Lead Long MOD Velocity-Sensitive Vibrato. When the Mod Wheel is in its lowest
range, 0-20, you can control the amount of vibrato with each note’s MIDI Velocity, as
follows:
sç Velocity = 0–55: No Vibrato
sç Velocity = 56–90: Medium Vibrato
sç Velocity = 91–127: Heavy Vibrato; except, see below
sç Velocity = 126-127: Scream Vibrato, only on notes C4–A5
STINGRAY 5 BASS
Stingray 5 Finger
Stingray 5 Finger KS and MOD
Stingray 5 Finger KS A-1 – F0 A-1 Sustain Long RR
A#-1 Sustain Short RR
B-1 Sustain Mute RR
C0–C#0 Sustain (script)
C0 Hammer On + Pull Off
C#0 Slide Up Down
D0 Fall
D#0 Doit
E0 Bend Up Down
F0 Noise
Stingray 5 Finger MOD 1 0–20 Sustain Long RR
21–70 Hammer On + Pull Off
71–127 Slide Up Down
Stingray 5 Finger Elements
Stingray 5 Finger Elements Bend Up Down Half Tone
Doit
Fall
Hammer On
Pull Off
Slide Down
Slide Up
String Noise
Sustain Long RR
Sustain Mute RR
Sustain Short RR
continued
LAKLAND BASS
Lakland Finger
Lakland Finger KS and Playable Patches
Lakland Finger KS C0–F#0 C0 Open Sustain
C#0 Legato
D0 Slide Down
D#0 Slide Up
E0 Slide Up Sustain
F0 Octave
F#0 Brrr (slide up and down fast)
Lakland Finger Hardcore 1
Playable Patches Hardcore 2
Super Fatty
Super Octave
Sustain RR
Sweetsus Exp
Lakland Finger Elements
Lakland Finger Elements Brrr (slide up and down fast)
FX
Legato
Octave
Open Slide Down
Open Slide Up Sustain
Open Slide Up
Open
Release Layer (release sounds at end of notes)
Staccato
continued
63 HOEFNER BASS
Höfner Finger
Höfner Finger KS and Playable Patches
Höfner Finger KS C0–D#0 C0 Sustain
C#0 Slide Up
D0 Tremolo
D#0 Noise
Höfner Finger Hardcore
Playable Patches Sustain
continued
66 SILVERTONE BASS
Silvertone Finger
Silvertone Finger KS and Playable Patches
Silvertone Finger KS C0–E0 C0 Sustain
C#0 Slide Up
D0 Bend Up
D#0 Slide Down
E0 Noise
Silvertone Finger Hardcore
Playable Patches Sustain
Silvertone Finger Elements
Silvertone Finger Elements Bend Up
Noise
Release Layer (release sounds at end of notes)
Slide Down
Slide Up
continued
72 RICKENBACKER BASS
RIckenbacker Pick
RIckenbacker KS and Playable Patches
RIckenbacker C0 Sustain RR
KS C0–G0 C#0 Slide Up Sustain
D0 Noise 1
D#0 Noise 2
RIckenbacker Hardcore
Playable Patches Sustain RR
continued
The EastWest studio where the newly sampled instruments were recorded.
5. Drums
All the drums were recorded with multiple microphones, and you have control in the
Player UI over how much of each sampled audio to include in the mix, and where to pan
it in the soundscape. One set of microphones sits close to the drum kit and overhead.
Another set of microphones is positioned further back to capture more of the sound of
the room. These room mics are available in 2 versions, using the signal: directly from
the mics, or after passing through a compressor to increase the overall volume (without
distortion of the loudest hits). See the description of the Drum Mixer, starting on page
15, for more details.
Chapter 5: Drums 58
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
GENERAL MIDI FOR DRUMS
Notes Drum and Articulation
D1 snare middle head RRx4 (with repetitions)
D#1 snare rim crack RRx4 (with repetitions)
E1 snare outside head RRx4 (with repetitions)
F1,G1,A1, toms RRx4 (with repetitions)
B1,C2,D2
middle hat positions:
F#1, hats closed
G#1, slightly open
A#1, more open
C#2 open RRx4 (with repetitions)
D#2 ride middle ride position RRx4 (with repetitions)
E2 cymbal 1 edge RRx2 (with repetitions)
F2 cymbal 1 edge stop RRx2
F#2 cymbal 2 edge RRx2 (with repetitions)
G2 cymbal 2 edge stop RRx2
G#2 cymbal 3 edge RRx2 (with repetitions)
A2 cymbal 3 edge stop RRx2
Lite kits do not include the following mappings but the regular kits do. The lite kits are
available in the folders that include “Less Load” in the name, and are designed for com-
puter systems with smaller resources that may run out of RAM or may exhibit playback
problems when larger patches are loaded.
Chapter 5: Drums 59
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
GENERAL MIDI FOR DRUMS
Notes Drum and Articulation
edge hat position:
F#3, hats closed
G#3, slightly open
A#3, more open
C#4 open RRx4 (with repetitions)
D#4 ride edge position RRx4 (with repetitions)
E4 cymbal 1 middle position RRx2 (with repetitions)
F4 cymbal 1 middle position stop RRx2
F#4 cymbal 2 middle position RRx2 (with repetitions)
G4 cymbal 2 middle position stop RRx2
G#4 cymbal 3 middle position RRx2 (with repetitions)
C#5 rimshot RRx4 duplicate for 2 handed playing
D5 snare middle head RRx4 (with repetitions) duplicate for 2-handed playing
D#5 snare rim crack RRx4 (with repetitions) duplicate for 2-handed playing
E5 snare outside head RRx4 (with repetitions) duplicate for 2-handed playing
F5,G5,A5, toms bounce RRx2
B5,C6,D6
bell hat position:
F#5, hats closed
G#5, slightly open
A#5, more open
C#6 open RRx4 (with repetitions)
D#6-E6 ride bell RRx4 (with repetitions)
For example, let’s say you open the Gretch Metal Kit Ludwig Snare.ewi instrument, as
it appears in the Browser in the image above. When you look at
the list of open instruments at the left side of the Browser view,
you can see that 5 separate instruments have been opened and
all assigned, in this example, to MIDI channel 1. The image at
the right shows this list.
Chapter 5: Drums 60
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
These multiple open instruments work together on the same channel because each re-
sponds to only limits notes, as specified in the General MIDI mapping on page 58. If
you look at the keyboards, as shown together below, and you remember that only white
keys are playable, you see that there’s no overlap. Each note plays only one instrument.
(This image shows only 4 keyboards because the kit used in this example does not in-
clude HiHats.) From the top down, the keyboards show kick drums, snares, toms, and
cymbals.
The last thing to notice is that the open instruments that appear in the list in the Browser
do not seem to be specific to the Gretch Metal kit of the Ludwig snare. These instru-
ments, in fact, include all makes of instruments. But only the requested drums have
their samples loaded and are activated when a specific kit is opened.
If you decide to change out one element of a standard drum kit, this architecture does
allow you to select a different manufacturer and create a custom drum kit. For example,
you could deactivate the Ludwig Snare and load the samples for the Sonor Bergman
Snare, instead.
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QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
folder of standard versions, but the suffix “LT” on the instrument name remind you this
is a “lite” version. See the tables of General MIDI mappings, starting on page 58, for
the differences between standard kits and their “lite” versions.
Those drum kits whose names end in “XXX” are special versions with a tighter sound and
with tuned kicks and snares. Use these versions for a more polished sound.
The seventh folder, called Grouped Elements, contains one instrument for each type
of kit component: cymbals, HiHats, Kick Drums, and so on. If you’re looking to use a
specific drum outside of a kit, open one of these files. Turn on the Loaded and Active
buttons for the drum you want (while turning off those same buttons for the drums you
do not want to hear).
The following tables list the drum kits available in each of the folders. Note that the fold-
ers of lite instruments are not listed separately, because the list is the same as for the
standard kits. And those with an “XXX” option include an indication in the listing, but
not a separate line item.
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QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
DW DRUM KITS
DW Metal Kit Black Beauty Snare XXX
DW Snare
GMS Snare XXX
Ludwig Snare
NC1 Snare
Sonor Snare XXX
DW Rock Kit Black Beauty Snare XXX
Brady Snare
DW Snare
GMS Snare XXX
NC2 Snare XXX
Tempus Snare
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QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
LUDWIG DRUM KITS
Ludwig Hip Hop Kit NC1 Snare
Ludwig Metal Kit Black Beauty Snare XXX
Brady Snare
DW Snare
NC1 Snare XXX
NC2 Snare
Sonor Snare XXX
Tempus Snare XXX
Ludwig Rock Kit Black Beauty Snare XXX
Brady Snare XXX
GMS Snare
NC1 Snare
Tempus Snare XXX
Chapter 5: Drums 64
QUANTUM LEAP MINISTRY OF ROCK 2 VIRTUAL INSTRUMENT
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