Supreme Ruler Cold War Scenarios

Download as pdf or txt
Download as pdf or txt
You are on page 1of 5

SUPREME RULER COLD WAR SCENARIOS

There are 3 Scenarios included with Supreme Ruler Cold War and also 2 Custom Scenarios. There will be many additional scenarios created and distributed free of charge so its important to regularly Check for Updates!

Scenario One: Capture Pusan


Based on the Korean War, this scenarios takes place early in the conflict. After North Korea captured Seoul, the US forces stationed in Korea withdrew to Pusan on the South East coast. The North pushed their attack south and had they managed to capture Pusan and push the United States completely off the peninsula before the US was able to reinforce, then it is possible that the war would have ended right then! OBJECTIVE: Playing as North Korea, can you capture Pusan by September 30th, 1950?

Scenario Two: Hold Pusan


When the United States withdrew to Pusan, North Korean forces pushed fast to try and force them from the peninsula. The combination of moving south so quickly and not achieving their goal of eliminating the US forces left North Korea vulnerable to MacArthurs gamble of an amphibious landing at Inchon. With that landing, MacArthur was able to sever the North Korean supply lines and force their mass retreat. OBJECTIVE: Playing as the United States, hold Pusan from falling to North Korea until September 30th, 1950.

Scenario Three: Hanoi Hilton


While much of the worlds attention was on the Korean Peninsula, the French were embroiled in growing uprisings in French Indo China. North Vietnamese forces were engaged in open rebellion and French forces desperately tried to break the insurgency and maintain an occupying force in Hanoi. OBJECTIVE: Playing as North Vietnam, quickly recapture Hanoi and demoralize the French Troops.

CUSTOM SCENARIOS
The two Custom Scenarios included with the game are not intended to be played as traditional scenarios. Instead they are meant to be set piece arrangements for beginners to highlight a specific aspect of the Supreme Ruler Cold War game.

Custom Scenario One: KW (Korean War) Feature Highlight: Theaters and Battle Zones
One of the first major events of the Cold War was the Korean Conflict. This was generally the first Proxy War between the United States and the USSR. This refers to the fact that the US was heavily involved on South Koreas side, while the USSR supported the North Koreans. China as well became an active participant during the course of the war against the South and her allies, but the conflict remained limited to the Korean Peninsula. Players could pretend they don't know this is going to happen in the first six months of the game, or they can take steps to prepare for it and make it rather lopsided once it occurs. If you start a campaign as the United States, before you even begin to run time you could Right Click on South Korea, select Theater Control and increase the priority of that Theater to High from its current setting of Low. By the time that the North Koreans got permission from Stalin to Declare War on South Korea (June 1950), you could have a rather large army built up in South Korea and quickly wipe up the North. For our purposes though well assume that we didnt know that North Korea was going to attack and our scenario starts the day before the war is to begin so its a little late to stage any additional troops! We do have a squadron of F-8F Bearcat patrol planes maintaining a watch of the North Korean border, but who knows how much warning that will give us. There are also some US troops stationed in South Korea near Pusan and even a few around Seoul. Before you start time running, you might want to take a few minutes to look around the map. Now zoom in to South Korea and start time running Normal. Having the game run Fastest when not much is going on in the world can certainly be a useful game-play device. But trying to actually manage a war at that game speed generally results in a lot of dead units. The AI can certainly give orders to its units faster than you are able! And when you are really trying to micro-manage all the tactical movements of your units in a large conflict, you might strongly consider reducing game speed to Very Slow! Remember, North Korea is only declaring war against South Korea. Technically the US would not be involved except for the fact that they have a Mutual Defense treaty with South Korea and under the terms of that are obliged to get involved. There is no need for the US to declare war back at North Korea. They will be fighting on behalf of South Korea.

Once the North Koreans declare war, your first action might be to increase the Theater Priority of this North East Asia Theater. You should also do this with the two Battle Zones that make up the border between the two Koreas. Within a few days you should notice reinforcements on their way from the US. The North East Asia Theater also includes Japan, so your units might decide to deploy there. If you want to narrow down their area of automatic deployment within South Korea and around Seoul, Right Click around Seoul and now pick Battle Zone Control. Increase the military priority of that battle zone, and now you should see more of your US units deploy to that area. By the way If you want to take control of the units and not have your unit commanders give the orders for you, you must lower the Unit Initiative settings in the Defense Minister Panel. In this saved game, North Korea will not be very aggressive in its attack. This should give you plenty of time to take the initiative even with just the units already there. Good Luck!

Custom Scenario Two: GTNW (aka Global Thermonuclear War) Feature Highlight: Strategic Attacks
The Cold War would not be complete without a big red button to push to launch your nuclear weapons against your enemies (in this case the big bad Soviet Union). To facilitate this, we've created a "Strategic Targeting Pool". As players build units and nuclear weapons, they can assign them to the strategic pool wherein they are in a constant state of readiness to be used in the event of a nuclear war. (Note: Units that are assigned to the Strategic Pool are no longer listed among either your deployed units or your reserve units. If you want to have access to these units again, they must first be withdrawn from the Strategic Pool.) Early in the 1950's the United States had an advantage in nuclear weapons over the USSR in both bomb inventory and in methods of delivering the bombs to targets half way around the world. So to take advantage of this, playing as the US, we've built up our number of Strategic Bombers and our nuclear weapons... Start Time Rolling... Set the game speed to "Normal" for this demonstration. (Make sure that you see the game clock moving.)

To access our Strategic Pool, click on the nuclear explosion icon immediately to the right of the DEFCON bar... (This is only available to the United States and the USSR. When playing a Scenario or in Sandbox as any other nation except the Super Powers, this button will not be available.) Under Reserves, click on the Air Branch and we can see there are some additional Strategic Bombers available to be added to the pool. Click on the sub heading to see what kind of bombers they are, and then click on the "Add All Platforms to Pool" button located immediately to the right of that list box. You should see the number of Strategic Bombers in the Assigned Platforms grow. Similarly we can see that there are also some Available Missiles. Click on that sub-category, select the 100kt Nuclear Bombs and also add all of them to your assigned missiles. Since we currently have a nice advantage over the USSR, you might think now is the time to attack! After all that's what that Big Red Button is for! But before we do that, how much of your strategic pool do you want to launch? 25%? All of it? Of course you want to launch it all! Make sure that the Attack Force Size is set to 100%.

Now Push the Big Red Button! Zoom in on the Soviet Union and watch what happens! (Hint keep your eye on the Arctic Circle above the USSR.) As mentioned before, early in the Cold War the United States had a significant strategic weapon advantage but even so, if you look around the US after your attack youll probably see that the Soviets managed a few retaliatory strikes. As the Cold War progressed the USSR quickly achieved effective nuclear parity and that led to the popular MAD (Mutually Assured Destruction) doctrine of the era. NOTE: This was just to show you what the game can do if you want it to. Even if you launch this kind of attack early in the game when there is little chance of retaliation, it certainly marks you as a pariah in the international community and you will immediately notice that your economy suffers.

You might also like