KOTAR Guide
KOTAR Guide
KOTAR Guide
KOTAR stands for KOrean TActical Range. The purpose of KOTAR is to provide BMS pilots a place to
practice air to ground weapons delivery in a no threat environment. Targets are multiple and suitable
for GP bombs, LGB, GPS bombs, Air to surface missiles and gun strafing.
The range is located in a North/South valley surrounded by high terrain especially on the East and the
West. The main Run-In heading is 180° heading. 360° attack heading is prohibited because of the city
north of the Range.
As a consequence, the Run-in axis is fixed to 180° plus or minus 40° in case of offset or POPUP event.
The closest airbases in case of emergency are Yongju airstrips, Yecheon airbase (026X) and Gangneung
airbase (056X)
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Range data:
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Range Radio
KOTAR frequency is Uniform 233.8
This frequency is to be used as UNICOM for all aircraft using the range when they are within RKR-110
airspace – That is even without airborne range controller present. Range maneuvers are to be called on
this frequency so any joining flight can maintain SA on what is happening within the range airspace.
In case of control by an airborne range pilot, the controller will be on this Uniform frequency and will
clear the airspace and call the BDA for the training flights. This frequency is capable of broadcasting the
local altimeter setting.
Training ranges are usually manned by ground personnel to ensure flight safety and strike coordination.
Unfortunately, we don’t have that luxury in falcon with the current ATC code. As a consequence, we
have two scenarios available to us.
1. The lead of the strikers takes responsibility for safety and coordination during range operation.
2. A specific pilot may join the mission and act as an airborne range controller.
Basic pattern for range work is a BOX pattern - RIGHT turn. Please note that BASE and CROSSWIND legs are not
straight legs but a 180° turn to/from Downwind.
The most common mistake made by new pilots flying to the range is to miss the base turn point and extend
downwind further North.
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The base point is where you start your base turn and is the most crucial point in the box pattern!
In the sim it is really not easy to get correct visual cues when reaching that point.
The table below gives you base distance which is a horizontal distance from target where the base turn
should be started depending on event. Usually, that distance is close to 2Nm (12000feet). The best way
to judge that point is visually. Study the picture below which was taken on downwind during a box
pattern at minimal FOV. When that 2Nm line is abeam on your right, start your turn. After a while, it will
become second nature.
On the base leg, the pilot observes the target and tries to determine if his range is correct. When the
target is at his 1.5, 2o’clock, he initiates the final turn. During the turn, the pilot overbanks the aircraft
for 90°+ the planned dive angle (for instance for HADB45 90+45=135°). If, during the base leg he has
noticed that he is further than the planned distance, he can correct by turning 30-45° of heading on the
horizon and then overbank the a/c. When the a/c reaches the desired dive angle, he continues with 90°
bank to holds it. When the target reaches the top of the HUD (gun cross), he unloads and rolls for wings
level. He then has to push and hold the stick ‘’hand forward’’ to set 0,7 – 0,9 g to hold the fpm at the
aim of distance, or else the a/c will do a ‘’banana pass’’.
After weapon release, execute a climbing safe escape maneuver (CSEM) to climb back to the briefed
event altitude. The climbing safe escape maneuver is a no turn 5G pull for 2 seconds to get the fpm on
the horizon followed by a 20-30° climb back to base altitude. Directly after the CSEM, start your 180°
RIGHT turn to downwind while reaching the next event briefed altitude.
On the range all turns are done at MIL power, pulling to maintain event speed (see table below).
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Radio calls on the range are ALWAYS done on the range UHF frequency: 233.8. Basically, all flight members will
need to make 3 calls. BASE, IN and OFF
Shepherd 1 is base happens when lead turns base
Shepherd 1 is IN happens when leads start his pass (at this time #2 should report base)
Shepherd 1 is OFF happening when leads has dropped his weapon and start his CSEM (at that time, #2
should report IN.) If for any reason, the bombs don’t come off, the call should be: SHEPHERD 1 is Off,
Dry.
Of course the interval between the calls has to be constant and any longer leg by any pilot will disrupt the pattern
of the whole flight. Maintaining correct separation also allows easy visual contact in the pattern
It is very important to get the best tempo as possible and if a pilot cannot reach the correct parameter for
the event, he should not try to correct by extending his pattern but rather fly a dry pass to maintain the
range tempo and sequence.
#4: “-“
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KOTAR Range pattern - Visual Cues
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“Base” leg (90°)
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“OFF” leg (180°->270°)
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Range weapons & event
Any live weapon can be used on the range. One new training weapon was introduced specifically for
range work: the BDU-33 practice bomb unit. It weights 48Lbs and emits a white smoke for easy BDA.
Three can be loaded on a regular TER and if you try to load more, the TER will be replaced with a SUU-20
carrier in which 6 BDU-33 can be carried. Please note the 4 rockets in the Suu-20 are not loaded as the
F-16 pylon intervalometers are not wired.
The BDUs are considered marking weapons and although they have the same aerodynamics as the GP
Mk-82 & BSU-49, they don’t frag the targets. As a consequence, aiming has to be very precise for the
target to be listed (if hit) into debrief.
In debrief, only direct hits will be listed. That is why the airborne range controller adds a nice dimension
to range work by calling the BDA after the pass to help the pilot correct his aiming and provide better
debrief. Most bombing event can be practiced on the range. An event is a planned bomb pass that is
standardized with known settings:
All those events have their own settings in the following table:
Event Base Alt in Base Base PRA MRA Rel % BFL Fuse Bomb Foul altitude
thousand of Distanc Airspeed (Planned (Min Airspee (Bomb Arm TOF
feet e Release Release d Fall (time of
Alt.) Alt.) line) Flight)
AGL (MSL) (Kcas) AGL AGL (MSL) AGL (MSL)
(MSL)
Nm (Kcas)
10° LALD 3.0 (5.8) 2.3 375 1.5 (4.3) 1.3 (4.1) 450 55 4.58 5.73 1.0 (3.8)
10° LAHD 2.0 (4.8) 1.8 375 0.6 (3.1) 0.4 (3.2) 450 25 3.11 2.7 0.1 (2.9)
20° LALD 5.0 (7.8) 2.1 350 2.0 (4.8) 1.7 (4.5) 450 39 4.58 4.91 1.0 (3.8)
30° DB 8.0 (10.8) 2.0 350 3.1 (5.9) 2.8 (5.6) 450 39 4.58 5.67 1.5 (4.3)
45° HADB 14.0 (16.8) 2.2 300 7.7 (10.5) 7.2 (10) 450 51 4.58 10.3 4.5 (6.3)
45° HARB 20.6 (23.4) 2.7 300 14.2 (17) 13.0 (15.8) 0.85/41 80 4.58 17.3 10.0 (12.8)
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Low angle
Strafe 2.1 (4.9) 2.0 400 - - 450 - - - 0.5 (3.3)
Flying an event is simply flying the pattern applying the above parameters. The most important point is
the Base turn and the above settings let you know where you should be when turning base. As said
before, the trick is to turn Base at the right moment.
Do not allow any error on base, if you are outside parameters, simply declare a dry pass and overfly the
target at the Base altitude, keeping your place in the pattern.
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Base Altitude is the altitude where you should be before turning base. It’s in thousands of feet
and be aware it is AGL, the range is 2854 feet elevation, so a base Alt of 3.0 is actually
3000+2854 = 5854feet. In the table above, the first altitude is AGL, the second one takes Kotar
elevation into account (MSL) remember to be on Kotar local altimeter setting.
Base distance is the horizontal range from the target where you should start to turn base.
As seen above, the best way to gauge that distance is visually but you van also trick the system
by using the CCRP base distance to target. Make sure the steerpoint of interest is the target,
select CCRP and check base distance to target in the HUD given in the bottom right of the HUD.
Bear in mind that the range started with F (because ranged with the FCR) is the slant range taking
the altitude into account, that is the hypotenuse of the triangle where base distance is one of the
straight side. Another way is to use the offset aim points (OA1 & OA2) to visualize base distance.
Real pilots do it with canopy cues, but that really doesn’t work very well in the sim . I tried but I
can’t decide which one to use, the real cockpit canopy of the 3D canopy …
PRA is Planned Release altitude. You drop your weapon when you pass through that altitude
%BFL is the distance between the FPM and the target expressed as a
percentage of the total CCIP line (from FPM to pipper) 25% BFL means that the FPM is placed 25%
of the length of bomb fall line above the target. This info is needed to determine your aim off
point (AOP).
Fuse Arm is the Arming delay for your weapon, which should be set at ramp.
Foul Altitude is your safety floor. Strikers cannot go lower than foul altitude without risking
flight safety. Any pilot going under that Foul altitude will be sent RTB directly.
A typical range mission is usually made of 3 different events each having 3 passes. With the first spacer
pass (dry) it makes a total of 10 patterns per range mission.
For instance, a typical range training mission could be 3 events 30°DB, 3 events 10°LALD and 3 events
STRAFE.
All this happens on a very short time lapse and range operations are very intense. Pilots need to keep the
tempo, set their avionics, maintain visual with other flight members and with the target and stay safe
from the ground. Needless to say, it requires careful planning and preparation before actually getting
there.
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Events are schematized and properly briefed. Mission Datacard will display the event symbol like the
one pictured below:
It is VERY good practice so set MSL ALOW at event MRA. Doing so will give the pilot a Betty call when
reaching MRA and hearing this the pilot should immediately starts
his climbing safe escape manoeuvre to avoid flying lower than foul
altitude.
Obviously, MSL ALOW needs to be reset for each event!
Please note that we don’t use the CARA ALOW as it depends on
the radar altimeter and might be in a blanked condition
(attitude). If that happens, you may not have the advisory
altitude call from Betty.
A 10° LALD event will have the same type of schematic; the data will be different though:
A Low angle strafe is a Gun pass. This kind of event is where we lose experienced pilots because of
target fixation and non-respect of the FOUL altitude!!!
KOTAR has two lines of specific
vertical targets for gun strafe.
Base altitude is 2.1 (4.9) and Foul
altitude is 500feet AGL. It is strongly
advised to set MSL ALOW at 1000
feet AGL start your CSEM as soon as
Betty calls altitude. Target fixation is a
real risk here and although we’re
flying for fun, you don’t want to miss
the fun of the overhead recovery
after a successful range training
mission!
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2. Airborne Range controller
When an airborne range controller is available - different aircraft can be used for this purpose: OV-10D,
A- 10, MQ-9, F-16. Be aware that any 3D cockpit different than default F-16 cockpit might create problem
for tuning the radio.
The role of the airborne range controller has to be standardized. So that each pilot going to the range
with a different range controller follow the same procedures.
The responsibilities of the range controller are:
1. Ensure flight safety for all aircraft within the range airspace.
2. Coordinating range entry/exit with inbound flights.
3. Clear weapon drops.
4. Call BDA
5. After the flight, Range controller should be able to debrief each flight Range operations.
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4. Calling BDA (Bomb Damage Assessment)
After each pass, the range controller will call the score to the dropping pilot in a standardized manner:
Distance/direction from assigned/declared target.
Distance is given in feet – range controller should use the scale on the map for accurate distance calls. A good
rule is to use the southern GP target as a distance reference. They are square and measure 55x55 feet
(18x18m).
Direction is given in the usual clock system with the target at the center of the clock:
Example: Falcon2, BDA – 50 at 3. Means the bomb hit 50 feet at 3 o’clock of target.
Direct hit is reported as Delta Hotel.
5. Debrief.
A good airborne range controller should write a table of BDA so he can give proper BDA for all pilots at
debriefing. The role of the airborne range controller is not a side role, it is similar to the role of mission
commander and as such should lead debrief and ensure that Range SOP was maintained.
Any deviation should be discussed at debrief.