Occult Domain - The Homebrewery

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Occult Domain

C
lerics in this domain are most often inquisitors (Alternatively, you may choose to take the Wild Shape
and witch hunters; but cultists, pagans, select feature from the Druid class if your DM allows it. Your Druid
witch covens, apostates, or priests who delve into level is equal to half your Cleric level for determining
eldritch knowledge fall into this category as well. duration and creature prerequisites. You may also prepare an
additional Cleric spell per long rest.)
Occult Domain Spells Additionally, you may cast any ritual spells you normally
Cleric Level Spells could prepare as rituals without needing to prepare them
beforehand.
1st hex, mage armor
3rd detect thoughts, hold person Eldritch Grimoire
5th counterspell, magic circle At 17th level, you gain a book full of occult knowledge. As
7th dimension door, polymorph long as this book is on your person, you double your
proficiency with the Arcana skill. Additionally, when you
9th banishing smite, wall of force prepare your Cleric spells, you may prepare a number of
spells equal to your Wisdom modifier from the Druid,
Bonus Proficiencies Warlock, or Wizard spell lists. These spells do count against
Beginning at 1st level, you gain proficiency with martial the number of spells you can prepare and can be no higher
weapons and the arcana skill. than 5th level. These spells are considered Cleric spells and
use Wisdom as their spellcasting modifier. Should this
grimoire be lost or destroyed, you may expend 100gp worth
Occult Knowledge of materials and 8 hours constructing a new one. Only you
At 1st level, choose two cantrips from the Druid, Warlock, or can read your grimoire, and any creature that attempts to
Wizard spell list. The two need not be from the same list. You read it cannot comprehend its meaning even with the aid of
learn these cantrips which count as Cleric cantrips for you magic.
and don’t count against your cantrips known. Wisdom is your
spellcasting modifier for these.
Channel Divinity: Mystic Ward
Starting at 2nd level, you may use your Channel Divinity to
shield yourself from the arcane. As an action you may present
your holy symbol. You and a number of creatures equal to
your Wisdom modifier within 30ft. of you that you choose
receive advantage on Intelligence, Wisdom, and Charisma
saving throws against spells and magical effects for one
minute. Additionally, you and all others affected by this ability
gain immunity to damage from the Magic Missile spell.
After reaching 10th level, this applies to all saving throws
against spells and magical effects.
Otherworldly Boons
At 6th level you receive two invocations from the Warlock
class list. Your Warlock level counts as half your Cleric level
for determining prerequisites. Additionally, when you gain a
level in this class, you can choose one of the invocations you
know and replace it with another invocation that you could
learn at that level. You gain an additional invocation at 10th
and 15th levels.
Adept Arcana
At 8th level, choose a school from the Wizard class list.
Assuming you meet the prerequisites (if any) you gain the
benefits of that school's 2nd level features. If one of those
features involves copying spells into a spellbook, you instead
are capable of preparing one extra Cleric spell when you
complete a long rest as long as it is of the school you chose.

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