The Slayer - Playbook
The Slayer - Playbook
The Slayer - Playbook
The SLAYER
Signature Phrase:
BACKGROUND
The Darkness took everything from
you. Now you seek revenge.
What happened that night?
NPCs:
SIN:
Someone who’s trying to protect you from your- Wrath: When you reach guilt 4 for the first
self. time during a session, mark a condition
related to your sin, the MC will tell you
Ariana, an old childhood friend of mine. We met what it is.
again many years after my family's tragedy; I
was tracking a vampire, and coincidentally When you act upon this condition, remove it
Ariana happened to be his prey. That night I and take 1XP.
saved her from a nasty fate, and from that
moment on she has not left my side.
TRAITS
Faith Influence Experience Rage
0 -1 1 2
CONDITIONS SCARS
The SLAYER
THE SLAYER MOVES: Wards and protections: You’ve learned the
art of crafting protective runes. When you
You start with: spend time to apply them on clothing or
objects, roll +Experience. On a 10+ pick 3,
Deadly Instruments: You’ve got a stash of weapons on a 7-9 pick 2.
and tools that give you an edge over your prey.
When you use them to get ready for a hunt roll ◦ They ward against physical consequences.
+Experience. ◦ They conceal one's presence.
◦ They wards against mental consequences.
◦ On a 10+ describe 3 special qualities. ◦ They change one’s appearance.
◦ On a 7-9 describe 2 special qualities. ◦ They won’t dispel after the first use.
◦ On a 6- describe 1 special quality, but the MC
also describes 1 flaw. On a 6- you still pick 1 but the effect is
weak or unreliable.
Additionally, when you Let the rage out on someone
using your tools you take +1 Forward. When the At the start of a new session any rune crea-
session ends you lose them, but you can get new ted before dispels.
ones at the start of the next session.
MOVES FROM
From the start you can pick one the fol-
lowing advancements every 10xp:
OTHER PLAYBOOKS
◦ +1 Experience (Max +3)
◦ +1 Rage (Max +3)
◦ +1 Faith (Max +3)
◦ A Slayer move
◦ A Slayer move
◦ A Slayer move
◦ A move from another playbook
◦ A move from another playbook
NOTES