Rush Soccer Coaches Handbook
Rush Soccer Coaches Handbook
Rush Soccer Coaches Handbook
Coaches Handbook
Where the Trails of Passion and Purpose Meet,
Begins the Path to Victory.
WELCOME TO RUSH
SOCCER
We are the Rush, all together. Thank you for joining us.
Tim Schulz
Rush Soccer - Founder & C.E.O.
WHO IS
RUSH SOCCER
ACCOUNTABILITY: Be accountable for your actions and hold others accountable for
their actions. Who am I ultimately accountable to, and who judges my work?
ADVICE: Seek out advice and aspire to be the best. In order to learn, we must be
open to learning and consider the advice of others. Are you coachable?
SAFETY: Our environment is safe. This includes the office, our travels, the
fields and our bodies. Safety is not only physical safety from harm, but
safety from ridicule and attack. We are comforted and encouraged in the
club, We portray self-control and kindness to our staff, colleagues and
players.
UNITY: Together all things are possible. When your teammates are down,
bear each other’s burden; conversely, celebrate your teammates’
successes.
Rush Soccer is the largest club in the world. Our aim is to have over
100,000 players with a presence in almost every major country.
PAST, PRESENT, FUTURE
10.000 Players
40.000 Players
HB KOGE
USL
LEAGUE 2 WPSL
GIRLS
MLS NEXT ACADEMY
LEAGUE
NATIONAL SELECT
REGIONAL SELECT
COMPETITIVE
DEVELOPMENTAL
RUSH PATHWAY:
Be with a club that has a clear player pathway for players to develop. The Rush can
provide a step by step path for a player starting in the youth fields developing all the way
to the professional level.
COACH/PLAYER/PARENT EDUCATION:
A pathway to pro is made by us all, so through the Rush Soccer Development platform,
Rush Soccer destines a specific team of remarkable professionals to the betterment of all
of our coaches, players, and parents.
CE RS CAP REACH PL
No matter the rain, the snow, or the heat of the summer, we keep the
ball rolling!
Rush Soccer’s Train @ Home is an age specific program that intends to offer
complementary training to Rush players, to continue to improve ball skills,
fitness, game understanding, mental toughness, goalkeeping, and
nutrition, whether it is as a complement to on the field training or during off
season periods.
PARENTING IN SOCCER
MENTAL HEALTH
VIDEO ANALYSIS
Video is a very powerful educational tool that has luckily become more
accessible to youth soccer clubs. We are recording more, and that’s great, but
how much are we getting from these videos? Most of the time, not much. The
problem relies on time and expertise. Coaches and professionals of the soccer
industry are busy people, and we struggle to find the time to break these
videos down and make the most out of them.
Rush Video Analysis is a service that RSD created to solve this problem. Our
team of video analysts, integrated by professionals that have worked from
recreational to national team level for some of the top soccer countries in the
world, breaks down your footage to create Tactical Breakdowns, Individual
Development Plans, and individual / Team Highlight Videos.
Rush Soccer Development, the department from Rush Soccer that facilitates all
of these resources, counts on a RSD shop in which Rush Soccer families can
access these and all of the tools and services that your children need to develop
into high performing soccer players.
THE LARGEST COLLEGE NETWORK IN THE WORLD. The College Advisory Program is
designed to guide our families and clubs through the recruitment process by providing
support, services, and resources to maximize their success. Our Full-Time Regional CAP
Directors will work with our players to provide important, specific, year-by-year
information, regardless of your intention to play soccer in college or not. We encourage
parents and players to actively engage with their coaches and Regional CAP Director
throughout the process. Learn more at https://rushcollege.com/
TRAVEL CODE OF
CONDUCT
The coaches are expected to travel, stay and participate with the team for the
entire event. The entire event is classified as when the player arrives at the
home airport and when the player returns to the baggage claim at the home
airport. Any exceptions will be granted and determined by the Head Coach. As
the coach you are responsible for the team.
As far as common practice, all participants on the trip are expected to be polite,
positive, well-mannered, cooperative, good sports, and respectful and
considerate of others - those you encounter along the way as well as those with
whom you are traveling. Rooms and the vans will need to be kept clean.
The head coach and his staff will be responsible for setting the daily trip
schedule. Makes sure all players and other participants are aware of the
schedule. The coaching staff is also responsible for the safety of all players.
Please make sure you accommodate players with certain medical or other
needs.
Our trip will be absolutely drug and alcohol free. Anyone found with possession
of any illegal drugs or alcohol will immediately be expelled from the team and
returned on the first flight home at their parents expense.
Coaches are required to enforce and respect the scheduled times throughout
the trip. Please make sure all players are on time to a team designated meeting
place (van, hotel, field, etc.) a team chaperone will stay behind and care for the
player if they are late. The team will stay on schedule and the incident will be
treated later in a case-for-case basis.
There will be no tolerance for fighting and rebelling or for taking any initiatives
that would put your life or other team members in danger.
General behavior while in public places or competition venues must be
exceptional Coaches are encouraged to treat all other coaches and players with
respect. If any issues arise throughout the trip the Head Coach is responsible
for determining the outcome of the issue. (sending home, loss of starting spot
i.e.)
TRAVEL CODE OF
CONDUCT
WHY WE DO IT
For us, Rush Soccer, football is much more than a sport: Football is a worldwide sociological
phenomenon.
Through the sport of soccer we see people, no matter their age or origins channel their dreams,
hopes, and a sense of pride and enjoyment. Look around and you’ll see everywhere how stories of
footballers brought hope and pride to communities, and how teams inspired people to be better.
That’s why we do it, because we’ve felt and still feel that too, because we have experienced it in our
own lifes and we want others to have that opportunity as well.
WHAT WE BELIEVE IN
At Rush Soccer, we believe that the game is the teacher. It is in the complexity of the game where skills
and creativity arise and develop, not in isolated, mechanized situations. These last can introduce a
concept or a technique but can never be the core or the proposed channel for learning. It is in the
game that the player discovers solutions and creativity arises, and it is the role of the coach to facilitate
that environment and guide, when needed, through that discovery. It’s participant centered, not coach
centered.
Stating that the game is the teacher is more than a philosophical idea. Our 70 Games Rule is the
overarching expression of it. At the youth stages, we want our teams to play 70 11v11 scrimmages a year.
Some will be formal and some others as part of a training session, just like some will last longer than
others, but they will present the stage for learning to take place.
At the grassroots level, the 70 Games Rule is expressed through the constant encouragement and club
initiatives to increase the overall weekly playing time of the participant. That doesn’t mean increasing
the number of training sessions (team or individual), it means providing opportunities for the players
to play more time in direct confrontation.
We believe that players go through two developmental stages that are ‘playing ball’ until the age of 13,
in which the game teaches and the coach’s role is to create the environment for learning to take place,
and a second stage of ‘playing football’, in which the coach conceptualizes to maximize the players
ability. It is in the first stage in which the nature of the game makes the diamond, and it is in the
second the stage in which the diamond is polished.
To accomplish this, we believe passion is instrumental, and passion, as said before, can’t be learned but
it can be shown, and it’s contagious. This is not a philosophical, romantic approach, but a pragmatic
one. It is the passion of the player that drives them to play more, and the more they play, the more they
learn, from the game.
RUSH WAY PHILOSOPHIES
Greeting
Players are expected to greet the staff with a handshake for all local, national and
international staff. The Rush staff across the country expect their players to shake their
coaches hand each time they meet. Why?… Respect, build social skills, break down barriers,
learn culturally accepted behavior, the list goes on.
Acknowledgement
When a coach addresses a player during training or competition, it is important the player
acknowledges. Communication is two-way.
REACH PROGRAM
R.E.A.C.H.: All players should be aware of the R.E.A.C.H., Rush Equipment Assisting Children
program and understand the importance of social responsibility. In a nutshell, this program
provides the opportunity for our players to turn in their old uniform in order to donate to our
less fortunate Rush clubs and players around the globe.
Is optional for all levels of player within the Rush Organization. Playing other sports and
multiple sports at the same time is the choice of the family and zero repercussions will be
administered the coaching staff. Players who wish to become better and succeed within the
game will attend all practices and games with the attitude of wanting to leave a better
player. This is a reflection of our core value Accountability. The Rush Tutor Program
promotes and encourages players who wish to push themselves the opportunity to practice
with any other team within the club on any given day.
From the outside, the conduct of the coach on the sideline can be perceived as a reflection
of the conduct of all coaches within Rush Soccer. Coaches are a reflection of their players
and should conduct themselves with respect for the officials, the opponents and the game
of soccer. Remain positive when at all possible but motivational throughout. Coach actively
but don’t misunderstand that with constant narrating and interventions. Actively means
engaged. Education and being a first class role model are the paramount reasons that a
coach has been given the honor to coach for Rush. It is always important to remember this.
RUSH WAY PHILOSOPHIES
Rush parents are expected to be positive, motivational and supportive to all players and
officials. Learning the Rush chants is encouraged. Parents are expected not to coach from
the sidelines but enjoy the experience of the game.
Players are encouraged to support other Rush teams and give their full-hearted support.
Learn the Rush song; be as loud but respectful as possible and help educate the rest of the
country in the way soccer should be supported, as it is in the rest of the world.
STYLE OF PLAY
The Rush Way to Play is a reflection of our core values and culture, and a
tradition sustained for almost 25 years. We want to attack, to be protagonist.
We are passionate, tenacious, adaptable to varying circumstances, and
purposeful in our game. Just like we are as a club.
The Rush Way to Play is based upon movement and activity by both player
and ball. Possession-oriented does not fully describe how we play;
attack-oriented does.
Rush players must be flexible and able to adapt to the changing circumstances
and demands of the opponent. Players learn through repetition, observation, and
study of game scenarios.
Players must autonomously read the game, decide the best action, and execute.
Rush players are encouraged to play with freedom and without fear, yet
understanding the importance of responsibility and the balance between the
two.
Rush teams value possession with a purpose, the purpose of scoring. The
objective is not to merely have the ball, but to attack the goal. We want to be
dangerous. We want to keep scoring, always, no matter the current score.
Whether in possession or defense, we are attacking.
Rush teams have a strong presence on the field, through loud and clear
communication, and an explosive, high intensity physical display. No matter how
well or bad a team or player might be playing on a certain day, top effort is
demanded and expected from one another. This intensity is especially high in
transitional moments.
THE FUTURE RUSH PLAYER
The future Rush Player represents the club’s core values in the way
he/she plays, and heartfully and honestly believes in themself, the
team, and the club.
The future Rush Player has 6 marked key characteristics that are
reflected in behaviors and skills along their development through
each age group.
TACTICALLY SMART
ACCOUNTABLE
Insightful, Purposeful:
Takes responsibility for own
Continuously assesses situations
development and
towards finding the best
performance.
solutions. Becomes a student of
the game.
COMPETITIVE
Looks for, is comfortable with,
and enjoys competition TECHNICAL
Capable Of Sustaining Technical
Proficiency For 90+ Minutes
Attitude!
○ The most important part of defending whether a dead ball or during the
flow of the game is your attitude. Putting you in the right place at the
right time is easy. You have to win the duel, and if you don’t, make sure
the rival doesn’t as well. A former professional player said once: ‘I don’t
remember the last time I won the ball in the air, but I’ll tell you one thing,
neither did the guy I was marking’.
○ Every second your opponent has the ball is an opportunity missed to
score.
○ Great defenders possess qualities such as intensity, tenacity, effort while
exhibiting intelligence, discipline and control. Remember intelligence
and intensity…. the “two I’s.
○ To summarize, The Rush takes pride in being stingy. Don’t let your
opponent score!
○ Get in the mindset to win the ball back. Attitude is the foundation to
preventing the opposition from scoring.
Winning air duels in today’s game is vital. Spend time with addressing
50/50 challenges as well as specifically goal kicks and punts in training
(goal kicks and punts for and against us). Repetition is the answer. The
best ball winners should be placed appropriately to win balls. If the
backs are going to challenge (on opponent's kicks), be sure we have
cover.
DEFENSIVE THROW IN
A throw in is the most recurring set piece in the game of soccer, and
frequently underestimated. The limitations in reach from having to
throw in with your hands (normally) represent a good opportunity,
defensively for our team, to apply high pressure over the rival to try to
recover the ball.
● Indirect - A free kick from which a goal can not be scored until
the ball touches another player of either team. Referees will
physically hold one arm up in the air, signaling the indirect kick.
● Direct - A free kick from which a goal may be scored without a
second player touching the ball. The referee need not
physically signal a direct free kick, other than pointing
direction.
Understanding the definitions can give the defending team an
advantage.
DEFENSIVE SET PIECES
Split Wall:
The Rush Way suggests using a split wall, in which one of the players (the closest to
the goalkeepers side) separates himself from the wall, in order to cover the imaginary
line that goes from the ball to the keepers post. The Goalkeeper searches for a
position that allows him to look at the ball directly in the gap that the wall presents.
The graph below provides an example of both points mentioned above.
DEFENSIVE SET PIECES
A general formula is a six man wall for a ball spotted eighteen yards from goal. Every
three yards further, you may take a man out of the wall.
Please notice that as we use a split wall, these numbers truly represent a “5+1” rather
than “6” for the 18 yards distance, or “4+1” rather than “5” for the 21 yards distance.
There’s one more factor that is important to analyze about the distance to the box:
The closer to the box, the more likely the shot will go to the goalkeepers near
post.
This reasoning is purely based on the factor that the closer to the box the free kick
takes place, the less space there is behind the wall for the ball to go down, so in a way,
a free kick shot from 19 yards is harder to score than one from 24 yards if shot over the
wall.
Great Free Kick takers know this, so they are more likely to shoot violently to the
keepers near post, considering the short distance to goal.
That also means for us that the closer the free kick is to the box, the more important
the ‘split man’ is.
Now, the distance to the box is not the only factor that alters the number of players,
as it’s not equally dangerous to shoot from a side of the box as it would be to shoot
from the penalty arc. We’ll cover that below.
Number of yards away from goal Number of men in wall
18 yards Six
21 yards Five
24 yards Four
27 yards Three
30 yards Two
33 yards One
DEFENSIVE SET PIECES
The graph below exemplifies the incidence of the ball position over the number of
players. A shot coming from the flank is not equally dangerous to a shot coming from
the penalty arc, so that affects our wall setting:
The farther from the middle, the less players we want on the wall.
One important comment here is that as soon as the wall goes down to 3 men, you
don’t need to split it anymore.
An extra Rush Way of defending set pieces is applied when the free kick comes from
the angles that we would use 1 or 2 players on the wall. As the angles close and
resemble a corner kick, so we apply concepts related to them. In this case, we call it
‘BEA’ as a key word for the players to alert each other of the situation and plan (be a
corner kick, that’s where the name comes from). The change we introduce here is to
place two players about 8 yards from the near and far post and retreat back to them
right before the ball is kicked. We apply this as an extra protection against dangerous
in-swingers. These two players in the posts are included, when defending corner
kicks, in what we call “6 by the 6”.
DEFENSIVE SET PIECES
‘Burning’ A Player:
As you can see in the first graph, the farthest wall player from the goalkeeper is
outside the imaginary line that goes from the ball to the wall’s post. We call this
“burning” a player. The reason why we do it is to compensate for the shooter who has
the ability to bend the ball.
The way we “burn” a player is easily estimated. The goalkeeper, standing on the far
post, has to imagine a straight line from such post to the ball. Then he’ll indicate the
wall to move to a point in which this player is at least “half body” past that imaginary
line to the outside of the post.
Now, it is also important to consider which players you want on the wall. If we have
tall forwards and center backs, under normal circumstances we would pick to use the
forwards on the wall as that would give us two comparative benefits:
If the ball hits the wall and rebounds upfield, allowing us to trigger the counter, it’s
better to have our forwards there rather than our centerbacks.
If the ball goes to goal or is played to the box instead of shot to goal directly, we want
our best markers there that are normally the center backs rather than the forwards.
The Kicker:
What we know in advance about the kicker tells us a lot of vital information to defend
the goal. Does he/she normally bend it over the wall? Does he/she normally aim for
the keeper's post? What type of shot does he/she normally take: Knuckle, Bent,
Power?
Most times in youth soccer, however, we don’t know much about the shooter in
advance to the game.
Still, just from looking at the situation, there’s a lot we can read about him/her.
Let’s look at the first graph again.
DEFENSIVE SET PIECES
● What if the kicker is right footed? How does that affect the wall? It is very
unlikely he’ll bend it outside the player we burnt, so you might want to readjust
your wall a step to the middle and not burn this player.
● What if he’s right footed and the approach to the ball is very curved? In this
case, we not only know the same as above but also that it is very unlikely he’ll
kick a powerful/straight line shot to the goalkeeper’s post but rather curve it.
That has an impact on your split player as well, who might want to make a step
more to the outside rather than cover a straight line from the ball to the keeper’s
post.
● What if the shooter is left footed now? Opposite to the previous example, now
the chances of bending the ball on the outside of the player we are burning are
higher, which would result in us asking such a player to be “one full body” past
the post line rather than half. Also, this has a direct effect on your split player, the
ball is just not going to take that curve so this player is useless now. Even if the
shooter aimed to the goalkeepers post, which is more unlikely than aiming to
the other, the ball would have to go over the wall and the curve would favor the
goalkeeper, coming from the middle and curving out, so the split man would
have no purpose. A left kicker also suggests, by the most possible trajectory of
the ball, that the keeper stand a bit closer to the middle of the goal than he
would with a right shooter. Last but not least, by the curve of the ball, the
goalkeeper might prefer to have the tallest player in the second position of the
wall rather than being indistinctive between the second and the third.
DEFENSIVE SET PIECES
ATTITUDE! - PLAYERS:
1. If you’re on the wall, have the courage to block the shot.
2. Don’t give an inch beyond the distance given by the referee.
3. If you’re not in the wall, don’t drop too close to the keeper, he needs open space
to clear a potential fixed play.
GOALKEEPERS
1. Do not argue with the referee as to whether it was a foul or not.
2. Be LOUD when organizing the wall.
3. Demand the number of players that are needed in the wall.
4. Be aware of the number of attackers that are coming forward.
5. Are spaces behind the wall covered?
6. Be aware of all the options the opposition may be looking at and read the
situation.
7. Is it an indirect or direct kick?
8. Watch for quick free kicks.
With the referee awarding a corner kick the first thing that should happen is the
communication and organization of the team, led by the goalkeeper, while at the
same time watching the ball and staying alert and prepared for a quick kick.
The organization should be centered around making sure that the defending players
are set up zonal (RUSH WAY).
The goalkeeper has a central role in this set piece, below a few key aspects:
● GK should be slightly turned at a 45 degree angle to the ball, just behind the
midline of the goal line, watching the ball and area in front of goal.
● GK’s call should be made prior to the ball crossing the near post
● GK’s call should be AWAY or KEEPER
● Any ball to the small box is the keepers ultimate responsibility to clear. He/She
are the kings/queens of this box.
● The goalkeeper must recognize cues about the kicker and the rival’s intention.
An important one is to identify the shooter’s strong foot, as he/she can know if
the cross will be an inswinger or outswinger based on it. That allows the keeper
to adjust his initial positioning. If the cross is outswinger, the risk of an olympic
goal is minimal, so the keeper can start a step out of the goal line.
As we mentioned before, the Rush Way of defending a corner kick is with all 11 players
of the team in zonal marking.
DEFENSIVE SET PIECES
1. We start with what we call the ‘6 on the 6’ rule. We place six players on
the six yards box (small box). Two on the posts. Three on the six yards line,
and one on the small box sideline.
2. In front of the three players standing in the six yards line, we place another
three at nine yards , and a ‘bullet man’ (normally the striker) in front of
them between the penalty spot and the 18 yards line. The graph below
exemplifies the team’s positioning.
3. Players on the posts: One near and one far. They leave the post for two
reasons:
4. Keeper comes off his/her line to make a catch or save. If this happens,
both players slide in two yards. They become responsible for four yards
each inside the goal.
5. The ball is cleared away from danger. Keeper commands “Away” and
“Step” for pulling up or condensing the field.
6. One player placed in front of the six yard box. His/her responsibility is to
imagine a mini goal six yards by six feet. Any ball in this area is “away”.
7. Three players across the six yard line: one on the near post, one on the far
post and one in the middle. These are preferably your best players in the
air.
8. Three players at nine yards, directly out from the three players on the six
yard line.
9. The last player is on top of the box, between the penalty spot and the 18
yards line….the “bullet man”, tenacious and fearless.
10. On short kicks, the high near corner man pressures the ball along with the
top of the box defender.
11. If you are not involved in the heading, you are shielding your man from
any rebounds or challenges by “boxing out”. Stay engaged until the team
is out of danger.
The coach needs to be smart at selecting players for each of these positions, in
order to have your best in the air protecting the most dangerous spaces: The
three positions at the 6 yards line, the three at the 9 yards line, and the small
box sideline. The player on the near post, even if he/she is not so strong in the
air, you would normally want a tall one (especially for an inswinger).
DEFENSIVE SET PIECES
Yes, true, penalty kicks are really hard to defend and the scoring chances are
high.
That’s no excuse for a Rush player. The most important thing about defending a
penalty kick is your mentality. The Rush player assumes that the keeper will
save it or the shooter will miss it. so the player should be extremely
concentrated on clearing a possible rebound.
The key for defending a penalty kick, as a defender, is to ensure you have the
best positioning for the rebound. This is located where the lines of the penalty
arc merge with the 18 yards box. That’s where the distance to goal is shorter.
Don’t waste your time complaining to the referee but rather get here first and
don’t let anybody move you.
OTHER TIPS
● Do not leave the penalty box so willingly.
● Keeper should take his/her time getting in position.
● Keeper should watch shooters approach.
● Keepers, anticipate, read the shooter, and make an educated decision on
which way to dive.
ATTACKING SET PIECES
OVERVIEW
As we said before, the Rush Way to Play is based upon movement and
activity by both player and ball. Possession-oriented does not fully
describe how we play; attack-oriented does. Whether in possession or in
defense, we are attacking. Rush Players play with freedom yet understand
the importance of responsibility and the balance between the two. We are
possession oriented but we are not stubborn, we want a purpose in our
possession, the purpose of hurting the rival’s defense and keep scoring.
Rush teams are flexible and adapt to varying circumstances. The Rush
Way to Play represents both passion and purpose.
As soon as the referee calls a foul, start by asking yourself: Can we play
fast? Don’t confuse that with purposelessly rushing a set piece please.
Playing fast is about taking advantage of the rival’s possible temporary
disorganization or distraction.
CORNER KICKS
● In-swingers are the norm.
● Hunters (3) represent the very best players in the air. Must be active prior to kick being
taken.
● Two players begin on the keeper (front and back). The player on the near must be
technically sound to aid in any short corner options. Both “zip” apart when or prior to
ball being served.
● One player is set up on or around the middle six with the responsibility of getting to
and screening the keeper.
● One player is top of box to “keep it alive” or finish any knockdowns. (Two if one player is
back.)
● Plus one in the back (depending on how many players are left up). Typically our two to
their one.
● Players left at midfield must first destroy any counter (if possible) and if the ball comes
out get it “wide or behind”.
● If you are not involved in the heading or initial attempt at finish you are getting to goal
or preparing for battle to keep it alive. Stay engaged until the ball is out of play or
cleared out.
DIRECT KICKS
Keep it simple! If a shot is on, that is
the first option.
Two players must be prepared to flash
in front of the keeper, inside of the
wall, to screen or off-balance the
keeper. The starting position may vary.
Players not involved with the kick or
screening must get to goal and be
hunters.
If the free kick is from a wide position,
top of the box remains a critical area.
“keep it alive!”
Plus one (minimum) in behind with
thought to potential rebounds that
may come off of the wall.
INDIRECT KICKS
The attacking team must understand
the definition between direct and
indirect kicks.
INDIRECT KICKS
Free kicks from wide (attacking 1/3), like corners, should be hit as
in-swingers. Ball should be struck so that if nobody touched it, it would
score (typically at the far post, but near can work as well on the odd time.
Players not involved in the taking of the kick must make sure they cover the
top of the box as well as the near post area (get across the GK’s face), the
keeper himself/herself and also the back post area.
Additional Notes: Direct or Indirect kicks from the defensive or middle thirds
are too frequently wasted with playing long balls to outnumbered forwards.
Our first option is to simply put it down, play it short, and let’s go!
ATTACKING SET PIECES
PENALTY KICKS
PENALTY KICKS
Although penalty kicks usually come down to the individual penalty kick
taker converting, there are details that can make a difference.
The Kicker: Confidence is critical. The kicker must know he/she is going to
score. No second guessing. There are plenty of stories of professional
coaches that when it came down to penalty shootouts, they didn’t pick the
kickers based on skill but based on confidence.
Many say that at that very moment, they’d pick those who look at them in
the eye to affirm they’ll shoot.
The Rest Of The Team: Of course we trust the kicker will score. However, we
play it like we know he/she is not, focusing on being first to the rebound.
Just like in a defensive penalty kick, we want to be in the best position to go
for it, that is where the two points where the penalty arc merges with the
penalty box line.
Same rules apply in the back. Stay plus one and focused. Remember that
once the ball is hit, the game is live.
ATTACKING SET PIECES
GOAL KICKS
GOAL KICKS
PLAYING LONG: If we play long, we follow the
‘10 by the 10’ rule, with all of our players a
maximum of 10 yards from the center circle.
One of the most important aspects here (and
most common mistake) comes from
communication. The Goalkeeper is the boss.
If you are going to play long, let your team
know! Wave your hands and ask everybody to
move upfield. We see way too often a team
shaped to play out of the back with a
goalkeeper that suddenly plays a long ball to
the center forward. Talk please!
1 Yea- When calling for a ball. Ball or Hey are 12 Hold/Good- Command that can be
also acceptable. Teammates Name is also given when the team (backs specifically)
acceptable. have reached a point where they
2 Hold- When asking/executing an needn’t push or drop or bounce.
overlapping run. 13 Across the Face- Used typically
3 Over- When asking a player to leave or when running across the face of the
dummy the ball. goalkeeper or face of the goal.
4 Leave- It Not to be confused with “over”. 14 Flasher(s)- Players who flash on the
Leave it should be used when executing a inside of the wall, in front of the keeper
take over. on attacking set pieces.
5 Keeper- Call made when keeper is going 15 Bullet Man- Any player(s) who rush
for the ball. the opponent’s free kick.
6 Away- Call made when keeper expects 16 Shift- When call is made for the back
defender to clear the ball. line to get across. Slide is also
7 Step (up)- Demand given when team is acceptable.
expected to step up. Push (up) is also 17 Change (it)- When referring to
acceptable. Normally used when trying to get switching the ball and changing the
out of the box, but can be used whenever point of attack.
needed. 18 Next Side- Another command witch
8 Raise Your Line- Similar to step, but this is says switch the ball.
usually used in the midfield area. Specific to 19 Stretch (it)- Used when asking the
the back line. Step or Squeeze may also be attacking team to open up high and wide
used here. to stretch out opponent.
9 Drop Your Line- Specific to the back line. 20 Tuck In Pinch- In also acceptable.
This phrase is used of the backs need to Used when asking players to fill the
drop. middle (for ex. on goal kicks or punts)
10 Drop- When team needs to concede 21 Compact- When referring to how we
ground/drop back. defend with numbers together, killing
11 Bounce- This command is given when space.
backs need to prepare for possible long pass. 22 Protect It- Command given when
It is the act of preparing or flexing in case a asking a player to shield the ball, or hide
fast drop or sprint back is necessary. This is the ball from defender.
not the same as dropping however. “Bounce” 23 Connect- Find a pass.
can also refer to an individual and is the
action of taking quick steps back or out to
create or open up space.
RUSH VOCABULARY