PHYS3032 Lecture1

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PHYS3032 lecture1

1 Review on Kinematics in Different Coordinate Sys-


tems.

In kinematics, we need to define the position, velocity and acceleration of a particle. So,
there are some kind of coordinates that can help us to define.

1.1 Cartesian Coordinates

⃗r = xî + y ĵ + z k̂
d⃗r dx dy dz
⃗v = = î + ĵ + k̂
dt dt dt dt
2 2
d⃗v dx dy d2 z
⃗a = = 2 î + 2 ĵ + 2 k̂
dt dt dt dt

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1.2 Polar Coordinates (2D)

⃗r = r · eˆr
eˆr = cos θî + sin θĵ
d⃗r
⃗v = = ṙeˆr + reˆ˙r
dt
eˆ˙r = θ̇(− sin θî + cos θĵ) = θ̇eˆθ
⇒ ⃗v = ṙeˆr + rθ̇eˆθ
Acceleration in Polar Coordinates

⃗v = ṙeˆr + rθ̇eˆθ
then we can get:
⃗a = ⃗v˙ = r̈eˆr + ṙeˆ˙r + ṙθ̇eˆθ + rθ̈eˆθ + rθ̇eˆ˙θ
Since we can get:

ê˙ r = θ̇(− sin θı̂ + cos θȷ̂) = +θ̇êθ


ê˙ θ = θ̇(− cos ı̂ − sin θȷ̂) = −θ̇êr
Therefore:

 
⇒ ⃗a = r̈ − rθ̇2 êr + (2ṙθ̇ + rθ̈)êθ

Example:Uniform Circular Motion


From this classical scene, we can get these equation:
⃗a = −ac êr , ṙ = 0, θ̇ = ω
(
êr : r̈ − rθ̇2 = −ac
êθ : 2ṙθ̇ + rθ̈ = 0
Therefore:
−rθ̇2 = −ac ∵ r̈ = 0
∴ ac = rω 2

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1.3 Cylindrical Coordinate

⃗r = rêr + zêz
êr = cos ϕî + sin ϕĵ
êϕ = − sin ϕî + cos ϕĵ
⃗v = ṙêr + rϕ̇êϕ + żêz
 
2
⃗a = r̈ − rϕ̇ êr + (rϕ̈ + 2ṙϕ̇)eϕ + z̈êz

1.4 Spherical Coordinate

⃗r = rêr
êr = sin θ cos ϕı̂
+ sin θ sin ϕȷ̂
+ cos θ k̂
êθ = cos θ cos ϕı̂ + cos θ sin ϕȷ̂ − sin θk̂
êϕ = − sin ϕı̂ + cos ϕȷ̂
Therefore:
⃗v = ṙê
r + r ϕ̇ sin θêϕ + r θ̇êθ 

⃗a = r̈ − rϕ̇2 sm2 θ − rθ̇2 êr


+ (rϕ̈ sin θ + 2ṙϕ̇ sin θ + 2rθ̇ϕ̇ cos θ)êϕ
 
2
+ rθ̈ + 2ṙθ̇ − rϕ̇ sin θ cos θ êθ

Example:

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Solution:  
 r=b  ṙ = 0, r̈ = 0
θ = ω1 t ⇒ θ̇ = ω1 , θ̈ = 0
ϕ = ω2 t ϕ̇ = ω2 ϕ̈ = 0
 

Therefore, from previous equation:


⃗a = −bω22 sin2 θ − bω12 êr


+ 2bω1 ω2 cos θ êϕ


− bω22 sin θ cos θ êθ
at highest point, r = b, θ = 0
⃗a = −bω12 êr + 2bω1 ω2 êϕ

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