Se January 2024 (None Dpi)

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setprop debug.egl.force_fxaa false; setprop debug.egl.

force_taa false; setprop


debug.egl.force_msaa false; setprop debug.egl.force_ssaa false; setprop
debug.egl.force_smaa false; setprop debug.egl.force_mlaa false; setprop
debug.egl.force_txaa false; setprop debug.egl.force_csaa false; setprop
debug.enable.gamed 0; setprop debug.gr.swapinterval 0; setprop debug.angle.overlay
FPS:Angle*PipelineCache*; setprop debug.sf_frame_rate_multiple_fences 999; setprop
debug.performance_schema 1; setprop debug.performance_schema_max_memory_classes
387; setprop debug.performance_schema_max_socket_classes 10; setprop
debug.fb.rgb565 1; setprop debug.sf.gpu_freq_index 10; setprop
debug.sf.cpu_freq_index 10; setprop debug.sf.mem_freq_index 10; setprop
debug.hwui.skip_empty_damage true; setprop debug.hwui.fps_divisor -1; setprop
debug.hwui.render_compability true; setprop debug.systemuicompilerfilter speed;
setprop debug.sensor.hal 0; setprop debug.composition.type mdp; setprop
debug.sf.max_igbp_list_size 56400; setprop debug.hwui.target_cpu_time_percent 300;
setprop debug.hwui.target_gpu_time_percent 300; setprop debug.disable.hwacc 0;
setprop debug.heat_suppression 0; setprop debug.power_management_mode pref_max;
settings put global angle_gl_driver_all_angle 1; settings put global
angle_gl_driver_selection_values angle; setprop debug.hwui.renderer skiagl; setprop
debug.rs.max-threads 8; setprop debug.rs.min-threads 8; setprop
debug.performance.tuning 1; setprop debug.dev.addfree 4; setprop
debug.renderthread.reducefastscenejitterflow true; setprop
debug.hwui.future.frame_rendering 1; setprop debug.sf.prerenderer 4; setprop
debug.kill_allocating_task 0; setprop debug.MB.running 82; setprop
debug.MB.inner.running 18;

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