Painting Fantasy Medieval Scenes
Painting Fantasy Medieval Scenes
Painting Fantasy Medieval Scenes
Chapter 02
Page 14 | City on Stilts | By Jesse van Dijk
Chapter 03
Page 22 | Excalibur | By Simon Dominic Brewer
Chapter 04
Page 30 | Mountain City | By Alex Broekel
Chapter 05
Page 34 | Docks | By Andreas Rocha
Chapter 06
Page 40 | Slums | By Richard Tilbury
You can see the free brushes
in the resources folder that
accompanies this ebook.
Market
Chapter 01 | Ignacio Bazan Lazcano
Painting Fantasy Medieval Scenes Chapter 01: Market
Painting Fantasy Medieval
Scenes Chapter 1: Market
Software Used: Photoshop
To start working on something like this, you many things, digital art allows you to gloss very
need to use quick strokes to get the idea down, easily over any black-and-white drawing that
defining it step by step as you go. Measuring has been done. Another alternative is to color
perspectives is necessary for making adequate your work from the very beginning. This is the
structures. In this first instance, it really works to most traditional way of doing things, but you
make quick sketches, without thinking too much have to be very sure about the palette you are
about the anatomy of your painting (Fig.01). going to use when taking this approach. I’m
going to do something in-between: define the
Once you have an idea established, with objects and people in grey until I get what I’m
regards to the objects and the location of the searching for, and afterwards I’ll gloss over in
people in your scene, you can start defining and color (Fig.02).
specifying your work more accurately. Amongst
Look for the blue tone you want in the slider bar
called “Hue”, and with other options you will be
able to adjust the color even more. You should
now have a completely blue colored drawing
which is ready to have the real color for each
element applied over it (Fig.04 – 05).
The second stage consists of giving basic color to each element and, at
the same time, to go forth, tracing and polishing characters. The following
one is to define contrasts better. There are different ways of getting it:
marking the place where light comes from very well; and, at the same
time, where dark and shade zones are placed; using warm and cold colors
to separate elements (Fig.08).
The drawing is becoming even clearer now (Fig.09). At this stage you
must control the situation; that is to say, you have to adjust the whole
picture at every moment. The control is yours!
The following is without any doubt the stage of adjustment and precision.
Let’s use the magnifier for details now, to make elements become clearer
still. I usually use the Paintbrush at 78% Opacity for this. This gives me a
certain degree of sensitivity and, at the same time, strong lines to define it
better (Fig.10).
Select this line with the Lasso Tool and then turn it into a paintbrush
by going to Define Brush Preset and naming it. Now we’ve got a new
paintbrush with interesting weft (Fig.16).
Next, tick the Texture option and scale it up to 1000%, selecting Overlay
mode (Fig.18).
Select this line with the Lasso Tool to turn it into the ends. At the same time, give it a dirty texture
a paintbrush (don’t forget to define your brush: (Fig.27).
Fig.26).
Trying the paintbrush out vertically on your
Go to the Brushes menu, select Other Dynamics canvas should help you to appreciate the effect
and tick the Noise option to make it smooth at of this brush (Fig.28).
I try a lot of different things, and in the end I fog behind a tree, having the shape selection this, but how hard it is to implement it while
resort to a rather generic but failsafe method - stored can save you a lot of time. painting!
structure the image by means of atmospheric
perspective (Fig.14). It works to a degree - I can Nearly at the point where I’m going to have to Still not quite satisfied! For my final pass
now finally tell what is supposed to go where - call it done (Fig.15). I provide some light from (Fig.16), I beef up the lighting once more,
but the lighting has become incredibly boring. above on the rooftops, and add birds to liven up possibly overdoing it now, but again, I don’t
I decide to build on this base - flattening the the scene. Particles are used to much the same really do subtleties very well.
image. I do that a lot during my process, at effect. Also, quite a good bit of detail is inserted
(mostly) sensible points. However, things like in the scene once more - and stuff painted at Having now done my final pass, I look back at
the borders of the tree bases, or actually, the this stage is typically a task that 90% of your my process critically, and I can’t help but feel
shape of their silhouettes) are typically things audience will overlook - so be aware of that. If I’ve thrown overboard too much potential in from
that are useful to keep in saved selections or things aren’t working now, detail isn’t going to Fig.12 to Fig.13. My final image suffers from
channels. For example, should you want to paint save you. It’s amazing how easy it is to write conflicting interest points - something I often
struggle with.
Step 12 – Secondary
characters
Despite these characters being in the
background they are still very important in
/ greeny tint. In addition I paint the background I use a 100 pixel brush for much of the misty, specifically his head and upper torso. The
more loosely, saving the intricate detail for mountainous backdrop. (Fig.13) secondary focus is comprised of the watching
the foreground and areas of interest. When knights but we also have another secondary
painting the landscape, and indeed any part of Step 14 – The sword focus, that of Arthur’s reaching hand and the
a picture, a good tip is to use the largest brush This image needs careful handling because it sword Excalibur. For this reason I paint the
you can get away with. So, whilst I may use a has more than one area of interest, or focus. sword boldly, although not too boldly as we don’t
want to overwhelm the main focus and therefore
confuse the image. I also add a shadow to the
rock and the sword handle. This helps place
the sword in relation to Arthur, reinforcing the
idea that he’s just about the grasp it. Whilst I’m
happy with the metallic look of the sword it’s
looking a bit bland so later I’ll come back and
jazz it up. (Fig.14)
Step 15 – Environment
At this stage most of the detail is complete so
I move on to the environment. Using stronger,
more saturated colors for the foreground I use
a medium-sized brush to define the rocks and
earth. I also add a bit of water between Arthur
and the knights. Note that the water uses the
same colors as are present in the landscape,
on account of water being mostly colorless and
taking its color from reflected elements of the
environment, e.g. rocks, sky and in this case the
lower portions of the three knights. (Fig.15)
image much more. In the western world we read I dont like how uninteresting the foreground bright clouds to form an area of interest (Fig.08).
images from left to right, so now the reading looks. It´s unbalanced so I add some strong I also lower the contrast between the city and
direction of the image has also changed. The whites and hard contrasts to the foreground to the mountain behind it with a layer of grey color.
viewer starts from the distant point and follows make it visually more entertaining. The whole area on the right feels much more
the bridge to the castle and the city below it. integrated now and the city will be in the dark
(Fig.05) Somehow this adds a slight touch of It´s also time to admit that the fog between the shadows of the mountain. This gives room to
a story to the painting. I like that, so i keep the rock layers is a bit disturbing, so I remove those play with some lights in the windows of the
image flipped. layers to improve the harmony of the overall houses later.
composition. A subtle fog layer done with a
In (Fig.06) colors are pretty fixed (though I will simple round soft brush puts the castle slightly It´s time to add details to the foreground
change some things later). So from now on its further into the background. (Fig.07) (Fig.09). I keep adding details with a very small
just detailing, whilst staying in the boundaries hard edged elliptical brush, whilst trying not
of the rough color layout. I dont care about the I feel that I would like to have more weight on to change the overall color and value of the
buildings of the city at the moment because I the left side of the image, away from the city. composition. A very good thing to do is always
have to sort so many things out first. I will add this later, but I start by adding some have the navigator window open to see a small
representation of the actual image. If it looks
good as a thumbnail and bad in the big view,
then its just a matter of detailing to make it look
better. Be aware of images which read badly in
the small navigator window. It will be very hard
to make them look good just by adding details! If
it looks bad as a thumbnail, find out why before
you continue with detailing.
Alex Broekel
For more from this artist visit:
http://www.alexbroeckel.com/menalto/main.php
or contact them at:
[email protected]
Docks
Chapter 05 | Andreas Rocha
Painting Fantasy Medieval Scenes Chapter 05: Docks
Painting Fantasy Medieval
Scenes Chapter 5: Docks
Software Used: Photoshop
Introduction
This particular task required the creation of a
medieval scene that could fit within the Fantasy
genre and also had to represent a slum area of
a city. I searched the internet for some reference
material initially, looking for scenes of old
streets and alleys and anything that related to
the medieval era. The type of architecture that
seemed appropriate was anything asymmetrical
and with some feel of chaos to its structure as
this felt more indicative of a slum district. I also
knew that I would keep the palette muted to
convey a dirtier environment.
some color. Often I either work in a greyscale colors on a newly created layer set to Overlay
I decided to set the scene at street level, in a to determine the light and dark areas and then and experimenting with the quality of light.
narrow alley shaded by the tall buildings that add color on a separate layer but in this case I find that using multiple layers set to different
would create an almost tunnel like atmosphere. I added the color onto the same layer, straight opacities or blending modes can create an effect
I hoped that this would convey a more over the tonal sketch to establish my base layer. similar to watercolours which are one of the best
claustrophobic quality and suit the theme. mediums at conveying light.
I painted in an arch spanning the narrow street
Blocking In and liked the notion that this may be partly used By using this technique you can create the
Once I had decided on the rough composition to prop up the overhanging buildings. This made effect of light bouncing off objects and reflecting
and eyelevel I began blocking in some of the quite a good structural device and also a useful surfaces without upsetting your tonal range –
key forms along with the main areas of light and way of creating perspective. radiosity in other words.
dark (Fig.01).
I repeated this shape along the street as seen I use this technique intermittently throughout the
I started with a tonal layer just using black and in Fig.02 keeping the warm tones along the left painting process and once I am satisfied with
white and then using this as a guide I added side. At this point I was laying down numerous the result I usually flatten the image and then
continue the process. This way I can minimize
the size of the file and keep things from getting
too complicated.
comprised of some highlights on the street and everything is done a separate layer and hence You can see the Color Balance settings used to
paving (lower left). Leaving the file intact with can be deleted. However an Adjustment layer add a warm tone across the picture with black
these four separate layers I altered the colour allows the option of using a mask to control the being painted into the mask to reduce the area
balance adjustment layer by going to; Layer - effect which means that it is non-destructible. of effect.
New Adjustment Layer - Color Balance (Fig.10).
You can use black to reveal the initial layer or Fig.11 shows the masked area in Quick mask
This adds a new layer above the one you alternatively use white to show the adjustment which shows exactly which parts have been left
currently have selected and allows you to layer. In Fig.10 you can see the Color Balance unaltered – this corresponds to the black and
modify the colour and tone etc. This means that Adjustment Layer in the Layers Palette and the white areas in the thumbnail.
any alterations can be reversed if need be as mask thumbnail to the right.
Refining the Picture and
adding texture
Once again I flattened the image at this stage
and then added a new layer which was to
represent the glare from the sun. To do this I
used a Soft Round Airbrush and painted in a
small white area top right above the tower roof.
I then clicked on the Add Layer Style button at
the base of the Layers Palette.
the Curves and Brightness/Contrast to match lining the street. Sometimes even when the
the scene.Alternatively I leave the Blending photo elements have been blended in it is
mode at Normal and go to Image – Adjustments necessary to use your brush to correct areas
– Colour Balance and alter the values and then and help integrate things.
use Curves etc to blend it in.
In Fig.16 you can see a tower that has been
In Fig.15 you can see an example of the first added into the background but with some
approach which I have used to add the rubbish overpainting to ensure it fits into the image. I
added some cobblestones on a near section Adjustments – Color Balance. Once done I then created a Color Balance Adjustment Layer
of the street and some windows along the right used an Eraser to restrict the darker layer to (Layer – New Adjustment Layer – Color
foreground wall to balance the detail on the left the ground level (middle image in Fig.17). To Balance) using the settings shown in Fig.18 and
hand side. add some drama I then created a layer set to then painted into the mask to restrict the warmer
Overlay and painted in some highlights along values to the upper section of the street.
At this point I flattened the image to avoid the the upper left row terrace and facing side of
file getting too big. After reviewing it I decided the right hand building using a pale yellow (left The scene was almost complete at this stage
that because this was meant to be a slum image). but I thought that it needed just one or two
area it needed to be a bit darker and more more elements to give lend it a more slum like
claustrophobic. I duplicated the scene and Because I had now added some sunlight I quality. I thought that the building on the right
reduced the brightness as well as tinting it figured the areas catching the sun should be looked unstable due to the damaged wall and
towards a blue and green by way of Image – warmer to contrast with the street. I therefore so painted in a haphazardly placed beam to
brace it against the opposite side. I also added
some precarious scaffold in the middle distance
to give help create a more chaotic and shanty
quality to the district.
Richard Tilbury
For more from this artist visit
http://www.richardtilburyart.com/
or contact
[email protected]
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