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Wizard 2 Noble

CLASS & LEVEL BACKGROUND PLAYER NAME


Star
Tabaxi CG
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I'm kind of obnoxious, but
12 30 I'm completely unaware of
-1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED it.
8 PERSONALITY TRAITS

Hit Point Maximum 10


Strength
DEXTERITY
Rebellion. I'm sick of my sibling

+2
Dexterity
Constitution
10 trying to outshine me.
CURRENT HIT POINTS IDEALS
● Intelligence

14 ● Wisdom
I find magic in all its forms to be
Charisma compelling. The more magical a
CONSTITUTION SAVING THROWS place, the more I am drawn to it.
TEMPORARY HIT POINTS BONDS

0
Acrobatics (Dex) Total 2 SUCCESSES My sister is always trying to get on
11 Animal Handling (Wis) my nerves, so i'll always try to get on
d6 FAILURES
hers.
● Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

+2 ●
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Arcane Recovery
You have learned to regain some of your
15 Insight (Wis) magical energy by studying your spellbook.
Intimidation (Cha) Once per day when you finish a short rest,
you can choose expended spell slots to
WISDOM ● Investigation (Int) recover. The spell slots can have a combined
Medicine (Wis) level that is equal to or less than half your
0 Nature (Int)
wizard level (rounded up), and none of the
slots can be 6th level or higher.
● Perception (Wis)
10 For example, if you're a 4th-level wizard, you
Performance (Cha) can recover up to two levels worth of spell
● Persuasion (Cha) slots. You can recover either a 2nd-level
CHARISMA spell slot or two 1st-level spell slots.
Religion (Int)
+3 Sleight of Hand (Dex) Hypnotic Gaze
Starting at 2nd level when you choose this
● Stealth (Dex) school, your soft words and enchanting gaze
16 Survival (Wis) can magically enthrall another creature. As
an action, choose one creature that you can
SKILLS ATTACKS & SPELLCASTING see within 5 feet of you. If the target can see
or hear you, it must succeed on a Wisdom
saving throw against your wizard spell save
12 PASSIVE WISDOM (PERCEPTION) DC or be charmed by you until the end of
CP
quarterstaff, your next turn. The charmed creature's
component pouch, a speed drops to 0, and the creature is
incapacitated and visibly dazed.
scholar's pack, your
Weapons: Daggers, darts, SP
spellbook On subsequent turns, you can use your
slings, quarterstaffs, light action to maintain this effect, extending its
EP duration until the end of your next turn.
crossbows However, the effect ends if you move more
than 5 feet away from the creature, if the
Languages: Common, GP 15 creature can neither see nor hear you, or if
the creature takes damage.
Infernal, Elvish
PP Once the effect ends, or if the creature
succeeds on its initial saving throw against
this effect, you can't use this feature on that
creature again until you finish a long rest.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
13 5'4" 110lbs
AGE HEIGHT WEIGHT
Glow of the Stars
blue white tiger
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Darkvision. You have a cat's keen senses, especially in the dark. You can see
in dim light within 60 feet of you as if it were bright light, and in darkness as if it
were dim light. You can't discern color in darkness, only shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of
speed. When you move on your tum in combat, you can double your speed
until the end of the tum. Once you use this trait, you can't use it again until you
move 0 feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In
addition, your claws are natural weapons, which you can use to make
unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 +
your Strength modifier, instead of the bludgeoning damage normal for an
unarmed strike.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Int 12 +4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Encode thoughts
Shape water
Mending

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3 7
EPAR
SPELL NAME
ED
PR

Grease

Distort value
4
Unseen servant
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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