Brian The Arcanist

Download as pdf or txt
Download as pdf or txt
You are on page 1of 3

Portrait Identity Miscellaneous 255 Points

Name Brian Bergueron Created Jan 5, 2024, 9:22 PM 0 Unspent


Title Modified Jun 12, 2024, 4:33 PM 0 Ancestry
Organization Player Loonard 0 Attributes
Description 234 Advantages
Gender Male Height 5'4" Hair Black -60 Disadvantages
Age 19 Weight 101 lb Eyes Brown -5 Quirks
Birthday April 22 Size +0 Skin Olive 86 Skills
Religion TL 4 Hand Right 0 Spells

Primary Attributes Secondary Attributes Humanoid Encumbrance, Move & Dodge


[0] 10 Strength (ST) [0] 15 Will Roll Location DR Level Max Load Move Dodge
[0] 12 Dexterity (DX) [0] 15 Fright Check Eyes -9 0 0 None 20 lb 6 10
[0] 15 Intelligence (IQ) [0] 13 Perception (Per) 3-4 Skull -7 2 1 Light 40 lb 4 9
[0] 11 Health (HT) [0] 13 Vision 5 Face -5 0 2 Medium 60 lb 3 8
[0] 13 Hearing 6-7 Right Leg -2 2 3 Heavy 120 lb 2 7
Basic Damage
[0] 13 Taste & Smell 8 Right Arm -2 2 4 X-Heavy 200 lb 1 6
1d-2 Basic Thrust
[0] 13 Touch 9-10 Torso +0 6 Lifting & Moving Things
1d Basic Swing
[0] 6 Basic Speed 11 Groin -3 1 20 lb Basic Lift
[0] 6 Basic Move 12 Left Arm -2 2 40 lb One-Handed Lift
13-14 Left Leg -2 2 160 lb Two-Handed Lift
Point Pools
15 Hand -4 0 240 lb Shove & Knock Over
[0] 11 of 11 FP [Rested]
16 Foot -4 2 480 lb Running Shove & Knock Over
[0] 10 of 10 HP [Healthy]
17-18 Neck -5 0 300 lb Carry On Back
Vitals -3 6 1000 lb Shift Slightly
± Reaction ± Condition
-2 from experienced NPCs +4 to sense rolls for detecting magical items
+2 from young or naive individuals who believe you are as -2 to ST vs. knockback
good as you say you are
Melee Weapon Usage SL Parry Block Damage Reach ST
Longsword 2-handed Swing 12 10 1d+2 cut 1 9†
Longsword 2-handed Thrust 12 10 1d+2 imp 1,2 9†
Longsword Broadsword Swing 16 12 1d+2 cut 1 10
Longsword Broadsword Thrust 16 12 1d+1 imp 1,2 10
Natural Attacks Bite 12 No No 1d-3 cr C
Natural Attacks Kick 10 No 1d-1 cr C,1
Natural Attacks Punch 12 10 1d-3 cr C
Small Buckler 14 No 11 1d-2 cr 1 0
Trait Pts Skill / Technique SL RSL Pts
Attributes 150 Alchemy (Infusions) 14 IQ-1 4 DF19:5
Increased Dexterity 2 40 B15 Ritual Magic (Incantation) 18 IQ+3 4 DF19:5
Increased Intelligence 5 100 B15 Thaumatology 13 IQ-2 2 B225
Increased Health 1 10 B14 Symbol Drawing (Scripts) 16 IQ+1 8 DF19:5
Secondary Characteristics -5 Professional Skill (Dungeon 14 IQ-1 1 DF19:5
Decreased Perception 2 -10 B16 Butcher)
Increased Basic Speed 1 5 B17 Research 15 IQ 2 B217
Natural Attacks 0 B271 Default: Writing-3

Language: Hanseatic 0 B24 Hidden Lore (Magic Items) 15 IQ 2 B199+


Native; Spoken (Native); Written (Native) Merchant 15 IQ 2 B209
Language: Draconic 6 B24 Writing 14 IQ-1 1 B228
Spoken (Native); Written (Native) Innate Attack (Projectile) 14 DX+2 4 B201
Comfortable Wealth 10 B25 Fast-Draw (Potion) 12 DX 1 B194
Starting wealth is twice normal
Savoir-Faire (High Society) 16 IQ+1 2 B218+
Incantation Gift 4 40 DF19:4
Fortune-Telling (Tarot) 14 IQ-1 1 B196
Ritual Adept (Time) 10 DF19:7
Crossbow 13 DX+1 2 B186
Tactics 13 IQ-2 1 B224+
GCS is copyrighted ©1998-2023 by Richard A. Wilkes Brian Bergueron Modified Jun 12, 2024, 4:33 PM
All rights reserved gurpscharactersheet.com Page 1 of 3
Trait Pts Skill / Technique SL RSL Pts
Signature Gear 3 3 B85 Stealth 10 DX 2 B222
For equipment normally bought with money, each First Aid 15 IQ 1 B195
point gives goods worth up to 50% of the average
campaign starting wealth (but never cash).
Path of Arcanum 18 IQ+3 4 DF19:11
Patron 10 B72+ Path of Elementalism 18 IQ+3 4 DF19:12
Mercenary Company; Appears fairly often (9-) Path of Warding 18 IQ+3 4 DF19:13
Disadvantages -50 Path of Necromancy 17 IQ+2 2 DF19:13
Honesty -10 B138 Path of Conjuration 16 IQ+1 1 DF19:12
CR: 12 (Resist quite often) Path of Mentalism 16 IQ+1 1 DF19:12
Make a self-control roll when faced with the
Path of Augury 16 IQ+1 1 DF19:11
“need” to break unreasonable laws; if you fail, you
must obey the law, whatever the consequences. If Path of Transmutation 16 IQ+1 1 DF19:14
you manage to resist your urges and break the Broadsword 16 DX+4 16 B208
law, make a second self-control roll afterward. If Shield (Buckler) 14 DX+2 4 B220
you fail, you must turn yourself in to the
authorities! Animal Handling (Equines) 14 IQ-1 1 B175
Skinny -5 B18 Riding (Equines) 12 DX 2 B217
Default: Animal Handling
Frightens Animals -10 B137 (Equines)-3
Curious -5 B129 Streetwise 15 IQ 2 B223
CR: 12 (Resist quite often)
Make a self-control roll when presented with an Observation 13 Per 2 B211
interesting item or situation Area Knowledge 15 IQ 1 B176
Impulsiveness -10 B139 (Embassytown)
CR: 12 (Resist quite often) All important businesses, streets,
Code of Honor (Pirate's) -5 B127 citizens, leaders, etc.
Always avenge an insult, regardless of the danger;
your buddy’s foe is your own; never attack a fellow
crewman or buddy except in a fair, open duel.
Overconfidence -5 B148
CR: 12 (Resist quite often)
You must make a self-control roll any time the GM
feels you show an unreasonable degree of
caution. If you fail, you must go ahead as though
you were able to handle the situation!
Quirks -5
Loud Voice -1 PU6:16
Cold Intolerance -1 PU6:25
Preferred Tactics -1 PU6:26
Prefers Melee to Ranged attacks
Taunting -1 PU6:15
Practical Joker -1 PU6:30
# Carried Equipment (57.55 lb; $2084) Uses TL LC
1 Gentleman Adventurer 0 0 lb 1294 35.3 lb DF13:26
1 Boots, fine 2 240 3 lb 240 3 lb B284
Flexible; Concealable
1 Cloth Armor 1 30 6 lb 30 6 lb B283
1 Clothing, Ordinary, Freeman (Status 0), of fine 0 360 2 lb 360 2 lb LT98
material
+2 to Merchant skill for Influence rolls
1 Hat, Wide and Tall, of fine material 54 0.3 lb 54 0.3 lb DF8:17
1 Heavy Leather Leggings 1 60 4 lb 60 4 lb B283
1 Heavy Leather Sleeves 1 50 2 lb 50 2 lb B283
1 Steel Breastplate 3 3 500 18 lb 500 18 lb B283
1 Longsword 3 0 4.25 lb 0 4.25 lb MA227+
Basket Hilt; Fine (Fencing weapons, knives, swords, and
missile weapons.); Signature Gear 3
1 Portable Workspace Kit, Specialized 750 10 lb 750 10 lb DF19:18
(Incantations)
1 Small Buckler 1 40 8 lb 40 8 lb B287
1 300 $ 4 0 0 lb 0 0 lb
# Other Equipment ($1909) Uses TL LC
1 Saddle Horse 4 1200 0 lb 1200 0 lb
Modified Jun 12, 2024, 4:33 PM Brian Bergueron GCS is copyrighted ©1998-2023 by Richard A. Wilkes
Page 2 of 3 gurpscharactersheet.com All rights reserved
# Other Equipment ($1909) Uses TL LC
1 Saddle and Tack 2 150 15 lb 150 15 lb B289
Basic equipment for Riding skill.
1 Deluxe Delver's Kit 0 0 lb 559 40.2 lb DF13:5
1 Hooded Cape 1 22 2.2 lb 22 2.2 lb DF8:17
1 Delver's Webbing 160 3 lb 170 8 lb DF1:25
20 lb small items. Ready/Fast-Draw. +1 to Fast-Draw.
5 Oil, Lantern, 1 Pint 2 2 1 lb 10 5 lb DF1:24
1 Backpack, Frame 1 100 10 lb 367 30 lb DF1:23
Holds 100 lbs of gear
1 Sleeping Fur 1 50 8 lb 50 8 lb DF1:23
1 Rope, 3/4", 10 yd 25 5 lb 25 5 lb DF1:24
Supports 1,100 lb
6 Rations 0 2 0.5 lb 12 3 lb DF1:23
One meal
1 Grapnel 80 2 lb 80 2 lb DF1:25
Throw to ST×2 yd. 300 lb.
1 Bull's Eye Lantern 100 2 lb 100 2 lb DF1:26
6 hours on 1 pt of oil. 10 yd beam. Requires a hand.
Note
Spell Familiarities (If Required) There can be 21 of them so that's not really useful
Red Blade
Black Blade
Bulwark
Bewitchment
Firebomb
Kiss of Silver
Elemental Blast (Air, Lightning)
Dispelling
Frozen Bonds
Radiant Shield
Safeguard
Twist of Fate
Occultus Oculus
Alarm
Babble On
Lockpick
Diamond Mind
Halt
Peel Back The Skin
Transfiguration (Hawk)

GCS is copyrighted ©1998-2023 by Richard A. Wilkes Brian Bergueron Modified Jun 12, 2024, 4:33 PM
All rights reserved gurpscharactersheet.com Page 3 of 3

You might also like