Cleric Domain - Venom - GM Binder
Cleric Domain - Venom - GM Binder
Cleric Domain - Venom - GM Binder
Bonus Proficiency
When you choose this domain at 1st level you gain
proficiency with a poisoner's kit.
Bonus Cantrip
When you choose this domain at 1st level, you gain the
poison spray cantrip if you don't already know it. This
cantrip doesn’t count against the number of cleric cantrips
you know.
Catalyst Soul
Starting at level one, your devotion grants your soul a very Divine Potency
potent resource to enact your will. This resource is
represented with your catalyst dice, which are each a d4. Starting at level 6 your resolve grants you the ability to
You have a number of catalyst dice equal to your wisdom poison any who oppose you. At dawn pick a creature type
modifier. These dice replenish after a long rest. When you (aberrations, beasts, celestials, constructs, dragons,
reach certain levels in this class, the size of your catalyst elementals, fey, fiends, giants, monstrosities, oozes, plants,
dice increases: at 5th level (d6), 11th level (d8), and 17th or undead). Poison damage you inflict ignores resistance,
level (d10). immunity, and immunity to the poisoned condition against
your chosen creature type.
Fallen's Fortune: If you fail a dexterity saving throw Targets of your creature type make saves against your
you can spend a catalyst dice to roll and add the result poison with disadvantage.
to your saving throw.
Fallen's Fang: When you successfully strike a target Well of Tainted Blood
with a weapon attack you can add a catalyst dice in the
Your catalyst soul can regenerate itself with each fallen
form of poison to the damage roll.
obstacle in your path.
Fallen's Favor: When you heal a target you can add a Starting at level 8 when you kill a target you regain one
catalyst dice towards the points healed. catalyst dice.
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