Girl by Moonlight Jumpstart - at The Brink of The Abyss
Girl by Moonlight Jumpstart - at The Brink of The Abyss
Girl by Moonlight Jumpstart - at The Brink of The Abyss
AUTHOR ARTISTS
Andrew Gillis Zak Goggins,
Raven Warner
TABLE OF CONTENTS
2 At the Brink of the Abyss 7 Series Abilities
3 The Situation 8 The Protagonists
4 Elements of the Setting 8 Raven, the harmony
4 The Port Commission (she/her)
4 Memorial University 9 Hawk, the Outsider
(she/her)
5 The Uprising
10 Fawn, the Enigma
5 The Stellar Empire (she/her)
6 Director’s Principles 11 Wren, the Stranger
6 Supporting Characters (they/them)
12 Single Session Procedure
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Crows Games logo are trademarks owned by Andrew Gillis.
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at
the brink abyss of
the
AT THE BRINK OF THE ABYSS A GIRL BY MOONLIGHT SERIES
e Abyss
At the Brink of th
The Situation
THE SITUATION
The Silverstar Knights race to claim the lost Nebula Crown.
While excavating the foundation for a new lecture hall at Memorial
University, construction crews have uncovered mysterious ruins.
Surprisingly intact, with architecture matching no known civilization,
rumours whisper of strange technology or grotesque remains. The
authorities immediately locked down the site, and rumour is that special
government science teams are studying the ruins.
Unknown to them, the ruins are part of an ancient stellar empire, once
ruled by the tyrannical Queen Charybdis. Long ago, her rule was chal-
lenged by a rebellion, and rather than cede the throne Charybdis
shattered her own empire, cursing her court and the rebels both to
endless sleep amidst its ruins.
The city is embroiled in a rebellion of its own. A coalition of students
and workers protesting corruption and inequality have filled the streets,
and upended day-to-day life. The authorities have responded with
strict curfews and retaliatory police actions throughout the city. The
city’s fate hangs in the balance—will there be a popular revolt that
overthrows the corrupt government? Or will the authoritarians consol-
idate enough power to crush the uprising?
All the while, Queen Charybdis stirs in her sleep, and exerts her sinister
influence on the world. Strange things are happening by starlight—
monstrous transformations of places and people, otherworldly mani-
festations of cosmic power, and ghostly echoes of ancient conflict. The
authorities rush to hide any trace of these events. Are they in league
with the ancient Queen, or have they become her unwitting puppets?
But the light of the stars has brought more than just monsters and
tyrants. Awakened by the same stirrings as the Queen, the spirits of the
stellar rebels have returned to challenge her reign once more. Seeking
champions for their cause, they have empowered four unlikely students,
who now find themselves at the center of both conflicts. Carrying the
banner of the Silverstar Knights, our heroes seek to challenge the
forces that would bring the city to its knees.
How will Queen Charybdis’ influence change the course of the
uprising?
What calamity will come to pass, should Charybdis fully awaken?
What do we stand to lose in service to these spirits?
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MEMORIAL UNIVERSITY
A long-standing institution of the city, with renowned researchers in
astronomy and philosophy. Students are drawn primarily from the
social elite of the city, with a few seats reserved for top performing
graduates from the city’s public schools. The campus is a collection
of avant garde buildings, framed on two sides by large formal parks.
tting
Elements of the Se
tting
Elements of the Se
THE UPRISING
A protest movement, largely composed of port workers and young
people. They demand the ouster of the duo-pols, and the reformation
of the city’s government. There is no one leader, or centralized struc-
ture, instead the uprising is organized in small working groups, which
loosely coordinate their actions. While this is in part a principled choice,
in line with their anti-authoritarian values, it also ensures the uprising
is not subverted by the police, and cannot be easily tracked or surveiled.
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DIRECTOR’S PRINCIPLES
Give monsters human hearts
When including monsters in your fiction, they should be driven by
emotion that the protagonists can recognize. If they have human hearts,
then monsters have hope of being reconciled, redeemed, or perhaps
made human once more. Use these monsters to show the nature of
the Abyss, and to stand as a warning of the cost of failure for the
protagonists.
SUPPORTING CHARACTERS
Ê Caspian Hulme: Famous astronomer—brooding, pliant, eloquent
Ê Crux: Union organizer—elusive, firebrand, lonely
Ê Leo: Classmate—cheerful, worried, nosy
Ê Canis: Informant—frightened, prickly, observant
Ê Raven’s Mother: SIG administrator—exacting, sharp, protective
es
Director’s Principl
Series Abilities
SERIES ABILITIES
For this play-kit, the protagonists’ series abilities are as follows:
Pure hearts: Gain +1d when you roll moon or make a connection.
Hope is strength: Each protagonist marks a transcendent action dot
in forgive, empathize, and flow.
Mark this action dot only in the third or fourth position. If this
provides your only dot in a given action, it does not count towards
your attribute rating for resistance rolls.
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Actions:
Empathize, Confess,
and Forgive.
Special Ability:
Perfect Pitch.
Transcendent Ability:
Beacon.
The Protagonists
The Protagonists
Actions:
Defy, Express, and
Perceive.
Special Ability:
Old Loyalties.
Transcendent Ability:
This One’s Mine!
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Actions:
Express, Conceal, and Flow.
Special Ability:
Working From the Shadows.
Transcendent Ability:
Watch This!
The Protagonists
The Protagonists
Actions:
Perceive, Analyze, and
Conceal.
Special Ability:
Know It All.
Transcendent Ability:
Ex Machina.
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