Guardian Tales Heroes Guide For Raid

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Heroes

In-depth User
Guide for Raid
Updated by Jesk 29/06/2022
(post Summer InnKeeper
Lorraine's release)
Summary

• How to build effectively (raid).....3


• How to prep (equipment)............4
• Units(Introduction)…...................5
• Fire Units.....................................6-8
• Water Units..................................9-12
• Earth Units...................................13-15
• Light Units...................................16-18
• Dark Units...................................19-21
• Basic Units...................................22-24
• Crossover Units...........................25
• Bosses Tips..................................26-30
• Tips&Tricks.................................31
The Party Buffs
• You want to seek out offensive party buffs such as critical chance
or melee/range attack, elemental attack and skill attack.
• Refrain from using heroes with HP and Def party buff.

The Debuffs

How to Build • Look for defence or elemental resistance debuffers.

Effectively The Buffs


• You want either crit damage buffers, crit chance buffers or atk
boosters.

The Chain Skills


• Ideally you want a full rotation of chain skill but you can also
make a good composition out of a 2 and 2 chain or even 3 and
1.
• Most of the time you will want to equip the exwp of the hero.
• If you do have a hero with an elemental party buff, you might want to
swap the weapon accordingly (same regarding the boss' element).
The weapon swap is worth in case the normal exwp does not bring a
valuable buff to your hero (such as a def debuff or an attack buff )!

• Best accessories for raids are the one which have crit chance, atk
(elemental or not), skill damage and skill regen speed (only for your
party leader). Minotaur and Sharpshooter are both very
valuable accessories in raids and quite accessible. The new Sniper
How to prep Goggles are also very good but harder to farm.

(equipment) • Regarding the cards mostly go for atk% cards, you can also equip the
skill damage one on your party leader and the crit chance ones on
the heroes with high attack speed such as Tinia. Coco can also use
the skill card thanks to her passive.

• Merch : same principle with the cards, all rare merch that gives you
elemental atk are easily obtainable and upgradable. The merch with
a damage increase on them (sample statue of bravery and invador
mothership) are only better if they are at the same star level (or
higher) as the rare merch and if the conditions are met.
• From here, you will have the list of all the heroes in
the game sorted by elements and rarity (uniques and
rares).

Units • The units with a BLUE name are heroes that needs
their exweapons, if the name is in black then weapon
(Introduction) swapping is a possibility (or they are just not relevant
anyway).

• Keep in mind that this guide is only made regarding


RAID content, heroes utility may vary regarding other
contents (specially arena, colosseum or orbital lift)..
Fire Units (Unique)

Plitvice
Party Buff: 50% Fire Attack Miya
Chain Skill: 200% DPS Party Buff: 80% Skill Attack
Chain Skill: NO DAM
Good in mono fire team for raids but should not
be a highly prioritized unique hero. - Brings survivability in late stages
- Gives a crit buff on CS but doesn’t deal
a lot of damage.

Lynn
Vishuvac Party Buff: 50% Melee Attack
Party Buff: 40% HP or 80% Skill Damage Chain Skill: 320% DPS
Chain Skill: 270% DPS or 455% DPS
Her passive is a good addition to her dps and
She got a new exweapon (Volcanic Core) she is quite flexible thanks to her party buff.
that changes her kit entirely. As a range hero,
she has a def debuff, a crit hit multiplier buff
for the team and basically becomes a viable
option for the fire range comp.
Fire Units (Unique)

Lucy
Party Buff: 40% Crit Chance Scintilla
Chain Skill: 300% DPS Party Buff: 50% Melee ATK
Chain Skill: 250% DPS
Her kit sounds very interesting on paper but
the main issue for her is her hp stat (ranked She makes the fire melee team somewhat a
73 out of 80 heroes). She will still be able to bit more relevant. The thing is, the range
make your team do a significant amount of fire comp has higher potential if you are not
damage but, if she's not used with her exwp able to build a water team.
she can have some trouble surviving (and
she will most likely be use in water or basic
range comps most of the time due to her
CS synergy).

Rey
Clara Party Buff: 40% Crit Chance
Party Buff: 50% Range ATK Chain Skill: 350% DPS
Chain Skill: 320% DPS
She could be lahn's replacement in
Gives stability for the late rounds most melee comps that require a crit buff.
when Elvira is out of gas. Main downside is the fact that she needs to
Disregarding that, she's still a charge her attacks which is kinda meh.
good raid hero. Self atk buff and
also damage increase on special
ability.
Fire Units (Rare)
Akayuki
Party Buff: 37% critical chance Dolf
Chain Skill: 330% DPS Party Buff: 28% Weapon skill regen
Chain Skill: 320% DPS
Her passive gives her a 25% boost of attack
on bosses which is very valuable. Could do a good amount of damage but
doesn't bring enough utility as a unit.

Girgas
Party Buff: 74% skill damage
Chain Skill: 300% DPS Lavi
Party Buff: 48% Def
His damage increase of 30% upon using a skill Chain Skill: 320% DPS
sounds interesting but he is not intersting
enough as there are betterheroes in the bunch. As a tank unit, she doesn’t really bring
anything in a raid comp.

Elvira
Party Buff: 48% range Attack
Chain Skill: 320% DPS

The only hero with the potential to stun a boss in


one WS. The higher her level is compared to the
enemy, the more damage she will deal to it (up to a
100%).
Water Units (Unique)
Marina Garam
Party Buff: 40% HP Party Buff: 50% Water Attack
Chain Skill: 300% DPS Chain Skill: 475% DPS

As a tank she won't be as He will bring a lot of damage but be


useful as the other units. mindful of his party buff when building
a team around him. 2nd higest atk stat
in the game behind Bari.

Veronica
Party Buff: 80% Skill Attack
Chain Skill: 180% DPS Bianca
Party Buff: 40% Critical hit chance
The MVP for high damage Chain Skill: 200% DPS
composition. Her special attack
becomes insane if paired Her party buff works great for most
with critical hit chance either from composition that will be able to use her in a
hero’s party buff or from a CS that chain. Sadly, her normal attack is a "charge"
gives crit hit. attack which makes her damage quite
inconsistant when the AI is in charge.
She is now outdated for raid use.
Water Units (Uniques)
Lifeguard Yuze Orca
Party buff: 30% Skill Regen Speed Party buff: 50% Range Atk
Chain Skill: 350% DPS Chain Skill: 350% DPS

Has an AOE defence debuff as long Has a self atk buff for each of her
as she beyblades. Pretty flexible in mines hitting (up to 30%). The
melee comps such as dark melee. mines also debuffs the ennemy's
water res by 20%. Her chain
skill is a double hit and mama
when they both crit your damage
can go crazy.

Hana Ara
Party buff: Def 45%
Party buff: 40% Crit Chance
Chain Skill: 470% DPS Chain Skill: 450% DPS

Her kit is mainly suited for PvP You won't be able to ara-ara your way through
modes. She can fill-in if you do raid bosses. Her kit is mostly suited for PvP.
not possess any betterhero in a
melee comp but she's not the
best choice for sure.
Water Units (Uniques)
AA72
Party buff: 40% Crit Chance
Chain Skill: 300% DPS

Her CS buffs water type atk by 30%


which locks her usage in that element.
She can also self def/atk buff up to
30%. Overall a great addition to the
water comp.
Water Units (Rare)
Rachel
Party Buff: 48% Range Attack White Beast
Chain Skill: 260% DPS Party Buff: 48% Water Attack
Chain Skill: 325% DPS
Sadly for her Special Ability, it does not
proc constantly during the fight if the Could be interesting if the boss is under
enemy has a lot of AOE damage. Can be 50% hp. But has no particular uses if
useful but only in very specific cases. that condition is not met.

Catherine Coco
Party Buff: 66% Range Party Buff: 72% Skill Attack
Defence Favi Chain Skill: 225% DPS
Chain Skill: 160% DPS Party Buff: 240% for Chain
targetting Injured Has a useful defence
Won't bring anything useful Chain Skill : NO DAM debuff and her normal attack
for raid in her kit. scales off her Skill attack
Twins are really the same. Like (25%) for more damage.
his sister he is good at what he
does but not raid worthy.
Earth Units (Unique)
Tinia
Bari
Party Buff: 50% Ranged ATK
Party Buff: 80% Skill Attack Chain Skill: 300% DPS + 150% x 2
Chain Skill: 300% DPS
One of the best debuffers in the game. Her
Give 30% earth DEF debuff for 5s and Chain skill can deal a huge burst if she stacked
highest flat attack hero at the moment.
her debuff twice. One of the most flexible heroes
Sadly outdated as her auto attack gets
easily canceled if she takes the aggro.

Mayreel
Party Buff: 40% Crit Chance
Rue
Chain Skill: 400% DPS
Party Buff: 50% Earth Attack
Chain Skill: 420% DPS
Alef Thanks to her release, the mono
Party Buff: earth team is now complete.
Her party buffs makes her a go to
70% Range defence Not only does she make your Bari
for the mono earth comp. She is
Chain Skill: 360% DPS tankier, she also increases her own
not the most useful hero for raid
damage by 30% if paired
in her kit but for late stages her
His range tanky kit is most with another earth unit. She can
attack debuff is appreciable.
likely not suited for raid. also decrease the enemy's earth
resistance when she crits.
Earth Units (Unique)
Kamael
Party Buff: 50% Range Atk
Chain Skill: 220% DPS Pavarti
Party Buff: 40% Crit Chance
In one word: versatile. His party buff Chain Skill: 380% DPS
makes him pretty f lexible on top of
having a defense debuff. Her kit seems pretty intersting but it's
The fact that he uses a staff makes him mainly suited for pvp. Mayreel having
even more so as it's the weapon with the the same party buff on top of having
most representatives in the game (103 an earth debuff kicks Pavarti out of the
currently). Not as good as Nari but earth sadly.
great replacement if she's not available.
Earth Units (Rare)
Craig Marvin
Party Buff : 44% def Party Buff: 38% HP
Chain Skill : NO DAM Chain Skill: 200% DPS

Not good for raids same Not good for raids


principle as Oghma. His charge attack takes
forever to be good.

Marianne Hekate
Party Buff: 46% Earth attack Party Buff: 37% Crit Hit Chance
Chain Skill: 350% DPS Chain Skill: 420% DPS

25% Bonus damage for 4s Has good potential BUT she still
if she doesn't attack for 3s. Sounds lacks an ex weapon at the moment.
good on paper? Horrible in execution.

Aoba
Party Buff: 45% Earth Attack
Chain Skill : NO DAM

A very good healer but


doesn't bring anything else.
Light Units (Unique)
Lapice
Future Princess
Party Buff: 50% Light Attack
Party Buff: 40% HP
Chain Skill: 360% DPS
Chain Skill: NO DAM
She might look good in mono light teams
She can give you good survivability if you
but keep in mind she has a betterpotential
are not confident with your skills in
on static encounters (Elphaba boss as an
dodging
example).
- You should avoid using her in raids as
she doesn’t deal huge damage

Eugene
Party Buff: 50% Melee Attack
Chain Skill: 550% DPS Gabrielle
Party Buff: 40%% Crit Hit Chance
Her weapon skill being very wacky to Chain Skill: 300% DPS
use, she's not recommended to lead
with. Can be put in any melee teams - Her kit makes her a formidable
but is outdated nowadays. healer for raids
- One of the most flexible heroes
around range dps units
Light Units (Unique)
MK99
Party Buff: 50% Range Attack
Chain Skill: 525% DPS (melee)
Eleanor
Party Buff: 40% Skill Damage & 25% Light Attack
Although her CS does melee
Chain Skill: NO DAM
damage, the insane amount of
scaling it has makes up for it. She
Her double party buff is very useful for the mono
can do a hefty amount of damage.
light comp for sure. She brings very good utility
Her first atk mode gives her a good
to the team with her buff/debuff but she's not
mobility while the second mode
very versatile as she can only work in mono light
gives more burst. Best used as
team.
party leader since the AI will not
use her attack modes efficiently.

Carol Priscilla
Party buff: 40% Crit Chance Party Buff: 40% Shield on battle start
Chain Skill: 500% DPS (range) Chain Skill: 420% DPS

She can be used in the light range What a WASTE. She doesn't bring much
comp instead of nari/tinia/vero but except pure damage but herparty buff makes
her being melee makes her kinda her very unsuitable for raids. Daddy Claude is
sensible to getting hit by the bosses. not impressed.
Light Units (Rare)
Fei/Mei
Eva (Commander) Party Buff: 64% Melee Defence
Party Buff: 22% Defence, 24% Light Attack Chain Skill: 2701% DPS
Chain skill: 270% DPS
Could have been usable but the party buff
The dual party buff is a pretty unique asset but is not suited for raid.
is too low on the attack part. Also, her being
unable to move while attacking makes her
really bad.

Neva
Aisha Party Buff: 46% Light ATK
Sohee Party Buff: 36% HP Chain Skill: 230% DPS
Party Buff: 30% weapon skill Chain skill: NO DAM
regen She has potential with a 20%
Chain skill: 300% DPS - Great paired with heroes Defence reduction on Chain
that have crit hit chance buff skill and gains 60% attack
Her Special ability sounds - Although her party buff speed for 10s. Sadly no ex
awesome. Well sadly, isn't good her buffs makes weapon but could have some
you only have one enemy to fight up for it. potential in the future.
against with during raids so... - Awakening party buff
good try. nodes is unneeded
Dark Unit (Uniques)
Noxia Arabelle
Party Buff: 40% HP Party Buff: 50% Dark Attack
Chain Skill: 250% range + 250%melee Chain Skill: 330% DPS
(if summon is present)
Works great in a mono Dark team
Her party buff isn't suited for raid but thanks to her party buff and high
depending on how her scaling works, she damage output.
could be interesting in a mono dark.

Lupina
Party Buff: 40% Critical hit chance Oghma
Chain Skill: 450% DPS Party Buff: 45% Defence
Chain Skill: 240% DPS
Her kit makes her a good addition to
any melee/dark raid comps. His tanky kit is not suited
for any raid teams.

Beth
Party Buff: 50% Melee Attack
Chain Skill: 400% DPS (range)

The MVP for melee or Dark teams as she can provide a


Dark defence debuff on the ennemy while having a good
DPS and survivability by herself thanks to her ex weapon.
Dark Unit (Uniques)

Lilith
Party Buff: 50% Melee Atk
Chain Skill: 390% DPS

Since Lilith's release, the Melee Comps


finally got the debuffer they
needed (looking at you Lahn...)
Finally a melee unit with a good
debuff/party buff. She'll most likely
help any melee comps from now on.

MK2
Party Buff: 40% Critical hit chance
Cain Skill: 280% DPS

An interesting addition to the dark


roster. Althought dark melee is
dominating, she can still be used in a
dark range comp with her wall bump
method to maximize her DPS.
Dark Units (Rares)
Gremory
Karina Party Buff: 72% Skill Attack
Party Buff: 40% Dark Attack, 3% hp recovery Chain Skill: 200% DPS
on kill,
Chain Skill: 300% DPS Brings a defence debuff to any range
or mono Dark team but her normal
Can find uses in late stages for survability attack being quite slow she might
but won't help you much in terms of damage miss the target sometimes.
as a unit. Her party buff is still nice for the
mono dark comp.

Shapira
Party Buff: 46% Melee Attack
Yuze Chain Skill: 400% DPS
Party Buff: 36% HP
Chain Skill: 250% DPS Can be a good replacement if you need to
fill in a melee dps unit as
Her kit is not suited for raid her Special Ability will most likely always
compositions. proc specially if u have her exwp.
Basic Units (Uniques)
Eva Idol Nari
Party Buff: 50% Basic Attack Party Buff: 50% Range Attacks
Chain Skill: 240% DPS Chain Skill: 300% DPS

She can stack her attack buff twice. Her chain skill One of the best defence debuffers in the game.
and the ex weapon ability makes her The critical hit chance buff on her chain skill is
a great support for mono Basic but she is the icing on the cake. Don't be fooled by her
outshined by Kanna. seemingly low DPS stat as she will make your
whole team deal more damage.

Future Knight Lahn


Party Buff: 30% Skill Regen Speed Party Buff: 40% HP
Chain Skill: 370% DPS Chain Skill: 575% DPS

Is mostly useful in mono basic as she A special case. Seemingly Nari's melee
gives a Basic defense debuff. counter part for melee BUT her party
buff makes her meh in raids. She has found
some uses in particular melee comps.
Basic Units (Uniques)
Erina
Scientist on the Beach Sohee Party Buff: 45% Def
Party Buff: 50% Melee Attack Chain Skill: 270% DPS
Chain Skill: 400% DPS (range)
Of course they had to make the granny as
This summer Sohee will mostly shine desirable as they could. Sadly, being a tank, this
in colosseum or kamazone (maybe "GILF" is just a pretty face among others.
orbital lift too). For raids though she is
decent in the basic melee but her
Chain Skill has ranged damage and
her SA is only for survability purposes.
Should not be a priority for raids.

Kanna
Party Buff: 50% Basic Attack
Chain Skill: 360% DPS
Summer Innkeeper Lorraine
Party Buff: 50% Range Attack A nice all-rounded character for
Chain Skill: 360% DPS range compositions. Her exwp
gives her the ability to stay longer
Her self buffs are quite interesting. However, in her tiger form. In that form
our THICC inkeeperdoes not quite replace she can reduces ennemy's def by
the best range basic heroes and her kit is too 5% up to 20% max. Her chain
selfish to make her viable in other elements also gives a 30% atk buff to basic
(her exwp bonus locks her into basic teams). types attacks
Basic Units (Rares)
Knight
Amy
Party Buff: 36% Atk+10%Baisc Atk or 46% Basic Atk
Party Buff: 48% Melee Attack
Chain Skill: 415% DPS (both exwp)
Chain Skill: 250% DPS
Since he/she got the new exwp (Libera type.B), our
Same issue as Sohee here.
basic knight finally becomes relevant in raids ! Self
Because you only have one
damage buff, basic res debuff on the last attack. Not
enemy she won't proc her
an insanely OP kit but a very usable kit overall in
special ability that increases
basic range comps.
her attack by 30%.

Rie
Loraine Party Buff: 37% Critical Hit Chance
Party Buff: 20% Shield on battle start Chain Skill: 220% DPS
Chain Skill: 295% DPS
Her Special Ability looks very good
She got a massive buff with her ex weapon but is and her party buff is awesome. With
still unusable in raids as her party buff is not a good ex weapon one day she might
relevant. have good potential.
Collaboration Units (Slayers Next)

Since none of them are meta breaking regarding raids i will cover all 3 in the same topic. Since they are also time
limited I won't go as much in-deep as the other heroes.

Lina: She has a very strong ws (which can stun earth Erina with only 1 use), she has damage but is outclassed by Clara.

Gourry: Just damage, brings nothing special on the table. At least he is here I guess ?

Xellos: Can bring a crit chance buff to the party on CS but that's about it.

If you missed out on any of these no worries. There are only collectibles to be honest.
Bosses Tips
• Viper:
You can influence your other units movements by "forcing" his pie-attack to gather them in the same spot (if u use Vero for her
buff that is pretty cool to know). Some heroes can also cancel his tp animation to deny his Genkidama (Big ball of Death
basically) phase, Veronica, Tinia, Bari are examples of heroes who are able to do so but I will let you discover who else might be
able.
Weak to:

• Fairy:
The part that cuts your damage the most in this fight is the right slow laser phase. Make sure to cancel that phase in particular
when you stun or chain skill. You can also face tank the fireballs to make sure that your other units won't try to dodge and lose
a bit of DPS.
Weak to:

• Panda:
You can just sit in the left side corner of the map if you run a range comp, you should be safe from the flail but you will still
need to dodge the part where it throws it at you.
Weak to:

• Gast:
His most annoying attack is probably his ice-cross attack that stays on the map for a while and forces your units to move. The
best way to prevent that from happening is to go into a corner whenever he charges the attack.
Weak to:
Bosses Tips
• Demon:
Nothing much to say, just make sure to cancel the ring of fire phase.
Weak to:

• Shadow Beast:
Hug the top part of the map (literally just make love to the wall) it makes the kiting of the first completely easy. Just
keep on going back a bit to make sure to not get into biting range (range is bugged and is shorter when you are making
him hug the wall). Try to keep your heroes as gathered as possible during the pool phase to not lose too much dps.
Weak to:

• Goblin:
You can make him run straight for any walls when he's doing his charge attack. If you keep him close enough to the
wall his charge won't even make him dash at all.
Weak to:

• Minotaur:
You can deny his jump as well with some heroes and keep him on the ground. Be mindful of his fireball cleave attack
when the boss is furious.
Weak to:
Bosses Tips
• Erina:
If you use a range comp you can just sit in a corner.
You want to deny her tornado phase because that shit hurts. You can also make her go full dumb by camping a corner.
Weak to: All (yikes)

• Marina:
The only thing that you really need to cancel here is going to be the zigzag attack (tons of dps lost if you don't). If you can
prevent her from jumping it's also good but it's not particularly needed as she comes back pretty fast.
Weak to:

• Harvester:
(Will be updated after rework)
Weak to:

• Commander:
Pretty much like Shadow beast, you can make him swing his sword in the wall and get him pretty much stuck in there. The
easiest way is to get it to hug the top wall of the map. You want to focus on canceling the meteorites phase to deal higher
damage.
Weak to:
Bosses Tips
• Slime:
This encounter is fairly easy, just make sure that you don't take too much defence debuffs or you might get into trouble. His
jump is cancelable, but it doesn't lead to anything too annoying.
Weak to:

• Sandy:
This one can be a bit annoying. You'll need to watch your feet in order to dodge the spawning of her tentacles (insert hentai
joke here). You can also make her do her tornado phase in the top middle instead of a corner (that will reduce the number to 1
wave and also the range width). Make sure to dodge her fireball attack that spawns a bit anywhere (some heroes are not able
to take all the hits).
Weak to:

• Elphaba:
For now, the best tip I have for you is to identify the atk debuff animation to cancel it. You can also pre-tank the purple balls in
the beginning if you brought a healer with you (this will allow you allies to just attack the boss without trying to dodge).
Weak to:

• Bull Worm:
A dick. Be mindful of 2 things during the encounter, he can burrow itself to dodge and his spinning attack can be a pain to
deal with. So make sure to cancel the latter and do not delay your chain skills too much or you might miss them.
Weak to:
Bosses Tips
• Garam:
Tired of having to kite the boss ? Just get stuck ! By standing in the middle of the map (where garam spawns
basically), you can get yourself stuck in him when he tp in order to do his dash attack. If you cancel his dash and
proceed with your chain skill he will be stuck here and you and your allies will be able to deal free damage with no
movement required. Example of the StepJesk.
Weak to:

• Duncan
Nothing particular for this boss tbh. His most annoying attack is not really required to be cancelled as it's fairly easy to
dodge while preserving your allies.
Weak to:
• You can reset your entry once per day, not per boss not per whatever else. To reset press
Pause and Go to Lobby. Only ONCE per DAY.

• Elemental party buffs such as 50% Water Atk will proc depending on the element of
the equipped weapon. So Elvira (fire) equipped with Rachel's Blue Rose (water) will be
boosted.

• Boosting your colection bonuses (items and heroes) is the key to upgrading your
damage

• If you really want to push your damage up, seek out synergy over mono elemental
teams.

Tips & Tricks • Some heroes can do the "dash trick". In order to do so, you need to use a hero that has a
charge bar attack (such as nari or garam). By cancelling the animation of your heroes
attack by dashing, you will get one extra hit. (Be careful though as you won't be able to
dash in order to avoid an attack if you spam this)

• Bosses stun rate is dependant on the weapon skill and can vary even though the
status is the same.

• If you're a busy person, you might want to turn the 'not disturb' setting on your phone
while doing the real run. You can also turn on the airplane mode if you have a wifi
connection.

• Abuse the practice tool to get comfortable with the boss' pattern !
PRACTICE PRACTICE PRACTICE !!!
The End

Hopefully this Heroes User guide for Raid helped you for your future raid compositions.

If you have any questions or infos you'd like to share regarding the file feel free to ping Jesk on GT's Offical
Discord or just dm me at Jesk#0410.
(Also, thanks to Zha for helping me out with some images, cheers!)

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