Darla de Luna Laboratory Report
Darla de Luna Laboratory Report
Darla de Luna Laboratory Report
PROJECT BRIEF
Learning Outcomes:
• Use the design thinking process to create an effective need statement because of empathy,
and design, build, test, and analyze a simple prototype product that addresses realistic
constraints and system requirements, while using basic project management techniques.
• Develop professional behavior in the areas of punctuality, time management, and meeting.
• Evaluate the quality of their work and the work of others through self and peer assessment.
Objective:
The specific goals for this exercise are:
• Exercise and reinforce team skills: cooperation, delegation.
• Conduct and appreciate empathy through interviews.
• Document ideation process assisted by tools such as jam board, from initial brainstorming,
finalizing the need statement, and exploring options as a solution to the need established.
• Build, test, redesign prototype as necessary
• Present prototype for testing and evaluation by peers as well as a report for the entire
project.
Project Requirement:
Please follow the instruction for each design stage.
Empathy
Conduct of an interview: Instruction on the interview stage will be provided by your instructor. This
might include who to interview or where to conduct it, and/ or what to ask on the process.
Documentation of an Interview: Document proof of conducting the interview. The interview note-
taking should be verbatim (1st person point of view).
DETAILS:
Photo Documentation:
After interviews, each team should meet remotely to review and discuss their findings.
Each data point should be noted separately, ensuring it can be understood on its own.
Using these insights, the team should cluster the data to highlight patterns and relationships.
From these insights and clusters, determine the specific needs of the user in relation to the project.
Draft a clear need statement, selecting one primary point to focus on.
Finally, create a user persona based on the gathered data and the finalized need statement to
guide the subsequent stages of design thinking.
Document the process for define stage. Take a picture doing the activity and the overall output
from define stage.
Photo Documentation:
Ideate: Brainstorming on the potential solutions for the generated need statement.
Document the process for ideate stage. Take a picture doing the activity and the overall output
from ideate stage.
Photo Documentation:
Start with a sketch of ways to meet your user’s need. Members may do individual sketches and
present to the team for review and buildup of ideas. Evaluate your sketches as to what could
possibly be the most ideal way to solve the need. Decide on what prototype to use. You may use
any material available to you which shall be agreed upon by the team.
A prototype is required per team for the presentation. It may be just one or a collection of
prototypes (storyboard, physical model, and role-playing).
The prototype or the model is presented to the customer and the customer experiences it
completely on a full scale. The feedback from the end user decides whether the solution
suggested by the design thinkers has been fruitful or not.
Photo Documentation:
Sketching Prototype:
Storyboard Making:
Seek feedback:
• What works?
— We enjoyed how diverse the social spaces were. We had areas specifically for buying
foods, or just hanging out. This really helped us find something that resonated to our
interests. So, it kind of relieved some pressure because we could choose for a setting which
suited us at ease, so it was less intimidating to meet people. Diversification gave room to
slowly start socializing in our own way, which was super helpful.
• What doesn’t work?
— Sometimes spaces felt a bit lack. Even though we loved the idea of multiple social
spaces, it was sometimes unclear how we were supposed to go about starting to interact
with others once we entered the room. It seemed that the spaces existed, but the scenes
were not exactly welcoming enough to push us forward on this step.
• What could be better?
— Adding more directed activities or events would no doubt enhance the experience. If
scheduled group activities, social games, or even a person available to break the ice, then
that atmosphere would be inviting. We would also appreciate having quieter spaces with
which we could stay if overwhelmed. That would keep us engaged in the social scene but
at our own comfort level.
• Additional/New Ideas
— We would like to see more interactive features involved, social suggestions or themes
for events, but in a way that makes the coming together of people as natural as possible.
For instance, having scheduled times for book clubs or hobby meetups would attract people
who share similar passions. Another idea is that of a mentorship, or "buddy" system, having
someone to guide us through social settings would definitely make those moments feel
more at ease when connecting with others.
Photo Documentation:
Conclusion:
The people, who are not so good at creating friends and socializing, like Darla, thus really
brightened the prototype's usage through their feedback. It was really insightful to see how much
users appreciated the concept of a physical social space. Most, if not all, the users were glad that
there were a variety of buildings sustaining to different social activities, which helped lower the
anxiety of possibly meeting new people. This gave them a space to engage in many different
social settings through which they might connect with other individuals who share common
interests or needs, making socialization less unnatural and scary.
However, some apparently felt that the model was sometimes too impersonal, for the lack of
physical places did not necessarily mean that individuals would indeed interact with one another
in meaningful ways. They suggested that the inclusion of further guided social events or activities
might make the spaces welcoming and interactive. Generally, it was a rather interesting concept,
but users went on to add that the prototype could be enhanced by creating more personalized
features, for example, structural group activities, social facilitators that can gently break people in,
and so on.
Quiet areas should also be included for those who might become overwhelmed and enjoy
interacting in small groups. These suggestions were made to ensure that a proper balance is
maintained between creating welcoming spaces and providing structured opportunities for people
who are not using the spaces. Overall, the feedback suggests that the prototype holds great
potential as a tool for social development, with ability to make a positive difference in the lives of
individuals facing social difficulties.
Assessment: This project shall be graded based on the following: Project Output, Video
Presentation, Laboratory Report.
Criteria 1 2 3 4 5 SCORE
Understanding Shows no Limited Basic Good Excellent
of Design understanding understanding understanding understanding understanding
Process of the design : key steps are : some steps : most steps of : all steps of
thinking missing or of the process the process the design
process. unclear. are present. are clear and thinking
followed. process are
clearly
addressed
and effectively
applied.
Creativity & Lacks Limited Some creative Good Highly
Innovation originality: no creativity: ideas that creativity: creative;
innovative ideas are moderately presents exceptional
ideas that conventional address the innovative and unique
address the and do not problem. solutions that solutions that
problem. effectively effectively thoroughly
address the address the and effectively
problem. problem. address the
problem.
Clarity & Presentation Somewhat Clear but lacks Clear and Exceptionally
Presentation is unclear and clear but lacks depth; well- clear, well-
Quality poorly coherence presentation is structured; organized,
structured. and somewhat engages the and highly
engagement. organized. audience engaging;
effectively. captivates the
audience
throughout.
OVERALL SCORE