Grove Rulebooklet v1

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9 card solitaire game


Look out for the

coming later this year by


Mark Tuck

Grove Print and Play Edition Rules


© 2021 Mark Tuck aged 8 + 10 mins

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If the tree or glade underneath has a die on it, Set up
remove the die and return it to the dice pile.
Shuffle the cards. For each game you will only be
Place the Squirrel token on the overlapping tree using 9 of the 18 cards, so divide them into two, 9
to show that the fruit has been snaffled by the card, decks. Place one deck face down (recipe side
cheeky creature. up) and within easy reach.
Note that a tree with the squirrel on it cannot Put the other deck to one side (once you’ve
then be overlapped by another tree or a glade. finished the game you can immediately play
again using this deck).
Game end
Once you have placed the final card (and any dice Draw the top card and place it face up in the
on it) the game ends. middle of the play area to form the start of the
Grove.
Scoring Draw two cards. This is your initial hand.
Any dice that are on a glade do not score (that
fruit has fallen to the ground and is spoiled). On each turn:
Add up all the remaining dice in your Grove to 1. Play a card
get your final score. You may rotate the card 180 degrees or 90 degrees
If the Squirrel is in your grove then subtract 1 (either way) before adding it to the Grove.
from your score and also subtract 1 for each die At least one tree or glade on the card must
that is on an adjacent (not diagonally) tree to the overlap a tree or glade already in the Grove.
Squirrel (so you will be subtracting between 1
and 5 points). The fruit of any overlapping tree must match the
fruit of the tree underneath it.
How fruitful was your harvest? If a tree overlaps a glade with a die on it then the
< 40 Pith-iful 50–54 Jaffa-bulous tree’s fruit must match the die colour. Any tree
can overlap an empty glade.
40–44 You need a pip talk 55–59 Sub-lime
A glade can overlap any type of fruit tree or
45–49 Juiced enough 60+ You’re the zest! another glade.

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Grow your grove and pick as much fruit as Recipe Challenge
you can by playing cards so that the fruit Shuffle the 18 cards. Randomly set 2 aside, next to
trees overlap other trees bearing the same each other, with their recipe sides face up.
fruit. The more trees you overlap, the Each recipe shows a scoring condition for the
greater your harvest will be. game and the bonus points or score modifier you
receive for meeting the condition.
Components: Each recipe card has a number at the top. Add
18 cards together the numbers on the two cards to give
Each card shows 5 trees (orange, lemon and the Target Score for the game.
lime) and one open space - a ‘glade’. Deal yourself 9 cards and play the game following
Each tree has either 1 or 2 fruits. the standard rules.
The backs of the cards show ‘recipes’ . These are At the end of the game add any bonus points, and
only used for ‘Recipe Challenges’, so are ignored apply any modifiers received, to your dice score to
for the standard game. get your final harvest score. If this equals or
exceeds the Target Score, you win!
15 dice (5 orange, 5 lemon, 5 lime) Note: For meeting recipe conditions, the
These will be custom dice, each having a 2, 3, 4, Wheelbarrow is considered to be a ‘die’ - except for
5, 6 and basket of 10 face. the following recipes: Fruit Cocktail, Tuttti Frutti,
For PnP, standard D6 are used, with the ‘1’ face Lime Cordial, Orange Juice and Lemon Soda.
representing the ‘10’. Multiplayer Grove
Squirrel and Wheelbarrow tokens Both the standard game and recipe challenges
These will be custom, screen can be played multiplayer.
printed, wooden tokens. Each player has a copy of the game and, using the
For PnP, any small tokens can be numbers on the cards, draws the same cards in
used to represent them. the same order (as in Orchard multiplayer, with
one player calling out the numbers).

2. Place dice available). This represents a ‘wheely good’ haul of


The dice indicate how much fruit has been 15 fruit! Return the die to the dice pile. If the
harvested. wheelbarrow has already been used then leave
the die showing a ‘10’.
For each tree on the played card that overlaps a
tree in the Grove: Glades
Either A tree may overlap a glade that has a die on it only
If there is no die on the tree below then place a if the tree’s fruit matches the die colour. Place the
die on the overlapping tree with its value equal to die on the overlapping tree, increasing its value by
the total amount of fruit shown on both trees (this the amount of fruit shown on the tree.
total will be 2, 3 or 4). For example, if a tree with 2 If the die value would exceed ‘6’then rotate it to
fruits overlaps a tree with 1 fruit, the die should show ‘10’. If a‘10’ is overlapped then replace the
show a‘3’. die with the wheelbarrow token (if available).
The die colour must match the tree’s fruit. If a glade overlaps a tree (or another glade) that
If you have no dice remaining of that colour then has a die on it, place the die, without changing its
you do not place a die. value, on the overlapping glade.
Or If a glade overlaps a tree (or another glade) without
a die on it then do not place a die on the
If there is already a die on the tree below then overlapping glade.
place it on the overlapping tree and increase its
value by the amount of fruit shown on the 3. Draw another card
overlapping tree. For example, if a tree with 1 from the draw deck (if available) to bring your
fruit overlaps a tree with a die showing ‘4’, the die hand back up to two cards.
should increase by 1 to show a ‘5’.
If the die value would exceed ‘6’ then rotate it to The Squirrel
show a basket of ‘10’. Once per game you may place a card such that an
If a ‘10’ is overlapped by a matching tree then overlapping tree’s fruit does NOT match that of
replace the die with the wheelbarrow token (if the tree (or die colour on a glade) underneath it.

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