Cleric Domain - Venom - GM Binder

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Cleric Domain: Venom

Powerful beings who have fallen from or


haven't yet reached the upper echelon of
grace live within this domain. These beings
are seen as too taboo or queer to most holy
practitioners.
Clerics of this faith are not above drastic
measures to carve the way for monumental
change. They will assure you their actions
are all necessary means to a noble end.

Venom Domain Spells


Cleric level Spells
1st Disguise Self, Silvery Barbs
3rd Misty Step, Ray of Enfeeblement
5th Gaseous Form, Summon Shadowspawn
7th Fabricate, Shadow of Moil
9th Contagion, Cloud Kill

Bonus Proficiency
When you choose this domain at 1st level you gain
proficiency with a poisoner's kit.

Bonus Cantrip
When you choose this domain at 1st level, you gain the
poison spray cantrip if you don't already know it. This
cantrip doesn’t count against the number of cleric cantrips
you know.
Catalyst Soul
Starting at level one, your devotion grants your soul a very Divine Potency
potent resource to enact your will. This resource is
represented with your catalyst dice, which are each a d4. Starting at level 6 your resolve grants you the ability to
You have a number of catalyst dice equal to your wisdom poison any who oppose you. At dawn pick a creature type
modifier. These dice replenish after a long rest. When you (aberrations, beasts, celestials, constructs, dragons,
reach certain levels in this class, the size of your catalyst elementals, fey, fiends, giants, monstrosities, oozes, plants,
dice increases: at 5th level (d6), 11th level (d8), and 17th or undead). Poison damage you inflict ignores resistance,
level (d10). immunity, and immunity to the poisoned condition against
your chosen creature type.
Fallen's Fortune: If you fail a dexterity saving throw Targets of your creature type make saves against your
you can spend a catalyst dice to roll and add the result poison with disadvantage.
to your saving throw.

Fallen's Fang: When you successfully strike a target Well of Tainted Blood
with a weapon attack you can add a catalyst dice in the
Your catalyst soul can regenerate itself with each fallen
form of poison to the damage roll.
obstacle in your path.
Fallen's Favor: When you heal a target you can add a Starting at level 8 when you kill a target you regain one
catalyst dice towards the points healed. catalyst dice.

Channel Divinity: Venomous Cloud Till the Bitter End


Starting at 2nd level, you can use your Channel Divinity to Your resolve to change the world within your soul is
release a deadly and divine cloud over the battlefield. unmatched. Not even death can stop your visions from
As an action, you present your holy symbol, and each reaching fruition.
creature of your choice within 30 feet of you must succeed Starting at level 17 if you or an ally you can see within
on a constitution saving throw or be poisoned by you until thirty feet falls to zero hit points, instead of going
the end of your next turn. Creatures poisoned this way unconscious you can instead use your reaction to spend
have disadvantage on attack rolls. Additionally, affected any number of catalyst dice to heal you or your ally.
creatures that end their turn in the cloud suffer 1d10
poison damage.
Practice
Safe
Homebrewing
I really want to thank user gameboy350 for
being my biggest inspiration! Especally their
Poison Expansion. Please check them out! And
better yet, use them in game! They synergize
very well with with subclass! Fume Form FTW!

This started out when a friend wanted a


powerful npc of mine to potentially become the
source of their cleric power. I pulled inspiration
from many subclasses across cleric, warlock,
and rogue. I wanted to make a rogue-ish cleric
that was flavorful and related to the poisonous
npc! I really wanted to very loosely emulate an
assassin with this one. I hope you enjoyed!
Thanks for reading!

If you liked this, you might like the (draft)


warlock subclass I made that is a sort of
companion piece to this one!

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