Kobmaru Manual
Kobmaru Manual
Kobmaru Manual
0 Manual
Contents
Introduction................................................................................................................................................... 4
Features ......................................................................................................................................................... 5
Ships/Stations/Shuttles: ................................................................................................................................ 5
Federation ............................................................................................................................................. 5
Borg ....................................................................................................................................................... 5
Breen ..................................................................................................................................................... 5
Cardassian ............................................................................................................................................. 6
Dominion ............................................................................................................................................... 6
Ferengi ................................................................................................................................................... 6
Kessok .................................................................................................................................................... 6
Klingon ................................................................................................................................................... 6
Romulan ................................................................................................................................................ 7
Other ..................................................................................................................................................... 7
Scripts: ....................................................................................................................................................... 8
New Effects:............................................................................................................................................... 9
Requirements .............................................................................................................................................. 11
Installation ................................................................................................................................................... 11
Troubleshooting .......................................................................................................................................... 16
Credits ......................................................................................................................................................... 17
Disclaimer .................................................................................................................................................... 22
License/Copyright:....................................................................................................................................... 22
Weblinks ...................................................................................................................................................... 23
Introduction
Thank you for downloading Kobayashi Maru the successor to the highly successful
FBCMP. We hope that you will enjoy this project as must as we enjoyed working with it
advanced features to both quick battle and multiplayer to deliver to you a new and
exciting experience.
Features
Ships/Stations/Shuttles:
Federation
Achilles Danube Mk1 DS9
Aegian Danube Mk2 Drydock
Akira DeltaFlyer Drydock
Ambassador Peragrine (repair)
Centaur Shuttle Fed Outpost
Chayenne Sovereignyacht Fed
Spacestation
Constitution Type11 Shuttle
Fed Starbase
Construction Ship Type9 Shuttle
Starbase 220
Defiant Venture
Starbase 329
Excalibur
Excelsior
Eximus
Galaxy (MVAM)
Intrepid
Miranda
Nebula
Nebula (Sensor variant)
Norway
Nova
Prometheus (MVAM)
Rhode Island
Sebre
Sovereign
Steamrunner
USS Lakota
Borg
Cube
Diamond
Sphere
Breen
Breen Frigate
Cardassian
Freighter Cardassian Orbital Weapons Platform
Galor Cardassian Orbital Weapons Platform
Hideki Asteroid
Hutet Outpost
Hybride Starbase
Keldon
Dominion
Attack Ship
Battlecruiser
Battleship
Karemman
Transport
Ferengi
Marauder
Kessok
HeavyBattleship
LightBattleship
Klingon
Bird of Prey Klingon Shuttle Klingon Imperial Starbase
FekIhr Mk2
Ktinga
Kvort
Neghvar
ST6 Bird of
Prey
Vorcha
Romulan
Falcon Romulan Shuttle Romulan Outpost
Firehawk
Griffin
Norexan
Preator
Raptor
Scimitar
Shrike
VaskhoIhr
Venator
Warbird
Other
8472 Bioship
Comm Phalanx
Escape Pods
Frighter
Hidden Core
Junk
Kazon Raider
Merchantman
Frighter
Mine
Miradorn
Solarformer
Sona Battleship
Transporter
Workbee
Scripts:
A collection of the best scripts available for BC have been combined
Advanced Scanning
Advanced Technologies
Away Team
BC Lost Dialogue
BC‐Hud Mod
Blind Fire Attack Mode
Bridge Plugin Core
Cloak Counter‐Measures
Cloak Firing
Construct
Core Ejection
Detect cloaked Ships
Fleet Orders
GUI Mod Lite
Inccurate Phasers
Key Foundation
Mine Launching
Moving Parts
MVAM Infinite
New AI
Point Defense Phaser
Quickbattle Replacement
Random Encounters
Secondary Targeting
Shuttle Launching
Submenu
Surrender
Thrusters
Tractor Beam Inversion
Unfied MainMenu
Warp Speed´s
New Effects:
NanoFX2 has been integrated into Kobayashi Maru and works both in QB and in MP
explosions, plasma leaks, in‐warp battles, nova explosions as well as many more effects.
CA Enhancement Pack: Kobayashi Maru also features many elements from the
New Systems: ‐ A series of amazing new systems have been added for you to explore or
wage war in. Including BanzaiZAP, ZMSystems, Multiplayer systems and much more…
New Bridges: ‐ The best bridges out there for Bridge Commander have also been
included in the project. Now you can wage war in your favorite ship complete with an
New Multiplayer:
Turkey Shoot mode is once again included and this time has been
tweaked to offer a more stable multiplayer experience. To further the multiplayer game,
Kobayashi Maru allows the use of many advanced scripts, including blind fire, shuttle
launching, thrusters and many more…Participate in battles beyond any other seen in
multiplayer, wage war, evade incoming fire, employ tactics and survive…
Fed vs. Non‐Fed is the same as Turkey Shoot but you can fight with Federation Based Ships/Stations
against non Fed Stations/Ships
Other Features
New Ship Textures for many Ships
New Intro
New Loadingscreen
Requirements
*A Fresh/Unmodded copy of Bridge Commander installed,
*The Official 1.1 patch installed.
Installation
1) Extract the contents of the archive into a temporary directory.
2) Copy and Paste all the folders directly into your bridge commander directory.
4) Run km_clean.bat (this will delete the fox files and reset bc to standard settings)
5) Load BC.
7) Have fun!
Note: If you would like to participate in Multiplayer games, it is necessary to have a fast
internet connection to ensure the game runs properly for yourself and others.
If you experience any problems, please consult the FAQ before contacting us.
Multiplayer Guidelines
This section is to guide players on how to reduce issues which you may encounter on Multiplayer
games. As a note, these are not due to failures with Kobayashi Maru, but due to the general
nature of Bridge Commander itself.
*Do not add a great deal of systems when hosting a game. Try to stick to 3 or 4 systems at max,
and take into consideration that some systems contain multiple planets, nebulas, AI ships/stations
or other items. We have found that it is better to make the starting system one devoid of spatial
phenomenon or AI ships, such as SPACE or ASTEROIDS.
*Do not add large numbers of AI ships at a time. If you have a good computer you may not think
twice about adding 20 federation vessels Vs 20 Dominion ships, but doing such a thing is not
recommended. It will cause lag for the game while each players computer attempts to load all of
the models at once. During our beta tests there were a few instances when players actually left a
game because they believed it had frozen, when in fact their computers were loading large
numbers of AI ships.
*Do try to regulate a battle involving AI ships as opposed to starting a battle with large numbers
of ships. This will ensure the game runs well for everyone. This is especially important with
battles involving pulse weapons, as these are known to cause a great deal of lag on some
computers.
*Try to reduce the use of mines for strategic purposes as opposed to quick and cheap ways of
eliminating small enemy vessels. Mines are useful providing they are used effectively.
*Do not use large ships or detailed models during a large battle. (e.g. Excalibur) This can
seriously affect a game depending on the amount of ships in game.
*Try not to abandon ship during battles which are suffering from lag as this will make the game
worse, be considerate of other users.
*Do not transport onto a player controlled ship. In the event of such an occurrence, try to leave
the player ship as soon as possible by transporting to an AI vessel or shuttle.
*Do not warp over and over as this can ruin a good game. If you need time to repair, warp to a
system which you can hide within, or try to lose the enemy by warping to a system with many
planets. This means a player must scan for your warp signature…
*Do not destroy a player ship during warp. The destroyed player will be forced to rejoin the game.
Using Technologies
A simply guide on the new technologies and how to use them:
<HELM>
‐Engage Warp: Causes your ship to warp at high speeds within a system. Click once to enter insystem
warp, click again to drop out of warp. (QB ONLY)
‐Surrender: Causes your ship to drop shields and de‐activate weapons. Enemy ships will not
attack you unless you fire upon them first. Click once to surrender your ship. (QB ONLY)
‐Order: Allows you to order allied ships to perform a series of preset tasks. Select a task from
either the fleet menu to order your entire fleet or ship menu to order a single ship. (QB & MP)
‐Dock at Target: Causes your ship to dock at the selected target if it is possible. Click once to
dock. (QB & MP)
‐Send Distress Call: Causes your helm officer to send a distress signal. If an allied ship is within
nearby they will warp to your position and offer assistance. If the signal is picked up by enemy
ships in range they may warp to assist your enemy. Assistance is not always guaranteed. Click
once to send the signal and then wait. (QB ONLY)
‐Orbit Planet: Your ship will order a planet, or you can orbit your current target. Click to select.
(QB & MP)
‐Thrusters: Sets the speed of your thrusters which allows your ship additional movement. Click
to select your thruster power and set your thruster controls from the main menu. (QB & MP)
<TACTICAL>
‐Tractor Modes: Allows your tractor beams to either Push, Pull, Tow or hold ships in which it is
locked onto. Select the desired mode and activate tractor beams. (QB ONLY)
‐Point Defense Phaser: Works only on the Nebula Classes and Sovereign. Your tactical officer
will target incoming torpedoes with your ships phasers if he is able. Click once each time to
activate “PDP”. (QB & MP)
‐Single Phaser: Configures your ships phasers to fire either single phaser fire or multiple phaser
fire. Click button once to activate single phasers (1) or click again to activate multiple phasers (0).
(QB ONLY)
‐Tractor Inversion: Use when your ship is locked in a tractor beam. This causes your own ship
to generate an inverse pulse which is capable of damaging the other ships tractor beam and
potentially freeing your ship. The success of this technology is not always guaranteed and
requires time to re‐charge. Click button when locked inside tractor beam. (QB & MP)
‐Blind Fire: This causes your ship phasers to fire in any of the preset patterns and is able to
reveal the location of cloaked ships upon successful impact for a short time. Impacting a cloaked
ship will add an additional target to your list allowing you to target that location. In order you use
this technology you must select a firing pattern by clicking the desired button. You may also use
the Mouse Pick function to manually target a particular area with phasers, torpedoes and pulse
weapons if able. In order to exit blind fire mode you must click the Cease Fire button or press the
desired key (if one is configured). (QB & MP)
‐Secondary Targeting: Allows your ship to fire simultaneously on two targets with its weapons.
Click the Take Second Target button to lock onto that particular target, then continue to fire on
another target at the same time. Click clear target to return to standard target mode. (QB & MP)
‐Phaser Intensity: Configures your phasers to fire high or low energy yields. Decreasing the
intensity bar allows you to fire more pulse weapons if the ship is able.
<COMMAND>
‐Self Destruct: Activates the ship self destruct sequence providing the controls are intact. Select a
desired time if you require time to exit your ship then select the self destruct button. Press the
button a second time to cancel the self destruct countdown. (QB & MP)
‐Abandon Ship: Orders your crew to evacuate the ship allowing yourself and your crew to
survive if your ship is critical. You will be transferred into an escape pod, giving you time to
transport onto an allied ship in range. Select the abandon ship button and click yes to evacuate
from your vessel. (QB & MP)
‐Core Ejection: Federation vessels only. Ejects your ships warp core in an emergency and causes
severe power loss to all major systems. Used when your warp core is heavily damaged or in
tactical situations. Click the eject core button to release the warp core, or lock onto the core with a
tractor beam to bring the core back to your ship. (QB ONLY)
‐MVAM: Galaxy and Prometheus class only. Activates the “Multi‐Vectoral Assault Mode” and
causes your ship to separate into additional sections. This allows for additional firepower or
evasive tactics. Select the section you wish to board then press the Separate button. If all sections
are still intact you may reintegrate the ship by pressing the button. (QB ONLY)
<SCIENCE>
‐MP3 System: Plays music tracks located inside “scripts\Custom\mp3” folder. Activate by
pressing the button and select desired tracks to play. (QB ONLY)
‐Interstellar Library: Opens the ships library console which contains detailed information about
ships, systems and species. This library is extremely useful in learning additional information
about your enemy as it may contain their strengths and weaknesses. Activate by pressing the
library button and select the desired information section. (QB & MP)
‐Scan Area: Causes your science officer to scan the area to acquire tactical data on any ships in
range. It also allows you to detect recent warp signatures making it useful to follow ships through
warp. Press the Scan Area button to activate the scan and in multiplayer select the scan window to
display the results. (QB & MP)
‐Launching: Ships fitted with a shuttle bay are able to deploy shuttles or mines if they are
available. Open the “Player Selected” menu for additional options.
*GET ON BOARD transfers you onto a shuttle immediately once you launch it.
*GET TARGET allows you to launch your allied target shuttles if they are able.
*PLAYER returns your shuttle launching to normal so you do not board it.
In order a launch a mine you must cycle through available shuttles until you find the mine option,
the launch it. DO NOT TRY TO BOARD MINES!!!
In order to return shuttles, select the desired shuttle and select “Return Shuttle”. The shuttle will
then return to your shuttle bay if it is able. (QB & MP)
<ENGINEERING>
‐Transport: Allows you to transport onto an allied vessel which is in range. Press the Transport
button while targeting an allied ship within 50km to board that vessel. (QB & MP)
‐Advanced Power Control: Allows you increased control over your power systems. Some
systems will take damage if they are increased to 200%. Click the button to open the additional
options. You may also save pre‐set power configurations and load them using the configuration
buttons. (QB ONLY)
‐Away Team: Transports an away team over to an enemy ship with shields down. The away team
will attempt to gain control of the ship. The success of the away team depends upon the number
of enemy crew onboard the vessel. You may also donate or rescue crew to/from an allied vessel if
the ship requires it. Select the desired option and then click transfer to lower your ships shields
and transport the away team. (QB ONLY)
‐Mine Control: Allows a ship with a shuttle bay to deploy deadly Blast Mines. You are able to
set a countdown for the mines in which they will detonate. Exploding mines will cause severe
damage to any ships in range and pose a significant threat to small or weak vessels. Select the
number of mines you wish to prepare and set a countdown time, mines can also be destroyed by
weapon fire. You may deploy the mine using the shuttle launching function once the mine is
ready. (QB & MP)
Troubleshooting
If you encounter any problems with Kobayashi Maru we ask that you do either of the following:
1) Read the FAQ first incase your problem is already discussed. We have tried our best to
anticipate any possible problem you may encounter but of course we cannot always win.
Final Note:
There are many features within Kobayashi Maru, many of which you must find out for yourself.
We worked extremely hard in perfecting this project and hope that you enjoy it as much as we
have working on and testing it. We would appreciate any feedback you can provide on all aspects of
Kobayashi Maru.
Please visit our forums http://bckobayashimaru.de/ and tell us what you think in the
feedback section. We welcome opinions and suggestions providing they are feasible.
Credits
We would like to thank all of the original authors who have allowed us to use their work within
Kobayashi Maru. We made it a key point during the projects development to acquire permission
for everything we have used, however in the event that we have forgotten to credit you for your
work we deeply apologize.
FTB / Trekmods:
Foundation by Dasher42
FoundationTechnologies by Dasher42, Apollo and MLDaalder
‐ http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=16516
Foundation Music by Dasher42
Shuttle Launching Framework by Sleight42
‐ http://defiant.homedns.org/~erik/STBC/TechFramework/TechFrameworkcurrent.zip
Sol System by Dasher42
‐ http://bridgecommander.filefront.com/file/Dashers_Solar_System_with_NanoFx2;23877
Zorg / Morpheus:
USS Lennox
‐ http://www.bcfiles.com/file.info?ID=9927
Federation Fighter
‐ http://www.bcfiles.com/file.info?ID=9503
Cardassian Hutet
‐ http://www.bcfiles.com/file.info?ID=9499
Hideki
‐ http://bridgecommander.filefront.com/file/BC_Hideki;9500
ZM System Pack w/ NanoFx2 Atmospheres (2.0)
‐ http://bridgecommander.filefront.com/file/ZM_System_Pack_w_NanoFx2_Atmospheres;24774
BC GalorKeldon
‐ http://bridgecommander.filefront.com/file/BC_GalorKeldon;9704
Queball:
KazonRaider
‐ http://bridgecommander.filefront.com/file/Kazon_Raider;26124
New Targeting Cursors
‐ http://bridgecommander.filefront.com/file/New_Targeting_Cursors;24344
Sabreclass
‐ http://bridgecommander.filefront.com/file/Sabreclass;42350
Miradorn Raider
‐ http://bridgecommander.filefront.com/file/Miradorn_Raider;24650
Sneaker98:
MVAM Infinite
‐ http://bridgecommander.filefront.com/file/MVAM_Infinite;26555
Core Ejection mod
‐ http://bridgecommander.filefront.com/file/Core_Ejection_mod;19685
Sean Kennedy:
Danube Runabouts
‐ http://bridgecommander.filefront.com/file/Danube_Ship_Pack;23893
Nine of Nine:
Dominion Attack Ship
C2Extreme:
C2X Stars and Shields
‐ http://bridgecommander.filefront.com/file/C2X_Stars_and_Shields;26312
Starforce Productions Team:
Romulan Firehawk
‐ http://bridgecommander.filefront.com/file/Romulan_Firehawk;12384
Romulan Raptor by Capt LC Amaral
‐ http://bridgecommander.filefront.com/file/Raptor_Class;24167
2007‐03‐17 Manual edited by Hary74656
18 Kobayashi Maru 1.0 Manual
Banbury:
QuickBattle Replacement
‐ http://www.nightsoftware.com/banbury/
Random Encounters
‐ http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=17443
Cpt LC Amaral:
Defiant
LC Excalibur beta0.9
‐ http://bridgecommander.filefront.com/file/LC_Excalibur_beta09;25217
Ambassador Class TNG
‐ http://bridgecommander.filefront.com/file/Ambassador_Class_TNG_Pack;34825
Type11 Shuttle from the "DY Excalibur CarrierPack"
Centaur with Starforce Pro
‐ http://bridgecommander.filefront.com/file/DReamyards_Centaur;22967
Cheyenne
‐ http://bridgecommander.filefront.com/file/SFP_Cheyenne;55712
LC Warbird using Dominion War era
‐ http://bridgecommander.filefront.com/file/LC_Romulan_Warbirds_Pack;59134
LC Intrepid
‐ http://teamlynxifer.co.uk/bcc/index.php?topic=30
MLDaalder/MLeo:
SubMenu
‐ http://bridgecommander.filefront.com/file/SubMenu;68668
DetailFix
‐ http://dynamic3.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=15547
MPSubMenu
Some NanoFX2 fixes
Unified MainMenu "UMM"
‐ http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=21473
KeyFoundation integrated in UMM
NanoFXv2 Beta fixes
‐ http://bridgecommander.filefront.com/file/NanoFX2b_Fixes;48729
Skinning and Damaging Tool
‐ http://bridgecommander.filefront.com/file/Skinning_and_Damaging_Tool_V20;30522
scottpkeene:
Pod Models
‐ http://defiant.homedns.org/~erik/STBC/AbandonShip/AbandonShipcurrent.zip
The Marmoset:
Romulan Griffin
‐ http://bridgecommander.filefront.com/file/Romulan_Griffin_Class;2788
Romulan Venator
‐ http://bridgecommander.filefront.com/file/Romulan_Venator_Class;2787
Lord Delekhan:
Falcon
Praetor
Shrike
MRJOHN:
Klingon Shuttle
‐ http://bridgecommander.filefront.com/file/Klingon_Shuttle;18214
Romulan Shuttle
‐ http://bridgecommander.filefront.com/file/Romulan_Shuttle;18215
FeklhrMK2
Species 8472 Bioship
‐ http://www.universeatwar.org/dgproductions/files/Kobayashimaru/8472%20Bioship.rar
DS9
‐ http://files.filefront.com/newds9zip/;4554949;;/fileinfo.html
BanzaiZAP:
System pack 14
‐ http://bridgecommander.filefront.com/file/System_pack_14;17869
Chris Jones & jwattsjr:
System Maps
‐ http://bridgecommander.filefront.com/file/MultiPlayer_System_Maps_for_stock_11_Final_Edition;22113
crash77:
BC Lost Dialog
‐ http://bridgecommander.filefront.com/file/BC_Lost_Dialog;7760
RedHotChiliDog:
RHCD Script Pack
‐ http://bridgecommander.filefront.com/file/RHCD_Script_Pack;15466
edtheborg:
Future Technologies 2
‐ http://bridgecommander.filefront.com/file/Future_Technologies_2;31845
Mark/Ignis:
GUI Mod lite special KM version
‐ http://bridgecommander.filefront.com/file/Bridge_Commander_GUI_Mod;63634
Unimatrix 1:
Borg Sphere
‐ http://bridgecommander.filefront.com/file/Sphere;19205
Borg Diamond
‐ http://bridgecommander.filefront.com/file/Borg_Diamond;19206
USS Donoghue:
Worker Bee
‐ http://bridgecommander.filefront.com/file/Worker_Bee_11;23993
DamoclesX:
Sona Battleship
‐ http://bridgecommander.filefront.com/file/Sona_Battleship;8495
Resistance is Futile:
New Borg and Player AI
‐ http://dynamic.gamespy.com/~bridgecommander/phpBB/viewtopic.php?t=19545
Redragon:
Type9 Shuttle from the "DY Excalibur CarrierPack"
Delta Flyer
‐ http://bridgecommander.filefront.com/file/FTB_Deltaflyer;38969
Collective Alliance:
CA Enhancement Pack
Cleeve:
Fed Eximius class
‐ http://www.StarYards.com
Kovk:
Hidden Core
‐ http://bridgecommander.filefront.com/file/Hidden_Core;36686
BlackRook32/Elminster:
Galaxy
‐ http://bridgecommander.filefront.com/file/Galaxy_Class_Mod_Pack;26627
Defiant class USS Valiant with USS Defiant registrys
‐ http://bridgecommander.filefront.com/file/Defiant_Class_USS_Valiant;9720
USS Sovereign:
Tractor Beam settings
‐ http://bridgecommander.filefront.com/file/Tractor_Beam_Settings;46998
Change Warp Speed 2.0
‐ http://bridgecommander.filefront.com/file/Change_Warp_Speed_20;70760
Adonis:
Mine Model Scalling by Darkthunder, Port by Mark
Project Avalanche:
Cardassian System
‐ http://bckobayashimaru.de/phpBB2/viewtopic.php?t=771
Captain Elgy:
CE Planet Pack
‐ http://bridgecommander.filefront.com/file/CEs_Planets_pack;65857
P$YCH0:
Manual:
Original Manual by Dragon, edited for 1.0 by Hary74656
Disclaimer
We accept no responsibility for any damage which may be done to you or your computer as a
result of installing and playing Kobayashi Maru or its Contents. The project underwent extensive testing
prior to use and therefore should run well on almost all computers.
Star Trek is copyrighted to Paramount and Viacom
License/Copyright:
1. Each Mod included in Kobayashi Maru comes with its own license.
Please check the relevant readmes files in the doc/ folder.
2. For all other Mods that have their own license: Contact their Author.
4. You must contact us if you want to redistribute Kobayashi Maru, or any parts of it!
‐ its for your own good
5. If you wish to update or modify Kobayashi Maru in any way, we require that you
contact us before doing so.
Weblinks
Website ‐ http://bckobayashimaru.de/
Forums ‐ http://bckobayashimaru.de/phpBB2
Bugtracker ‐ http://bckobayashimaru.de/index.php?show=55
FAQ ‐ http://bckobayashimaru.de/index.php?show=111
Supportrules ‐ http://bckobayashimaru.de/phpBB2/viewtopic.php?t=489