For every 2 hours, make a crafting roll of 1d20 + your
Wand Whittling Intelligence modifier + your proficiency with Woodcarver’s
Unlike many magic items that are crafted and than tools. enchanted with magic, a wand is purpose built for to store On success, you mark 2 hours of completed time. Once the magic it will continue, worked from wood and infused the completed time is equal to the crafting time, the wand with magic as a single process, with different intricacies is complete. On failure, the crafting time is lost and no based on the type of magic it will wield. progress has been made during the 2 hours. If you fail 3 Wands are very valuable to adventurers, and the power the times in a row, the crafting is a failure and all materials wield should never be underestimated, as they can save are lost. precious resources. While the typical wand is an attunement item that can recharge, there is a weaker variety of less Related Tool & Ability Score wands which are consumable items, more akin to multi-use Scrollscrafting works using Woodcarver’s tools. Attempting scrolls that are easier to make. to craft a wand without these is impossible. The related ability score is Intelligence. While spellcasters Quick Reference of any stripe can make wands of the spells they know, the While each step will go into more depth, the quick reference process is one of systematic application of magical theory to allows you to at a glance follow the steps to make a wand in integrated the spell into a wand in a function that can later be its most basic form: used. Additionally, like Scroll Scribing and Enchanting, Select a wand from the Greater Wand Table you would proficiency in Arcana is required; without proficiency in like to make, or a spell you would like to make a Lesser arcana, you cannot add your Tool proficiency to the crafting Wand of. rule. Acquire the items listed in the materials column for a Wand from the appropriate table. Materials: Wood & Essence Use your Woodcarver’s tools to create the wand using The Materials for wand whittling are wood and essences. the number hours listed in the Crafting Time column, or The wood used in wands is typically purchased, and below during a long rest using the crafting camp action if the are the table prices. If they are found as part of treasure, they crafting times is 2 hours or less. are calculated as any other precious non-currency treasure would be calculated. Low level wands can use common woods that are not magically attuned, but more powerful magic will cause such Magical Formula mundane wood to instantly splinter or catch fire, requiring For Greater Wands, they are known formula that can be the use of rare and exotic woods. deduced as part of crafting as with Enchanting, and you do Essences are varied in nature, but are what power wands. not need to know the spell or effect before crafting the Wand, Essences are shared with Enchanting, and more details can though they are typically harder to craft. To craft a Lesser be gleaned from the Essences section under Enchanting. Wand, you must know the Magic Formula of the spell you want to make a Lesser Wand of. The easiest way to do this is to be able to cast the spell. You always know the Magic What Are Rare Woods? Formula of a spell you know how to cast. Otherwise, you The most common examples would be from trees need to have deep knowledge of the spell to be able to make a in exotic locations - wood from the feywild or from scroll of it. The following are some ways you can gain that the outer planes. The exact nature of the wands can knowledge: match the spell for flavor, but the details beyond rarity are not considered by default for the system. Have it in your spellbook as a Wizard. Some examples are provided at the end of this Have it in your spellmanual as an Infusionsmith Artificer. section. Have it your ritual book as a ritual caster. Have a spell scroll of it (DC +2) Study its magical formula and record it. To learn a spell in Purchasing Wooden Branches this way requires proficiency in arcana and 1 week of Like with many materials, one popular method of acquisition study per level of the spell, as well as access to a book or is to simple spend gold. A piece of wood here is typically a teacher that records the spell. Once learned, you can branch about 2-3 feet long and moderately narrow, suitable record it in a Magical Formula book and can subsequently for a wand with some whittling. make scrolls of it. Rarity Essence Price Lesser Wand Essence Type The type of Essence is determined by the spell list the spell Common Branch 1 cp comes from; if it is on multiple spell lists, it is determined by Uncommon Branch 25 gp how you have access to the spell. If you have access to the spell via multiple lists or the written form of the spell, you can Rare Branch 80 gp pick which Essence to use for spells that have multiple Very Rare Branch 800 gp options. Legendary Branch 2,000 gp Essence Type Spell List Crafting Roll Arcane Artificer, Bard, Occultist, Sorcerer, Warlock, Wand Whittling Crafting Modifier = your Woodcarver’s Wizard tools proficiency bonus + your Intelligence modifier. Divine Cleric, Occultist, Paladin Primal Druid, Occultist, Ranger Lesser & Greater Wands Psionic Monk, Psion Many adventurers are most familiar with greater wands, forged with such skill and power that their power regerates each day at dawn, providing nearly unlimited ability to wield Lesser Wand Item magic. These are however the more rare exception; Greater Wands. Their weaker cousins (Lesser Wands) work in a Lesser Wand similar fashion, but do not naturally recharge, and must be Wand, Common/Uncommon/Rare/Very Rare/Legendary recharged to be used again. This wand has 3 charges. While holding it, you can use an Recharging Lesser Wands action to expend 1 or more of its charges to cast the spell infused in it it. For 1 charge, you cast the base version of the Recharging lesser wands is fairly simple; you can either spell. You can increase the spell slot level by one for each expend 1 essence of the rarity required to craft that wand and additional charge you expend (if applicable for the spell). The perform a ritual that takes 2 hours, expending the essence DC of spell is 8 + the crafter's proficiency bonus + their and restoring all charges to the Lesser Wand (this only works intelligence modifier. with Lesser Wands), or you can expend 2 spell slots equal to The wand does not regain charges naturally, but can be the level of the spell the wand can cast (1st level for cantrip) recharged (see recharge rules for Lesser Wands). during this ritual to recharge a single charge; you can repeat Lesser wands that cast 3rd level spells or higher require this ritual to recharge the wand multiple times, up to its attunement to use. maximum charges. Lesser Wand Crafting Table Name Materials Crafting Time Crafting Checks Difficulty Rarity Value Lesser Wand 1 scroll of the spell 4 hours 1 DC 14 Common 30 gp of Cantrip 1 common branch 1 common essence Lesser Wand of 1 scroll of the spell 4 hours 1 DC 16 Uncommon 120 gp 1st Level Spell 1 common branch 1 common essence Lesser Wand of 1 scroll of the spell 4 hours 1 DC 17 Uncommon 160 gp 2nd Level Spell 1 common branch 1 uncommon essence Lesser Wand of 1 scroll of the spell 8 hours 2 DC 18 Rare 450 gp 3rd Level Spell 1 uncommon branch 1 uncommon essence Lesser Wand of 1 scroll of the spell 8 hours 2 DC 19 Rare 500 gp 4th Level Spell 1 uncommon branch 1 rare essence Lesser Wand of 1 scroll of the spell 16 hours (2 days) 2 DC 20 Rare 2100 gp 5th Level Spell 1 rare branch 1 rare essence Lesser Wand of 1 scroll of the spell 16 hours (2 days) 2 DC 21 Rare 2300 gp 6th Level Spell 1 rare branch 1 very rare essence Lesser Wand of 1 scroll of the spell 16 hours (2 days) 4 DC 22 Very Rare 21,000 gp 7th Level Spell 1 very rare branch 1 very rare essence Lesser Wand of 1 scroll of the spell 16 hours (2 days) 4 DC 23 Very Rare 32,000 gp 8th Level Spell 1 very rare branch 1 legendary essence Lesser Wand of 1 scroll of the spell 32 hours (4 days) 12 DC 25 Legendary 60,000 gp. 9th Level Spell 1 legendary branch Greater Wand Crafting Table Name Materials Crafting Time Crafting Checks Difficulty Rarity Value 1 scroll of goodberry Goodberry 1 edible berry 8 hours 4 DC 16 common 200 gp DispenserK 3 common primal essence 1 common branch 1 scroll of minor illlusion 1 hat worth at least 5 gold K Magician's Wand 8 hours 4 DC 16 common 135 gp 2 common arcane essence 1 common branch 1 scroll of prestidigitation Wand of ChoresK 2 common arcane essence 8 hours 4 DC 15 common 125 gp 1 common branch 1 scroll of message K 1 common arcane essence Whisperstick 8 hours 4 DC 15 common 130 gp 1 common psionic essence 1 common branch 1 scroll of detect magic Wand of Magic 1 uncommon arcane essence 8 hours 4 DC 17 uncommon 250 gp Detection 1 uncommon branch 1 scroll of magic missile Wand of Magic 3 uncommon arcane essence 16 hours (2 days) 8 DC 18 uncommon 650 gp Missiles 1 gem worth 50 gp 1 uncommon branch 1 scroll of find traps 1 common arcane essence Wand of Secrets 8 hours 4 DC 16 uncommon 210 gp 1 common primal essence 1 uncommon branch 1 scroll of web 2 uncommon arcane essence Wand of Web 16 hours (2 days) 8 DC 17 uncommon 600 gp 1 uncommon primal essence 1 uncommon branch 1 uncommon arcane essence 1 uncommon primal essnece Wand of the 1 uncommon divine essence 8 hours 4 DC 16 uncommon 800 gp War Mage +1 1 jewel worth 300 gp 1 uncommon branch 1 scroll of hold monster 1 scroll of hold person Wand of Biding 24 hours (3 days) 12 DC 19 rare 4,600 gp 4 rare arcane essence 1 rare branch 1 scroll of see invisbility Wand of Enemy 1 scroll of true seeing 12 hours (1.5 days) 6 DC 18 rare 4,200 gp Detection 1 rare arcane essence 1 rare branch 1 scroll of fear 2 rare arcane essence Wand of Fear 16 hours (2 days) 8 DC 19 rare 2,000 gp 1 uncommon divine essence 1 rare branch 1 scroll of fireball 3 rare arcane essence Wand of 2 rare primal essence 24 hours (3 days) 12 DC 20 rare 5,000 gp Fireballs 1 ruby worth 500 gp 1 rare branch 1 scroll of lightning bolt 2 rare arcane essence Wand of 3 rare primal essence 24 hours (3 days) 12 DC 20 rare 5,000 gp Lightning Bolts 1 topaz worth 500 gp 1 rare branch Greater Wand Crafting Table Name Materials Crafting Time Crafting Checks Difficulty Rarity Value 1 wand of binding Wand of Paralysis 4 rare arcane essence 24 hours (3 days) 12 DC 20 rare 8,000 gp 1 rare branch 1 scroll of prestidigitation 1 scroll of faerie fire 1 scroll of stinking cloud 1 scroll of darkness 1 scroll of enlarge/reduce 1 scroll of invisibility Wand of Wonder 1 scroll of lightning bolt 16 hours (2 days) 8 DC 18 rare 2,000 gp A handful of colorful gems worth 250 gp 1 uncommon primal essence 1 uncommon divine essence 1 uncommon arcane essence 1 rare branch 2 rare arcane essence 2 rare primal essence Wand of the Warmage +2 2 rare divine essence 24 hours (3 days) 12 DC 19 rare 5,000 gp 1 jewel worth 300 gp 1 rare branch 1 scroll of polymorph 2 very rare arcane essence Wand of Polymorph 40 hours (5 days) 20 DC 21 very rare 24,000 gp 1 very rare primal essence 1 very rare branch 1 legendary arcane essence 1 very rare primal essence Wand of the Warmage +3 1 very rare divine essence 48 hours (6 days) 24 DC 21 very rare 40,000 gp 1 jewel worth 500 gp 1 very rare branch
Goodberry Dispenser K Wand of Chores K
Wand, Common Wand, Common This wand has 10 charges. While holding it as an an action This wand has 6 charges. While holding it, you can use an you can tap the tip to your palm and expend 1 of its charges action to expend 1 of its charges to cast prestidigitation. to cast to create a single berry as if from the goodberry spell The wand regains 1d4 + 2 expended charges daily at dawn. in your hand. If you expend the wand's last charge, roll a d20. On a 1, the The wand regains 1d10 expended charges daily at dawn. If wand breaks, dumping the last 10 instances of filth it has you expend the wand's last charge, roll a d20. On a 1, cleaned up. producing a splattering burst of sticky and sour juice. Whisperstick K Magician's Wand Wand, Common Wand, Common This wand has 6 charges. While holding it, you can use an This wand has has 6 charges. While holding, you can use action to expend 1 of its charges to cast message. You need to an action to expend 1 of its characters to cast minor illusion. point the wand at the target to cast it in this way. When you cast minor illusion using this wand, you have The wand regains 1d4 + 2 expended charges daily at dawn. advantage on Dexterity (Sleight of Hand) checks involving If you expend the wand's last charge, roll a d20. On a 1, the tricks or illusions until the end of your turn. wand breaks, making a loud bang audible up to 100 feet. The wand regains 1d4 + 2 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand breaks, dumping the last 10 instances of filth it has cleaned up. License Supported By OPEN GAME License Version 1.0a The following text is the property of Wizards of the Coast, A huge thanks to the patrons that make this content possible: LLC. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. 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System Reference Document 5.1 Copyright 2016, Wizards of the Coast, LLC.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Art Credit Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson. All art is commissioned artwork for this document, copyright KibblesTasty. System Reference Document 5.1 Copyright 2016, Wizards of the Coast, Inc.; Authors Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Wand Crafter by Alifka Hammam Gary Gygax and Dave Arneson. Enchanter by Alifka Hammam END OF LICENSE