Abyss Rulebook

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version 1.0

version 1.1
april 2021

CREDITS
Games Designer: Glenn Allan, Jarek Ewertowski, Bartek Perzyński, Dave Ketch

Rules Contributor: Glenn Allan, Jarek Ewertowski, Bartek Perzyński, Dave Ketch

Playtesters: Geoff Allan, Jen Hunter, Adam Lyzniak, Chris Jackson,


Paul Rimmer, Chris Burton, Gary Davies, Louise Lyzniak, Rob Cunningham,
Jarek Ewertowski, Bartek Perzyński, Dave Ketch

Graphic Design & Layouts: Anna Kaczmarek, Agata Graś

Illustrations & Drawings: Tomasz Badalski, Sławomir Wolicki, Tomasz Tworek

Special thanks to our backers, supporters and proofreaders:


Martin Aas Andersen, Marijn Bierhof, Trevor C, Jacobo Cagigal, Jim Harris,
Piotr Marszewski, Leif Stensson, and many others from Archon Gaming Hub
and Board Game Geek community.

Special thanks to our testers:


Glenn Allan's testing team in UK
and Bartosz Perzyński's Chaos Games playtesters in Poland.
This is a work of fiction. Names, characters, businesses, places, events and incidents are either the products of the
author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events
is purely coincidental.

Rules, mechanics and game system - Archon Studio.

Published by Archon Studio.


Chronicle X ™ & © 2021 Archon Studio. All rights reserved.

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GAME COMPONENTS
MINIATURES: 5 x Hidden Agenda Cards
1 x Ralavar Streamcaller 8 x Mutation Cards
2 x Ravalar Waterbounds 18 x Item Cards
2 x Space Station Cards
TOKENS: 32 x Spawn Cards
3 x Blip Tokens 1 x Alien Upgrade Sheet
12 x Oxygen Tokens OTHER:
16 x Underwater Board Tiles
CARDS: 6 x Oxygen Trackers
2 x Alien Profile Cards 1 x Sea Pod
12 x Abyss Event Cards
5 x Abyss Hazard Cards

Ralavar Ralavar Waterbound Oxygen Tokens Oxygen Trackers


Streamcaller Token Tokens

Abyss Event Cards Hazard Cards


Spawn Cards Alien Profile Cards

Item Cards Hidden Agenda Abyss Mutation


Cards Cards

Space Station
Cards

Alien Upgrade Sheet


Underwater Board
Tiles

Sea Pod

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OVERVIEW
. byss is an expansion for Chronicle X which introduces new rules for undertaking Missions
A
underwater. As well as contending with the ever-present Alien threat, the Heroes of the
Chronicle X team will also have to watch their Oxygen levels as they delve deeper into the
murky depths of the Abyss.

Players will be given a set of branching Missions that can either be played on their own or as
part of the Chronicle X core game in Narrative Mode. These Mission can be played at any
point during the campaign but before the final two missions.

Each Player will have an Oxygen Tracker that will allow them to count how much remaining
oxygen (O2) their assigned Hero has. Once the Oxygen Tracker reaches 0, that Hero will begin
to feel the effects of the Abyss. Refill your Heroes O2 by finding pockets of air, diving canisters
and by taking respite in the accompanying Sea Pod.

New Space Station and Item Cards are available to increase your base size and gain unique
buffs and bonuses during missions.

But beware brave sea explorers, for the Overmind is also equipped with brand new Mutations
and Hidden Agendas to thwart your efforts.

Do you dare to see what awaits you on the ocean floor?

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ABYSS MISSIONS
.Abyss missions may be played at any point before any level 4 missions (between
Narrative missions). Winning and losing missions in Abyss does not affect the
narrative structure in Narrative mode. Replace all items in the item bag with the items
from the Abyss expansion, for the duration of the mission. Once completed, revert to
using the standard item cards.

MOVEMENT AND SHOOTING

.All models (apart from Ralavar Wildsflower, Ravalar Waterbounds and Ravalar
Streamcallers) suffer -1 to their Movement and -1 to their Long and Short Range
Shoot Values, while in the Abyss missions.

OXYGEN LEVELS & OXYGEN TRACKER


.

Every action a Hero makes (apart from an Interact Action) will cost 1 O2 level on the
Oxygen Tracker. Once a Hero's O2 level has reached 0, mark it by flipping a Tracker,
from now on Actions will cost HP. For example: When a Hero Moves and Shoots, this
will cost 2 O2 levels. When a Hero has depleted their O2 levels, every action will cost 1
HP instead (until O2 levels have been refilled to at least 1). In the previous example,
the two Actions would cost 2 HP.

A Hero in a square containing a face-up Oxygen Token may spend an Interact Action
to flip the token and replenish 4 O2. At the start of the next round, reset all Oxygen
Tokens to their tank side. Aliens have adapted to the watery environment and do not
require Oxygen and can't interact with the Oxygen Tokens.

The Sea Pod is available for Hero use. Heroes that end their Movement in the Sea Pod
completely replenish O2. On their turn, a Hero in the Sea Pod may spend an Interact
Action to move the Sea Pod up to 5 squares. Other Heroes in the Sea Pod are also
moved if it moves. Sea Pod can only move once per round.
The Sea Pod is treated like an XXL model and can be used to destroy walls. The Sea
Pod can be attacked by the Overmind player. It has DEF 4 and HP 8. Once destroyed,
any Heroes inside are incapacitated and removed from play. Heroes may not use the
Sea Pod or replenish O2 inside it if it has been destroyed.

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MISSION 1
THE ABYSS Hero players win: Continue to mission 2A.
Overmind win: Continue to mission 2B.
Overmind unit points: 16
Alien Decoy tokens: 2
Alien Reinforcement points: 4 MAP SET-UP:
“We have located a deep-sea
beacon emanating from a downed
1 2 3 4
alien craft. We suspect that the
craft has been there for some time. 5 6 7 8
It is possible that the recent alien
invasion has activated the craft
once again. Your mission is twofold: 9 10 11 12
retrieve any intel that may be stored
on the craft that could aid us in 13 14 15 16
this fight, and deactivate the ship’s
auto-destruct sequence. The craft is
sat directly over the San Gregorio 2, 3 - Hero deployment
Fault line and the magnitude of the 11 - Alien deployment
alien craft exploding could cause
earthquakes and flooding that would
devastate the entire west coast of
America. Your gear has been specially
adapted to work underwater, and you
will be supplied with oxygen via the
Sea Pod. Get down there and neutralize
the threat.”

• The Sea Pod is deployed on either of the


Yellow Deployment Squares on map tiles
2 and 3. At least one square of the Sea Pod
must be on a Yellow Square. Up to 3 Heroes
may deploy on the Sea Pod, the remaining
must be deployed on the unused Yellow
Deployment Square.
• To complete the mission, you must
navigate around the deep-sea terrain
and reach the entrance to the downed
space-craft, get inside and spend 2 Interact
Actions on the craft’s terminal (circled on
the Mission Brief Map).

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MISSION 2A
ATLANTIS HAS FALLEN • Yellow squares can not be used for extraction
during this mission.
Overmind unit points: 18 If Sea Pod haven't been destroyed in Mission
Alien Decoy tokens: 2 1, deploy it on either of the Yellow Deployment
Alien Reinforcement points: 4 Squares on map tiles N and O. At least one
square of the Sea Pod must be on Yellow
“You’re not going to believe this, Square. Up to 3 Heroes may deploy on the Sea
but the spacecraft you encountered in Pod, the remaining must be deployed on the
your previous mission has opened up unused Yellow Deployment Square.
a rift in time and space, it appears
that you have been teleported to the After completing the mission, return to
sunken city of Atlantis. We are unable standard mission selection.
to evacuate you at this time. However,
we are detecting a strange frequency
from within the sunken city that MAP SET-UP:
matches the energy burst that sent you
there to begin with. We believe that A B C D
this will allow you to escape your
location. Watch out for timepools in
the area. They can be used to teleport E F G H
short distances.”

• Navigate to the Teleportation Station at I J K L


the heart of the city to find the source of the
strange frequency (map locations B and C). M N O P
Extract at least 3 team members by using an
Interact Action at the Teleportation Station.
N, O - Hero deployment
• Use colour coded time pools to quickly move
throughout the map. Note that models may Alien’s may deploy anywhere
only move between whirlpools of the same at least 1 tile away from Heroes.
colour. This requires an Interact Action. B,C - Strange frequency

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MISSION 2B
HYDROPHOBIA Yellow Deployment Square.

Overmind unit points: 18 After completing the mission, return to


Alien Decoy tokens: 2 standard mission selection.
Alien Reinforcement points: 4

“The Auto-destruct sequence has


been activated, if your team doesn't MAP SET-UP:
get out of there then you’re fish food.
We will do what we can to neutralize
the blast from the Spacestation. Due 1 2 3 4
to the situation down there we can
only afford to provide one extraction
point, we have sent down a homing 5 6 7 8
beacon, get to it and rendezvous with
the extraction team.” 9 10 11 12
• Your team has 5 turns to extract using the
mission specific extraction point, all other 13 14 15 16
extraction points are unusable during this
mission. 11 - Hero deployment
• Any Heroes still on the map by the end of Alien’s may deploy anywhere
turn 5 will suffer 4 damage. at least 1 tile away from Heroes.
3 - Extraction Point
If Sea Pod haven't been destroyed in Mission
1, deploy it on either of the Yellow Deployment
Squares on map tile 11. At least one square
of the Sea Pod must be on Yellow Square. Up
to 3 Heroes may deploy on the Sea Pod, the
remaining must be deployed on the unused

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.
e s s e d they die
tr
ls get s
If cora
s c o r a l I would
I wa
So if be dead.
What do coral even get
stressed about?
Current events.
Get out.
OMG, I have so
many bills

Nun derwater

I don't have a nervous


system. I AM a nervous
system

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version 1.1
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