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New Roster (605 pts)

Xenos - T'au Empire Army Roster (Mont'ka)


Detachment: Mont'ka
Show/Hide Options: Legends are visible, Unaligned Forces are visible, Unaligned Fortifications are visible
Battle Size: 1. Incursion (1000 Point limit)

NAME ROLE MODELS POINTS

Breacher Team Battleline Breacher Fire Warrior Shas'ui (Close combat weapon, Pulse blaster, Pulse pistol, 2x Twin pulse 100
carbine)
9x Breacher Fire Warriors (Close combat weapon, Pulse blaster, Pulse pistol)
Unit Upgrades (Support turret)

Cadre Fireblade Infantry Cadre Fireblade (Close combat weapon, Fireblade pulse rifle, 2x Twin pulse carbine) 50

Stealth Battlesuits Infantry 2x Stealth Shas'ui w/ burst cannon (Battlesuit fists, Burst cannon) 60
Stealth Shas'vre (Battlesuit fists, Fusion blaster, Homing beacon, 2x Twin pulse carbine)
Unit Upgrades (Battlesuit support system)

Commander in Enforcer Battlesuit Vehicle Commander in Enforcer Battlesuit (Battlesuit fists, Cyclic ion blaster, 2x Fusion blaster, Shield 85
Drone, Shield generator, Twin pulse carbine, Warlord)

Crisis Sunforge Battlesuits Vehicle 2x Crisis Sunforge Shas’ui (Battlesuit fists, 2x Fusion blaster, Shield Drone, Twin pulse carbine) 150
Crisis Sunforge Shas’vre (Battlesuit fists, 2x Fusion blaster, Shield Drone, Twin pulse carbine)

Ghostkeel Battlesuit Vehicle Ghostkeel Battlesuit (Fusion collider, Ghostkeel fists, Twin fusion blaster) 160

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100 BREACHER TEAM
UNIT M T SV W LD OC ABILITIES
Breacher Team 6" 3 4+ 1 7+ 2 For The Greater Good
RANGED WEAPONS RANGE A BS S AP D KEYWORDS BREACH AND CLEAR: Each time a model in this unit makes a
ranged attack that targets an enemy unit within range of an
Pulse blaster 10" 2 3+ 6 -1 1 Assault
objective marker, you can re-roll the Wound roll.
Pulse pistol 12" 1 4+ 5 0 1 Pistol DS8 SUPPORT TURRET: In your Movement phase, if this unit
Twin pulse carbine 20" 2 5+ 5 0 1 Assault, Twin-linked Remains Stationary, until the start of your next turn, its Shas’ui
Support turret 30" 2 5+ 5 0 1 Indirect Fire, Twin-linked model is equipped with the support turret weapon. Designer’s Note:
Place a Support Turret token next to this unit to remind you.
MELEE WEAPONS RANGE A WS S AP D
Close combat weapon Melee 1 5+ 3 0 1
KEYWORDS BATTLELINE, BREACHER TEAM, FIRE WARRIOR, GRENADES, INFANTRY, MARKERLIGHT FACTIONS T'AU EMPIRE
MODELS Breacher Fire Warrior Shas'ui (Close combat weapon, Pulse blaster, Pulse pistol, 2x Twin pulse carbine)
9x Breacher Fire Warriors (Close combat weapon, Pulse blaster, Pulse pistol)
Unit Upgrades (Support turret)

50 CADRE FIREBLADE
UNIT M T SV W LD OC ABILITIES
Cadre Fireblade 6" 3 4+ 3 7+ 1 For The Greater Good, Leader
RANGED WEAPONS RANGE A BS S AP D KEYWORDS CRACK SHOT: Each time this model makes a ranged attack, on a
Critical Wound, that attack has an Armour Penetration characteristic
Fireblade pulse rifle 30" 1 3+ 5 0 2 Rapid Fire 1
of -3.
Twin pulse carbine 20" 2 5+ 5 0 1 Assault, Twin-linked
LEADER: This model can be attached to the following units: -
MELEE WEAPONS RANGE A WS S AP D BREACHER TEAM - STRIKE TEAM
Close combat weapon Melee 3 4+ 3 0 1 VOLLEY FIRE: While this model is leading a unit, add 1 to the
Attacks characteristic of ranged weapons equipped by models in
that unit.
KEYWORDS CADRE FIREBLADE, CHARACTER, GRENADES, INFANTRY FACTIONS T'AU EMPIRE
MODELS Cadre Fireblade (Close combat weapon, Fireblade pulse rifle, 2x Twin pulse carbine)

60 STEALTH BATTLESUITS
UNIT M T SV W LD OC ABILITIES
Stealth Battlesuits 8" 4 3+ 2 7+ 1 For The Greater Good, Infiltrators, Stealth
RANGED WEAPONS RANGE A BS S AP D KEYWORDS BATTLESUIT SUPPORT SYSTEM: The bearer’s unit is eligible to
shoot in a turn in which it Fell Back, but when doing so only models
Fusion blaster 12" 1 4+ 9 -4 D6 Melta 2
equipped with this wargear can make ranged attacks.
Twin pulse carbine 20" 2 5+ 5 0 1 Assault, Twin-linked
FORWARD OBSERVERS: Each time this unit is an Observer unit,
Burst cannon 18" 4 4+ 5 0 1 until the end of the phase, each time a ranged attack is made by a
MELEE WEAPONS RANGE A WS S AP D model in their Guided unit that targets their Spotted unit, re-roll a Hit
roll of 1 and re-roll a Wound roll of 1.
Battlesuit fists Melee 2 5+ 4 0 1
HOMING BEACON: Once per battle, you can use the Rapid
Ingress Stratagem for 0CP. The target must be set up within 3" of
the bearer’s unit and not within 9" of any enemy units. Designer’s
Note: Place a Homing Beacon token next to this unit, removing it
once this ability is used.
KEYWORDS BATTLESUIT, FLY, INFANTRY, STEALTH FACTIONS T'AU EMPIRE
MODELS 2x Stealth Shas'ui w/ burst cannon (Battlesuit fists, Burst cannon)
Stealth Shas'vre (Battlesuit fists, Fusion blaster, Homing beacon, 2x Twin pulse carbine)
Unit Upgrades (Battlesuit support system)

85 COMMANDER IN ENFORCER BATTLESUIT


UNIT M T SV W LD OC ABILITIES
Commander in Enforcer Battlesuit 8" 5 2+ 6 7+ 2 Deep Strike, For The Greater Good, Leader
RANGED WEAPONS RANGE A BS S AP D KEYWORDS ENFORCER COMMANDER: While this model is leading a unit,
each time a ranged attack targets that unit, worsen the Armour
➤ Cyclic ion blaster - 18" 3 3+ 7 -1 1
Penetration characteristic of that attack by 1.
standard
LEADER: This model can be attached to the following units: -
➤ Cyclic ion blaster - 18" 3 3+ 8 -2 2 Hazardous CRISIS SUNFORGE BATTLESUITS - CRISIS FIREKNIFE
overcharge BATTLESUITS - CRISIS STARSCYTHE BATTLESUITS
Fusion blaster 12" 1 3+ 9 -4 D6 Melta 2 SHIELD DRONE: Add 1 to the bearer’s Wounds characteristic.
Twin pulse carbine 20" 2 5+ 5 0 1 Assault, Twin-linked SHIELD GENERATOR: The bearer has a 4+ invulnerable save.
MELEE WEAPONS RANGE A WS S AP D
Battlesuit fists Melee 3 4+ 5 0 1
KEYWORDS BATTLESUIT, CHARACTER, COMMANDER IN ENFORCER BATTLESUIT, FLY, VEHICLE, WALKER, FACTIONS T'AU EMPIRE
WARLORD
MODELS Commander in Enforcer Battlesuit (Battlesuit fists, Cyclic ion blaster, 2x Fusion blaster, Shield Drone, Shield generator, Twin pulse carbine, Warlord)

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150 CRISIS SUNFORGE BATTLESUITS
UNIT M T SV W LD OC ABILITIES
Crisis Battlesuits 10" 5 3+ 4 7+ 2 Deep Strike, For The Greater Good
RANGED WEAPONS RANGE A BS S AP D KEYWORDS INVULNERABLE SAVE (4+): This unit has a 4+ Invulnerable Save
Fusion blaster 12" 1 4+ 9 -4 D6 Melta 2 SHIELD DRONE: Add 1 to the bearer’s Wounds characteristic.
Twin pulse carbine 20" 2 5+ 5 0 1 Assault, Twin-linked SUNFORGE: Each time a model in this unit makes a ranged attack
that targets a MONSTER or VEHICLE unit, you can re-roll the
MELEE WEAPONS RANGE A WS S AP D Wound roll and you can re-roll the Damage roll.
Battlesuit fists Melee 3 5+ 5 0 1
KEYWORDS BATTLESUIT, CRISIS, FLY, SUNFORGE, VEHICLE, WALKER FACTIONS T'AU EMPIRE
MODELS 2x Crisis Sunforge Shas’ui (Battlesuit fists, 2x Fusion blaster, Shield Drone, Twin pulse carbine)
Crisis Sunforge Shas’vre (Battlesuit fists, 2x Fusion blaster, Shield Drone, Twin pulse carbine)

160 GHOSTKEEL BATTLESUIT


UNIT M T SV W LD OC ABILITIES
Ghostkeel Battlesuit 10" 8 2+ 12 7+ 3 Deadly Demise D3, For The Greater Good, Infiltrators, Lone
RANGED WEAPONS RANGE A BS S AP D KEYWORDS Operative, Stealth
DAMAGED: 1-4 WOUNDS REMAINING: While this model has 1-4
Twin fusion blaster 12" 1 4+ 9 -4 D6 Melta 2, Twin-linked wounds remaining, each time this model makes an attack, subtract
Fusion collider 18" 2 4+ 12 -4 D6 Melta 2 1 from the Hit roll.
MELEE WEAPONS RANGE A WS S AP D STEALTH DRONES: Twice per battle, after an attack has been
Ghostkeel fists Melee 3 5+ 6 0 2 allocated to this model, you can change the Damage characteristic
of that attack to 0. Designer’s Note: Place two Stealth Drone tokens
next to the unit, removing one each time this ability has been used.
KEYWORDS BATTLESUIT, FLY, GHOSTKEEL, SMOKE, VEHICLE, WALKER FACTIONS
MODELS Ghostkeel Battlesuit (Fusion collider, Ghostkeel fists, Twin fusion blaster)

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Xenos - T'au Empire
Deadly Demise D3
Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it from play (if such a model is a TRANSPORT,
roll before any embarked models disembark). On a 6, each unit within 6" of that model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll
separately for each unit within 6").

Deep Strike
During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield. If you do, in the
Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

For The Greater Good


If your Army Faction is T’AU EMPIRE, then in your Shooting phase units from your army can work in pairs to help each other target specific enemy units. When they do
this, one unit is the Observer unit and the other is their Guided unit. The enemy they are targeting is called their Spotted unit.

Each time you select this unit to shoot, if it is not an Observer unit, it can use this ability. If it does, select one other friendly unit with this ability that is also eligible to
shoot (excluding FORTIFICATION, Battle-shocked and Observer units). Until the end of the phase, this unit is considered a Guided unit, and that friendly unit is considered
an Observer unit. Then select one enemy unit that is visible to both your units to be their Spotted unit.
Until the end of the phase:
- Each time a model in a Guided unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of the attack by 1 and, if their Observer unit
has the MARKERLIGHT keyword, the attack has the [IGNORES COVER] ability.
- Each time a model in a Guided unit makes an attack that does not target their Spotted unit, worsen the Ballistic Skill characteristic of the attack by 1.

Hazardous
Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight, if one or more models attack with Hazardous
weapons, then after that unit has resolved all of its attacks, you must take one Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll
of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a Character,
Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in an Attached unit, the mortal wounds suffered must be
allocated to that model first, even if there is another model in that unit that has lost one or more wounds or has had attacks allocated to it this phase.

Indirect Fire
Weapons with [INDIRECT FIRE] in their profile are known as Indirect Fire weapons, and attacks can be made with them even if the target is not visible to the attacking
model. These attacks can destroy enemy models in a target unit even though none may have been visible to the attacking unit when you selected that target.
If no models in a target unit are visible to the attacking unit when you select that target, then each time a model in the attacking unit makes an attack against that target
using an Indirect Fire weapon, subtract 1 from that attack’s Hit roll and the target has the Benefit of Cover against that attack.

Infiltrators
During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield that is more than 9" horizontally away
from the enemy deployment zone and all enemy models.

Leader
While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered when units are destroyed (pg 12), it is treated
as a single unit for all rules purposes. Each time an attack targets an Attached unit, until the attacking unit has resolved all of its attacks, you must use the Toughness
characteristic of the Bodyguard models in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or more wounds or has already had attacks
allocated to it this phase. As soon as the last Bodyguard model in an Attached unit has been destroyed, any attacks made against that unit that have yet to be allocated can
then be allocated to Character models in that unit.

Lone Operative
Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within 12".

Melta
Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets a unit within half that weapon’s range, that
attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Pistol
Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is eligible to shoot in its controlling player’s
Shooting phase even while it is within Engagement Range of one or more enemy units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and
can only target one of the enemy units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units are within
Engagement Range of the same enemy unit.
If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols or with all of its other ranged weapons.
Declare whether such a model will shoot with its Pistols or its other ranged weapons before selecting targets.

Rapid Fire
Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit within half that weapon’s range, the Attacks
characteristic of that weapon is increased by the amount denoted by ‘x’.

Stealth
If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Twin-linked
Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a weapon, you can re-roll that attack’s Wound
roll.

Mont'ka
Killing Blow
PrettyScribe New Roster (605 pts)
During the first, second and third battle rounds, ranged weapons equipped by T’au Empire models from your army have the [ASSAULT] ability. During the first, second and
third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the [LETHAL HITS] ability.
Assault
Weapons with [ASSAULT] in their profile are known as Assault weapons. If a unit that Advanced this turn contains any models equipped with Assault weapons, it is still
eligible to shoot in this turn’s Shooting phase. When such a unit is selected to shoot, you can only resolve attacks using Assault weapons its models are equipped with.

Lethal Hits
Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a weapon, a Critical Hit automatically wounds the
target.

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