Music Proposal
Music Proposal
Music Proposal
STUDENT
Signature………… Date………..
SUPERVISOR
Signature……….. Date………..
Table of Contents
SEGMENT ONE
i. Introduction………………………………………….................................2
ii. Background………………………………………………………………..3
iii. Problem statement………………………………………….........................4
iv. Problem solution………………………………………………………..
v. Objectives of the proposed system….............................................................5
vi. Limitations of the system………………………………………….….6
i. Project definition………………………………………………………….7
ii. General scope and application of the system…..…………………………8
SEGMENT TWO
i. Literature review……….…………………………………………………9
SEGMENT THREE
i. Methodology……………………………………………………………..
……10
ii. Resources……………………………………………………………………
……11
iii. Schedule………………………………………………………………………
…..12
iv. Reference……………………………………………………………………
……13
SEGMENT ONE
INTRODUCTION
The online music instrument shop, Muziki music store, aims to provide a comprehensive
platform for musicians and music enthusiasts to purchase and learn about various music
instruments. With the rise of e-commerce and digital music platforms, it is essential for the shop
to adapt and innovate to stay competitive. It that allows music enthusiasts from all over the
country to buy musical instruments of their preference sitting at home. The users are able to
browse products, search for their favorite, add to cart and place order. Every user maintains a
customer profile where they can view the progress of their order and keep their personal
information. There is also an admin panel, where the admin can insert new product, category,
subcategory and brand, view all products, all customers, orders, complete orders and update
products.
PROBLEM STATEMENT
1. Limited Product Range: The current product range is limited, which may not cater to
the diverse needs of customers.
2. Inefficient Search Functionality: The search functionality is not user-friendly, making it
difficult for customers to find specific products.
3. Lack of Interactive Features: The website lacks interactive features, such as tutorials,
reviews, and ratings, which are essential for customers to make informed purchasing
decisions.
PROPOSED SOLUTIONS
1. Expanded Product Range: Introduce a wider range of music instruments and
accessories to cater to the diverse needs of customers.
2. Improved Search Functionality: Implement a robust search functionality that allows
customers to filter products based on various criteria, such as price, brand, and features.
3. Interactive Features: Incorporate interactive features, such as tutorials, reviews, and
ratings, to enhance the user experience and provide customers with valuable insights.
OBJECTIVES
Main objective
1. Increase Sales: Increase sales by at least 20% within the next 12 months by improving the
overall user experience and increasing customer satisfaction.
Other objectives
2. Increase Product Range: Expand the product range to include a minimum of 50% more music
instruments and accessories within the next 6 months.
3. Enhance Search Functionality: Implement a robust search functionality that allows customers
to filter products based on various criteria within the next 3 months.
4. Improve User Experience: Incorporate interactive features, such as tutorials, reviews, and
ratings, to enhance the user experience and increase customer engagement within the next 6
months.
PROJECT DEFINITION
The project aims to enhance the online music instrument shop, Muziki Music Store, by
expanding the product range, improving search functionality, and incorporating interactive
features. The project will be divided into several phases, each focusing on a specific aspect of the
enhancement.
Phase 1: Product Range Expansion
Objective: Expand the product range to include a minimum of 50% more music
instruments and accessories.
Deliverables: A comprehensive product catalog with detailed product descriptions and
images.
Timeline: 3 months.
Phase 2: Search Functionality Improvement
Objective: Implement a robust search functionality that allows customers to filter
products based on various criteria.
Deliverables: A user-friendly search interface with advanced filtering options.
Timeline: 2 months.
Phase 3: Interactive Features
Objective: Incorporate interactive features, such as tutorials, reviews, and ratings, to
enhance the user experience.
Deliverables: A comprehensive tutorial section with video and text-based content, a
review and rating system, and a customer feedback mechanism.
Timeline: 3 months.
Phase 4: Testing and Deployment
Objective: Test and deploy the enhanced online music instrument shop.
Deliverables: A fully functional and tested online shop with enhanced product range,
search functionality, and interactive features.
Timeline: 2 months.
The scope of the Muziki Music Store system is to develop an online platform for customers to
purchase and learn about various music instruments and accessories. The system aims to simplify
the daily operational and managerial tasks of the shop, improve the dining experience of
customers, and help the shop develop customer relationships by providing good services. The
system establishes a good balance between customer and user services, catering to the diverse
needs of customers and enhancing the overall user experience.
Scope Statement
The scope of the Muziki Music Store system includes:
Providing an online platform for customers to purchase and learn about various music
instruments and accessories
Simplifying daily operational and managerial tasks for the shop
Improving the dining experience of customers
Developing customer relationships through good services
Establishing a balance between customer and user services
Scope Boundaries
The scope of the Muziki Music Store system does not include:
Developing a physical music instrument shop
Providing in-person music lessons or training
Offering music-related services such as music production or recording
Developing a separate platform for other types of products or services
SEGMENT TWO
Literature review
Reviewing literature is the primary activity of any researcher to gather immediate insight on a
theme or area. Reviewing other instances of similar solutions elsewhere in the world. The
literature on musical instruments is vast and diverse, covering various aspects such as their
history, construction, and use in different contexts. Here are some key findings:
1. History and Construction: Musical instruments have a rich history, dating back to
ancient civilizations. They have been constructed using various materials, such as wood,
metal, and plastic. The construction of musical instruments is a complex process that
involves the use of various techniques and tools.
2. Use in Music Performances: Musical instruments are used in various music
performances, including classical, jazz, and popular music. They are used to create
different sounds, rhythms, and melodies. The use of musical instruments in music
performances is a key aspect of music-making and is essential for creating a rich and
diverse musical experience.
3. Use in Educational Settings: Musical instruments are used in educational settings to
teach music theory and history. They are also used to develop musical skills, such as
playing and singing. The use of musical instruments in educational settings is a key
aspect of music education and is essential for developing musical literacy.
4. Use in Therapeutic Applications: Musical instruments are used in therapeutic
applications to help individuals with physical and mental disabilities. They are used to
improve cognitive and motor skills, as well as to reduce stress and anxiety. The use of
musical instruments in therapeutic applications is a key aspect of music therapy and is
essential for promoting overall well-being.
5. Digital Forms: Musical instruments have also been used in digital forms, such as
software and online platforms. These digital forms allow individuals to create and play
music using various instruments and tools. The use of digital forms is a key aspect of
music-making in the digital age and is essential for promoting music education and
therapy
SEGMENT THREE
METHODOLGY
The methodology used in this project is the Waterfall Model. The Waterfall Model is a linear
sequential development approach, where each phase of the project must be completed before the
next phase can begin.
The phases of the Waterfall Model for this project are as follows:
❖Requirements gathering and analysis:
The first step is to gather the requirements for your project. This includes understanding the
needs of your users and the business goals of your project.
❖Design:
In this phase, the system design is developed, including the database design, user interface
design, and system architecture. The design should ensure that the system meets the
requirements gathered in the previous phase and is scalable and flexible to accommodate future
changes.
❖Implementation:
In this phase, the system is developed and implemented, including the coding, testing, and
debugging of the system.
❖Testing:
In this phase, the system is tested to ensure it meets the requirements and functions as expected.
This includes both functional testing and performance testing.
❖Deployment:
In this phase, the system is deployed to the production environment and made available to users.
Maintenance:
In this phase, the system is maintained and updated as necessary to ensure it continues to meet
the needs of the system
PROJECT SCHEDULE
GANTT CHART
The Gantt chart below shows the tasks to be undertaken throughout this project and the duration that
will be taken to complete each task.
Duration(dd/ 10/05/2 15/05/2 17/05/2 21/05/2 24/05/2 26/05/2 30/5/2 4/09/2
mm) 4 4 4 4 4 4 4 4
Year 2024
Project idea
Project proposal
Feasibility study
Requirements
Definition
System Design
Testing and
debugging
Implementation
Final
documentation
Technologies
Languages used
Backend
PHP
Front end
JAVASCRIPT
CSS
HTML
• MYSQL:
This the dbms of the system while SQL is the language used to interact with it
•visual studio:
A text editor
. • XAMPP:
BUDGET
The following are the costs of the resources that will be required in the successful completion of this
project. The resources are hardware and also the software resources. The other resources will be
stationary that I will use in the day to day
ITEM COST
Conclusion
The proposed system will enhance the online music instrument shop, improving the user
experience, increasing sales, and expanding the customer base. The expanded product range,
improved search functionality, and interactive features will position the shop as a leading e-
commerce platform for music instruments and accessories.
REFERENCES
1. Afsarmanesh, H., Benabdelkader, A. and Hertzberger, L.O. (1998), A Flexible Approach to
Information Sharing in Water Industries. In Proceedings of the International Conference On
Information Technology, CIT'98, pages 135-142, Bhubaneswar, India, December 1998.
2. Arlow, Jim and Ila Neustadt (2002), UML and the Unified Process, Addison Wesley
3. Deitel and Deitel (2002), Java How to Program, 4th Ed, Prentice Hall
4. Deitel and Deitel (2002), Advanced Java How to program, Prentice Hall - Advanced Java 2
Platform (Deitel, JDK 1.3, J2EE 1.2).
5. Frenkel, A., Afsarmanesh, H., Garita, C. and Hertzberger, L.O. (2000), Supporting
information access rights and visibility levels in virtual enterprises…
6. Horstmann, Cay and Cornell, Gary, (2004), Core Java(TM) 2, Volume II--Advanced Features
(7th Edition).
7. Guevara-Masis, V., Afsarmanesh, H. and Hertzberger, L.O. (2004), Ontology-based automatic
data structure generation for collaborative networks
8. Silberschatz, Korth, and Sudarshan, (2002), Database System Concepts, 4th ed: McGrawHill.