Design+Thinking+Masterclass+ +design+ (RE) +Thinking+Book
Design+Thinking+Masterclass+ +design+ (RE) +Thinking+Book
Design+Thinking+Masterclass+ +design+ (RE) +Thinking+Book
THINKING
reimagining innovation
for the new normal
TABLE OF CONTENTS
01 / INTRODUCTION 03 / BUSINESS HYPOTHESIS
DESIGN VISION
HELLO AND WELCOME
• introduction
ABOUT DESIGN THINKING
• the tool
• design thinking principles
• restaurant example
• restaurant example
BUSINESS GOALS
• summary
• introduction
AREAS OF BUSINESS IMPACT
• the tool - SMARTER method
• restaurant example
STAKEHOLDER MAPPING
02 / DESIGN THINKING PROCESS • introduction
TESTING
• Introduction
IMPACT DELIVERY
• Restaurant example
DESIGN THINKING PROCESS SUMMARY
BUSINESS HYPOTHESIS SUMMARY
04 / CUSTOMER PERSPECTIVE 05 / DESIGN CHALLENGE
RESEARCH METHODS
• in-depth interviews
• online questionnaire
0 6 / I D E AT I O N
RESEARCH SYNTHESIS
• business hypothesis map validation INTRODUCTION
• transformation method
CUSTOMMER PERSPECTIVE SUM-
• brainwriting method
MARY
SYNTHESIZING THE INFORMATION
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IDEATION SUMMARY
07 / PROTOTYPING 09 / IMPACT DELIVERY
introduction
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
• risk factors
CHANGE MANAGEMENT
08 / TESTING
RESEARCH SCENARIO
TESTING METHODS
• list of recommendations
TESTING SUMMARY
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01 /
INTRO-
HELLO AND WELCOME
DUC-
• restaurant example
• summary
TION
HELLO AND WELCOME TO THE
DESIGN THINKING
HELLO AND WELCOME
01 / INTRODUCTION
MASTERCL ASS
Let me tell you a story. I was born in Poland - a little country in the center of Europe
with a very rich history – some of which you might’ve heard of. I’ve spent most of my
life here but when I finished university armed with my Master’s Degree in Civil En-
gineering Design I decided to move to Scotland. I’ve spent 4 great years there and
learned one crucial thing about myself – I didn’t like my job. After many weekends
filled with reflection and bordering on depression I’ve decided to change my life.
I’ve sold everything I had and whatever nobody wanted to buy I gave away to people.
I bought a motorcycle and together with my freshly baked wife we started to travel.
We’ve spent a year on the road through pretty much all of the countries in South
America and the US. I had no idea that this journey will have a huge impact on who
I’m becoming and what lies ahead. During the travels I’ve considered a lot of paths
for my future career and I was certain that being a designer is one of them. I also
knew that I wanted to be more creative with what I’m doing with whatever time
I have left on this rock we call earth. After all we all go around it once but some
of us never witness it. Once I started digging into this I found a lot of activities
I really enjoyed. I’ve spent my time as a photographer, filmmaker, graphic designer,
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user experience designer, service designer and a leader. I’ve learnt a lot during
my past years and the most crucial thing I’ve learnt was that we all need to keep
on growing and learning all the time. This mindset is with me even now as I’ve en-
rolled into an Australian College of Arts studying Concept Art to learn even more
ways to communicate visually. It’s all about communication and words truly have
power. I’m Andy Woynarowski and welcome to the Design Thinking Masterclass.
The Design Thinking Masterclass is my way of giving back
to the design community showing you how I approach design
and sharing everything I know so that you can take the knowl-
edge I’ve gathered over the years and use it on a daily basis.
I’ve worked from mid-sized software houses, RnD Teams to big
HELLO AND WELCOME
01 / INTRODUCTION
definitely enrich your outlook on Design Thinking and give you and reflections to make our design impact tangible.
powerful tools to tackle any design challenge you might face Please join our community and let’s begin.
now and in the future. I’ve put a very exciting set of tools and
/ 99grit
methods together so that you can participate in the course
regardless of your level in the organization and the amount
of experience you might have.
ABOUT
DESIGN THINKING
ABOUT DESIGN THINKING
01 / INTRODUCTION
Design Thinking is a powerful approach that allows for creative problem solving and if done
properly can lead to some amazing results. Some people associate it with innovation, cre-
ative problem solving, generating business impact and it’s all true. I’ll do my best to break
it all down so that you can fully grasp which areas are being impacted here and how to use
the entire potential of this approach in your work. One of the main aspects of the Design
Thinking approach is the perspective we take when looking at a product or a service. We
put the people in the middle of the process – it’s called Human Centered Design which forms
the backbone of the Design Thinking methodology.
A small side note: I’ll do everything I can to minimize the amount of new vocabulary and
buzzwords like HCD, SD, HCI, Design Sprints, Agile, Innovation Hub, Design Studio - which
sometimes can cloud the issues at hand for no apparent reason. To me it’s all very subjec-
tive and meaningless when you’re only talking about methods. What I want to focus on here
is to give you a full understanding of the design process which then will be followed by the ap-
propriately designed methods that suit it rather that studying methods for the sake of it.
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01 / INTRODUCTION
01 / INTRODUCTION
It all starts with the commodity which for this specific area would be all
the ingredients that we put together to create the amazing Michelin Star-like
dishes. Someone grows these in more rural areas of the world and competes
with its competitors with the quality and pricing of their products. If we’re
in the restaurant business these commodities rarely get in front of our cus-
tomers without our interference. We can’t just simply give them the rough
vegetables and meats as they’ve been grown.
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patterns
design thinking principles
ABOUT DESIGN THINKING
01 / INTRODUCTION
We take the commodities and give them to the experts we employ ie. the chefs
in the kitchen. They take the commodities and using their skills, experience
and expertise deliver our restaurant’s products – the dishes we serve. If
they do a good job delivering the high-quality product we expect, relevant
to the local flavors, differentiated from competitors nearby and with the right
price - there’s a good chance that we’ll keep the place afloat.
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perspectives
design thinking principles
ABOUT DESIGN THINKING
01 / INTRODUCTION
Our beautiful award-winning products are not enough though. After all
the chefs don’t serve the food to our customers – they just cook it. We need
to have people on the ground like waiters that can welcome our customers and
show them to their tables, get their orders, communicate those in the right
way to the kitchen staff and then deliver the ready products to the table and
get everything paid for including their tips. Looking at the above it would
seem that that’s all it takes to run a successful restaurant business. Have
the fresh ingredients, cook them well and get them sold for the right price.
The thing is though that most businesses feel and work this way – but this
means that the only things they can compete with is the quality of their
products and their price. This is where Design Thinking can come in very
handy and deliver new dimensions of competitiveness.
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focus
design thinking principles
ABOUT DESIGN THINKING
01 / INTRODUCTION
Don’t get me wrong the price and quality are the fundamentals we just need
to get right but there are other ways to impact customer’s decisions – and
there’s plenty of other aspects customers consider when making that de-
cision – some of them might be even subconscious – after all we don’t re-
member the quality of the service – we remember how it made us feel. These
feeling are shaped by the experiences we can design and deliver. We can
affect how the waiters will act, what the temperature will be, how secluded
the tables will be, what music and on what level will be played, what will
the smell be inside, how comfortable the seats will be and if there will be
seats at all. But let’s not get ahead of us here. All I’m trying to say is that
experiences are there regardless if you design them or not – but let me tell
you it’s much better to shape them so that you not only make a positive
impact on your customers but for the bottom line of your business as well.
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literations
design thinking principles
ABOUT DESIGN THINKING
04 / INTRODUCTION
It all starts with the commodity which for this specific area would be all
the ingredients that we put together to create the amazing Michelin Star-like
dishes. Someone grows these in more rural areas of the world and competes
with its competitors with the quality and pricing of their products. If we’re
in the restaurant business these commodities rarely get in front of our cus-
tomers without our interference. We can’t just simply give them the rough
vegetables and meats as they’ve been grown.
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delivery
design thinking principles
ABOUT DESIGN THINKING
01 / INTRODUCTION
Each stage of the process needs to deliver value. Design artifacts like pro-
totypes, minimum viable products, insightful research synthesis – call it
whatever you want – it’s a tangible design effect that we’re expecting.
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RESTAURANT EXAMPLE
restaurant example
ABOUT DESIGN THINKING
01 / INTRODUCTION
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Now let’s look at where it all fits into when looking at a broader
business picture. Let’s have a look at one of the oldest busi-
ness models known to mankind ie - the restaurant business
and let’s try to break it down.
commodity
restaurant example
ABOUT DESIGN THINKING
04 / INTRODUCTION
It all starts with the commodity which for this specific area would be all
the ingredients that we put together to create the amazing Michelin Star-like
dishes. Someone grows these in more rural areas of the world and competes
with its competitors with the quality and pricing of their products. If we’re
in the restaurant business these commodities rarely get in front of our cus-
tomers without our interference. We can’t just simply give them the rough
vegetables and meats as they’ve been grown.
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experiences
restaurant example
ABOUT DESIGN THINKING
04 / INTRODUCTION
Don’t get me wrong the price and quality are the fundamentals we just need
to get right but there are other ways to impact customer’s decisions – and
there’s plenty of other aspects customers consider when making that de-
cision – some of them might be even subconscious – after all we don’t re-
member the quality of the service – we remember how it made us feel. These
feeling are shaped by the experiences we can design and deliver. We can
affect how the waiters will act, what the temperature will be, how secluded
the tables will be, what music and on what level will be played, what will
the smell be inside, how comfortable the seats will be and if there will be
seats at all. But let’s not get ahead of us here. All I’m trying to say is that
experiences are there regardless if you design them or not – but let me tell
you it’s much better to shape them so that you not only make a positive
impact on your customers but for the bottom line of your business as well.
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service
restaurant example
ABOUT DESIGN THINKING
04 / INTRODUCTION
Our beautiful award-winning products are not enough though. After all
the chefs don’t serve the food to our customers – they just cook it. We need
to have people on the ground like waiters that can welcome our customers and
show them to their tables, get their orders, communicate those in the right
way to the kitchen staff and then deliver the ready products to the table and
get everything paid for including their tips. Looking at the above it would
seem that that’s all it takes to run a successful restaurant business. Have
the fresh ingredients, cook them well and get them sold for the right price.
The thing is though that most businesses feel and work this way – but this
means that the only things they can compete with is the quality of their
products and their price. This is where Design Thinking can come in very
handy and deliver new dimensions of competitiveness.
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product
restaurant example
ABOUT DESIGN THINKING
04 / INTRODUCTION
We take the commodities and give them to the experts we employ ie. the chefs
in the kitchen. They take the commodities and using their skills, experience
and expertise deliver our restaurant’s products – the dishes we serve. If
they do a good job delivering the high-quality product we expect, relevant
to the local flavors, differentiated from competitors nearby and with the right
price - there’s a good chance that we’ll keep the place afloat.
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restaurant example
ABOUT DESIGN THINKING
01 / INTRODUCTION
01 / INTRODUCTION
businesses want to interact with their customers. In the past we used to have a few ways
to interact, we could make a phone-call, we could visit the place of business, we could
write an e-mail and maybe go to the companies landing page. Currently the situation has
dramatically changed – we have business mobile apps, functionality-driven web apps and
self-service areas, we have Facebook, Instagram, Twitter, YouTube, SnapChat, WhatsApp,
LinkedIn, Viber, we have newsletters and e-mail marketing, call-centers and many, many
more. We can reach our customers in various places and they can do the same. The issue
is that each one of the aforementioned ways to interact needs a new company depart-
ment created ie. Social Media Department, Call-Center Department, Digital Transformation
Department, Branch Management Department, Marketing Department and again many,
many others. Each department has its own structure and leadership that unfortunately
very rarely tackles customer centric issues together as one team. It’s usually an internal
matter of each department – hence the only element combining these points of interaction
together is the customer trying to make sense of it all.
Have you ever been in a situation where the information given to you as a customer at
one point of interaction is different than the information given at the other? This is a very
quick give-away sign that the communication within the company you’re trying to interact
with has some issues to address. This is the point where Customer Centricity forming
a crucial part of the Design Thinking approach can play a key role in understanding and
confronting the issues at hand.
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We’ll address these issues in this course and cover them with diligence and focus. We’ll also
unravel the differences between the stakeholders, profiles and personas, so often misused
and misunderstood, in order for you to then take the information you’ve learned and apply
it in your daily design challenges.
AREAS OF
BUSINESS IMPACT
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
01 / INTRODUCTION
There is a big potential to increase revenue for the business. It’s a combina-
tion of existing customer segment and new products and services for them.
In essence we want to create new value for our existing customers so that
they can buy more and thus generate more revenue for our company.
Restaurant example
Let’s imagine that our main customer is a family with young children. We undertake re-
search and find out that what they really come to our restaurant for is the atmosphere and
the peacefulness but whenever they are here with their kids – the kids get a little frustrated
and bored. Why don’t we include a new playground for the kids, additional personnel that
will take care of them while their parents are eating, additional places to eat specific for
the kids right next to the playground so that the kids are not running around the restaurant
between their meal and the playground, why don’t we create a junior masterchef programme
that will allow the kids to experience what it’s like to be a chef and cook for their parents?
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As you can see none of these ideas are about new dishes or the waiter looking nicer – it’s
about adding value and enriching the experience of our existing customers through under-
standing what they really care about.
customers
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
Restaurant example
Let’s imagine that we’d like the younger generation to be part of our customer community.
We currently have a lot of families with children coming to our place and would like to open
our doors to this new exciting group. We find in our research that what they really value
is hanging out with friends, always being online but what’s key for them is honesty and
transparency of whatever service they’re using. Why don’t we take our existing restaurant
building and choose a time during the day maybe in the afterschool hours or evening, if
we’re targeting the older youngsters, and turn it into a space for them to relax and hang
out even without paying, including high speed internet, a new way to pay for their meals,
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including discounts and simple ways to divide the bill between them and their friends, why
don’t we give them the opportunity to use our restaurant audio system and put any music
they like from their Spotify and have a projector displaying their favorite YouTuber that they
can control and vote on using Instagram Voting. In essence let’s change the products and
services we already have to suit the needs of this particular customer group.
innovation
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
Innovation is usually highlighted as the main area of focus for the DT projects
or at least it’s being sold this way. Innovation to me is not solving people’s
problems, it’s changing the meaning of a business – this can span the entire
company, a division of that company or just focus on one product or service
but none the less it changes the meaning of whatever it touches.
Restaurant example
Let’s try and change the meaning of our restaurant. Let’s not try to be bigger, better, faster
or more efficient. Let’s try to be different. We’ll be looking at a specific method of how to get
there during our DT process but let’s give it a small shot now. Let’s try to imagine what it would
be like if the restaurant didn’t have a menu. This would mean that everyone coming in would
have to imagine what they’d like to eat using only a list of ingredients given by the waiter – it
would be the chef’s challenge to come up with a dish that uses the chosen ingredients. What
if there is no chef? Maybe people could be coming in and using the provided cooking stations
and cook for each other? As you can see when we’re trying to differentiate in this way we’re
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actually changing the meaning of a place that has so far been just another restaurant. Now
it’s becoming more interesting and some might say innovative.
employees
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
One area that is very often neglected are the company’s employees. The
people responsible for making sure that everything works as it should. In
order to have happy customers we need to have happy employees.
Restaurant example
Have you ever been to a restaurant that always has the nicest people working as waiters?
This means that someone in the organization understands that it’s the waiters, as well
as the people in the “back” preparing the meals, make the place what it is. They’re working
together as one team – some of them are customer facing some are not – they’re building
on each other’s strengths and delivering value for each other. The solutions here would solve
issues for those teams of people, the right ordering mechanism so that the kitchen knows
what they need to cook currently and what is planned, the right shift structure, the right
table management so that the waiters are not overwhelmed. Additionally we need to remem-
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ber that it’s not just the things that you need to take care of when people are at work but
make sure that you give them the right training, they have leaders instead of bosses above
them, they spend time away from work with each other - this will mean you’ll need to com-
mit to closing your restaurant for a few days a year to make that happen and many other
opportunities you might create to better the work environment for the people you employ.
margins
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
Once we generated more revenue and got more customers onboard we need
to make sure that the company remains profitable. This means we need
to look at what drives the costs of our services and products up, and what
we could do to simplify the processes and company structures surrounding
those, to make them easier to handle without the negative impact on the cus-
tomer experience. This very often ends up creating simplified services that
actually deliver more value to the customer.
Restaurant example
Let’s try and simplify the processes in a restaurant to make it more profitable. This very
often means either working very closely with the employees and giving them the right tools
for the job, automating the processes and sometimes transferring what the personnel was
responsible for, up to this point, to the customers themselves. This area is very often used
by existing restaurateurs as it’s easier for them to implement – it’s always easier to give work
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to others. This comprises the all you can eat self-service buffets, the customers taking their
food trays to a specific drop-off point and roughly cleaning them, the customers ordering
meals using mobile apps or restaurant stands, with a display that allows for interaction and
ordering as well as paying for what you’ve ordered before you’ve eaten it and many more.
social
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
responsibility
In the growing market we should never forget about the impact we’re having
on our local and global communities or on the environment. This is very often
a key aspect of decision-making by our customers – they choose our product
because we’re doing more than others to protect things that they care about.
Restaurant example
Restaurant example: I feel this area is now more current than ever – people take an enor-
mous care about what they eat and this can sometimes mean that we’ll need to cover all
the elements of our business model all the way to the commodities we buy that is the in-
gredients we use – not from the perspective of their quality but where they’re coming from.
Are the farmers being treated well and get a fair trade doing business with your restaurant?
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Do the meats you serve come from a partner that runs their business with integrity? Do
the people that work for your partner are being treated well as their employees or are being
mistreated and abused in some country you haven’t heard about? Are you using local farmers
having a positive impact on the local community or a global international partnership? All
these factors matter if this is the area you’re trying to build your competitive advantage on.
ARE AS OF BUSINESS IMPACT
01 / INTRODUCTION
DESIGN
BUSINESS HYPOTHESIS
CUSTOMER PERSPECTIVE
DESIGN CHALLENGE
THIKING
IDEATION
PROTOTYPING
TESTING
IMPACT DELIVERY
PROCESS
DESIGN THINKING PROCESS SUMMARY
INTRODUCTION
So, without further ado – let’s dig right in. First let’s
have an overview of the entire process and identify
what is the purpose of each step and why it’s there.
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RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
DESIGN CHALLENGE
DESIGN VISION
BUSINESS GOALS
STAKEHOLDER MAPPING
BUSINESS HYPOTHESIS
ARCHETYPE CREATION
PRIORITISATION
RECRUITMENT PROCESS
RESEARCH SCENARIO
CUSTOMER PERSPECTIVE
IN - DEPH INTERVIEWS BRAINSTORMING
SYNTHESING INFORMA
IDEATION
ONLINE QUESTIONARE
AND PRIORIZING
RESEARCH SYNTHESIS
DESIGN
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THINKING
PROCESS
STEPS
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
PROTOTYPING
MINDSET
TARGET EXPERIENCE
IMPACT DELIVERY
LOW FIDELY PROTOTYPING RESEARCH SCENARIO
OBSERVATIONS
SHADOWNIG
THOD
GUIRELLA INTERVIEWS
REVISITING THE ENTIRE PROCESS
ATION VALIDATION WORKSHOPS
TESTING
TO-BE EXPERIENCE MAP
MULTIPLE ITERATIONS SYNTHESIS
KPI
RISK FACTORS
CHANGE MANAGEMENT
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BUSINESS
We need to start with a full understanding of the business context – we
BUSINESS HYPOTHESIS
need to know what kind of service or product are we dealing with. The
main reason for this step is to build a relevant and comprehensive view
HYPOTHESIS
of the design challenge. I would like to change the way these process steps
are usually described starting with the end result and then working our
way back to what and why needs to happen to get there. For this particu-
lar step we want to get to a very well-defined hypothesis that considers
the following questions:
WHAT ARE THE ACTIVITIES OR PROCESSES WE’D LIKE TO ASSESS TO FIND OUT WHERE
THE CURRENT PROBLEMS OCCUR?
WHY ARE THOSE ACTIVITIES THERE? WHAT KIND OF BUSINESS GOALS ARE THEY ACHIEVING?
If we answer the above we’ll have a very good view of what the business
people care about, what are they trying to achieve and why but also who
is the key stakeholder that can help them get there.
CUSTOMER
Once the hypothesis is well defined we can start validating it. Usually what
CUSTOMER PERSPECTIVE
PERSPECTIVE
stage of the design process. After all building your view of the design
challenge needs to look at both sides of the coin – the business as well
as the customer. For this step we need to authenticate the hypothesis an-
swering the following questions:
The answers to the above questions will fully address the main goal of this stage –
the validation of the hypothesis. This will allow us to create an authentic view of what
is currently happening and get a comprehensive outlook on who our customers are.
DESIGN
DESIGN CHALLENGE
Now that we know what is actually happening we need to synthesize the in-
formation and prioritize it. A lot of the work has already been tackled while
undertaking the research but now it’s time to conclusively put it together
CHALLENGE
and define our design challenge. In order to do so we need to appropriately
organize the information answering the following questions:
The answers to these questions will allow us to get to the bottom of the issues
that need to be resolved not only to improve customer experience but the bottom
line as well.
IDEATION
IDE ATION
It’s time to put our creative minds to work and come up with multiple ways
of dealing with the design challenges. There are many techniques to gen-
erate ideas and very often this is the beginning step for many businesses
– they start with the idea in mind never working through the previous steps.
It is essential for the idea to solve a meaningful problem - without it – it’s
just an idea. In order to answer the design challenge, we need to confront
the following questions:
WHICH OF THE SOLUTIONS HAVE THE BIGGEST POTENTIAL OF ADDRESSING THE DESIGN CHALLENGE?
WHICH OF THE SOLUTIONS IS THE SIMPLEST TO IMPLEMENT?
WHAT IS THE LEVEL OF DETAIL NEEDED FOR EACH SOLUTION IN ORDER TO ASSESS ITS COMPLEXITY?
Answering these questions will lead onto the path of great discovery combined with
the practical and pragmatic approach to delivery. It’s a combination of creativity
flying high and the appropriate use of constructive criticism. but the bottom line
as well.
PROTOTYPING
PROTOTYPING
We need to bring the best solutions to life. Although this stage is not about
creating the target product or service, it definitely is about trying to con-
vey the target experience. It’s our best shot at delivering what we can with
minimum investment in time and resources to create a tangible prototype
of the solution. Our main goal is to craft something that we can put in front
of our customers. At this stage of the process we need to reply to the fol-
lowing questions:
Once we have responded to these we can rest assured that the prototypes we create
will deliver the meaningful insights we’re looking for. After all we want to re-evaluate
and refine how the target product should look like at this early stage.
TESTING
TESTING
It’s time to put the prototypes we’ve created to work and find out how they’re
being used. We’re trying to gather as much insight about what needs to be
improved and what just won’t work. This is the stage where one of the most
difficult things we need to learn is to let go – we need to be willing to ter-
minate any of the ideas that don’t work. To make this efficient we need
to answer these questions:
This will create a final list of validated solutions that should make their way
to the forthcoming view of the service or product. Some of them will require more
work and the list of recommendations will tell us exactly what needs to happen.
IMPACT
IMPACT DELIVERY
We get to the final stage where everything we’ve done so far needs to be
put together. We revisit the entire list of subsequent events that led us here
– each one adding more value to the process. The main goal of this step
DELIVERY
is to visualize what the future of the customer exper ience looks like. We
need to integrate what we’ve learned into the current business ecosystem
and make sure that this new additional value doesn’t damage what’s already
working. We’re operating on a live organism and it takes finesse to make
things happen. We must answer the following questions at this final stage:
WHAT DO WE NEED TO WATCH OUT FOR WHILE IMPLEMENTING AND MAINTAINING THESE NEW SOLUTIONS?
This concludes the entire Design Thinking process. As you can see there’s quite a lot
of questions that need addressing and each one of them takes a while to tackle.
We will cover all the methods of how to answer them and get from the very early
Business Hypothesis all the way to the finished outlook at the exciting future ahead.
DESIGN THINKING
PROCESS
SUMMARY
DESIGN THINKING PROCESS SUMMARY
Let’s review what we’ve learned about the goals of each step in the process:
1. The main goal of Business Hypothesis is to create a tangible picture of what the business challenge is.
2. The Customer Perspective’s goal is to validate the hypothesis so that any future design work is based
on facts.
3. Design Challenge is here to create a concrete definition of the problems so that we know what needs to be
resolved.
4. The main goal of the Ideation stage is to generate as many ideas as possible to then prioritize them with
the biggest potential in mind
5. The Prototyping stage is here to bring the ideas to life so that we can refine them even more through working
on them in detail
6. Testing plays a key role in investigating what works and what doesn’t work – the main goal is to filter the best
solutions out of the ordinary ones and improve them
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7. Impact Delivery has one specific goal in mind – prepare the business for the new changes that are about
to come and look at them from many different perspectives.
This summarizes how I look at the Design Thinking process. I specifically used slightly
DESIGN THINKING PROCESS SUMMARY
different terms for the stage names as I wanted to capture the key elements that
define each step. You now know more than a lot of designers out there and because
you fully understand what are the goals of each stage of the process, you can use
the experience you gain and start designing your own tools. Before we get there
though let’s dig right into the next chapters of the course and cover all the details
of the approach. Each step of the process will begin with the outline of all the tools
and materials needed for each stage as well as responses to the following questions:
Since we’ve mentioned this business in many examples so far, I would like
to continue with it as we go through each step of the Design Thinking pro-
cess so that we can have something tangible and practical to talk about.
context Let’s imagine that an existing restaurant owner reaches out to us and asks
if we could help him out with his business. The restaurant is profitable
and makes the ends meet but not without effort. It competes with other
restaurants in its vicinity and focuses on the fresh products and delicious
dishes. It’s a reasonably spacious place located in a mid-sized city with
approx. 500 thousand inhabitants. It’s a fairly touristy place with access
to the sea. The restaurant is located in the older part of the city not too far
from the coastline. Their usual customers are local families with children
but they would like to try and figure out a way to be more attractive and
visible for the tourists that visit the city – or so they think.
BUSI-
DESIGN VISION
• introduction
• the tool
NESS
• restaurant example
BUSINESS GOALS
• introduction
HYPOTH-
• restaurant example
STAKEHOLDER MAPPING
• introduction
• the tool
ESIS
• restaurant example
ARCHETYPE CREATION
• introduction
• restaurant example
• Restaurant example
Restaurant example
This is not a big company but the assumption is the same. We’re going to invite the owner,
the chef, the restaurant manager, person responsible for accounting, person from Human
Resources, someone responsible for the waiter onboarding and training, IT Specialist as well
as the marketing director. This will form our imaginary Executive Team. Each of these
people has a broad understanding of what the business is all about but are very focused
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on their own area of expertise. All of these different perspectives will have a huge impact
on the value of the discussions around the table.
02 / How many people should be
03 / BUSINESS HYPOTHESIS
Restaurant example
We have invited 8 people from different areas of the company that will form one workshop
team tackling the challenges as we go.
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03 / How much time is needed
03 / BUSINESS HYPOTHESIS
Restaurant example
I would really try to get to the bottom of every little thing to get the most value out of the Ex-
ecutive Team and go for a two-day workshop even if that meant we needed to shorten
the working sessions to 4 hours a day – it’s great to have that additional day to ask new
meaningful questions and have a space to sleep on some of the things that were discussed.
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04 / What kind of preparation is
03 / BUSINESS HYPOTHESIS
to let these things go. If it’s a two-day workshop we’ll provide them with proper
passions, what is their past experience, what is their skillset.
breaks to do their emails and phone-calls but once we’re working - we’re committed
• Finding out more about what is being said about the company to delivery.
online and physically go there is possible.
05 / What are the goals
03 / BUSINESS HYPOTHESIS
of the activities?
We covered this subject already but because it’s very important let’s review
it once again. The goal is to address all of the questions below:
• What are the activities or processes we’d like to assess to find out where the current
problems occur?
• Why are those activities there? What kind of business goals are they achieving?
• Why do we need to achieve these business goals? What is the underlying long-term
motivation of the business leaders?
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In order to get to the answers, I’ve picked appropriate tools
03 / BUSINESS HYPOTHESIS
to get us there so hang in there and let’s dig right in. We’re go-
ing to start with defining the Design Vision which is a great
way to structure the long-term motivation of the business
leaders. We can turn it into a beacon of reason to which we
can always revert when we feel lost to remind ourselves
what is the overarching promise we want to keep. This
promise is for both the Executive and the Design Teams
to deliver – it unites us in the Design Thinking battle. Once
we get beyond the design vision we need to identify key busi-
ness goals that when achieved will turn that vision into reality.
When that’s done we’ll move straight into stakeholder mapping
to find out who are the key stakeholders. Afterwards it com
es time to identify all of the activities that affect these stake-
holders on the journey towards our business goals through
the creation of the Business Hypothesis. I know it might sound
a little overwhelming but once we get into the details you’ll
see, it really is not.
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DESIGN VISION
introduction
DESIGN VISION
03 / BUSINESS HYPOTHESIS
INTRODUCTION
We begin with the Design Vision – It’s usually hard to define but it is something that makes
a massive difference in the way that customers look at your company and your brand. It
There are multiple examples we could go through
requires time not only to define the vision but also make it tangible in the marketplace. Let’s
from various sectors in the market to illustrate that
give a couple of examples. Let’s take a company like Ford. Would you associate this company
- it’s hard to put a name to what the vision of those
with a vision of being the biggest innovator in the automotive sector? I guess your answer
companies is – but we know that deep down there is
would be NO. Well if we look at Ford now I guess you’d be right, but let’s look at the same
a significant difference in a way they do business and
company and its founder at the beginning of the 20th century. While it wasn’t Henry Ford
achieve success. Let’s have a look at Harley Davidson
who invented the car it was certainly him who made it accessible to a wider audience. Ford
and Honda Motorcycles – both successful – totally
was the cutting edge of innovation when it comes to automobiles – they’ve created their own
different visions and customers. Let’s look at Apple
car concept in the form of Model T and were the first who optimized its mass production –
and Microsoft – both successful – totally different
pretty innovative wouldn’t you say? Let’s keep going with another association – would you
visions and customers.
associate Ford with the vision of Freedom or Movie Glamour? Again, I guess your answer
would be NO. But again, if we look at Ford in the 60s and 70s the company grew exponen-
tially with the sales of their Mustang in the US – the icon of true freedom and being driven
by multiple movie stars and celebrities – it was a huge hit of the 60s and 70s – in fact Ford
needed to limit their production not to surpass the 60% of market share due to the huge
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fines they would incur if they did. Currently the vision of the company is summed up into
It all starts with a vision and believe me -
one sentence is „make people’s lives better” and I really wonder – is this something you’d say
is accurate with the way you see Ford as a brand today. Now I don’t know if the visions I’ve words have power.
described for specific time periods of Ford were consciously designed or not, but it does
help to illustrate the fact that it can change the way your customers see you.
THE TOOL
the tool
DESIGN VISION
03 / BUSINESS HYPOTHESIS
Ok. Enough theory – let’s dig right into the tool. We can define the vision using a tool
called the Magazine Cover – we design a front cover of a main-stream magazine
10-20 years into the future. This time-frame allows us to grasp the right perspective
– the long-term aspiration of the Executive Team that is sitting around the table.
The tool is built around a lot of different associations because it’s difficult to define
what the vision of a company, service or a product actually is. We can use the fol-
lowing areas of association:
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CREATING YOUR LONG-TERM MOTIVATION
4 / EMPLOYEES
employees quotes
04 / CUSTOMER PERSPECTIVE
1 / IMAGES
images that
relate to your vision
5 / WILDLIFE
You need to allow for as much
creativity as possible here so wildlife
that people can open up to how
they feel about their own aspi-
Which animal or plant would you pick to represent your
rations.
company and what value do you feel it represents?
6 / NATURE FORM
nature form
This is where we use what we know from geography, we associate the vision
with massive icebergs, meandering rivers, solid mountains, quite valleys etc.
2 /COMPANIES
companies
in other sectors
7 / DESIGN VISION
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3 / CUSTOMERS
customer quotes How would you summarise the vision in one sentence?
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
Once you meet the Executives on your workshop all you need to do is give them
the opportunity to individually present what they’ve found in their pursuits and
how they’d visualize it. After each participant has presented their vision it’s time
to have an open group discussion and try to synthesize it into a Magazine Cover.
You can put it all together using all those associations and summarizing it into
one main sentence, a main photograph as well as a few quotes and highlights. It’s
not really about the visual representation or the words – it’s just a mind trick – it’s
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really about the discussion the Executive Team has, that leads to everyone being
on the same page regarding the design vision. A great tool for this currently you
could use is FotoJet.com or Canva.com - both let you design magazine covers on-
line. You could also go properly old-school and use markers, some glue and paper
and leave it on the canvas itself. You can use as many associations as you need or
might come up with but the ones I’ve specified usually work pretty well for me – and
hey – it’s supposed to be fun.
RESTAURANT EXAMPLE
restaurant example
DESIGN VISION
Using what we’ve just learned let’s apply that to our restaurant business. Let’s
imagine that our executive team has spent some time with the guidelines for asso-
ciation use, and now it’s the time they present the results. I’m going to go through
the actual results so that we can try and synthesize them together.
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CREATING YOUR LONG-TERM MOTIVATION
4 / EMPLOYEES
employees quotes
6 / NATURE FORM
nature form
This is where we use what we know from geography, we associate the vision
with massive icebergs, meandering rivers, solid mountains, quite valleys etc.
2 /COMPANIES
companies
in other sectors
7 / DESIGN VISION
final vision
3 / CUSTOMERS
How would you summarise the vision in one sentence?
customer quotes
03 / BUSINESS HYPOTHESIS
What
You need to allow for as much
• Young girl waiting for the bus with her face stuck in her phone – always connected creativity as possible here so
that people can open up to how
they feel about their own aspi- “I wa
• Youngster riding on roller-skates with huge headphones on, with their cap supporting
5 / WIL
the local team – mindful of what he wears – wants to be fashionable wild
Which
Couple of friends coming back from school smiling and hanging out together – they
comp
•
can trust each other and count on each other
• Hanging out on the beach in the afternoon – they love the outdoors
2 /COMPANIES 6 / NAT
• Hanging out in a nearby skatepark with some huge skateboard doing tricks that are companies
in other sectors
natu
This i
being filmed by other friends to be put on social sites – want to be famous Who do you want to be like and
why? – do you want to be the Ap-
with m
• Eating out with friends with a lot of laughs – good juicy healthy’ish foods – they’re
young – they don’t need to worry soooo much about what they eat – although it would
be great if someone considered it in a transparent way
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7 / DES
• Sitting on a grass with a laptop on and some music playing on the headphones 3 / CUSTOMERS
final
How w
customer quotes
03 / BUSINESS HYPOTHESIS
What do yo
You need to allow for as much
creativity as possible here so
that people can open up to how
they feel about their own aspi- “I was sca
rations. youngste
in are goi
in other sector
the place
amazed t
5 / WILDL
wildlife
Which anim
company a
Ch
2 /COMPANIES 6 / NATUR
The team did an excellent job of finding other companies they aspire to be:
companies nature fo
in other sectors
This is whe
with massi
Who do you want to be like and
why? – do you want to be the Ap-
ple of or the Uber of or the AirB-
nB of or IKEA of your sector etc.
AirBnB Uber Spotify Snapchat
• AirBnB – we like that every home can be a hotel – we feel that in some way you could
bring us with you and your home can become a restaurant
• Uber – we want to make the experience seamless – specifically when it comes 7 / DESIG
final visi
to paying for our services and always being at an arm’s length 3 / CUSTOMERS
customer quotes How would
• Spotify – we like the fact that there’s so much value for such a little price – the sub-
ers to say about you? “They’re open to “We always
“Really great
“Feeling that, young people – you
place that go there after
I can really Toget
understands don’t have to pay and school – some-
towa
• Snapchat – it’s all about the photo and video content – we don’t want to be left
behind
• TikTok – we want to give the stage to our younger generation so that they can
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explore themselves and find the true artist within – we also know that music is a big
part of who they are
• Apple – we love the way it’s always about being different rather than better – we
want to be different as well
relate to your vision employees
What do you
You need to allow for as much
creativity as possible here so
that people can open up to how
they feel about their own aspi- “I was scare
rations. youngsters
in are going
the place –
amazed the
5 / WILDLI
wildlife
customer quotes
Which anima
company an
restaurant example
DESIGN VISION
03 / BUSINESS HYPOTHESIS
Che
2 /COMPANIES 6 / NATUR
companies nature for
in other sectors
This is where
with massive
Who do you want to be like and
why? – do you want to be the Ap-
ple of or the Uber of or the AirB-
nB of or IKEA of your sector etc.
AirBnB Uber Spotify Snapchat
This is where we look at our future business with our customer’s eyes: S
• “it’s really great that I can finally be in a place that understands what I want and who 7 / DESIGN
final vision
I am” 3 / CUSTOMERS
customer quotes How would y
• “I just feel like I can really trust these guys” ers to say about you?
“Really great
place that
“Feeling that,
“They’re open to
young people – you
“We always
go there after
Togeth
I can really don’t have to pay and
understands school – some-
trust these toward
what i want they let you hang out times even
guys” future.
and spend time.”
“They’re just so open to young people – you don’t even have to pay and they let you
and who i am” during school“
•
hang out and spend time – it’s very unique”
• “having a place that we can hang out when the weather sucks is really great”
• “it’s so cool that they let us control the place and make it our own”
• “how did they come up with all this stuff – I’ve never been to a restaurant like this”
03 / BUSINESS HYPOTHESIS
A new young customer group might be quite challenging to handle but this
time the Executive Team did a fantastic job:
1 / IMAGES
• “I was really scared that the youngsters coming
imagesinthat are going to wreck the place – I’m
relate to your vision
4 / EMPLOYEES
employees quotes
pretty amazed they didn’t – they’re actually pretty laid back and easygoing”
You need to allow for as much
What do you want your employees to feel when they’re at work?
“The dishes we prepare are so much more fun to prepare and there’s far less com-
“I was scared that the “The dishes we pre-
•
really switched on
rations. youngsters coming pare are so much young people was
regarding the tech
in are going to wreck more fun to prepare great – it allowed us
stuff and it’s much
the place – I’m pretty and there’s far less to understand their
• “It’s awesome that we can talk freely with these guys without the Sir and M’am ap- 5 / WILDLIFE
wildlife
proach thanks to the proper communication set up by restaurant management – this Which animal or plant would you pick to represent your
company and what value do you feel it represents?
“working together with the young people as part of our new training sessions was
Cheetah Potato Chameleon Palm tree
•
great – it allowed us to understand their mindset better and worry less”
2 /COMPANIES 6 / NATURE FORM
companies nature form
• “Thanks to these guys being really switched on regarding the tech stuff it’s sooo
in other sectors
This is where we use what we know from geography, we associate the vision
with massive icebergs, meandering rivers, solid mountains, quite valleys etc.
much easier to sort out payments and bills with them than it is with our usual cus-
Who do you want to be like and
why? – do you want to be the Ap-
ple of or the Uber of or the AirB-
nB of or IKEA of your sector etc.
tomers”
AirBnB Uber Spotify Snapchat
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7 / DESIGN VISION
final vision
3 / CUSTOMERS
How would you summarise the vision in one sentence?
customer quotes
03 / BUSINESS HYPOTHESIS
1 / IMAGES
4 / EMPLOYEES
images that
relate to your vision employees quotes
Now let’s see how did they manage to use these kind of associations – more
creativity as possible here so
that people can open up to how
“These guys are
they feel about their own aspi- “I was scared that the “The dishes we pre- “Working with
really switched on
rations. pare are so much young people was
5 / WILDLIFE
• Cheetah – thanks to new technological and process improvements and a new young wildlife
customer group we feel like the company is much more agile and just works faster
Which animal or plant would you pick to represent your
company and what value do you feel it represents?
• Potato – it’s so adaptable and there’s so many things you can cook with it – we feel Cheetah Potato Chameleon Palm tree
like we can adapt to any new challenge with the right treatment and approach
2 /COMPANIES 6 / NATURE FORM
• Chameleon – we want to be invisible to the companies
human eye – we’re just a scene for nature form
in other sectors
the best moments of your life to be played – we’re not pushy but we are listening
Who do you want to be like and
This is where we use what we know from geography, we associate the vision
with massive icebergs, meandering rivers, solid mountains, quite valleys etc.
Palm tree – we want you to feel like you’re always on vacation whenever you’re
nB of or IKEA of your sector etc.
• AirBnB Uber Spotify Snapchat
7 / DESIGN VISION
final vision
3 / CUSTOMERS
How would you summarise the vision in one sentence?
customer quotes
nature form
4 / EMPLOYEES
images that
relate to your vision employees quotes
restaurant example
DESIGN VISION
03 / BUSINESS HYPOTHESIS
5 / WILDLIFE
wildlife
It’s time for the big one – how did our team deal with this area of association
– as it turns out – brilliantly: Cheetah Potato Chameleon Palm tree
• Beach – the sand may be coarse but you can shape it into any form, given the right
AirBnB Uber Spotify Snapchat
• Sunny vineyard – we want you to feel peaceful and safe and that you can always
7 / DESIGN VISION
trust us like we’re the long-gone part of your family
3 / CUSTOMERS
final vision
03 / BUSINESS HYPOTHESIS
As you can see the Executive team has done a great job
of coming up with multiple exciting associations to define
the future of their business. Now it’s time to synthesize
the information into something we’ll be able to put our finger
on every step of the way throughout the design process. It
will be our guiding light towards the shiny future we all hope
to create. It’s time to give some time to the team to put their
heads together and discuss the ideas and come back to us
with a consistent story but let’s help them out a little and try
to cluster these elements together so that they just need
to sort out a few things that might not fit together to well
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03 / BUSINESS HYPOTHESIS
•
tire discussion – it can be short and simple – the team has discussed all
of the aspects that go into it so that they know exactly what it means
• Key Quotes – we pick from the key customer and employees quotes
to have this aspect covered as well – we never forget about the people
behind the vision
Great! We’ve got the Design Vision in our hands – we’re already making great pro-
gress and know much more about what the business aspirations are. Believe me
– this is a crucial step – I’ve been involved in many projects that lacked this step
and every time we’d run into a decision to be made – the Executive Team was all
over the place when it comes to what their motivations are.
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BUSINESS GOALS
introduction
BUSINESS GOALS
03 / BUSINESS HYPOTHESIS
INTRODUCTION
Having a design vision is a massive leap forward but it’s very rarely tangible. We need to have
a way to quantify it into something concrete. This is where business goals come in very
handy. There’s a lot of different models of how to define business goals but again I would like
to give you the one that works really well for me. It’s called SMART Goals. It allows you to fully
understand what the goal is, who is responsible for it as well as which area of the business
does it affect. The main purpose is to not only define the goals but also make sure that
they somehow are adequate to the design vision – this is the additional challenge we’ll be
tackling at this stage.
We have a dream but we need goals – these need to be short-term and long-term –
they need to me monthly, quarterly, yearly goals that we put in front of ourselves.
If the time-frame is too long – the goal will fade over time – it needs to be tangible
and actionable.
THE TOOL – SMARTER METHOD
the tool - smarter method
BUSINESS GOALS
03 / BUSINESS HYPOTHESIS
04 / CUSTOMER PERSPECTIVE
S M A R T
specific measurable assignable realistic time-related
Name the specifi c area of the Specify the level of impact you’ll Name the person resopnsible Check your track record and the Define when do you want to
business you want to impact. be measuring - 3% | 30% | 300% for the achievement of the goal. competitors. achieve the goal - 6 | 12 | 36
months
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KEY GOAL
key business goal
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
After the in-depth discussions we usually end up with, quite a numerous list
of business goals. We need to prioritize them in accordance with one element
– the fulfilment of the Design Vision. The way I recommend you do this is
drawing a horizontal axis with the Design Vision at the end. You take the first
goal and put it on the wall – its location on the wall determines the scale
of the axis. Next goals you consider will either be more impactful or lead
you more astray from your Design Vision. Therefore, the goals will either be
closer to the vision or further away from it. Once you’ve done this exercise you
pick the top business goal and this wraps up this stage of the process. You
can obviously consider taking more goals to the next stage but for the sake
of this course I’ll keep things simple so that we don’t get overwhelmed with
the amount of content.
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RESTAURANT EXAMPLE
restaurant example
BUSINESS GOALS
03 / BUSINESS HYPOTHESIS
Since I’d like this training to be adaptable to the future students let’s
create a benchmark date which would be the end of the Restaurant
DT project – it’s a specific but a relative date and it will work for
this exercise. The Executive team sat down together and listed out
the following business goals. Let’s break down the first goal and then
20% (Measurable) of our current customer base to be made up of young
follow up with the next ones.
people (Specific) within 12 months from the end of the Restaurant DT project
(Time-related) assigned to the Restaurant Management (Assignable). The
Executive Team acquired other customer groups in the past through promo-
tional activities (Realistic). It targets young people who form the crucial
part of the Design Vision (Exciting). It has been written down and signed
off (Recorded).
40% increase in the social media chatter about our restaurant in the local
area within 6 months from the end of the Restaurant DT project assigned
to Marketing Department
30% increase in restaurant brand awareness among young people in the city
within 9 months from the end of the Restaurant DT project assigned to Mar-
keting Department
20% increase in the kitchen efficiency 3 months from the end of the res-
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30% increase in the service quality among young people 12 months from
the end of the restaurant DT project assigned to the Waiter Management
20% increase in the online orders within 12 months from the end of the res-
taurant DT project assigned to the IT Specialist
restaurant example
BUSINESS GOALS
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
INTRODUCTION
It’s time to look at the stakeholders in the project. We know what we’re trying to achieve
but who are the crucial people we should consider. There’s lot of stakeholders surrounding
the business. There are people we partner with as a business, there are our customers and
many others. I usually define two main groups of stakeholders:
Internal Stakeholders – in essence these are External Stakeholders – these are the people and
the people and business relationships you are able business relationships that are out of your control.
to control. These are your business partnerships, These are your current customers, these are the cus-
people you count on delivering the products you sell, tomers you’re trying to attract, these are influential
people responsible for your advertising, these are personalities that can affect your brand, these are
your employees, these are companies that provide your competitors, these are local and global author-
services that could be a potential link to your busi- ities, these are administration and educational in-
ness, these are your potential business partners that stitutions.
could create new opportunities and services
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The idea is to keep the list as broad and exciting
as possible within the context of our business goals
and the design vision. You might run into some
overlaps in the aforementioned areas and that’s
ok – it’s just a guide of how to look at this topic.
introduction
STAKEHOLDER MAPPING
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
Once we have the entire list of internal and external stakeholders in place it’s
time to put it to use. We need to prioritize the list in accordance with one thing
in mind – the business goal we’re trying to achieve. As we did with the prioritization
of the business goals we’ll put a horizontal axis with the chosen business goal at
the end of it and put the first stakeholder from the list on the wall. This again will
form the scale and every additional stakeholder we include will either be more or
less impactful on the business goal. For the sake of this course we’ll pick the top
stakeholder and this will conclude this stage of the process. We can obviously take
more stakeholders into account when doing the actual work but I don’t want you
to be overwhelmed with the amount of data we gather.
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DEFINING
THE WHO
introduction
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
Put your key business goal here - this is what List out all the stakeholders that
you’re prioritising your stakeholders against impact your business goal.
internal external
people
organisations
3 / MAPPING
stakeholder mapping
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03 / BUSINESS HYPOTHESIS
The Executive Team had a great time coming up with numerous stake-
holders and we’ll name a few here using the framework we’ve defined. • A boy living in the immediate restaurant neigh-
Please keep in mind that this is an example to show you the structure borhood hanging out with friends always carrying
of how to put the information together and during your design work his skateboard – looking for inspiration related
there should be far more stakeholders on the list. Some of the exam- to skateboarding tricks
ples would be as follows:
• A young couple going to the nearby school that
can’t keep their eyes of each other, always tak-
ing selfies showing their love to the world – they
like the outdoors but would love to have a place
to crash when it’s raining
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
INTRODUCTION
Before jumping into the next stages of the process let’s spend some time refining our chosen
stakeholder group to have a better understanding of who they are. The goal of this exercise is
to broaden the perspective so that the stakeholder we’ve imagined in the previous section can
now be represented by numbers with the addition of some variety. I usually use the following
dimensions to define the chosen stakeholder group in more detail:
Age – we’ve covered this attribute in some respect Gender – if it has a big impact on the business goal Needs – it’s good if we diversify the needs of our
but now we need to be more specific about what do let’s specify that – if it doesn’t I would recommend stakeholder group. We can specify what do the peo-
we actually mean. This property should be described keeping it open and varied. ple that are their age, and live where they live need
with a number so instead of saying that a person is on a daily basis. It’s important to keep it pragmatic
mature – let’s say exactly how old is the person ie. and down to earth.
Location – this characteristic could also benefit
34 years old. In addition to that let’s add a little more
greatly from additional diversity. Instead of focusing
variety so that we can catch a wider audience ie. let’s
on one specific location we could say that it’s any Aspirations – it’s important to try and have an un-
add a range of years we’re looking at like 30-40. It
location in a given country that meets a specific set derstanding what is the underlying reason they act
still matches what we’ve initially said but gives a lot
of requirements for example lives in a city of ap- a certain way, what is the motivation regarding their
more room for interpretation.
prox. 50 thousand inhabitants close to rural areas relationships and other aspects of their lives.
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03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
The Executive Team though it was really difficult for them to imagine
came up with the following archetype definition:
Location – city of approx. 500 thousand inhabitants with a harbor, goes to school
in the central part of the city, spends time outdoors
Needs – hanging out with friends, being constantly connected via social media
to a wider network of people they know, standing out from the crowd with their
own unique style
This doesn’t need to be very detailed – it’s just a quick exercise for the Executive
team to think through and define the stakeholder group a little more. This archetype
is missing a lot of dimensions and that’s on purpose – we don’t want to get into
profiling or design personas just yet. All we want is to get a more detailed picture
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and get everyone on the same page that we have a good idea about the stakeholder
group we’re targeting.
BUSINESS HYPOTHESIS
MAP
introduction
BUSINESS HYPOTHESIS MAP
03 / BUSINESS HYPOTHESIS
INTRODUCTION
We have most of the building blocks ready. We know what the overall Design
Vision is and how it translates into the Business Goals. We know who we
should target first to achieve these goals and what this stakeholder group
is all about. Now it’s time to add the last piece of the puzzle and then put it This is the moment we put the Executive Team
all together into the final deliverable. If we had to deliver on the business through its paces – we need to generate as many cur-
goal that we’ve defined in the previous chapter and incorporate the needs rent activities as possible keeping in mind the busi-
of the chosen stakeholder group – what would it look like with our current ness goal we’re trying to achieve. Each one of the ac-
state of the business. The main goal is to assess which parts of the business tivities listed should at some level have an impact
on the business goal as this is the element that ties
are key to deliver on the goal and which ones are unnecessary. Also, how
the Design Vision together with the key stakeholder
they differentiate in the context of the stakeholder group.
– every activity that affects it – affects the rest just
as well. This is where the hypothetical mindset really
needs to kick in – we’re looking at what could happen
if we progressed towards the goal without chang-
ing anything in our business. Each executive team
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04 / CUSTOMER PERSPECTIVE
3 / GREAT
2 / GOOD
1 / ACCEPTABLE
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0 / NOT ACCEPTABLE
03 / BUSINESS HYPOTHESIS
Use – once your customer bought into your service you need to make
sure that you properly maintain the quality of the experience, deal
adequately with any issues, be proactive and make sure they’re happy
with the service you provide.
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Share – if all of the above elements work properly this is the area
where your customer will become your advocate and will share his or
her thoughts with their immediate network. Every activity that you
put to incentivize your customers to do so end up in this area.
The time has come to combine all of the elements together to create the Busi-
ness Hypothesis. We take all of the activities subdivided into areas mentioned
introduction
BUSINESS HYPOTHESIS MAP
03 / BUSINESS HYPOTHESIS
and put them on the horizontal axis. We take the stakeholder group and put
it on top so that we can look at our activities through their eyes. The last
part of the hypothesis creation is the stakeholder assessment. For each
of the activities we need to assess what the stakeholder experience would
be like – what would they say? How would they feel? Why would It matter?
Instead of answering all of these questions for each activity we just need
to represent the responses with one number in the range from 0 to 3:
03 / BUSINESS HYPOTHESIS
03 / BUSINESS HYPOTHESIS
• Having a hostess that invites people inside • We have a TV that the guests can tune according
to their needs
• Playing local music inside to make the place feel lively
• We’re able to host bigger groups of guests
• Local radio station ad
• We have a pool table
• Having a very competitive pricing strategy
• We have darts
• Providing meal bundles for better deal when more people coming in
• We have very comfy chairs
• The menu has been designed by a professional graphic designer
• We have air-conditioning
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03 / BUSINESS HYPOTHESIS
This concludes the entire Business Hypothesis step of the Design Thinking process. Let’s recap.
We’ve started with the Design Vision which has shown us what the true aspirations of the busi-
ness are. We enforced the vision with concrete business goals and we chose the crucial one. In
reference to that choice we’ve analyzed the entire scope of potential stakeholders that might
have an impact on that goal and again we’ve chosen the key stakeholder group. Afterwards
we’ve broadened our understanding of this stakeholder group so that everyone on the team
was on the same page. Subsequently we’ve taken all current business activities and through
the understanding of our stakeholders we have mapped the hypothetical experience with the full
assessment of each activity. This forms a great first step into the world of fully understand-
ing what the design challenge will be. We can now take the hypothesis and validate all of its
dimensions in the next phase of the Design Thinking process namely Customer Perspective.
See you there.
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04 /
CUS-
RECRUITMENT PROCESS
RESEARCH SCENARIO
• introduction
TOMER
• restaurant example
PESPE-
RESEARCH METHODS
• in-depth interviews
• online questionnaire
RESEARCH SYNTHESIS
CTIVE
• business hypothesis map validation
We’ll obviously need to be in touch with our Executive Team but only to gain
feedback and give them updates about our progress and sometimes ask
them for a few favors here and there. Most of the time though it’s our job
as a Design Team to deliver the result in conjunction with the research we’ll
be undertaking. It’s very important though to invite the Executive Team
members to where you’re undertaking the research so that they can hear
for themselves some of the insights live from the participants – it always
creates this “buy-in” effect – it’s good when that happens.
restaurant example
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Since the stakeholder group we’ve defined are the young people these are exactly
the individuals we’ll be focusing on. We’ll report back to the Executive Team but
probably from now on we’d pick a Single Point of Contact so that that person could
coordinate the information flow throughout the organization – that really saves a lot
of time and hustle when there is a person like that on your team as well – basically
a proper Project Manager on both sides.
02 / How many people should be
04 / CUSTOMER PERSPECTIVE
restaurant example
I would make sure that there is the following structure:
• one person dedicated from the restaurant that the Design Team can communi-
cate with
• one person from the executive team preferably the restaurant owner or other
team members if he’s not available
• one person responsible for the back office as part of the Design Team
• one person dedicated from the Design Team to deal with the communications –
could be the same person taking care of the back-office
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03 / How much time is needed
04 / CUSTOMER PERSPECTIVE
restaurant example
For our case I would say the preparation would take 2-3 days, recruitment
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of the group since they seem to be pretty openminded and accessible should take
about 5 days, the research itself should take approx. 5 days and I would suggest
the same amount of time for the synthesis.
04 / What kind of preparation is
04 / CUSTOMER PERSPECTIVE
• Research scenarios – we must know what questions need to be answered through research
• Sign of on the research scenarios – they need to validate that the questions we plan
to ask are the questions they seek answers to
• Sign off on the recruitment profile – they need to validate that the people we plan
to speak to are the right people
05 / What are the goals
04 / CUSTOMER PERSPECTIVE
of the activities?
The main goal is to validate the Business Hypothesis with meaningful in-
sights from actual people that represent the group the business is aiming
to understand.
To tackle this entire phase of the Design Thinking process and address all of the questions
we need to recruit the right respondents. After we know how to do and manage that we can
then create research scenarios which basically give us the detailed list of questions we
need to answer to satisfy the hypothesis validation. After we’ve picked the right methods for
the job and undertaken the research we make sure the insights are properly recorded and
synthesized. This will help us intensely with the creation of design personas which in turn
will lead to the final validation of the business hypothesis.
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RECRUITMENT
RECRUITMENT PROCESS
04 / CUSTOMER PERSPECTIVE
PROCESS
I’ve witnessed this going wrong so many times that
I really wanted to emphasize the importance of this
step. Having great research methods in place,
the design team and the best hypothesis is worth-
less if we don’t confront that with our customers.
I’d like to focus on three areas namely.
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Incentives
RECRUITMENT PROCESS
04 / CUSTOMER PERSPECTIVE
This is the way you motivate the respondents you want to recruit to take part
in your research study. After all, regardless of the method you use you’re
going to need their attention – and that requires remuneration.
Motivating differently
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There are stakeholder groups and quantitative methods of research where cash incentive
is either too expensive to handle due to the size of the group and the difficulty of the pay-
ment process or the stakeholder group is wealthy and even couple of hundred dollars won’t
convince them to give you their attention. In this case I usually try to find out what my
stakeholder group cares about and try to build an incentive around supporting that cause
or getting them closer to their interest.
Using external
recruitment
RECRUITMENT PROCESS
04 / CUSTOMER PERSPECTIVE
agencies
There are times when the stakeholder group you define is very diverse or
spans the entire country. These situations require professional support and
the recruitment agencies are there to help you out. They usually price their
work per person recruited and they deal with the incentivizing of the re-
spondents – so you just need to show up for the interviews and not worry
– right? Wrong – there’s quite a few elements we need to manage to make
sure we get the right quality of respondents – let’s review them:
Recruitment profile
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This is a starting point and gives the agency detailed information about the demograph-
ics as well as specific requirements of the recipients you want them to recruit. We need
to specify their age brackets, their gender if critical, where they live, where they spend
most of their time, their profession, their education, their family and relationships, their
past experiences if they’re relevant as well as the context of the business etc
restaurant example
RECRUITMENT PROCESS
04 / CUSTOMER PERSPECTIVE
talk to people that have at least one friend they’ve known for ment sample and the more time it will take for the recruitment agency
a minimum of 5 years. to find them so make sure that the requirements you put forward are
Business context – since we’re doing research around the res-
sensible. Additionally you need to accept this profile with the Exec-
taurant business we’d like to find people that go to a restau- utive Team before you give a green light to the recruitment agency.
rant at least once a month. We’d like to research people that
spend minimum 50$ a month on eating out.
RECRUITMENT PROCESS
04 / CUSTOMER PERSPECTIVE
Depending on the sector we’re doing the research for Like with any project activity there’s a deadline so In addition to the time we need to manage the qual-
there might be specific legal requirements we need you must be in daily contact with the research agen- ity of our recruited respondents – it’s good to have
to follow, there might be procedures we need to take cy and get an update on how they’re progressing with a pre-interview to make sure that the person we’re
account of. You should make sure that the recruitment the recruitment. You plan the research to take place interviewing fits the recruitment profile. Just a few
agency knows about any restrictions the recruitment on specific dates and your calendar needs to be filled questions that validate the key information will suf-
process should consider. Additionally you must re- with the people the recruitment agency invites for fice.
member to provide the respondents with the infor- specific times during those days. Plan for unforeseen
mation that you will be recording the audio or video circumstances and recruit more people than you need
of the conversations you might have with them and as some percentage won’t show up or give you their
that they will need to sign a legal document that allows time online.
for that to happen.
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RESEARCH
SCENARIO
introduction
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
INTRODUCTION
In order to validate the hypothesis, we need to ask the right questions for each of the activities
we’ve highlighted on the business hypothesis map. This is why it has been created in the first
stage of the Design Thinking process – we can now use it to its full extent to help us with deriving
the right questions to verify its accuracy. All we need to do is take the hypothesis map and look
at the key areas of impact ie. the highest peaks of the experience map and start there – work
your way to the activities that hypothetically matter the least – remember this is the hypothesis
we’re dealing with here. I recommend you to sit down with your team and go through each one
of the activities and individually generate minimum 3 questions you’d like to ask to validate
the experience of the customer. Each member of the team should spend 3 minutes generat-
ing the questions for each activity and then present those questions to the team. The more
members you have the more time it will take so keep this sensible and down to a maximum of 5
people. After the questions have been presented see if you could summarize them into 2-3 key
questions that need addressing for each activity. Very quickly you should end up with a massive
list. This is the first building block of our research scenario.
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introduction
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
I would like to highlight two main types of research methods namely Quali-
tative and Quantitative methods of research. I would like to show you some
of the differences and emphasize how best to use the methods to validate
the Business Hypothesis. I believe that it’s not an absolute must to use both
types in your research. The key is to understand how they work and what
to expect and then choose the right method for the job – don’t feel like you
need to use up the entire arsenal of complex methods to get through the val-
idation process. We can compare the methods using a number of different
dimensions.
Questions we answer
This is the simplest way to determine the difference between these two
types of research methods. Quantitative methods like online questionnaires
are employed when we’re looking to find out what is happening within our
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04 / CUSTOMER PERSPECTIVE
Participants
With quantitative methods we can get pretty quickly into thousands of re-
spondents if we’ve picked a broad range of multiple stakeholder groups
– the information we’re going to gather is closer to statistical analysis and
therefore there needs to be a good representation in the respondent groups
to make the results credible. With qualitative methods we can talk to as little
as 5-7 respondents per stakeholder group. In my experience when we under-
take research on a particular stakeholder group and we have 15 respondents
to interview I find that the 14th or 15th person I speak to rarely delivers any
new astonishing insights – it is said that 15 people will exhaust the insight
pool so it’s better to undertake research on 5-7 respondents as they will
already cover 80% of the insights. It’s just not worth doubling the effort
for the additional 20% - it’s better to do another iteration of research after
you’ve reviewed the results and have additional areas you’d like to find out
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more about.
Time spent with
research method types
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
the respondent
Nother very important aspect of choosing the right method is the amount
of time you need with the respondent – if you’re doing a massive quantitative
study and wish to research hundreds of people they will probably give you
5-10 minutes of their time if you want to have higher conversion rates on your
online form and have people actually filling all the blanks. If you require
more time with your respondents you should opt for qualitative methods
like Interviews where you can sit down with them and a cup of warm coffee
and spend an hour and a half to dig really deep into their beliefs, concerns
and aspirations.
Respondent location
This is a crucial part of choosing a type of method we’ll use. If you want
to get a grasp on things that matter to the entire country or on a global
scale the qualitative methods of research are just not feasible – they require
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you to either to go to your respondent or get them to visit you. You can do
the interviews online and get around some of those logistical obstacles and
that’s how you’d probably do it anyway but I would use them in the additional
research to find out more once you’ve learned something from your quan-
titative methods.
Incentives
research method types
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
– BRIEF DESCRIPTION
There will be two methods that I would like to cover in this course. One
of them being quantitative and the other being qualitative. I wish to make
this as simple as possible and also these are methods I use on a daily basis
and I just know that they work and deliver every time.
In-depth Interviews - it’s a qualitative method of research Online Questionnaires – it’s a quantitative method of re-
and it’s also pretty simple in its assumptions. It however is search that is very easy to use. The biggest challenge here is
a little trickier as you need to pursue the insights a bit more to pick which questions to ask using this method and the lim-
and depending on who your respondent is and how that person ited time you have with the respondent which in turn limits
behaves you need to use different tricks to get them to talk the number of questions you can ask. You have access to a large
about what you want rather than what they feel like talking. number of people but since the incentive is nonexistent you
need to worry about the conversion of your form. Conversion is
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04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
IN-DEPTH INTERVIEWS
We need to validate the critical elements of the hypothesis and in order
to do so we must dig deep and get to the bottom of the underlying issues.
In-Depth Interviews are a perfect method to do just that. You have more
time with each respondent so that you can really derive a lot of meaningful
insights. Let’s review the structure of the interview and what to look out for.
These interviews usually take place in some location so you’ll need a place
for the respondents to take their coats off, sit down, get comfortable, pour
themselves a cup of coffee or tea and wait for their turn to be interviewed.
They also need to be welcomed by someone so make sure there is a back-of-
fice person taking care of them.
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a / pre-interview
in-depth inter views
RESE ARCH METHODS
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
the sake of research analysis and the design team and it won’t be published
anywhere. They’ve just signed the legal document but it’s good to put their
minds at ease with additional reassurance that they’re safe. Additionally,
introduce them to the context of the interview – what kind of business we’re
working for, what we’ll be exploring today and how long this should take.
Questions
We have a whole list of questions to go through. Make sure
you cover all of them but since you have the person in front
of you do explore the ins and outs of their responses. There is
a technique we use very often called 5xY – this is essentially
what it means – every time you receive an answer try to get
to the root of the issue asking a simple “why is that” – do it
enough times and you should get to the bottom of the issue
at hand. With the exploration there might be situations when Ending
your respondent goes on a little conversational detour and
starts talking about things that are not that important or in- Once you’ve covered all the questions this is the moment
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teresting to the research scope – allow for some of it and where you can provide some room for the respondent to ask
then gently steer the conversation back to where you left of. you questions if they have any. Respond politely. Thank them
Manage your time so that you get through all the questions very much for their time and walk them to the door and say
in your form with the time you have. It’s good to mark some goodbye. Allow for a few minutes between the interviews so
time benchmarks on the form to see where you are vs what that you can prepare yourself and the room for the next per-
time it is. son.
c / interview observers
in-depth inter views
RESE ARCH METHODS
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
04 / CUSTOMER PERSPECTIVE
The questions are ready so now let’s put them together, create the questionnaire
and distribute it among the customers to get their feedback. Let’s review some
of the key elements of online form creation as well as a few examples of tools I would
recommend you use.
Welcome Screen Can you help us make this course better for fu-
ture students? It will take 5-7 min.
The questionnaire like any other interaction with your respondents needs Sure I can!
to have a beginning. We need to put them into a relaxed state and manage
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their expectations. Just because they received a link and some incentive
to do the form doesn’t actually mean they’ll jump at the occasion. We need
to give them some information about the background context, tell them that
they don’t need any training or competences to answer the questions and
explicitly say how much time it will take them to fill it out. And yes, we need
to repeat the incentive they’ll be receiving for spending their time.
Questionnaire content
online questionnaire
RESE ARCH METHODS
04 / CUSTOMER PERSPECTIVE
This is mainly questions obviously but there are multiple ways to provide
the answers and the less friction you have the better. Let’s review some
of the examples for the way you can answer questions and see their pros
and cons:
This is a great method as it allows people to easily read the potential responses to your Google Chrome
questions and pick multiple ones that make sense to them. It’s good to always add addi-
Firefox
tional answer eg. “other” with a possibility for the customer to fill it out manually if any
of the answers we’ve provided don’t match his preference. Safari
Add other
Short Text
Comments/ Suggestions
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This type adds a little more friction as the person needs to manually input the information
– this is specifically difficult when they’re filling out the form using a mobile device. Make tell us what You think
sure the question allows for a short answer or even motivates it.
Long Text
online questionnaire
RESE ARCH METHODS
04 / CUSTOMER PERSPECTIVE
This usually allows for some line breaks to get the points across and sometimes has a word
editing plugins so that you can edit the typefaces but I would really avoid this way of an-
swering at any cost.
1. How would you rate our website, based on:
Statements Continue
It’s sometimes good to break up the questionnaire into sections divided with simple state-
ments telling someone what the next set of questions will be referring to.
What Your coffee looks like?
Picture Choice
A great way to make people’s lives easier is to provide pictures so that they can make up their
minds just looking at and choosing pictures that best resemble the answer – this leaves a lot
of room for interpretation though – a picture is worth a thousand words – but which words?
Online questionnaire is definitely a place where you can provide these simple kinds of ques- Yes
tions every now and then so that the person has an easier time – it’s important to mix things No
up so that the questionnaire is a journey from the difficult to the easy and back again.
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04 / CUSTOMER PERSPECTIVE
This is a great question for the person to assess something for you – it’s very direct so make
sure you structure the question properly so that you get meaningful results – after all it’s
important if a person gives you 5/5 stars vs 4/5.
Dropdown
What is the quickest form of communication?
This is similar to the multiple choice type as it shows many possible answers with the main
Select an option
difference that this only allows the respondent to choose one of them instead of multiple.
Legal
Click here to indicate that you have read and agree to
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This is a great way to get to the end of the questionnaire if you need some clauses to be the terms presented in the Terms and Conditions agree-
04 / CUSTOMER PERSPECTIVE
This is the final screen that your respondents will welcome with relief – make sure it’s
lively and gives a way to get to the incentive. It’s sometimes good to add a short text
input here so that respondents can tell you anything that hasn’t been covered in the form
and might be important to them.
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Online questionnaires are a great way to gather insights and
online questionnaire
RESE ARCH METHODS
04 / CUSTOMER PERSPECTIVE
there’s a few tools I’d like to recommend – the first one being
Typeform.com that creates great and interactive forms with
a lot of tool to analyze the results in a statistical manner. The
other one I would suggest you use is Google Forms which pro-
vide a massive amount of value and are free and easy to use.
Subjectively I would go with Typeform.com due to the exciting
interactions but whatever you use you’ll get the results.
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RESEARCH
SYNTHESIS
RESE ARCH SYNTHESIS
04 / CUSTOMER PERSPECTIVE
We’ve undertaken the research. We’ve covered the entire business hypothe-
sis map with various questions and research methods. Now it’s time to syn-
thesize the raw research data into meaningful insights. There are several
steps to cover in this crucial part of the process so let’s dig right in.
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Raw Data
RESE ARCH SYNTHESIS
04 / CUSTOMER PERSPECTIVE
Result:
• recorded data
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Insights
RESE ARCH SYNTHESIS
04 / CUSTOMER PERSPECTIVE
Each observation must have a direct link to an activity on the busi- Needs – these are the unfulfilled aspirations that
ness hypothesis map – if it doesn’t it’s either irrelevant or it highlights a person has that also lead to the negative impact
a new part of the experience map which makes it extremely relevant on how the person assesses their experience
– remember that each insight needs to be connected to an activity
on the map therefore if you’ve found a new issue it needs to have
an activity that goes with it – this is usually the case as it’s the activity Result:
that triggers the issue. Each participant should be treated individually • list of problems and needs attached to each
so that we end up with a clear picture of the area covered by each
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04 / CUSTOMER PERSPECTIVE
Once the list of insights for each participant correlates with each
activity on the experience map we need to assess their relevance
as far as the experience quantification is concerned. Again, we’re
doing this for each research participant separately so that we have
a clear quantified picture of what the experience map looks like for
each respondent. The quantification should have the exact same scale
as the hypothesis map namely from 0-3 on the scale of the experience.
Result:
• the list of problems and needs quantified
for each experience map activity for each
research participant
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Patterns
RESE ARCH SYNTHESIS
04 / CUSTOMER PERSPECTIVE
The quantification unifies our view of the research result for each
respondent and makes it a lot easier to find similarities between re-
spondents which we call patters. Let’s imagine that we’ve undertaken
research on a group of 25 respondents and 8 of them show similar
quantification values at similar activities - it’s a very relevant pat-
tern. We undertake this analysis separately for each research method
as they cover separate areas of the hypothesis. I would usually find
2-3 patterns per research method but sometimes the online question-
naire just gives us the statistical information about the entire group
of respondents which basically ends up being a single pattern – it’s
a compromise I’m willing to accept since the online tool has been used
for the less important activities. Coming back to patterns if you really
think about it, these patterns were there from the very beginning –
even when we were undertaking the research we felt like some people
have similar issues on similar stages of the experience map. This is
basically a proof of this intuition being right.
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Result:
• 2-3 patterns of insight quantification
identified for each research method used
Design Persona
RESE ARCH SYNTHESIS
04 / CUSTOMER PERSPECTIVE
Result:
• 2-3 Persona Documents that combine
the patterns and add more information
to fully visualize the aggregates respond-
ent group. Don’t worry if you don’t have
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04 / CUSTOMER PERSPECTIVE
you follow the steps of turning the data into problems and
needs and attaching them to each experience map activity
it really doesn’t take too long to get to a full understanding
and visualization of our stakeholder group. The main value
with this kind of approach is the fact that it’s determinis-
tic – it follows a very strict sequence of events to get from
your starting raw data all the way to the persona document.
04 / CUSTOMER PERSPECTIVE
MAP VALIDATION
Now that we have a full understanding of what our chosen
stakeholder group says about the current state of the busi-
ness activities, it’s now time put the two together and see
where we stand. There are a few things to take care of:
Quantification
Each Design Persona is an aggregation of many respondents accord-
ing to their similarly quantified problems and needs at each activity.
We were able to do this thanks to the quantification of our research
insights but these were done for each respondent. The missing link is
how do we assess the experience of the persona since it has so many
respondents aggregated inside. I would recommend looking at each
activity and calculating the average value of the experience given by
each respondent and putting that calculated assessment as the design
persona value – one decimal point from 0,0 – 3,0 will suffice.
Insights
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04 / CUSTOMER PERSPECTIVE
Experience Map.
RESEARCH
SYNTHESIS
introduction
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
CUSTOMER PERSPECTIVE
DESIGN PERSONA #1
1
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0
CUSTOMER PERSPECTIVE
SUMMARY
CUSTOMER PERSPECTIVE SUMMARY
04 / CUSTOMER PERSPECTIVE
This concludes this part of the Design Thinking process. We’ve covered all
the aspects starting with the recruitment process and what to watch out
for followed with an in-depth analysis of how to create research scenari-
os. We’ve covered how to create the list of questions for research as well
as which method should be used to answer them. We said a lot about what
are the differences between qualitative and quantitative methods of re-
search and covered in detail how to use them. We finally looked at how
to synthesize the results and derive meaningful Design Personas which we
then managed to map back onto our business hypothesis in order to validate
it and create the As-Is Customer Experience Map. We can now use what
we’ve learned from confronting the Business Hypothesis with the Customer
Perspective to define the actual Design Challenge and conclude the under-
standing part of the Design Thinking Process. Looking forward to seeing
you there.
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05 /
DESIGN
EXPERIENCE MAP OVERL APS
DEFINITION
CHAL-
• restaurant example
PRIORITISATION
LENGE
05 / DESIGN CHALLENGE
Restaurant example
Each one of the Executive Team members can add more detail to the highlighted issues.
The Waiter Manager can cover aspects of their interaction with the customers, the Chef
can relate to the dishes and internal processes that might affect the waiting time and dish
quality, the IT specialist can tell a bit more about the issues their dealing with software-wise,
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the Marketing Director can share their thoughts on the social media. Every person around
the table can add to the equation.
03 / How much time is needed
05 / DESIGN CHALLENGE
of the activities?
We want to find out what needs to be addressed in order to elevate the cus-
tomer experience to a new level. We need to find and prioritize the design
challenges we will be facing in the upcoming stages of the Design Thinking
process.
OVERL APS
EXPERIENCE MAP OVERL APS
05 / DESIGN CHALLENGE
We need to begin with takin the 2-3 Experience Maps we’ve cre-
ated for the 2-3 Design Personas and put them together. There
might be some overlapping issues as in some cases there are
additional activities we’ve found for a specific persona but since
we’ve covered the way to deal with these they’re nicely lined up
at the end of each lifecycle area. For multiple design personas
we just need to add the subsequent activities in the appropriate
order starting with design persona #1 followed by #2 and so
on and keep the order for each lifecycle area. This should give
us a clear view of how the identified design personas correlate
with each other. Thanks to the visual representation of the ex-
perience values it so much easier to identify the key areas
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of overlap.
05 / DESIGN CHALLENGE
We look at any overlaps regardless We identify any areas of the map We take the areas of design per- This should be the last area we
how many personas they encap- that have individual design per- sona overlaps that have an ex- consider – these are all the areas
sulate with the experience value sonas with the experience value perience value of 1.0 to 2.0 and on the map that for individual per-
of 2.0 to 3.0. Afterwards we write of 2.0 to 3.0. We take the ver- put the verbal representations sonas were valued at 1.0 to 2.0. We
down all the verbal representa- bal representations and write in the next part of the canvas. then take the verbal representa-
tions of problems we’ve included them down in the second area tions and put them on the last part
in the Customer Perspective part of the Root Cause Tool. of the canvas.
of the course – I told you it will be
useful - and we put it in the top
area of the Root Cause Tool I’ve
created for you.
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TOOL
ROOT CAUSE TOOL
05 / DESIGN CHALLENGE
It’s a great and a very simple tool to use but there are a few
things to consider to make the most use out of it:
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ROOT
CAUSE
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
THE TOOL
6 / ROOT
5 / WHYS CAUSES
2 / HIGHEST INDIVIDUAL
3 / MEDIUM OVERLAPS
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4 / MEDIUM INDIVIDUAL
keep the responses factual
ROOT CAUSE TOOL
05 / DESIGN CHALLENGE
Make sure that every time you respond to the question your response is accurate and based
in reality – it’s something you know that is happening not just assume is happening.
Restaurant example
Imagine that there is a problem when the customer is trying to choose what to eat. A
simple problem statement would be: “Customers don’t know which dishes to choose”.
Let’s run with this:
• Why don’t they know which dishes to choose? Because they don’t have
the right amount of information Summary
• Why do they not have the right amount of information? Because the menu As you can see it only took us a few Whys to get
only provides the basic dish names to the root of the actual problem at hand here which
could be reframed into “the restaurant staff needs
• Why does the menu only provide basic dish names? Because the team re-
proper onboarding and training in order to inform
sponsible for the menu printing does not know what the ingredients are
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05 / DESIGN CHALLENGE
keep it dynamic
Don’t let the team get drowned in the detail – there’s a lot of problems
to cover so if you feel like the team is struggling let them move onto
the next one and if the time allows go back and look at it with a fresh
mindset.
multiple reasons
Here might be multiple reasons for the problem occurring – record
them all and link them together. There will come a time when coming
up with additional reasons will feel difficult and nonrealistic and this
is the moment you need to move on to the next problem.
05 / DESIGN CHALLENGE
05 / DESIGN CHALLENGE
DESIGN CHALLENGE
DEFINITION OF DESIGN CHALL ANGE
05 / DESIGN CHALLENGE
Once you have multiple different root causes for your prob-
lems we need to specify a structure that each Design Challenge
should follow. The Design challenge is basically one sentence
that best summarizes the root cause you managed to find
in your analysis. It is built of three main elements:
05 / DESIGN CHALLENGE
We took one problem and ended up with two root causes – which is There is a specific reason why we’re changing the defi-
fine. There is a big potential that some of those already identified root nition structure of a root cause into a design challenge
causes have impact on other existing problems. that is defined as a need of a stakeholder. I believe that
thanks to this approach we’re getting into a more ac-
“waitering staff [the stakeholder] needs proper onboarding and training [the need] tionable mindset – instead of problems and root causes
in order to inform customers about the dishes [the context]”
which are negatively saturated – we can talk about pos-
“waitering and kitchen staff [the stakeholder] needs to communicate better itively wrapped design challenges – we want these to be
[the need] so that every team member knows what is on the menu [the context]” closer to inspiring aspirations to get into the creative
stage of the process with more optimism. The design
challenge card is included within the curriculum of this
course so that once you have all the necessary details
your team can write these down and have a standard-
ized format of putting them together. This is optional
and just adds a little more order to the upcoming task.
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DESIGN CHALLENGE
PRIORITISATION
PRIORITISATION
05 / DESIGN CHALLENGE
Defining all the root causes listed on the canvas can be a daunting exercise but once you get a hang of it and remember about
the structure it should become easier with every step you take. It’s crucial to have this structure as it can then be easily prioritized.
At this stage with all of your challenge definitions you might sometimes feel like you’re addressing some of the stakeholders that
are more internal like your employees and that we’ve somehow lost the customer in the process. This is exactly why we need
two axes for our prioritization:
Customer Relevance – this is very key to address – we need to prior- Business Goals achievement – we can’t forget about the thing that
itize all of the design challenges starting with one thing in mind – how got us here in the first place – what are we trying to achieve here. We
will this affect the experience of our customers. We put all of the design tackle this as a second part of this exercise because we always want
challenge definitions on a horizontal axis with the Customer at the end. to put the customer first. So now that you have a horizontal axis that
The Customer as you remember is now represented by a mix of our design covers the need of the customer we now want to see how that reflects
personas with the biggest overlaps of needs and problems. We don’t need on the business. We start with the design challenge with the biggest po-
to be activity specific here it’s just a prioritization exercise and again like tential and work our way back. We assess how each one of the challenges
with the others the first design challenge we put on the wall determines if solved will affect our business goals. We always need to take note
the scale. Every additional design challenge we take will be either more of those each step of the way. As you remember they are tied together
relevant to the experience of your customers or less. The relevance is with the Design Vision and the Stakeholders we’ve targeted. The Business
defined as an answer to a question: “If we solve this challenge – how Goals achievement potential is a vertical axis with the list of business
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important will it be to our customers?” goals at the top. If solving a challenge has a big potential of achieving
our goal it goes up the ladder – if the potential is lower – it goes down
the ladder. Again, like with the initial prioritization – there are no two
equal challenges.
PRIORITISATION
05 / DESIGN CHALLENGE
SUMMARY
DESIGN CHALLENGE SUMMARY
05 / DESIGN CHALLENGE
This concludes this part of the Design Thinking Process. We’ve taken what we’ve learned from the confrontation of the Busi-
ness Hypothesis with the Customer Perspective and learned even more. We’ve overlapped the experience maps, taken
the key problem areas and put them through their paces in order to identify the root causes of our problems. We made
sure that we’re solving the right challenges and not just the symptoms. We’ve then prioritized every challenge in order
to get to the final list of the design challenges to be tackled in the future stages of the Design Thinking process. This is
the last stage of the Understanding part of the process – we are now armed with all the tools and all the knowledge to start
using our creative minds and get many exciting concepts out into the world. I’m looking forward to seeing you in the next
chapter where we’ll be looking at how to generate as many solutions to the challenges as possible.
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06 /
IDEA-
INTRODUCTION
• transformation method
• brainwriting method
TION
SYNTHESIZING THE INFORMATION
IDEATION SUMMARY
0 6 / I D E AT I O N
Customers – doing the creative design work and coming up with ideas External experts – this is a crucial element that is very often over-
on how to solve them is great but it only uses the pragmatic approach looked within this stage of the process. Inviting people that are experts
of the business. Involving your customers and allowing them to come up in other market sectors other than your own for example: architects,
with the way they would approach a certain challenge brings you more doctors, lawyers, airplane pilots, local government officials, engineers,
to understanding what they imagine it could be like. In my experience this retail store managers and many more - really has a massive impact
sometimes generates solutions that are not feasible to implement due on what kind of solutions you’ll be able to come up with. Something
to their costs and resources needed. Nevertheless it’s really important that might be an obvious solution in one market can be an outstanding
to include them at this stage of the process and keep your design office innovation in another. Finding these patterns and connecting the dots
doors open all the time. using these multiple perspectives is key.
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02 / How many people should be
0 6 / I D E AT I O N
An open mind with the lack of criticism will go a long way at this stage. We
need to generate a lot of alternative solutions to the challenges and this
unrestricted mindset is key. They also need to make sure that they’re ready
to make decisions and define priorities as well as have a good grasp on how
to assess the feasibility of a certain solution – people from various areas
of the business will add value to this equation.
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05 / What are the goals
0 6 / I D E AT I O N
of the activities?
The main goal is to generate as many solutions to the design challenges
as possible and then prioritize them so that they can form the backbone
of a tangible prototype experience.
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0 6 / I D E AT I O N
of the way. I’ve chosen the tools that work very well for me
and I hope you find them useful. Let’s dig right in.
IDEATION
INTRODUCTION
INTRODUCTION
0 6 / I D E AT I O N
The previous step of the process has delivered to us a prioritized list of design challenges. Now it’s time to generate
as many solutions as possible. We’re going to be using 2 methods of ideation. I’ve used these methods and they’re so
powerful that I’m using these on a daily basis on a lot of the design projects.
Transformation Method - this is a very effective Brainwriting Method - this is a second method that
way of generating ideas that end up being very im- I’d like to show you. This is a little simpler method but
pressive and very often lead to unique solutions. It also works very well. The standard way to use this
sometimes also leads to simplification of current pro- method is for the participants to write ideas on a piece
cesses. It takes an existing process or challenge con- of paper and then pass the papers around the table so
text and instead of pushing for more ideas it initially that the next person can build additional ideas on top.
creates blank spaces in the process so that the team
members can come up with meaningful and excep-
tional ways of bridging the process gap.
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I’ll cover both methods in detail so you’ll be able how I undertake these and what tips and tricks I use to make them more
tangible. I believe that it’s not really about the method but how you tackle it with the team. There are a lot of methods
out there – if you feel that there’s a need to include more methods please let me know – my main goal is to make you
understand the purpose of this process step so that you can then choose any method you’d like from a wide variety. I’m
covering two of my favorite ones.
TRANSFORMATION METHOD
transformation method
INTRODUCTION
0 6 / I D E AT I O N
N O S TA K E H O L D E R N O WA I T E R I N G
This must be one of my favorite methods of all time. It’s sim- STUFF
ple and makes a huge impact. It creates very unique solutions
to the challenges and I see it working in some of the biggest
market disruptors – although I’m not sure if they used it or were NO NEED NO ON-BOARD-
just plain lucky. If you look at companies like Uber or AirBnB ING OR TRAINING
they’re entire business concept is an effect of this method. Ok
so how does it work. I think the easiest way would be to illus-
trate it with an example so let’s do exactly that. NO CONTEXT NO DISHES
restaurant example
Let’s take one of the design challenges we’ve defined and use the method Let’s firstly get rid of the stakeholder and imagine there is no waiter
on it. The way that this method works is instead of focusing on the solution in the process – in fact there are no waiters at all in the restau-
of the challenge it firstly eliminates elements of the challenge to make it rant. How would we make sure that the customer knows what they
incomplete and then analyses what would need to happen to make it whole want to order and how would we take that order and translate it
again and solve it in the process. Sounds difficult I know – let’s dig right into to the kitchen? If you’ve ever been to McDonalds restaurants you can
our example. You can look at each element of the challenge and start taking see that they’ve installed these digital stands where you can order
elements out. Let’s look at the challenge definition below: your food without talking to anyone, pay for it and just pick it up once
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it’s done. And this is just one solution. Another would be to change
“waitering staff [the stakeholder] needs proper onboarding and training
the restaurant into a buffet so that the dishes are displayed and there
[the need] in order to inform customers about the dishes [the context]”
is no need for a paper menu. As you can see already these ideas very
Sounds fair enough. We have the stakeholder, the need and the context. often are very impactful and generate quite a lot of change within
the business – but isn’t that the price of being different?
Let’s now look at another element – what if there is no onboarding or train-
transformation method
INTRODUCTION
0 6 / I D E AT I O N
ing for our waiters – how would we make sure that they still can talk about
the dishes in a meaningful way. How about we make the restaurant a fixed
fee entrance for our customers and they can spend as much time there
as they need and the waiters are constantly walking around with new dishes
– the customer can decide there and then if he wants to try it or not. The
waiters don’t need any training about the menu – they just carry the dishes
and present them to customers. A model that has worked great in Brazilian
pizzerias. Made me go there several times over.
Let’s now look at another element – what if there are no dishes? This would
mean it’s not a restaurant anymore right. Maybe – but what if we could
provide the facilities to the customers – instead of tables there would be
kitchen stations and the it would be customers that cook and we’d just
provide the chef that supports them and they basically cook for each other.
Or maybe there is no chef and they literally just cook for each other and
just have a good time.
but the ideas it does generate are pretty special. It really allows for some
amazing conversations around the table and with the right mindset can lead
to some amazing out of the box ideas that not only solve the challenge but
most of all change the meaning of the business.
BRAINWRITING METHOD
brainwriting method
INTRODUCTION
0 6 / I D E AT I O N
+ 30 s
This tool in contrast with the Transformation method allows for generating more ideas to a cer-
tain problem. I believe you can get into a few hundred tangible ideas in one workshop day and
this makes this my go to method if the high numbers are my goal. The way it usually work
is you take a design challenge from the top of the list and you give a piece of paper to each
workshop participant. Their task is to write 3 ideas for the solution to the aforementioned + 3 IDEAS + 3 IDEAS
problem. Each person does this individually for 180 seconds. Timing them is a crucial part here.
After this time has lapsed we ask the participants to pass the papers with their 3 written ideas
around the table. Each participant then ends up with his neighbors’ card with 3 ideas already
written. The task now is to read these ideas and try to use them to spark 3 additional new
ideas on the basis of the written down ones. This time though you give the people additional
30seconds to read the ideas first. With each pass there’s more ideas to read so you add 30 + 30 s + 30 s
seconds of time to the task at each turn. With a team of 8 people this will mean that you start
with 3 minutes and end up with 6,5 minutes for the last stretch. These times are not mandatory + 3 IDEAS
you can adapt them to the agility and creativity of your team.
The thing that I would like to change in this method is twofold. Firstly, I would suggest that
instead of pieces of paper that each participant passes along I would recommend huge
sheets of flip chart paper glued to the wall and giving people markers instead of pens so that
they can write in huge letters for the next person to easily digest the written information.
Secondly, because the sheets of paper are glued to the wall the participants need to walk
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around the room instead of sitting behind a table. This makes them move around a bit and
get the creative juices flowing a little more – they can’t reach for their laptops, phones and
other distractors. They’re completely focused on the job at hand, they’re standing up so
they’re in this more energetic state for this short period of time. There’s always a little bit
of giggle with people tripping over each other – I found this added more value to the meth-
od and made it more fun. The drawback is that you might need a little more space but he
additional benefit is that you have everything written down with huge letters so that it’s
also easier for the design team to synthesize.
SYNTHESIZING
THE INFORMATION
SYNTHESIZING THE INFORMATION
0 6 / I D E AT I O N
Each method works great and delivers on the promise but also has different ways of going
about it and what’s the most impactful focuses either on the amount or the quality of the ide-
as put forward. It sometimes requires to pick the appropriate method for a specific design
challenge but in most cases, it just works. Now that we’ve got a lot of ideas with various
levels of quality and detail. Now it’s time to put all of the ideas together and prioritize them.
The Solution Card is included within the curriculum of this course so that once you have all
the necessary details your team can write these down and have a standardized format of put-
ting them together. This is optional and just adds a little more order to the upcoming task.
For the prioritization we’re going to be using two axes: Customer Experience
and Delivery Ease.
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CUSTOMER EXPERIENCE
PRIORITISATION
IDEA
04 / CUSTOMER PERSPECTIVE 176 / 253
RESE ARCH SCENARIO
Customer Experience
SYNTHESIZING THE INFORMATION
0 6 / I D E AT I O N
This will form the basis of our horizontal axis. We need to make sure that we pick the solutions
that have the biggest potential fulfilling the needs of our customers. Like we did with every
prioritization scale in this training we take the first solution card and put it on the wall – it
creates the scale of the axis – every solution we put next is going to either affect the customer
experience more or less. This means that it’s either going to be closer to the top of the axis
scale or further down towards the bottom. We already know that the design challenges we’ve
chosen are key to our customers and the business – this is just to validate that whatever we
want to create has the biggest potential to elevate the customer experience to a new level.
Delivery Ease
Generating solutions is a lot of fun. Specifically, when you undertake this task with multiple
groups of people that have a vastly different outlook on things. This approach however can
bring solutions to the table that might not be feasible to deliver. Therefore, at this stage they
need to be validated from this perspective as well. This means looking at each solution with
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0 6 / I D E AT I O N
it need a lot of investment into infrastructure? Would the organization need to allocate resources for
the purchase of new devices or vehicles?
• Human constraints - will the creation of the solution require a lot of human resources, will we need
to recruit or train more personnel?
• Organizational - will the creation of the solution require a lot of change management. Will it affect
company’s procedures and is the company ready to be disrupted?
• Implementation vs Maintenance - the final aspect of this consideration is looking at the two main
stages of the solution’s lifecycle – will it be difficult to implement and what will happen after.
Please don’t spend too much on the aforementioned – these are just guide-
lines to assist when it’s difficult to assess if one solution is easier to imple-
ment and maintain than the other. I would highly recommend leaving these
types of detailed discussions when it’s really hard to determine the differ-
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ence. Otherwise just try to use common sense. The Ease of Delivery forms
the vertical axis of our prioritization. The further up you go the easer
the solution is to implement and maintain. All you need to do now is take
each solution starting with the most customer facing and move it either up
or down the scale of the delivery ease axis.
SYNTHESIZING THE INFORMATION
0 6 / I D E AT I O N
SUMMARY
IDE ATION SUMMARY
0 6 / I D E AT I O N
We started off with a list of design challenges that we knew have the biggest
impact on our customers as well as our business goals. We’ve tackled them
with various methods of idea generation. We have created a lot of poten-
tial solutions. We’ve got things here that are very impactful and might go
as far as disrupting our current business model and on the other hand we
have solutions that are more to the point and be just as effective. We have
put them together and prioritized them according to how we expect them
to perform and how much will it take to put them in front of our customers.
We have a final list of solutions that will form the basis of our design work
during the upcoming stages of the Design Thinking process. I’m looking for-
ward to seeing you in the next chapter where we’ll be looking at how to bring
these solutions to life through the creation of tangible prototype experiences.
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07 /
PROTO-
INTRODUCTION
MINDSET
• tools for prototyping
TYPING
PROTOTYPING SUMMARY
Before we start creating tangible prototype expe-
07 / PROTOTYPING
We need to make sure we know how many teams we’ll be creating, who will
be in which team, which solutions are going to be prototyped and what kind
of materials might be useful.
They need to spread the word in the organization among people that are more
operational and involve them into this process – they will have vital input
into the workings of the prototypes and how to create them in a tangible
way that they can represent the target solutions in any way shape or form.
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05 / What are the goals
07 / PROTOTYPING
of the activities?
The main goal is to aim high and try to get as close to the target experience
as possible with our prototypes.
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07 / PROTOTYPING
This involves the use of very basic materials and models of in-
teraction with a potential customer. It conveys only the basic
principles of operation and the key features. It is very useful
as is requires very little work to create the prototypes and also
to repeatedly change and improve them. It is a very powerful
communication within the team creating the concept as it turns
the abstract thoughts into tangible product features and makes
everyone understand what people mean. This solves a lot of fu-
ture miscommunication issues that might arise.
The only issue with this kind of prototyping is that it produc- I recommend using this method of prototyping when you’re trying
es a very primitive product that lacks the realism – basical- to get everyone on the same page and come up with a strategy for
ly the potential customer knows from the get go that they’re the way to tackle the High-Fidelity Prototypes. This is not to say that
dealing with something that doesn’t work and therefore any they’re not good for testing – by all means we can still learn a lot from
research undertaken might not deliver relevant testing infor- putting them through their paces in user testing. However, the fidelity
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mation. Additionally, this type of prototyping requires a physical of the prototype has an effect on the level of detail of questions we’ll
presence of someone from the design team to explain how it be asking during testing – with low fidelity the questions are going
works or make it work at all – I feel this is one of the main dif- to be more fundamental – with high fidelity they’ll be more detailed
ferentiators between low and high-fidelity prototyping. and relevant to the prototype function or value proposed.
High Fidelity
Prototyping
07 / PROTOTYPING
07 / PROTOTYPING
target experience
Not target product - even the most advanced solutions can be
prototyped. It took the team at Google 1 day to prototype Google
Glasses – they’ve used whatever materials they could to come
up with a way to put a person in a middle of the experience
and validate if this is something that they should be pursuing.
Once they got a hang of it - it took the same team 45 minutes
to create a prototype of the Minority Report interfaces where
you can interact with a huge screen without the user touching
it. It’s all about creating the target experience not the target
product. Specifically, Low Fidelity prototyping is built around
this concept – the aim is to speed up the process of creating
and then improving the prototype in a fast-paced manner. This
allows us to quickly get to a tangible concept that can be val-
prototype for testing
idated with a customer.
Make sure that you always keep in mind that you’re creating
a prototype that will be used by someone. You need to look
at every feature you design from the perspective of the cus-
tomer – keep his needs and challenges close to heart and let
them guide you through the creative process. This very often
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needs a very good plan of what are the key values we’re trying
to convey in the concept and how the customer is going to find
out about them and validate their significance or usefulness.
Additionally, we need to consider where the prototype will be
used, what is the context of that use and will whatever we cre-
ate fit into that situation.
MINDSET
07 / PROTOTYPING
keep it simple
This process is very creative and fun and make sure you keep
it this way. The environment you create around this process is
a very important aspect of the creation. The team responsible
for the fabrication is usually in a very vulnerable state as there’s
a lot of room for judgement not by other teams or the facilita-
tors but by the teams themselves. You need to make sure that
you encourage simplicity and action – illustrate how you tackle
the challenges with very simple examples. According to Brene
Brown – an amazing speaker and researcher - vulnerability
is the birthplace of creativity and joy but also emotions like
fear and shame. Create an environment where these negative
emotions have no place – once the team will start to defend focus on the value
themselves from these emotions they will also automatically
switch off their creativity. It’s impossible to selectively numb Every solution has a core element you should be making very
emotions – keep an eye on that. Also please make the teams evident. Make sure that each prototype has a list of those key
aware that the prototype doesn’t need to work – it just needs features and that these have a good representation in our
to act as if it does. prototype. Don’t get stuck with meaningless login pages when
you’re trying to show off your amazing dashboard designs. Also
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07 / PROTOTYPING
anything goes
Use any measure necessary to create your prototype. There
is a certain moment when you can see that the team is really
going at it, you can almost hear their creative process. They
might go over the top when it comes to using the available
materials – like taking the room apart for the sake of the cre-
ation – I would suggest letting it go – unless they’re really go-
use existing facilities
ing to wreck the place – let them do it. You’ll see that the end
product of your workshop and the atmosphere gets hotter and When you’re working on prototypes that deal with a physical
better every step of the way. Although there might be a certain aspect or are built to improve infrastructural elements it’s
point when you feel overwhelmed – don’t worry – that just means great to use the existing accommodations. This applies very
that it’s working. well to Restaurants, Bank Branches, Hospitals, Petrol Stations,
Retail Stores, Shopping Malls, Airport Terminals and Office
Spaces as well as many more. Putting prototypes in existing
be prepared ecosystems that customers use on a daily basis is a great way
of verifying where and how the solutions should be located so
Before we get our hands dirty it’s always a good practice to pre- that they deliver the most value to our customers.
pare for the creative activities. For each of the solutions we’ve
chosen to prototype we need a comprehensive list of features.
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07 / PROTOTYPING
07 / PROTOTYPING
I would like to share my process and what kind of tools I use to get to prototypes
as soon as possible. These are a great addition to the Low-Fidelity Prototyping
capabilities we’ve already discussed. Through the use of those methods you bring
the prototyping effects to a new level. This is closely connected to whatever has
been discussed and prototyped during our live workshops – it’s an additional step
you can either try and include within your prototyping sessions or get your design
team together and built these having fully understood what the solution is all about.
Both of these methods will be closely connected to a method called Storyboarding –
it’s a basic illustration of the entire solution in a form of a process that the customer
goes through. It’s a very visual representation of that process and is a great way
to validate the value of the solution. The usual way most designers would approach
this is to use pen and paper to get the ideas across and it’s definitely a good way
of tackling the issue. I would like to give you two solutions that I use so that the fear
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07 / PROTOTYPING
This could be a Voice Over for 1. SCENE NAME 2. SCENE NAME 3. SCENE NAME
the Prisma App with a view
of the phone and the process
of how to create the story board
using this approach.
https://prisma-ai.com
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scene desription telling the story scene desription telling the story scene desription telling the story
of what’s happening on the image of what’s happening on the image of what’s happening on the image
introduction
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
1. SCENE NAME
Same goes for the SAP Scenes
– we need to print them out and
record how we put this togeth-
er – or just play the video of SAP
Scenes and be done with it.
https://experience.sap.com/de-
signservices/resource/scenes
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SCENE DESCRIPTION
SUMMARY
PROTOTYPIN SUMMARY
07 / PROTOTYPING
Now that we have the great tools at our disposal we can really make a change and deliver
meaningful prototypes of our products and services to our customers. Remember to keep
the prototypes simple and to the point. Look at the features you design from the perspective
of the customers. We’ve started with understandable yet abstract list of great potential solu-
tions to our design challenges. Through the application of Low Fidelity prototyping methods,
we managed to fully grasp their functionality and value they bring. This led us to take it a step
further and design high fidelity storyboards that fully illustrate how a solution is working.
Thanks to this approach we can now take these story boards and the prototypes we’ve
created with our teams and put them in front of our customers to validate if our approach
is correct. Additionally, we’ll be able to assess if the solution solves the design challenge
and what should be improved to make an even more tangible impact. So now that we have
the prototypes and storyboards ready let’s learn more about their potential and put them
through their paces – let’s see how they handle real customer feedback. The next stage
of the Design Thinking process is the Ecosystem Experiment. Can’t wait to see you there.
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08 /
T E S T-
MINDSET
RESEARCH SCENARIO
TESTING METHODS
ING
• List of recommendations
TESTING SUMMARY
08 / TESTING
We need to clean up the prototypes to the best of our abilities so that once
they’re presented to our customers they can give us relevant feedback.
of the activities?
The main goal is to validate the usefulness and value of each design solution
prototyped.
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MINDSET
TESTING
08 / TESTING 207 / 253
MINDSET
MINDSET
08 / TESTING
of the process.
MINDSET
08 / TESTING
Multiple iterations
Whenever possible do as many as you can. I know there are project deadlines and
it’s sometimes really difficult to convince the executive team to do another iteration
but if there’s anywhere a good place to do it - it’s here. Go back, rethink, redraw,
reevaluate – don’t settle on something you know is wrong. We’re almost at the end
of the Design Thinking process and whatever leaves this station gets approved for
implementation – we need to make sure it works. There will always be time to im-
prove it even further but if we know something requires work – let’s do the work.
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TESTING
RESEARCH SCENARIO
RESE ARCH SCENARIO
08 / TESTING
Much like we did at the Customer Perspective stage of the process this step 0 – no impact on Customer experience
also requires a specific list of questions, an explicit list of assumptions
I would assume there are no features that reflect this but once we’ve
we’re trying to address. Let’s revisit some of the steps to see where we are.
validated the experience map there might be so this level is definitely
We’ve taken the best potential solutions and from abstract ideas turned
relevant.
them into tangible prototypes. Each one of the prototypes had a detailed
inventory of features and values it’s delivering. Now it’s time to validate 1 – some impact on Customer experience
which of those qualities needs more work, which is right on the money and
which needs to be terminated altogether. In order to do that we have to take These are the features that are not key to the solution but are needed
each prototype we’ve created and assess the value it delivers ourselves first. to make the solution work efficiently
We put the prototypes together and use the list of features and anticipated 2 – real impact on Customer experience
values. We put them one a horizontal axis just like we did with the Business
Hypothesis. We have a very similar view but this time instead of custom- These features are very important to the working of the prototype –
er lifecycle steps we have specific prototypes. Depending on the number they form the essence of what the solution is about and make a tangible
of prototypes and associated values this can be quite substantial. Once impact.
we’ve put the horizontal axis together now it’s time to assess how to we
3 – huge impact on Customer experience
expect from the features we put forward – namely we look at each feature
from the perspective of the customer. We use the same scale as we did These features are the ones we anticipate will be spoken about, this
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within our Business Hypothesis experience map exercise but with slightly is the experience that the customer will remember and share with his
different definitions: network. These are the elements that will create the brand advocates.
All we need to do now is assess each feature according to the values above
and connect the dots. This will form a very good basis for the generation
of our research scenarios.
The task at hand is very similar to the task we’ve
RESE ARCH SCENARIO
08 / TESTING
METHODS
TESTING METHODS
08 / TESTING
Having the questions is very important. What is even more important is how do we get the responses and
what method will we use to record the data. Again, like with the other chapters I’ve picked the best methods
that work for me and I highly recommend their use. They also work great in conjunction with each other:
Observations – this is a method for testing solu- Shadowing – this is a method that I find very useful Validation workshop – this is a method used very
tions that are closer to the high-fidelity state and for testing solutions on the move. It’s either a pro- often when we’re dealing with service prototypes
have a way of defending themselves - they don’t need totype the customer takes with them and you follow and storyboards ie. the solutions are not located
the presence of a design team member to explain or along to verify how it works or it’s a prototype that in the actual business ecosystem. You invite a group
make them work. They can be operated by the cus- has multiple touchpoints or stages that the customer of 5-8 customers and you present the solution and
tomer. We observe the customer from afar and re- goes through. then rework it with them to suit their preferences.
cord what his reactions are and how the features
we’ve designed work on the basis of that interaction.
Guerilla interviews – this is a method of testing The use if the above methods vastly depends
that works really well with the observations method on the prototype we want to validate as well
when once you observe what a customer is doing as the questions we’re seeking the answers to. We
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from afar you have a quick paced interview that takes take the prototype assessment experience map
5-10 minutes just to get a broader understanding we’ve created and the questions we’ve generated.
of what you’ve observed. Now all we need to do is choose which method we’ll
be using to get to the answers. Once we’ve com-
pleted this task we can now get ready for the field
testing and run our experiments.
observations
TESTING METHODS
08 / TESTING
We take our solution prototype and put it in the real business ecosystem
– this means that it’s exposed to real customers with real needs and aspi-
rations with no additional incentive to use it or give you any feedback. This
can lead to very harsh feedback – don’t take these reactions personally –
Let’s review the methods of testing in detail. How to prepare them and take them seriously. This is how a real customer is reacting to the solution
how to operationalize them. The observation method requires us to have you’ve designed – you’ll be amazed how many people will actually give you
a solution concept that is robust enough to interact with the customers positive and creative feedback about the solution and even thank you for
on its own. The goal of the testing team is to figure out a way to record trying to make their lives easier. Take note of everything you see and hear
the findings. Please note that we’re not recording customers – we’re trying and record your insights. You can either sit in the vicinity of the solution
to record what they do and how they interact with or prototypes. We just and observe the prototype being used. You can also place a discreet camera
want to answer our questions about which features are key in the solution that will be recording whatever is happening to the prototype and observe
and what should be improved. Remember that if you want to put any of your the live-feed somewhere in the back room. If you’re in the vicinity the ben-
customers’ thoughts on record – you need their consent to do so. This might efit is that you can quickly step up to the customer and get their feedback
be the case so it’s good to either have a written legal document that they directly after using the solution and do a quick guerilla interview. The risk
sign and this covers your legal requirements or recruit the customers and is that the customer might notice that you’re watching them and if you ask
have them sign the recording consent beforehand. them additional questions right after – other customers will have uncovered
your observation post – you’ll need to reset the machine every time you do
a quick interview – so that you can revert back to your undercover state.
08 / TESTING
Once we have the customer we can now start the testing evaluation. Make
sure we onboard the customer properly telling them that we’re testing
the prototype and not them and that it is a solution concept so there will
be things that don’t work – so that they don’t worry that they’ve broken
Another very useful method of testing is the Shadowing. It’s effective when something. We basically follow the customer as he goes through the stages
your prototype is spread over a few stages or requires the customer to take of our prototype giving him the opportunity to use it freely and without
the prototype with them. This method also exposes the solution to actual constraints and above all allowing for mistakes to happen. It’s not a walking
business environment and real customers but this time there’s a member interview so we need to allow enough time for the customer to use the pro-
of your testing team present that actually shadows the customer using totype on their own and pick the right moments to dig a little deeper into
the prototype so there is some room to actually help with the workings what works and what doesn’t. It’s great to record whatever is being said
of the solution and therefore the prototype itself doesn’t need to be as high for later analysis –a go-pro camera will do the job and add more credibility
fidelity as with our observation method. The way we do this is we first ap- to the test – video can be something we can later show to our executive
proach a Customer and ask them if they’d like to be a part of a prototype team so that they have a full understanding about how the prototype did
testing and get them to sign a legal document giving us recording consent. in the field. Obviously if carrying a camera around is difficult or not feasible
This can also be tackled with ourselves recruiting the customers through at all - a pocket audio recorder will be just as useful.
a recruitment agency and meeting up with them at a specific location and
point in time.
08 / TESTING
08 / TESTING
workshops
Over and above that because we have more time we can not only ana-
lyze multiple prototypes but also invite the customers to re-design them
with us – they can do a little bit of prototyping together with the design
team in order to comprehensively communicate how they see the solution
working. The way you undertake the method is you first present the entire
solution concept to the customers and respond to any questions. Once
Another method that is vastly different than the aforementioned due to one everything is clear now it’s your time to ask the questions. You have your
specific factor – it takes place in a lab environment – not the real business research scenarios for each prototype so you go through them one by one
ecosystem. We invite the customers to our facilities where together with trying to validate every feature of the prototype. Once this has been done
the executive and the design teams we can present our solutions and gather you can then re-imagine what the solution should look like giving the cus-
their feedback. This method is usually used when we’re dealing with solution tomers an opportunity to change anything they want. Recording the efforts
prototypes that are in a form of a storyboard or something that is showing and insights is the easy as you fully control the environment you’re in. You
the way we imagine the prototype to work but cannot be really experienced can use cameras, digital recorders and you’ll have the workshop results
physically by the customers. That doesn’t mean that this method brings less on the table to match. It is a very powerful method of validation as it engages
value – not at all – it’s very relevant. It allows us to firstly communicate how the workshop attendees in a very meaningful way.
we see the idea working in real life with very little investment and validate
our way of thinking. Secondly it allows us to receive a lot of feedback about
what works, what should be improved and what is obsolete.
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LIST OF RECOMMENDATIONS
list of the recommendations
TESTING METHODS
08 / TESTING
Once you’ve used the testing methods to the full extent and validated all
of your prototypes now it’s time to assess the importance of the features.
Expose the ones that are obsolete and build a list of what need to be im-
proved on each prototype. We need to come back to our prototype assess-
ment experience map and take all the testing information we’ve gathered.
We now need to look at every feature and analyze what we’ve learned. This
will allow us to undertake a proper assessment of each one. We need to list
everything we’ve learned about each feature and what is the recommended
improvement. Each element of the map should have at least one recom-
mendation for improvement unless the improvement is terminating it alto-
gether. After this has been analyzed and defined we can now easily assess
if our assumptions about this element have been correct, where have we
made a miscalculation and which areas of our prototypes are missing value
altogether.
the most. Once we’re happy with the synthesis we can move it
into a project backlog so that it’s a little easier to work with.
TESTING
SUMMARY
TESTING SUMMARY
08 / TESTING
This concludes this part of the Design Thinking process. I would strongly advise to do as many
iterations of prototyping and testing as feasible. After all whatever survives at this stage
makes its way to the final implementation. Let’s recap what has been covered. We’ve taken
the prototypes and put them through their paces in the actual business ecosystem. We’ve
used multiple methods of testing as well as defined proper research scenarios for this pur-
pose. We’ve assessed the feature quality of each prototype and then validated it with real
customers. This stage can be iterated upon for a long period of time and there will always be
something to improve. The attitude to take here is “finished not perfect”. Regardless of how
many iterations we were able to undertake we take the final list of recommendations and
move on to the final stage of the Design Thinking process namely Impact Delivery. We’ll take
all of the now validated solutions and put them back onto the As-Is Customer Experience
Map created in the Customer Perspective stage of the process in order to create the To-Be
Customer Experience Map and add even more information to it. Can’t wait to see you there.
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09 /
IMPACT
REVISITING THE ENTIRE PROCESS
D E L I V-
• key performance indicators
• risk factors
CHANGE MANAGEMENT
ERY
IMPACT DELIVERY SUMMARY
09 / IMPACT DELIVERY
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We need to be fully briefed on the entire process. Have a very good under-
standing of what happened during each step so that we’re absolutely sure
how we arrived at this stage. There might be some difficult questions flying
around the room challenging if the solutions we came up with are the best
solutions possible – after all we’re just about to launch new products into
the market and invest a lot of resources. It takes courage and the belief that
we made the right decisions is key here.
The executive team should do their homework around the solutions we’ve
designed together and have a thorough understanding what it would take
to deliver and maintain them. Knowledge about how their organization re-
sponds to the process is very important as it will help us in putting more
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of the activities?
The main goal is to summarize the entire project and using the information
deliver the final To-Be customer experience map that will guide the business
people through the implementation and maintenance process. It’s a very
strategic document that allows for a proper preparation of the business for
the upcoming impact.
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IMPACT DELIVERY
REVISITING THE
ENTIRE PROCESS
REVISITING THE ENTIRE PROCESS
09 / IMPACT DELIVERY
Business Hypothesis - we have started with Design Challenge - we then used this map to de- Testing - the features of the prototypes have
a broad and exciting design vision which defined fine the design challenges using the 5 x Y method and then been assessed in reference to our experience
the long-term motivation of the executive team. described them in a consistent manner which then map and then validated in customer testing. Once
We quickly followed up with appropriate SMARTER lead us to prioritization. Final Result: Prioritized list the solutions have been tested with actual customers
business goals to bring this vision closer to reality. of consistently structured Design Challenges. in actual business context they have been properly
We defined which stakeholder group has the big- described as far as the improvements are concerned.
Ideation - once prioritized we’ve turned to gener-
gest impact on our goals and which of the current Final Result: List of recommendations for each solu-
ating solution concepts to the key design challeng-
business activities affect them. We assessed each tion prototype.
es using various exciting methods of ideation. This
activity and created the business hypothesis expe-
led us to multiple solutions to each of the design Impact Delivery - this leads us to the final stage
rience map in the process. Final Result: Business
challenges which at the end have been prioritized of the design process, where all of the gathered
Hypothesis Experience Map.
as well. Final Result: Prioritized list of consistently information will allow us to prepare for the market
Customer Perspective - we then used the stake- structured Solution Concepts. implementation. Final Result: Expected To-Be Cus-
holder group description in order to create a recruit- tomer Experience Map.
Prototyping - we’ve chosen the best possible solu-
ment profile. We listed out all the questions we need
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04 / CUSTOMER PERSPECTIVE
DESIGN CHALLENGE
DESIGN VISION
BUSINESS GOALS
STAKEHOLDER MAPPING
BUSINESS HYPOTHESIS
ARCHETYPE CREATION
PRIORITISATION
RECRUITMENT PROCESS
RESEARCH SCENARIO
CUSTOMER PERSPECTIVE
IN - DEPH INTERVIEWS BRAINSTORMING
SYNTHESING INFORMA
IDEATION
ONLINE QUESTIONARE
AND PRIORIZING
RESEARCH SYNTHESIS
DESIGN
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THINKING
PROCESS
STEPS
RESE ARCH SCENARIO
04 / CUSTOMER PERSPECTIVE
PROTOTYPING
MINDSET
TARGET EXPERIENCE
IMPACT DELIVERY
LOW FIDELY PROTOTYPING RESEARCH SCENARIO
OBSERVATIONS
SHADOWNIG
THOD
GUIRELLA INTERVIEWS
REVISITING THE ENTIRE PROCESS
ATION VALIDATION WORKSHOPS
TESTING
TO-BE EXPERIENCE MAP
MULTIPLE ITERATIONS SYNTHESIS
KPI
RISK FACTORS
CHANGE MANAGEMENT
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TO-BE EXPERIENCE MAP
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
None of the design artifacts created are obsolete – We take the As-Is Customer Experience Map we’ve created on the ba-
they all play a part in the process and are meaningful sis of our research at the end of the Customer Perspective stage – it
steps to deliver the impact. This is the moment where will form the basis for the creation of the To-Be Customer Experience
we take what we’ve learned in the Understanding Map. In order to create it though we need to add all the solutions that
Phase of the Design Thinking process and combine we’ve prototyped, improved and that made it this far into the process
that with what we’ve identified in the later stages. without being terminated. We’ve assessed each one of their features
from the perspective of the customer already so now it’s time to in-
clude them within the As-Is Customer Experience map and adding
what we already know into the picture. This should be a pretty easy ex-
ercise as we know exactly how the solutions correspond to the design
challenges, we know how the challenges relate to the as-is customer
experience map – after all it was this map that started it all.
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I recommend you start with the horizontal axis first so that all
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
Now we just need to connect the dots and our To-Be Customer
Experience Map is ready. We know what customer experience
we wish to create through the implementation of the tested
solutions and how it differs from the As-Is Customer Experi-
ence Map. If done correctly there should be a distinct differ-
ence visible between the two maps – specifically when you
overlap them one on top of the other. Having a view of the fu-
ture from the perspective of the customer is great and a very
powerful view to have. However, we now need to close the loop
and come back to our business – after all these are the people
that will be responsible for the delivery of the impact we’re
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04 / CUSTOMER PERSPECTIVE
IMPACT DELIVERY
#1
SOLUTIONS
GOALS NEW
BUSINESS
#2
#3
KPIs
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RISKS
CHANGE
MANAGEMENT
BUSINESS GOAL
business goal
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
Now that we have the To-Be Experience Map defined and we have a very good
understanding of our expectations we can now add more information to it.
The first element I recommend adding onto the Map as additional layer is
a Business Goals layer. As you remember this is the binding element between
the long-term vision and the stakeholder group we’ve picked for the project
so omitting it at this stage would not be wise. In the first stage of the Design
Thinking process we’ve listed out all of the business goals relevant to our
design vision. We later prioritized these goals to find the key business goal
to take to the next stage. This is a very exciting moment when we can come
back to the list and review which additional goals might have been impacted
with our To-Be Customer Experience Map.
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09 / IMPACT DELIVERY
to be made up of young people (Specific) within 12 in a positive way. In essence what we’re trying to add to the picture is
months from the end of the Restaurant DT project an additional dimension of looking at each activity on the map from
(Time-related) assigned to the Restaurant Manage- the perspective of the business goal achievement. We specifically
ment (Assignable). The Executive Team acquired want to focus on the positive aspects of the delivery and for the clarity
other customer groups in the past through promotion- of the picture I would recommend highlighting the activities affecting
al activities (Realistic). It targets young people who the business goal in a positive way. If you feel strongly about assessing
form the crucial part of the Design Vision (Exciting). the positive and negative impacts go right ahead and include that
It has been written down and signed off (Recorded). information as well. What this means is that some activities might
bring us closer to the goals while others might work against it. If we
feel that it does we can show that with a simple symbol like “+” and “-“.
If we feel that this approach is too simple we can use a more varied
scale of impact. Using the impact scale, we already covered so many
times within the process should work pretty well:
09 / IMPACT DELIVERY
09 / IMPACT DELIVERY
Once the goals have been properly assessed and put on the map it’s now time to define
the appropriate measures to make sure that their achievement is being monitored on a con-
stant basis. This element of the map is very often described as Key Performance Indicators
– in short KPIs. It represents a measurable value that we’re able to gauge and assess con-
stantly – it basically puts a little more information and context to the business goal. Let’s
use our restaurant example to explain a little more – let’s use a shorter version of the goal
namely: 20% of our current customer base to be made up of young people within 12 months.
The main measurable item is the value of 20%. It’s our role now to attach as many potential
ways of measuring how we progress towards this value. Additionally, we need to fully grasp
what does it actually mean 20% - is it relevant for social media or the actual young people
coming through the restaurant door? Is it the number of school students that register
on our website or is it a combination of all of those? This is exactly what we need to access.
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Let’s imagine that our strategy of getting to that number is to use social
key performance indicators
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
TO BE CUSTOMER
key performance indicators
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
vided into the appropriate KPIs. This is the first step into
the process of creation and to be honest I would recommend
just putting the indicators on the map and connecting them EXPERIENCE
TO BE CUSTOMER
DESIGN
PERSONA #1
to the appropriate activity and business goal. This is a huge IMPACT DELIVERY
EXPERIENCE DESIGN
PERSONA #1
leap forward because we will have an accurate list of things IMPACT DELIVERY
we want to measure. The process of measuring is the first AWARENESS CONSIDERATION PURCHASE USE SHARE
2 3
2
1
SOLUTIONS
GOALS NEW
BUSINESS
#1
SOLUTIONS
GOALS NEW
BUSINESS
#2
over time and with the amount of activities we put in front #3
#2
#3
09 / IMPACT DELIVERY
We are in a great position. We have the To-Be Customer Experience map ready, we know what
kind of business impact we should be expecting and most of all we fully understand how we’ll
measure our progress towards them. Now it’s time to properly prepare for the implementation
of the new solutions and their implementation. This means we must have a close look at
the potential reasons not why we’ll succeed but why we might fail – namely – identify risks
associated with solution implementation as well as maintenance. Once these have been
defined we’ll look at ways of mitigating them. This is a reasonably easy exercise to do with
the executive team as their day job is usually built around dealing with potential risks. It’s
good to have many different perspectives considering different areas of the organization.
All we need to do is list as many potential risks as possible for each of the To-Be Experience
Map activities – obviously we want to keep it connected to the new solutions begin created
as they are the ones that need to be implemented. However, there might be situations when
existing activities in the map must be adjusted for the new solutions to work properly and
this is exactly the moment we identify that.
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risk factors
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
Firstly, we identify all the risks associated with the implementation of a cer-
tain solution into the market. What could happen that will lead to failure
of that process? Maybe the technology we’re using to implement the solution
could be outdated during our implementation? Who could affect the solution
implementation and make it fail? Maybe our competition comes up with
a similar solution? Maybe a group of customers will post a lot of negative
feedback on the way we approached the implementation. Is there a time
Secondly, we identify all the risks associated with the main-
period that we should avoid while implementing the solution? Maybe there
tenance period of the solution. After all, once the solution is
is a holiday coming up and there is a risk of missing the shipping date.
implemented we need to make sure that it operates properly
Are there existing processes that could affect the solution’s implementa-
and that we’re prepared for multiple scenarios. What could
tion? Maybe the way we implement the solution damages other parts of our
happen once the solution is operational? Maybe we get over-
business that are crucial for its success. These are the questions we need
whelmed with the number of new customers and our service
to honestly answer and try to come up with as many scenarios of failure
quality suffers. Who could affect the solution after it’s been
as possible. I know it might sound strange but this way we plan for the best
implemented? Maybe we run out of resources or part of our
and prepare for the worst.
team ends up on a sick leave. Are there any points in time
where we should be really careful while operating? Maybe
the holiday season will create a lot of unanticipated traffic
or the lack of it. There are a lot of potential risks associated
with the maintenance of the solution that stretch from scarce
resources, inefficient processes, strong competition to agile
disruptors in the market. We need to list all of the risks we
can come up with.
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THE TOOL - ERIC MODEL
TO BE CUSTOMER
the tool- eric model
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
EXPERIENCE
TO BE CUSTOMER
DESIGN
PERSONA #1
EXPERIENCE
IMPACT DELIVERY DESIGN
PERSONA #1
IMPACT DELIVERY
AWARENESS CONSIDERATION PURCHASE USE SHARE
2
3
1
2
0
1
#1 0
SOLUTIONS
GOALS NEW
BUSINESS
#2
#1
SOLUTIONS
GOALS NEW
BUSINESS
#3
#2
#3
KPIs
KPIs
RISKS
RISKS
CHANGECHANGE
M A N A G E MM EA N
NTAGEMENT
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Once we’ve listed all the risks associated with the implementation and
maintenance we might get into a very scary place – after all, there
is a lot of things that might go wrong. That’s why we must act and
mitigate the identified risks. There is a great tool for Risk Mitigation
that allows for a very structured approach – the model is called ERIC.
It’s built around the following elements:
E – stands for Eliminate
the tool- eric model
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
09 / IMPACT DELIVERY
09 / IMPACT DELIVERY
09 / IMPACT DELIVERY
09 / IMPACT DELIVERY
CHANGE MANAGEMENT
change management
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
IMPACT DELIVERY
TO BE CUSTOMER
EXPERIENCE
AWARENESS CONSIDERATION PURCHASE USE DESIGN SHARE
PERSONA #1
IMPACT DELIVERY
3
SOLUTIONS
GOALS NEW
BUSINESS
2
#1
SOLUTIONS
GOALS NEW
BUSINESS
KPIs
are also actions to be taken but this time we’re only looking at MANAGEMENT
CHANGE
09 / IMPACT DELIVERY
a lot of risks associated with them we should assess if the three aforemen-
tioned areas have any required action. If there’s anything we need to address
within our organization be it human resources, system updates or physical
constraints we should say exactly what need to happen.
restaurant example
For our restaurant example I would imagine the following potential
change management
TO-BE EXPERIENCE MAP
09 / IMPACT DELIVERY
• Communication training should take place in the restaurant for each depart-
ment
• Additional staging area will need to be designed and created The list of actions giving more insight into the preparation for im-
plementation and maintenance of new solutions is crucial at this
• Redesign of the restaurant floor-plan will be required stage. There are a couple of reasons. Firstly, it shows the execu-
tive team what will need to change within the organization in order
• And many more
to deliver the new value. Secondly, it brings a tangible feeling
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09 / IMPACT DELIVERY
We have reached our final destination and have a very good understanding of what needs
to happen now to turn the Design Vision into reality. We’ve started by creating the To-Be
Customer Experience Map enriched by the new solutions and assessed the impact these will
have on the Customers as well as the bottom line. We then added crucial new information
into the mix allowing the executive team to grasp the complexity of their goals and making
sure we know exactly what kind of indicators should be measured and how. Afterwards we’ve
included a solid list of potential implementation and maintenance risks that we should be
prepared for so that we succeed which then in turn were mitigated using the ERIC model
of risk management. We finished everything off adding the information about the changes
that will need to be made in the company to suit the new customer experiences we’re trying
to deliver. This concludes this part of the Design Thinking process and also is the ultimate
step on our journey. We’ve covered every aspect and left no stone unturned – it has been
an exciting journey – but it’s not over yet. I look forward to seeing you in the next chapter
where we’ll discuss how we can continue our experience together to bring even more value.
Can’t wait to see you there!
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CLOSING
10 /
THOUGHTS
What a journey this has been. We’ve covered it all. We started with a long- I would like to think that this is not a goodbye but just a beginning of our experience
10 / CLOSING THOUGHTS
term design vision and are now left with a very detailed plan of its execution. together. I’ve set up a Facebook and LinkedIn groups where we can share insights
We’ve spent a lot of time with our customers to try to either get in their about what challenges you have within your design processes. What kind of tools
shoes or have an honest friendly conversation directly with them to find out you like to use on a daily basis and how do you inspire others to deliver. Also I would
what they feel and how they interpret the world around them. We covered love to hear your feedback about what you feel should be improved within this course
all of the questions about how long everything takes as well as who should and what kind of content is missing. What else do you find interesting? I will have
be involved at each stage of the process. more courses coming your way and I will deeply use this feedback in order to adjust
their content. In addition to all that every Thursday at 17:00 (GMT -4 – New York
You have all the tools necessary to run your own projects now and over and Time) I’m running a YouTube Stream where I’ll be tackling design challenges live,
above that you now fully understand the deterministic way of the process share my new insights about the design tools I’m using and what I find useful. I’ll
delivery. This means that you’re now able to adapt the process to your own be covering some useful tips and answer any questions you might have regarding
needs and aspirations and with the right amount of experience you’ll gain Design Thinking, User Experience Design, Visual Design and even Concept Art as well
with each new project you’ll become more and more capable of delivering as how it all fits together. I’m a keen traveler, photographer, filmmaker and a gamer
your impact on the world around you. so feel free to speak about your hobbies and passions – I would love to hear about
them and who knows maybe we’ll be able to meet somewhere in the future on some
distant place where the true Design Heroes reside – a place of tranquility and honor.
I’m really glad that you were here with me and that you committed your
time. I value time very much and this means a great deal to me. After all
we go around this place once and since you chose to spend this time with
me I’m really grateful.
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