Disciples of Tzeentch
Disciples of Tzeentch
Disciples of Tzeentch
"I watch you. I see the hatred in your eyes, well hidden behind courtly graces. I listen. I know
the terrible darkness that hides behind your well-rehearsed lies. I wait for you at the edge of
sanity. I taste the pain in your mind, the yearning to end this charade. I make my home in
the darkest pits of your soul. In the shadows, I bide my time. I patiently wait for you to open
your eyes and realise that it is by my will alone that you draw breath. For I am Tzeentch and
you are my puppet who dances to my tune."
Physical Description
Disciples of Tzeentch are humanoids who have been warped by the dark god Tzeentch. Their
appearance is widely different. Some may look like your average human, while others
possess bluish taut skin with tiny zit-like feathers growing from their chests, shoulders, and
backs, have sharp beaks, goat-like horns, and will have either talons or hooves for feet.
Disciples of Tzeentch Traits
Medium Humanoids
Ability Score Increase. Your Charisma increases by 2, and your Intelligence score increases
by 1.
Age. Most Disciples age at the same rate as normal humans while others corrupted by their
masters magic may not age at all.
Alignment. Disciples of Tzeentch strongly lean towards chaos, and they also lean toward evil.
Exceptional circumstances may allow a Disciples of Tzeentch to retain a moral compass,
however.
Size. Due to the nature of their metamorphosis, Disciples of Tzeentch do not vary very much
in size. They typically stand about 6'. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Aura of Dark Glory. Tzeentch's blessings offer you some protection from harm. When
unarmoured your Armor Class is equal to 10 + your Dexterity modifier + your Charisma
modifier. You can use a shield and still gain this benefit.
Seekers of Relics. Your innate desire to seek artifacts and magic gives you proficiency in your
choice of arcana or religion. In addition, you know the spell identify, and may cast it once per
long rest.
Languages. You can speak, read, and write Common, and one other language of your choice.
the Lord of Change. Tzeentch is known as the great mutator and thus your body is
constantly changing. You gain access to Transformation Features and transformation levels.
You start at transformation level 1. You gain a new transformation level at level 5, 11, and
17.
Some of your abilities will require your target to make a saving throw to resist their effects.
The saving throw DC is calculated as follows:
Transformation Save DC = 8 + your proficiency bonus + your Constitution modifier.
Transformation Level 1
Starting at 1st level you gain the following Transformation Boons and this level’s
Transformation Flaw.
Transformation Level 4
You can pick one of the following Transformation Boons, or pick a boon from a lower lever
that you meet the prerequisites for. In addition, you also gain this level’s transformation
Flaw.
Transformation Boon: Savage Predator
Beginning at 4th level, whenever you roll to hit a target and score a natural 20, you may deal
an additional 6d6 damage. This damage is the same type as your weapon. In addition, each
creature of your choice that is within 30 feet of you must succeed a Wisdom saving throw or
become Frightened of you for 1 minute. A creature can repeat the saving throw at the end of
each of its turns, ending the effect on itself on a success.