PHYS3032 Lecture1
PHYS3032 Lecture1
PHYS3032 Lecture1
In kinematics, we need to define the position, velocity and acceleration of a particle. So,
there are some kind of coordinates that can help us to define.
⃗r = xî + y ĵ + z k̂
d⃗r dx dy dz
⃗v = = î + ĵ + k̂
dt dt dt dt
2 2
d⃗v dx dy d2 z
⃗a = = 2 î + 2 ĵ + 2 k̂
dt dt dt dt
1
1.2 Polar Coordinates (2D)
⃗r = r · eˆr
eˆr = cos θî + sin θĵ
d⃗r
⃗v = = ṙeˆr + reˆ˙r
dt
eˆ˙r = θ̇(− sin θî + cos θĵ) = θ̇eˆθ
⇒ ⃗v = ṙeˆr + rθ̇eˆθ
Acceleration in Polar Coordinates
⃗v = ṙeˆr + rθ̇eˆθ
then we can get:
⃗a = ⃗v˙ = r̈eˆr + ṙeˆ˙r + ṙθ̇eˆθ + rθ̈eˆθ + rθ̇eˆ˙θ
Since we can get:
⇒ ⃗a = r̈ − rθ̇2 êr + (2ṙθ̇ + rθ̈)êθ
2
1.3 Cylindrical Coordinate
⃗r = rêr + zêz
êr = cos ϕî + sin ϕĵ
êϕ = − sin ϕî + cos ϕĵ
⃗v = ṙêr + rϕ̇êϕ + żêz
2
⃗a = r̈ − rϕ̇ êr + (rϕ̈ + 2ṙϕ̇)eϕ + z̈êz
⃗r = rêr
êr = sin θ cos ϕı̂
+ sin θ sin ϕȷ̂
+ cos θ k̂
êθ = cos θ cos ϕı̂ + cos θ sin ϕȷ̂ − sin θk̂
êϕ = − sin ϕı̂ + cos ϕȷ̂
Therefore:
⃗v = ṙê
r + r ϕ̇ sin θêϕ + r θ̇êθ
Example:
3
Solution:
r=b ṙ = 0, r̈ = 0
θ = ω1 t ⇒ θ̇ = ω1 , θ̈ = 0
ϕ = ω2 t ϕ̇ = ω2 ϕ̈ = 0