Draconic Cube

Download as pdf or txt
Download as pdf or txt
You are on page 1of 4

For the first appearance of the Draconic Cube in its

lair beneath the town of Vallaki in the land of Barovia


from Curse of Strahd, check out "Ravenloft: Council of
Monsters:"
https://www.dmsguild.com/product/359210/Ravenloft-Council-of-Monsters-PC-Options--Adventure



https://youtu.be/Rwu2Dax-Mvc

1 Draconic Cube

Draconic Cube ​
​ ​
A draconic cube can be formed when a black dragon
wyrmling is engulfed by a gelatinous cube. Because black
dragons are immune to the acid damage of the cube, they are
not killed but as a wyrmling are sometimes not strong
enough to escape.
Occasionally this leads to a symbiotic relationshoip
between the two creatures. The dragon sacrifices flight and
some speed for more hit points and the ability to engulf
opponents and do additional acid damage. The gelationous
cube instinctively realizes that letting an intelligent dragon
take the lead offers more opportunities to feed.
They generally live in underground lairs where their cubic
form fills a tunnel, preventing prey squeezing around them.
While waiting for creatures to approach, they pull their
dragon parts inside the cube to keep themselves hidden.
Then when combat begins, they can stick their neck out and
breath a line of acid down the passage.


Draconic Cube Actions


Large dragon, chaotic evil Multiattack. The draconic cube makes 3 attacks: 1 with
its bite and 2 with its claws.
Armor Class 18 (natural armor)
Hit Points 149 (19d10 + 45) Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one
Speed 35 ft. target. Hit: 15 (2d10 + 4) piercing damage plus 4
(1d8) acid damage.
STR DEX CON INT WIS CHA Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 11 (2d6 + 4) slashing damage.
18 (+3) 15 (+2) 18 (+4) 8 (-1) 13 (+1) 8 (-1)
Acid Breath (Recharge 5-6). The draconic cube can
exhale acid in a 30-foot line that is 5 feet wide. Each
Saving Throws. Dex +5, Con +6, Wis +3, Cha +5,
creature in that line must make a DC 14 Dexterity
Skills. Perception +6, Stealth +5
saving throw, taking 49 (11d8) acid damage on a failed
Damage Immunities. acid
save, or half as much damage on a successful one.
Condition Immunities. blinded, charmed, deafened,
exhaustion, frightened, prone Engulf. The draconic cube moves up to its speed. While
Senses blindsight 30ft., darkvision 120ft., passive doing so, it can enter medium or smaller creatures'
Perception 16 spaces. Whenever the draconic cube enters a
Languages Common, Draconic creature's space, the creature must make a DC 12
Challenge 7 (2,900 XP) Dexterity saving throw. On a successful save, the
creature can choose to be pushed 5 feet back or to the
Amphibious. The dragon can breathe air and water. side of the draconic cube. A creature that chooses not
to be pushed suffers the consequences of a failed
Ooze Cube. The draconic cube takes up its entire saving throw. On a failed save, the draconic cube
space. A medium or smaller creature can enter the enters the creature's space, and the creature takes 10
space, but a creature that does so is subjected to the (3d6) acid damage and is engulfed. The engulfed
cube's Engulf and has disadvantage on the saving creature can't breathe, is restrained, and takes 21 (6d6)
throw. Creatures inside the draconic cube can be seen acid damage at the start of each of the draconic cube's
but have total cover. A creature within 5 feet of the turns. When the draconic cube moves, the engulfed
draconic cube can take an action to pull a creature or creature moves with it. An engulfed creature can try to
object out of the draconic cube. Doing so requires a escape by taking an action to make a DC 12 Strength
successful DC 12 Strength check, and the creature check. On a success, the creature escapes and enters a
making the attempt takes 10 (3d6) acid damage. The space of its choice within 5 feet of the draconic cube.
draconic cube can hold only one medium creature or
two small or smaller creatures inside it at a time.

Draconic Cube 2
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​
​ ​

Draconic Cube created by Jim Heston 2021
Illustration by Jim Heston

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster
Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective
logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are
property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any
reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission
of Wizards of the Coast.
©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-
Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET,
UK.

You might also like