Game History - Origins and Console Timelines
Game History - Origins and Console Timelines
Game History - Origins and Console Timelines
The story begins way back in the 1940s when Alan Turing
invented an AI-informed chess game. Essentially it assigned
points to each potential move and the algorithms resembled a
'logic' to the play. The algorithms Turing and David
Champernowne wrote were too powerful to be run by
computers at the time, so instead was 'executed' by Turing
manually. Unfortunately, Turing died before they executed the
game on a real computer, but his work laid the foundations for
decades to come.
1950's - 1960's
• Tank (1974)
• Wheels (1975)
The arcade game industry entered its Golden Age in 1978 with
the release of Space Invaders by Taito, a success that inspired
dozens of manufacturers to enter the market. In 1979, Atari
released Asteroids.
Colour arcade games became more popular in 1979 and 1980
with the arrival of titles such as Pac-Man. The Golden Age had
a prevalence of arcade machines in shopping malls, traditional
storefronts, restaurants and convenience stores.
Mainframe computers
• 1974: Both Maze War (on the Imlac PDS-1 at the NASA Ames
Research Center in California) and Spasim (on PLATO)
appeared, pioneering examples of early multi-player 3D first-
person shooters.
• 1975: At about the same time, the RPG dnd, also based on
Dungeons and Dragons first appeared on PLATO system CDC
computers. For players in these schools dnd, not Dungeon,
was the first computer role-playing game.
• 1977: Kelton Flinn and John Taylor create the first version of
Air, a text air combat game that foreshadowed their later work
creating the first-ever graphical online multi-player game, Air
Warrior. They would found the first successful online game
company, Kesmai, now part of Electronic Arts. As Flinn has
said: "If Air Warrior was a primate swinging in the trees, AIR
was the text-based amoeba crawling on the ocean floor. But it
was quasi-real time, multi-player, and attempted to render 3-D
on the terminal using ASCII graphics. It was an acquired taste."
CONSOLE TIMELINE.
1972 - Magnavox Odyssey
The Magnavox Odyssey is the root for where all home consoles
begin. The first commercial home video game console
released, The Magnavox Odyssey was designed by a team led
by the "Father of video games," and was capable of displaying
three square dots and one line of in monochrome black and
white. In essence PONG. Nonetheless, if not for The Magnavox
Odyssey, gaming home consoles may have never existed if not
for its release.
The first true leading game platform, The Atari 2600 made Atari
a staple in the living room. While not the first, the 2600 made
swappable cartridges the norm and the concept of developing
an expanding software library based on one microprocessor-
based platform. Pac-Man, Space Invaders, and Asteroids could
now all be playable right at home thanks to the 2600.
1979 - Intellivision
One of the greatest consoles of all time, Mattel's Intellivision
was the first true challenger to pose a legitimate threat to
dethrone Atari's dominance. Having richer graphics and more
complex gameplay compared to the competition, the
Intellivision hosted amazing ports of the most popular arcade
games of the era including BurgerTime, Dig Dug, Pac Man,
Donkey Kong, and even an NFL game, one of the first
instances of a licensed sports game.
1982 - ColecoVision
Based around a Zilog Z80 CPU, the ColecoVision would
become one of the recognizable consoles of the early 80s.
Having slightly more impressive graphical capabilities than the
competing Atari 2600, the ColecoVision provided exceptional
ports of the arcade classics of the era including first home
version of Nintendo's Donkey Kong and Sega's Zaxxon. More
notable on the ColecoVision was its offering of arcade ports of
lesser known titles Lady Bug, Cosmic Avenger and Venture that
would be less easier to come by on other subsequent
platforms.
1989 - TurboGrafx-16
Redesigned from its Japanese-counterpart the PC Engine, the
TurboGrafx-16 contained an 8-bit CPU with dual 16-bit graphics
processors that could out-duel the dominant NES but wound up
competing with the Sega Genesis and Super Nintendo. While
failing to make a significant dent in the American market, the
TurboGrafx-16 would garner a cult-following the decades to
come with a vast library of shoot-em ups. At its time, the
platform was most widely known for its introduction of the Bonk
series of games, the closest "mascot" in competition to Mario
and Sonic.
1989 - Sega Genesis
1992 - Sega CD
While the Virtual Boy was panned for its red-color palette, the
portable tabletop platform was notable for one of the first
commercial uses of dedicated "3-D" gaming. Containing an
NEC V810 20 MHz chipset, the Virtual Boy's processing power
was focused on providing an unparalleled experience of depth
for the time. Most of the platform's library made use of the
system's ability to separate levels of 2-D planes, which is best
utilized by the titles Wario Land, Mario Tennis and Golf. While
the platform never had a two-player connection cable released,
the console is displayed at LI Retro with the first ever two-
player setup on the homebrew title Hyper Fighting.
For those in the know, the Gamecube hosted some of the best
games of the era. From the onset with its attached "lunchbox
handle," the Gamecube suffered from a "kiddie" console
perception like its predecessor the N64, but its IBM custom
designed PowerPC-based processor at 486 MHz wound up
being more a capable workhorse than the competing
Playstation 2. With Nintendo's first foray into disc-based media,
the Gamecube hosted the finest titles of the generation, many
of which are only being realized in greatness nearly two
decades after their release: Mario Kart Double Dash, Super
Mario Sunshine, Eternal Darkness, Billy Hatcher and Cubivore
to name a few. Yet the Gamecube is still a go-to for much of
Nintendo's best back catalog of franchise regulars, including
Zelda Windwaker, Metroid Prime and Smash Brothers Melee,
considered by many to be the best of the series. While the
Nintendo Gamecube may not have been the hit it needed to be
when it was stacked against the PS2 and Xbox, it now
commands the respect it rightfully deserves when viewed in
retrospect by most fans and historians.
2003 - Nokia N-Gage
Nintendo was always known for trying out unique new concepts
never imagined before but the Nintendo DS provided a
completely new concept for handheld gaming. Two-screens
utilized at once, touch-screen capability, a built-in microphone,
and wifi capability were just some of the many innovations that
the Nintendo DS brought to the table. With a whole new way to
play games, developers found new and creative ways to play.
Blowing on the screen in Sega's Feel The Magic, writing the
answer on screen in Nintendo's Brain Age, and drawing Pac-
Man to eat ghosts in Pac-Pix were just a sample of the fun,
quirky ways that players interacted with the Nintendo DS.