Dwarf Fighter Pre-Gen

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 information  of  Wizards  of  the  Coast  LLC.  


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Dwarf  Fighter  
Lawful  Neutral  Hill  Dwarf  Fighter  1     Low-­‐Light  Vision:  If  no  light  is  within  30  
  feet  of  you,  you  treat  shadows  in  that  radius  as  
AC  16   Hit  Points  13   normal  light  and  darkness  in  that  radius  as  
Speed  25  ft.   Hit  Dice  1d12   shadows.  
    Stonecunning:  While  underground,  you  can  
Strength   16   (+3)   estimate  your  depth.  You  are  trained  in  
Knowledge  (Dungeoneering).  
Dexterity   8   (–1)*  
Constitution   14   (+2)  
Class:  Fighter  
Intelligence   10   (+0)     Expertise  (1d4):  You  gain  a  single  expertise  
Wisdom   14   (+2)   die,  a  d4.  As  long  as  you  are  able  to  take  actions,  
Charisma   12   (+1)   you  can  spend  expertise  dice  to  use  a  
  maneuver  that  you  know.  At  the  end  of  each  of  
*  Due  to  your  armor,  you  have  disadvantage  on   your  turns,  you  regain  all  of  your  spent  
any  check  you  make  to  hide  or  move  silently.   expertise  dice.  
  Fighting  Style  (Protector):  Your  style  
Attacks   focuses  on  protecting  yourself  and  your  allies.  
Battleaxe  +6;  1d10  +  3  slashing  damage     Armor  and  Weapon  Proficiencies:  You  are  
  proficient  with  all  armor,  shields,  and  weapons.  
Throwing  axe  (range  20/80)  +6;  1d8  +  3  
slashing  damage   Background:  Soldier  
  Skills:  Heal,  Intimidate,  Knowledge  
Skills  (+3  to  checks  relating  to  a  skill)   (Warfare),  and  Survival.  
Heal     Military  Rank:  You  have  a  military  rank.  You  
Intimidate   might  be  able  to  use  your  rank  to  exert  
Knowledge  (Dungeoneering)   influence  over  and  request  gear  for  temporary  
Knowledge  (Warfare)   use  from  those  who  recognize  your  authority.  
Survival   You  can  often  gain  access  to  friendly  military  
centers  where  your  rank  is  recognized.  
Race:  Hill  Dwarf  
  Dwarven  Resilience:  Advantage  on  saves   Specialty:  Endurance  Specialist  
against  poison;  resistance  to  poison  damage.     Durable:  Whenever  you  roll  a  die  to  increase  
  Dwarven  Speed:  Wearing  heavy  armor  with   your  hit  point  maximum  (such  as  when  you  
which  you  are  proficient  doesn’t  reduce  your   gain  a  level)  or  to  regain  hit  points  by  spending  
speed.   a  Hit  Die,  you  can  roll  twice  and  use  the  higher  
  Dwarven  Toughness:  As  a  hill  dwarf,  your   result.  
Hit  Dice  increase  by  one  step,  from  d10  to  d12.  
At  1st  level,  you  gain  1  extra  hit  point.   Maneuvers  
Whenever  you  gain  a  level,  you  similarly     Deadly  Strike:  When  you  hit  a  creature  with  
increase  the  die  rolled  to  determine  how  many   a  weapon  attack,  you  can  spend  expertise  dice  
hit  points  you  gain  (or  simply  gain  1  extra  hit   to  increase  the  attack’s  damage  against  that  
point  per  level).   target.  Roll  all  the  expertise  dice  you  spend,  
  Dwarven  Weapon  Training:  In  your  hands,   and  add  up  their  results.  The  damage  gains  a  
the  damage  die  for  an  axe  or  hammer  with   bonus  equal  to  that  total.  
which  you  are  proficient  increases  by  one  step     Protect:  When  a  target  within  your  reach  is  
(included).   hit  by  a  weapon  attack  while  you  are  wielding  a  
  Languages:  Common,  Dwarven.   shield,  you  can  use  a  reaction  to  spend  
D&D  Next  Playtest   ©2012  Wizards   1  
 
 
Confidential  information  of  Wizards  of  the  Coast  LLC.  
Do  not  distribute.  
 
 
expertise  dice  to  reduce  the  attack’s  damage  
against  the  target.  Roll  all  the  expertise  dice  
you  spend,  add  up  their  results,  and  reduce  the  
damage  by  that  total.  If  the  damage  drops  to  0,  
the  hit  becomes  a  miss.  

Equipment  
Chainmail,  shield,  traveler’s  clothes,  battleaxe,  
two  throwing  axes,  healer’s  kit,  bone  dice,  
lucky  charm,  battle  souvenir,  rank  insignia,  30  
gp  

D&D  Next  Playtest   ©2012  Wizards   2  


 
 

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