Gerald Norman

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1920S ERA INVESTIGATOR

Name
Gerald Norman Birthplace
London Pronoun
Occupation Soldier Residence Boston Age 37

       

STR 70 35 14 SIZ 65 32 13 Hit Points 11 11


CHARACTERISTICS

       

CON 50 25 10 POW 45 22 9 Magic Points 9 9


       

DEX 65 32 13 APP 25 12 5 Luck 65


         

INT 55 27 11 EDU 66 33 13 Sanity 45 45


IDEA KNOW

Max Sanity 99 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 70 35 14 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 30 15 6 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 10 5 2
None (05%) 5 2 1 Intimidate (15%) 15 7 3 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 20 10 4 None (01%) 1 0 0
Science
Charm (15%) 15 7 3 German (01%) 35 17 7 None 1 0 0
Language (Other)
Climb (20%) 40 20 8 None 1 0 0 None 1 0 0
Credit Rating (00%) 20 10 4 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 0 0 0 English (EDU) 60 30 12 Spot Hidden (25%) 40 20 8
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 45 22 9
Dodge (half DEX) 50 25 10 Library Use (20%) 20 10 4 Desert (10%) 50 25 10

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 20 10 4 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 55 27 11
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 50 25 10 Track (10%) 40 20 8
Fighting (Brawl) (25%) 40 20 8 Medicine (01%) 1 0 0 Operate Heavy 10 5 2
Machine
None
Fighting
1 0 0 Natural World (10%) 10 5 2 Card tricks 2 1 0
None 1 0 0 Navigate (10%) 25 12 5 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 40 20 8 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 40 20 8 1D3 + DB 1 - - - Build 1   

Dodge 50 25 10
Damage Bonus +1D4
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $40.00
Assets
$1000.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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