GSplat

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3DSMax + Gaussian Splatting workflow exploration and experiments


Oct 24-Nov 03, 2023

Pipeline
Given a set of equirectangular images, depth maps and camera poses, we implemented a
preprocessing script which does the following
● Filter out noisy depths to an extent by masking depth maps near the high gradient areas.
● Project depth and image to world frame to create a colored pointcloud.
● Subsample the pointcloud to be of reasonable size.
● Extract 6 cubemap faces for each equirectangular image, and create corresponding
camera poses.
● Change the camera convention to blender format save in the format directly readable by
gaussian splatting.

Problems
● Reflective/Refractive surfaces / Mirror
With limited number of images available, gaussian splatting is unable to learn the view
dependent color of highly reflective (mirror like) or refractive (glass) surface, and it
hallucinates additional geometry in the form of floaters to explain those views.
● High frequency geometry
The given depth maps are not perfect for regions containing sharp changes in depth. For
eg. edges, plants, etc. It creates a lot of noise in the pointcloud and gives a reason to
gaussian splatting to hallucinate something there.

Recommendations
We have observed that gsplat training is close to perfect with 500 images, whereas it starts
degrading by reducing the number of images. Somewhere around 100 images could be a good
sweet spot.
Using equirectangular 360 images adds the flexibility to substantially reduce the number of
images required. We've shared the result which is trained with only 14 equirectangular images,
it looks overall decent with some minor issues near the problematic areas (plants, TV, glossy
Fridge, Mirror, Glass door).
We think using around 20-25 equirectangular images, and keeping more frames near reflective
and other problematic surfaces should produce better results.
Also, if 3ds max can render uncertainty / probability in depth maps, it would be helpful in
creating a super clean pointcloud.

Screenshots
Left image has been taken near the input camera position, and the right one is a slightly shifted
location. It shows overfitting and hallucinations.
Overfitting of Glass door Slightly shifted camera location

Near the mirror Slightly shifted


Glossy Fridge Hallucinations visible from different view

Capturing more frames near these type of problematic surface should solve this problem.

Codebase
We have shared two script
● create_pcld.py
This script assumes images and depth maps are in folder "360s", and their name is
"xx.jpg". This script will save a clean pointcloud "points3d.ply".
● gsplat_cubemap.py
This script will convert 360 images into cubemaps and "transforms_train.json", and
"transforms_test.json" required to run gaussian splatting.

Copy over the output of both script to gaussian splatting data directory to train on this data.

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