Tyler
Tyler
Tyler
F AC DESCRIPTION
+3 STR ● +5 INT
PRO
41 +2 19
Set Max HP
STRENGTH +2 DEX 0 WIS
3 Shield +1 Shield
+3 ● +4 CON
RESISTANCES
-2 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
2 Dex ● Medium Armor Heavy Armor
Magic
16 Misc
Temporary Hit Points: Misc
DEXTERITY 14
+2 ARMOR
+2
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+2 Acrobatics (Dex) ● Light ● Medium ● Shields
PRO
Heavy
PRO
+3
-2 Deception (Cha) > Common Thieves' tools
● +5 History (Int) > Draconic Tinker's tools
0 Insight (Wis) Artisan's tools
16
> Infernal from Noble (background)
● 0 Persuasion (Cha) > Magical Tinkering (add/remove) Steel Defender (command) < Armor of Magical Strength <
CHARISMA +3 Religion (Int) > Steel Defender (restore) < Mind Sharpener <
SKILLS ACTIONS
>
> FEAT:
FEATS
Lawful Neutral
CHARACTER NAME ALIGNMENT FAITH HAIR EYES SKIN
ORGANIZATION
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SYMBOL
APPEARANCE
Construct Neutral
CONSTRUCT TYPE AGE GENDER ALIGNMENT
NAME
F
+2 STR -3 INT Temporary HP: SUCCESSES
PRO
15 +2 25
Set Max HP
STRENGTH
● +3 DEX 0 WIS 12
14
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE
Force-Empowered Rend ✔ Int Melee (5 ft) +5 1d8+2 Piercing
+1
DEXTERITY
40 ft >
+1 INITIATIVE SPEED
DESCRIPTION
>
12 LEVEL USED
DIE
4
d8+2
1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
+2
ATTACKS
F EX
◆ Damage Immunities: poison. ◆ Repair (3/Day): As an action, the steel defender restores
14 +1 Acrobatics (Dex)
PRO
0 0 Medicine (Wis)
-3 Nature (Int)
Dodge action on its turn unless its creator
takes a bonus action to command it to
can take an action to use smith's tools and expend a spell
slot to have it return to full HP after 1 minute. If its creator
●● +4 Perception (Wis) take another action. If its creator is dies, the steel defender also perishes.
10
incapacitated, it can take any action, not
-2 Performance (Cha)
just Dodge.
CHARISMA -2 Persuasion (Cha)
◆ Vigilant: The defender can't be surprised.
-2
-3 Religion (Int) FEATURES TRAITS
+1 Sleight of Hand (Dex)
+1 Stealth (Dex)
6
0 Survival (Wis)
SKILLS
Darkvision 60 ft
SENSES
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.6 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.6 (Printer Friendly) Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
●
Tyler ●
CHARACTER NAME SPELL SLOTS
CANTRIPS (0 LEVEL)
1ST LEVEL
(R) Ritual dif. ter. Difficult terrain (D) The spell can be dismissed by the caster as 1 action SOURCES (‘B’ COLUMN)
1a 1 action dis. Disadvantage +1d6/SL +1d6 for each spell slot level above the spell’s level AI Acquisitions Incorporated
1 bns / bns a 1 bonus action dmg Damage 30-ft rad 30-foot radius sphere centered on any point within range FD Fizban’s Treasury of Dragons
1 rea 1 reaction h Hour(s) S:30-ft rad Self: 30-foot radius sphere centered on the caster P Player’s Handbook
20 cu ft 20 cubic feet Kn Known 5 crea Up to 5 creatures in the spell’s area, 1 of which can be the caster RF Rime of the Frostmaiden
20 sq ft 20 square feet Me Memorized 25gp cons. The material component, worth 25 gp, is consumed by the spell SC Strixhaven: A Curriculum of Chaos
adv. Advantage min Minute(s) all All creatures within the spell’s area SJ Spelljammer: Adventures in Space
atk Attack (roll) obj Object(s) any Any creatures of your choosing that are within the spell’s area SR System Reference Document
chk/check Ablity check obsc. Obscured Mƒ Material component is costly, but is not consumed upon casting T Tasha’s Cauldron of Everything
CL Character Level rnd Round(s) M† Material component is costly and is consumed upon casting UA Unearthed Arcana
Conc, 1 min Concentration, SL Spell slot level see book / B The short spell description here is very incomplete, so beware W Explorer’s Guide to Wildemount
up to 1 minute X Xanathar’s Guide to Everything
GLOSSARY OF ABBREVIATIONS USED IN THIS SPELL SHEET
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.6 (Printer Friendly); Spell Sheet 1/1 Made by Joost Wijnen ([email protected]); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PLAYER REFERENCE LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)