Abyss Rulebook
Abyss Rulebook
Abyss Rulebook
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version 1.0
version 1.1
april 2021
CREDITS
Games Designer: Glenn Allan, Jarek Ewertowski, Bartek Perzyński, Dave Ketch
Rules Contributor: Glenn Allan, Jarek Ewertowski, Bartek Perzyński, Dave Ketch
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GAME COMPONENTS
MINIATURES: 5 x Hidden Agenda Cards
1 x Ralavar Streamcaller 8 x Mutation Cards
2 x Ravalar Waterbounds 18 x Item Cards
2 x Space Station Cards
TOKENS: 32 x Spawn Cards
3 x Blip Tokens 1 x Alien Upgrade Sheet
12 x Oxygen Tokens OTHER:
16 x Underwater Board Tiles
CARDS: 6 x Oxygen Trackers
2 x Alien Profile Cards 1 x Sea Pod
12 x Abyss Event Cards
5 x Abyss Hazard Cards
Space Station
Cards
Sea Pod
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OVERVIEW
. byss is an expansion for Chronicle X which introduces new rules for undertaking Missions
A
underwater. As well as contending with the ever-present Alien threat, the Heroes of the
Chronicle X team will also have to watch their Oxygen levels as they delve deeper into the
murky depths of the Abyss.
Players will be given a set of branching Missions that can either be played on their own or as
part of the Chronicle X core game in Narrative Mode. These Mission can be played at any
point during the campaign but before the final two missions.
Each Player will have an Oxygen Tracker that will allow them to count how much remaining
oxygen (O2) their assigned Hero has. Once the Oxygen Tracker reaches 0, that Hero will begin
to feel the effects of the Abyss. Refill your Heroes O2 by finding pockets of air, diving canisters
and by taking respite in the accompanying Sea Pod.
New Space Station and Item Cards are available to increase your base size and gain unique
buffs and bonuses during missions.
But beware brave sea explorers, for the Overmind is also equipped with brand new Mutations
and Hidden Agendas to thwart your efforts.
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ABYSS MISSIONS
.Abyss missions may be played at any point before any level 4 missions (between
Narrative missions). Winning and losing missions in Abyss does not affect the
narrative structure in Narrative mode. Replace all items in the item bag with the items
from the Abyss expansion, for the duration of the mission. Once completed, revert to
using the standard item cards.
.All models (apart from Ralavar Wildsflower, Ravalar Waterbounds and Ravalar
Streamcallers) suffer -1 to their Movement and -1 to their Long and Short Range
Shoot Values, while in the Abyss missions.
Every action a Hero makes (apart from an Interact Action) will cost 1 O2 level on the
Oxygen Tracker. Once a Hero's O2 level has reached 0, mark it by flipping a Tracker,
from now on Actions will cost HP. For example: When a Hero Moves and Shoots, this
will cost 2 O2 levels. When a Hero has depleted their O2 levels, every action will cost 1
HP instead (until O2 levels have been refilled to at least 1). In the previous example,
the two Actions would cost 2 HP.
A Hero in a square containing a face-up Oxygen Token may spend an Interact Action
to flip the token and replenish 4 O2. At the start of the next round, reset all Oxygen
Tokens to their tank side. Aliens have adapted to the watery environment and do not
require Oxygen and can't interact with the Oxygen Tokens.
The Sea Pod is available for Hero use. Heroes that end their Movement in the Sea Pod
completely replenish O2. On their turn, a Hero in the Sea Pod may spend an Interact
Action to move the Sea Pod up to 5 squares. Other Heroes in the Sea Pod are also
moved if it moves. Sea Pod can only move once per round.
The Sea Pod is treated like an XXL model and can be used to destroy walls. The Sea
Pod can be attacked by the Overmind player. It has DEF 4 and HP 8. Once destroyed,
any Heroes inside are incapacitated and removed from play. Heroes may not use the
Sea Pod or replenish O2 inside it if it has been destroyed.
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MISSION 1
THE ABYSS Hero players win: Continue to mission 2A.
Overmind win: Continue to mission 2B.
Overmind unit points: 16
Alien Decoy tokens: 2
Alien Reinforcement points: 4 MAP SET-UP:
“We have located a deep-sea
beacon emanating from a downed
1 2 3 4
alien craft. We suspect that the
craft has been there for some time. 5 6 7 8
It is possible that the recent alien
invasion has activated the craft
once again. Your mission is twofold: 9 10 11 12
retrieve any intel that may be stored
on the craft that could aid us in 13 14 15 16
this fight, and deactivate the ship’s
auto-destruct sequence. The craft is
sat directly over the San Gregorio 2, 3 - Hero deployment
Fault line and the magnitude of the 11 - Alien deployment
alien craft exploding could cause
earthquakes and flooding that would
devastate the entire west coast of
America. Your gear has been specially
adapted to work underwater, and you
will be supplied with oxygen via the
Sea Pod. Get down there and neutralize
the threat.”
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MISSION 2A
ATLANTIS HAS FALLEN • Yellow squares can not be used for extraction
during this mission.
Overmind unit points: 18 If Sea Pod haven't been destroyed in Mission
Alien Decoy tokens: 2 1, deploy it on either of the Yellow Deployment
Alien Reinforcement points: 4 Squares on map tiles N and O. At least one
square of the Sea Pod must be on Yellow
“You’re not going to believe this, Square. Up to 3 Heroes may deploy on the Sea
but the spacecraft you encountered in Pod, the remaining must be deployed on the
your previous mission has opened up unused Yellow Deployment Square.
a rift in time and space, it appears
that you have been teleported to the After completing the mission, return to
sunken city of Atlantis. We are unable standard mission selection.
to evacuate you at this time. However,
we are detecting a strange frequency
from within the sunken city that MAP SET-UP:
matches the energy burst that sent you
there to begin with. We believe that A B C D
this will allow you to escape your
location. Watch out for timepools in
the area. They can be used to teleport E F G H
short distances.”
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MISSION 2B
HYDROPHOBIA Yellow Deployment Square.
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So if be dead.
What do coral even get
stressed about?
Current events.
Get out.
OMG, I have so
many bills
Nun derwater
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version 1.1
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